Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4
Quain looks at the field and the alliances forming and whispers to himself. "Stupid, stupid, playing hero. I should have known the craven have gathered together."
While waiting for the baron to announce the final battle, Kwin will clamp down on his dagger blade with his teeth, load a bullet into his oversized sling, and put another sling bullet into his off hand.
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Justified* wrote:
Justified continues his walk but his actual destination is Emilian's body. He first picks up the shield and then a wicked looking spike that came from the chain room. Expertly, he brandishes the shield with swift blocks and thrusts and then stabs at the air with the spike. If his movements are slowed due to his wound, it is hard to see.
I would still prefer my glaive, Haterivet, but if you do not see fit to show me that honor then these will serve. He continues his walk, moving towards Gaza. With a sly smile he adds, not looking back at Haterivet, And maybe I will start beside you.
Why should I help him? Why should I give him a chance? Night alone knows I never had any. And what about...argh, damn it!!
Haterivet whistles sharply towards the leaving Shoanti warrior, and when he turns to face him, monk throws him his weapon, without a word.He turns and walks towards his position.
For this final combat, your sickened condition, if you had it, is gone and the +2/+2 bonus you had is also gone. Also, no way to hide that Justified's wounds almost heal completely after he injects himself with a syringe.
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Standing in silence, Haterivet watches eight persons, some of whom are about to die. He spends a few moments looking at each one of them, as if trying to discern something. Moments pass, and still he does not move. He breathes slowly and in regular intervals. His training instills in him the security he needs for the upcoming trial. He can feel each beat of his pulse, his muscles are ready to be strained, his will indomitable. His body is a killing machine, and he is aware of that. He will do what needs to be done.
Approahing slowly, he draws his number from the lot.
"The priestess intends to avoid the conflict, as is proper for a person devoted to healing, so the craven who seek to cower under her skirts are out of luck." Menas tries to gain eye contact with each prisoner, "Here is where the alliances end, I have no love nor hate for any of you, but some of us must die. I promise each of you the cleanest death I can provide if I must, that is the only oath any of us can swear to."
position1d20 ⇒ 17
adopt a full defense and hold my square until my action.
The prisoners take their positions on the Arena floor, per their assignments, going into a defensive stance. Baron Darkstrom speaks, "Let the slaughter begin!" The crowd gathered around the Arena starts making noise, as the gatherers root on their bets, screaming, "We want blood!"
Quain is up first! Don't forget square coordinates in your posts if you move, same rule as before applies. Also, everyone is flatfooted until they act, so no dex bonus to AC.
Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4
Quain crossbow comes up as fast as possible as he surveys the surroundings only to clatter on the ground unused as Quain takes to his heels and charges towards Kor.
free action: drop crossbow. Full action, charge towards Kor to O29
attack 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
damage 2d4 + 4 ⇒ (2, 3) + 4 = 9 AC is now 14
M Human (Lore Warden) Fighter (Per: +0 Init:+2 HP 12/12 AC: 16/12/17 F: +3 R: +2 W: +0)
Justified reluctantly drops the shield as a free action and with quick glances to Gaza and Kwin, charges Cirnos, coming to a stop in O15 and swinging his glaive using combat expertise at the tyrant.
Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Seeing that the fight has gone further "south", Haterivet shifts his focus to what he considers easiest target. He charges towards the unsuspecting tiefling priestess, trying to pin her down.
We have all seen you levitate, let me see if I can ground you, and use you as my bargaining chip, little one
It would be Kwin's turn now, but he already posted. Morgthar and Kor would be up now, but they are in negatives and likely dead, though if something changes that, like healing, we will retcon roll stabilization rolls. For now, Haterivet needs to amend his action and then Gaza is up to finish the Round.
Oh wait, you cannot combine a grapple (standard action) with a charge (full-round action). Need you to change your action, Haterivet, since Gaza is not within 30'. You keep same die rolls, if you change it to an attack or you can do something else completely.
No, Gaza. 5' step yes and you can activate levitate as a standard action but not going up this round. Can't 5' step and move in same round. Please amend action.
Levitate is already active, I stated earlier that I would keep it up constantly for the remaining trails because I expected something like this. It lasts for a minute so it would still be active from before combat started.
This will draw an AoO as well. The square you start in does not count as threatened but medium characters threaten the 5' above and diagonally from them as well, so you draw an AoO for leaving the second square. Be aware of this if you decide this action.
Kirrund pointed out in the OOC thread the rule and since levitate is not included among listed speeds, you cannot withdraw by levitating, something I had missed. And therefore, you cannot combine a horizontal and levitate move. Either withdraw by moving away horizontally, risk the AoO, or do something else.
Grey area, however I will make an acrobatics check to move away without causing an aoo 1d20 + 3 ⇒ (15) + 3 = 18
if that succeeds then I will move 10 ft back to D26 then take another move action to levitate 20'.(note dc is the CMD of who I am avoiding +2 per additional person. Hat's CMD is 14.
So am I moving or not? Looking it up is a grey area 1 of my previously stated actions should be allowed depending on whether I count as moving or as using an ability. Hopefully above will work instead