The_Demonic_DM |
My bad, forgot he has Stabilize. LOL! Gruug is safe.
As you carry your unconscious friend back to the ship, you hear screams and sounds of combat. You hurry there and find it under attack by lizardmen. You gently put Gruug down, as 3 lizardmen warriors and a shaman engage you!
"Defilers! You have killed our plant god!"
Initiative:
Lizardmen: 1d20 ⇒ 2
Shaman: 1d20 + 1 ⇒ (19) + 1 = 20
Baolo: 2d20 + 6 ⇒ (7, 1) + 6 = 14
Bel: 1d20 + 2 ⇒ (5) + 2 = 7
Ialda: 1d20 + 1 ⇒ (2) + 1 = 3
Round 1:
He blesses himself and his lizardfolk warriors!
Party is up! Map upcoming but the warriors are 20' away and the shaman is 20' behind them.
Belsiard the Wanderer |
backing off on my action. till I see a map, I mean I am going to do my acid arc, but I want to see where they are before I pick who gets hit
Ialda Soumral |
I used three rounds of rage back there as I remember, DM, so I should have plenty more for this fight.
Ialda rages again, this time not pulling her magical club. Her claws become must more bestial in nature. She moves toward the closest lizardman and swipes away.
Attack with Power Attack and Rage1d20 + 9 ⇒ (17) + 9 = 26
Damage 1d6 + 9 ⇒ (3) + 9 = 12
Belsiard the Wanderer |
well about to be unavailable for a long time. Just assume DM that Bel does a reasonably intelligent job at picking the two targets
Belsiard moves forward 10 feet then releases an arc of acid that slams into one of the the lizard man that spoke, then it arcs off and slams into another one
Acid Arc
First takes 4d6 ⇒ (3, 2, 2, 6) = 13 Ref19 for half
Second takes 2d6 ⇒ (6, 1) = 7 Ref 17 for half
The_Demonic_DM |
Bel, in the future, include a link for your spells, if not in PHB. Thanks.
Reflex save: 1d20 ⇒ 5
Reflex save: 1d20 ⇒ 8
One lizardman warrior's face is burned off by Bel's acid, while the other suffers acidic burns down 60% of his body but is still alive. Ialda moves up, rages, and drop the third lizardman warrior, ripping out his chest!
Don't think there will be a need for a map. There is a severely wounded warrior and the shaman and Baolo is up.
Belsiard the Wanderer |
Burning Arc made acid by bloodline
Belsiard the Wanderer |
will do so in the future, I was not aware that was the policy in this game. I blame baolo for not telling me. I often phone post which makes linking hard. Is it sufficient if I libk all the spells in my profile?
Baolo |
Baolo quickly draws an arrow and takes aim at the shaman. Dat one looks like trobah. If I take 'im down dat warriah might run. He looses one arrow and quickly follows it with a second.
Attack 1: 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1: 1d8 + 2 ⇒ (5) + 2 = 7
Attack 2: 1d20 + 6 ⇒ (17) + 6 = 23
Damage 2: 1d8 + 2 ⇒ (6) + 2 = 8
Belsiard the Wanderer |
OOPS, didn't mean to kill it. Figured we could ask it some questions. Belliard trudges over to the lizard shamen and searches it, while the others search the others.
Ialda Soumral |
"Well, the gnome certainly has some magic about him, doesn't he," Ialda jokes to Baolo, as she stoops to pick up the half Orc. Once she does so, she starts walking back toward the boat, leaving the searching to the others.
Belsiard the Wanderer |
Belsiard flops on the ground and moans, then he pulls out a leather strap and starts to chew on it.
The_Demonic_DM |
The party, with the unconscious Gruug, reaches the boat, only to learn it was also attacked by Ekujar rangers. It was able to stave off the attack, but one of the crew members was killed and Faruq was severely injured. Captain Esteban is delighted to see the party come back with the arcophage. "Glad to see you three alive! Hurg, get up here and lead Ialda to where she needs to take damn plant life for your engine." The dwarf engineer guides Ialda to the engine room. The Captain looks at the gnome, chewing on some leather and offers him rations. He looks at Baolo, "He is a hungry one, isn't he? I hope he proved his worth to you out in the wild. I see your half-orc friend is also down. Faruq too. Perhaps, the elven lass can heal them up. Well. let's not hesitate any longer. Want to get a move on as quick as possible."
20 minutes later, Hurg has the boat running. Aero uses her healing magic on Gruug and he wakes up with 10 hps. The most she can do for Faruq is stabilize him and bandage him. The Captain orders that he be confined to bed rest in his quarters until he recovers.
The journey down the swamp continues...
The_Demonic_DM |
"I doubt it..I hear dem elves breeds like rats! We shall try not to stop unless absolutely necessary. And with 2 strong warriors down, we can't afford any more combat."
The River Queen appears to be finally having a smooth run. The next two days are without incident. By the second day, Aero has exhausted her magic and Gruug is full health again. Faruq is conscious but without healing magic, he can only heal naturally and is in a foul mood. He is confined to his quarters and keeps his door closed, only opening it for food.
The boat passes the abandoned village of Nantambu, who abandoned the area thanks to the hostile Ekujae nearby. The Captain refuses to stop, afraid of an ambush.
That night, you gather for dinner. Aero offers to take Faruq his food and check on her patient while the party and the Captain gather together. "We are only 1-2 days tops away from our destination of Nightfall Station. It appears these last 2 days have been peaceful so perhaps our luck is changing." He pours the party some wine.
Belsiard the Wanderer |
Bel finishes his ration and comes back, still chewing on the piece of leather.
So what are we hoping to find when we get there?
Belliard says as he looks at his bizarre compass that is definitely not pointing north
The_Demonic_DM |
Whomever drinks thus so and the meal passes on in relative merriment, as the Captain puts off Belsiard's question for now. That is, until the door to below deck is kicked open and you see from the port hole, a blood-covered Faruq....except he doesn't quite look normal. He has pale yellow skin and stark white eyes and his falchion is dripping with blood!
Map to follow.
Gruug |
Not being one to trust Faruq, Gruug quickly rises while drawing his falchion, yet keeping it pointed down in a non-threating manner. Gruug will protectively step in front of his boss, Ialda and will grumble forth, "Report?"
Belsiard the Wanderer |
If the creepy fellow continues to advance, Bel will plast him backward with Hydraulic Push 1d20 + 9 ⇒ (13) + 9 = 22 vs CMD
If the shambler attacks Gruug, then Bel will hit him with a Acid Hands instead 4d4 ⇒ (1, 4, 4, 2) = 11 DC 18
The_Demonic_DM |
Baolo can tell one thing for certain: Faruq is not undead, even though he is acting as if he were, moving very slow and methodical.
Proper knowledge skill is Nature.
Initiative:
Faruq: 1d20 - 2 ⇒ (13) - 2 = 11
Baolo: 1d20 + 6 ⇒ (19) + 6 = 25
Belsiard: 1d20 + 2 ⇒ (10) + 2 = 12
Gruug: 1d20 + 3 ⇒ (9) + 3 = 12
Ialda: 1d20 + 1 ⇒ (13) + 1 = 14
Party is up first. I have Belsiard's action, unless he wants to change it. Faruq is 30' away and he is looking at Gruug with hatred. Still working on map.
Captain Esteban yells out to the half-orc, "Boyo, what's wrong with ye? Who have your hurt???" You see no remorse in the half-orc's eyes. He looks gone.
Belsiard the Wanderer |
If anyone attacks him do the acidic burning hands if no one does then use the hydraulic push as a readied action
Baolo |
"He's not undead mon! Sometin' else must 'ave 'im"
Knowledge (nature): 1d20 + 8 ⇒ (10) + 8 = 18
I think standing and drawing my bow is the limit of my actions for the first round. If I still have attacks, I'll use a swift action to activate a judgement of sacred justice (+1 to hit) and shoot him with a blunt arrow for non-lethal.
Attack (nonlethal): 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
Use pendant of the blood scarab to confirm that
Damage to Baolo: 1d6 ⇒ 6
Damage (nonlethal): 1d8 + 3 + 1d8 + 3 + 1d8 + 3 ⇒ (2) + 3 + (1) + 3 + (7) + 3 = 19
The_Demonic_DM |
Baolo spots a tiny bit of green vine growing out of the half-orc's ear and he remembers the stories of the "Kecha Nacha" ("Thought Stealer") in his tribe, an evil sentient yellow jungle plant that makes zombies of men by draining their memories and planting roots in their brains! Ialda's people call the plant "Yellow Musk" and both players know that if Faruq has succumbed, the plant cannot be far.
Still want to make damage non-lethal, Baolo?
Belsiard, does Baolo's arrow count as an attack for purposes of your acidic hands?
Ialda and Gruug are up as well.
Gruug |
Gruug nods his acknowledgement when he hears Baolo instruct to take him out... truth is Gruug has been waiting a long time for a good reason to take a chunk out Faruq, so with a big smile on his face, Gruug makes a mighty swing at him:
+1 Cold Iron Falchion power attack: 1d20 + 9 ⇒ (1) + 9 = 10
+1 Cold Iron Falchion damage: 2d4 + 11 ⇒ (2, 2) + 11 = 15
Gruug looks shocked when he missed Faruq and buries the blade of his falchion in the ground.
The_Demonic_DM |
Reflex save: 1d20 ⇒ 4
Faruq gets shot in the eye by Baolo's arrow and fails to evade the spray of acid that engulfs him, but still stands as Gruug and Ialda both miss wildly.
Faruq's corpse, animated by the plant, grips his falchion and attacks Gruug!
Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d4 + 7 ⇒ (3, 3) + 7 = 13
Party is up!
Belsiard the Wanderer |
Belsiard, angles himself to just hit the plant zombie thing and sends an acid hands again
4d4 ⇒ (3, 4, 2, 3) = 12 Ref 18