Lucendar's Mummy's Mask Campaign - The Necropolis awaits! (Inactive)

Game Master Lucendar

Initiative:
Enemies: [dice]1d20+2[/dice]
Alzaar: [dice]1d20+3[/dice]
Anka: [dice]1d20+1[/dice]
Kakra: [dice]1d20+2[/dice]
Jalal: [dice]1d20+2[/dice]
Rhade: [dice]1d20+1[/dice]


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Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Ok, some of this stuff we found previously and already sold or distributed. I'll try to mark off what we've already sold or indicate who has what.

Quote:


two vials of alchemist’s fire
two books with thin, gold-plated metal sheets for pages (300 gp)
three funerary masks (225 gp)
MW khopesh
MW spear
Scarab shield (sale value: 2200 gp) -> Jalal
100 gp and 42 sp
Papyrus scrolls (250 gp)
two vials of silversheen
masterwork longbow
10 cold iron arrows
a gold scarab clasp worth 50 gp
an onyx and silver holy symbol of Pharasma worth 100 gp
a silver hand mirror worth 35 gp
a wax-sealed clay urn of nard worth 75 gp
Gold funerary mask of Akhentepi worth 500 gp
Akhentepi’s padded armor (can be sold for 2617.5 gp)
Sack with 500 gp
Small, well-preserved darkwood coffer worth 30 gp
potion of darkvision
potion of lesser restoration
ornate lapis and carnelian pendant worth 40 gp
carnelian, lapis lazuli, and turquoise semiprecious stones worth a total of 40 gp

Some of it doesn't quite match the previous list (unless I'm wrong, and all this stuff is new), but we can roll with it.

Ok, from my count, all the gold, gems, and artifacts (i.e. not weapons, potions, armor, etc.) would total up to 1913.2. That includes the items on the Party stores on the inventory sheet. I'm good with liquidating all of that unless someone wants a keepsake. Then we can talk about selling weapons and armor and such.

Also, Jalal bought a Wand of CLW last time. Sorry, I had forgotten about it.


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Ok, everything has been transferred to the Inventory.

Also, we have that 1 urn we didn't open last time. Something is stored inside. And, GM, before we sell, is any of this magical besides the potions?


No, nothing magical. If I duplicated stuff, please eliminate. Thanks.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Right, the urn. Let's open that bad boy.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

We're in a room full of adventurers. What could possibly go wrong?


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

I figured Alzaar would be better served taking the magical armor.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

I could, I don't remember how resizing works for magic armor but I think it's possible


Just FYI...

Size and Magic Items

When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.

There may be rare exceptions, especially with race-specific items.

Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100).


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

It would drop Alzaar's AC by a point though. No one has to take it, you just seemed interested. It's not really a great power and it's worth quite a bit.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

I'm ok with selling it, honestly. I'd rather have the two masterwork items


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Let's sell it then, if no one really wants a claim on it.


You open the sealed urn and find it filled with nard, an expensive perfume valued at 50 gp.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Well. That's anticlimactic as hell. Lol.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

At least we won't be stinky for the time being...


Oh and I've always played that magical armors adapt between small and medium creatures. So if you want the armor, go for it.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

I'm fine with selling it, DM.


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Ok, I've liquidated all the gold, gems, and artifacts, as well as the padded armor and the MW longbow. We've got 4293.2gp to spend.

Jalal will take a half portion since he's getting the shield already. That gives everyone 954gp to spend, with Jalal taking 477gp.

Spend away!

Edit: I assume we wanted to distribute it all. Other groups I've had would reserve a share, half-share, or even just a set amount for Party usage like Restorations or other things. Let me know if you want to recompute.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

I think we need to take at least a share so that we can buy a wand of CLW, at minimum. Maybe if we clear the next place, we can afford some restoration magic.


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

We did buy a wand last time. Jalal has it for some reason. I don't mind buying another though. And yes, this is what we would use the extra share for.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

We decided to give everyone 954, correct? If we already have a wand of CLW, we don't need to buy another one. I hope.

Might be worth buying a couple potions of lesser restoration for the group. I think Rhade is going to go ahead and purchase one of those, just to be safe for 300 gp.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Total purchases for Rhade:

Potion of Lesser Restoration, 300 gp
Potion of Cure Light Wounds, 50 gp
Scroll of Mage Armor (x2), 50 gp


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Yes, 954. Here's the updated Inventory sheet

Rhade, we did find a Potion of Lesser Restoration. See the Party stores sheet. That said, another one can be worth it.

Jalal will buy a Masterwork Cold Iron longsword, 2 tanglefoot bags, and a Scroll of Remove Fear.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

I'm going to keep the one I purchased as an extra. I'd rather be safe than sorry.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

I think Alzaar needs the potion of Darkvision, just to be safe as well.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Kakra will invest her money in new armor, Masterwork Agile Half-Plate if available (1000 gp), she will sell her scalemail to make up the difference in gold vs price.


Kakra, you do know clerics don't have armor proficiency with heavy armors, right?

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Yep, it will only affect my attack rolls, I don't care about those.

I'll have -5 to hit with the armor upgrade.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

I'll have my purchases up later. Mostly the aforementioned masterwork items and some potions like darkvision to help with trapping. I'm on vacation at the beach atm so I have to find everything on d20pfsrd on my phone.


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Made the edit. I should point out that the armor is 55 pounds.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Items: (600gp)
Masterwork Whip (300gp)
Masterwork Thieve's Tools (100gp)

Potions:(200 gp)
Shield (50gp)
Darkvision (50gp)
Identify (50gp)
Comprehend Languages (50gp)

Total Spent: 600gp

If anyone needs to borrow the remaining of Alzaar's share, he'll gladly donate it.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Ok, slight issue, the armor may have to wait actually, I didn't think it would but it pushes me past my max encumbrance of 115 lbs and leaves me without enough to purchase a masterwork backpack to rectify that, unless of course someone wants to carry 10 lbs of my gear (which would be either my torches or my rope basically).

EDIT: Alzaar, can I borrow enough to get a masterwork backpack? :)


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10
Kakra wrote:

Ok, slight issue, the armor may have to wait actually, I didn't think it would but it pushes me past my max encumbrance of 115 lbs and leaves me without enough to purchase a masterwork backpack to rectify that, unless of course someone wants to carry 10 lbs of my gear (which would be either my torches or my rope basically).

EDIT: Alzaar, can I borrow enough to get a masterwork backpack? :)

You can, I'm not using it for anything. You can pay me back later. ;)


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Isn't Darkvision a second level spell, and therefore 300 gp for a potion, or am I looking at something wrong?


You are correct, 300 gp for potion for 2nd level wizard spell.


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Jalal can carry stuff. He's a strength guy and in medium armor right now. He can take 20 pounds more and be ok.

Also, Alzaar has a potion of Darkvision (from early in the tomb) and the party had a second potion of Darkvision (from the end of the tomb). So we could be ok for the moment.

I've given the weapons and tools to Alzaar, but not the potions pending his decision.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Ok, I was using an app on my phone and it had the level and price wrong. I won't worry about the darkvision potions then. As long as we have two we should be set anyway. Thanks for catching that!


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Before giving any gold for a backpack, Alzaar should have about 400 go left. If anyone else needs any, feel free to use it. Also, if we need any supplies we should be set.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade has over 500 as well. I'm happy to kick in for anyone who needs something.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Kakra will only need to borrow 25 gold (she'll sell her normal backpack for 1 gold) for the masterwork backpack which will easily carry all of her non-combat gear, allowing me to drop it to shed off 36 lbs by dropping the backpack (though doing so is a little pointless as I would still have a heavy load)


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Just a note...if Anka is gone, we still seem okay with four. We have all major roles covered except tank, so we might just have to run a bit more, and be more careful in combat. But, I think we are up to it.

Famous last words, lol.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Also, DM, if it's okay, I'd like Rhade to have memorized Burning Hands and Color Spray as today's spells. I'll make the changes on the sheet.


Traveling to NY for 2 days, so only access to internet will be cell phone. Limited posting.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Two natural 20s rolled this round thus far, both were concentration checks, what a waste :(.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

I am at the Alabama vs. West Virginia game, so posting will be pretty much nonexistent for the duration. :)


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day
Alzaar Na' Keth wrote:
I am at the Alabama vs. West Virginia game, so posting will be pretty much nonexistent for the duration. :)

That looked like a great game to attend, Alzaar!


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

It was. A real nail biter for the first three quarters.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day
Rhade Poshment wrote:

Just a note...if Anka is gone, we still seem okay with four. We have all major roles covered except tank, so we might just have to run a bit more, and be more careful in combat. But, I think we are up to it.

Famous last words, lol.

Ok, I might have been wrong here. Do we want to try for a 5th player? I'm sure someone in one of your other games might want to pick up another character if so, DM.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Someone a little tankier would go a long way towards our continued survival.


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Reach on that thing was a huge problem. Jalal needs to upgrade his armor and possibly even flirt with a reach weapon, though he doesn't have the Dex to be a true reach/AOO warrior.

But I'm not going to veto getting another front-line fighter.


I really do not want to recruit. Does anyone know of a player who would want to join?

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