Lucendar's Mummy's Mask Campaign - The Necropolis awaits! (Inactive)

Game Master Lucendar

Initiative:
Enemies: [dice]1d20+2[/dice]
Alzaar: [dice]1d20+3[/dice]
Anka: [dice]1d20+1[/dice]
Kakra: [dice]1d20+2[/dice]
Jalal: [dice]1d20+2[/dice]
Rhade: [dice]1d20+1[/dice]


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Congrats to all selected. Please complete your back story, crunch, etc. for my review.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

I'll have my spells up and ready in a couple of hours. I have a few errands to take care of now that I'm off work, but I'm seriously looking forward to playing this.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Checking in, still need to pick the bonus trait since I have a drawback, and work on my back story some more.

Question GM, do you want me to flesh out the Nemesis a bit (name and such) or should I leave that up to you?


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Ok. Spells are done. Had a little more free time than I thought I would.
Question: Should I drop CLW for another more "bard-y" spell, or would we need the back up healing?

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Well, we have a cleric and an oracle, so I think we should be fine on healing.

Also, I find it particularly interesting that everyone is some sort of spellcaster, and we all seem to worship either Nethys or Pharasma.


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Checking in. Thanks for choosing me!

I still have a few things to clean up on Jalal's sheet, but most of it is there. Alzaar, if you want to skip CLW, you could. Jalal has access as does Kakra. That said, another person who can heal in a pinch is always nice.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Good point Kakra. CLW dropped for the infamous grease spell. If we find we really need the extra CLW, I'll grab it at second level.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

If you pick up CLW at second level, the arcanist and magus could both pick up Infernal Healing and then everyone in the party would have a conjuration (healing) spell that they could cast. Of course both the Arcanist and the Magus are good aligned, while the cleric, oracle and bard are not. 3/5ths of our party is neutral on the good-evil axis, and btw, 4/5ths are neutral on the law-chaos axis. Everyone is neutral on at least one axis.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Hey guys, just got in from work and had a pleasant surprise! Happy up be here! I've had the pleasure of gaming with lucendar before and trust me, it'll be a blast.

Oh, and thanks for selecting me, Lucendar!


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Hey Rhade, it seems we share a common backstory. Might make for good Roleplay once we find out about each other's secret.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Lol, the story is similar, isn't it? Two failed adventurers given another chance. Maybe we know of each other and each other's shame as well.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Or we could both be survivors of the same incident, and just unaware that the other made it out? Alzaar stumbled out of the room in his story before everyone was done being annihilated, so it could be that Rhade made it out before Alzaar came to? And then they only find out the truth when they are called in the same lottery?

Just an idea that came to me. If it doesn't fit your character's Roleplay as you want, feel free to say you don't like it


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

That is a really good idea. What general area/town did you come up with for the site of the exploration? I was looking for a spot nearby, but not too nearby. Maybe we could have each escaped to a different town, or area of the town, and wouldn't have seen each other since.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

I left it vague intentionally. It can be wherever you want. Maybe best to be an equal distance between two towns or safe areas that we could have fled to to better separate us.


Wow, came back from dinner to find all these posts! Glad to see the enthusiasm.

Kakra: Flesh out your nemesis to start and then I'll run with it

Everyone please follow Kakra's example and input your HPs, saves, AC, perception modifiers, etc. into to the Race/Class tabs of your character profile so that it is visible to me without clicking on your character. Thanks!


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Man, I'm pretty sure I just invented some abbreviations up there. Skill characters have way too much to try and stuff up there...


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

GM: Some rules questions that I'll pose upfront for Jalal/Oracle abilities.

1. Does the Spirit Shield ability block incorporeal attacks or other things that would normally bypass tangible armor (like Mage Armor)? The ability says nothing about it, but the fluff makes it seems like it's a spiritual essence.

2. Does Spirit Shield create armor which can be further enhanced by Magic Vestment?

3. Do spells like Spiritual Weapon which specifically call out usage of Wisdom for Clerics (pre-Oracle spells) work off Charisma for Oracles or do they still work off Wisdom?

4. Does the Ancestral Weapon ability (which Jalal doesn't have now, but will) allow him to create any weapon he wants changeable each time? For instance, can he call a greatsword, dismiss it, then call forth a longspear, then call a rapier. Jalal's family history has warriors with dozens of weapons at their disposal! :)

5. I'm considering changing his trait to Blood of Pharaohs or Devotee of the Old Gods. They seem like much better RP potential.


Alzhaar and Rhade, sounds like a great tie-in. Unfortunately, I cannot find any maps showing Wati on a map of Osirion and none were provided with Chapter 1 of AP (only city map), so I don't know of any nearby settlements. Perhaps maps of region are provided in subsequent chapters. Make up your own or call them X and Y for now. :)

Jalal, in response to your questions:

1. Yes
2. No
3. It can work off Charisma, if you wish
4. Sure, as long as you realize if you dismiss it, you lost that 1-minute of duration

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

It should be fairly easy to place Wati on a map of Osirion because of how the description of the city starts on page 63.

Quote:
The city of Wati sits on a sandstone shelf at the confluence of the Asp and Crook rivers...

Also, the city is South of the Sphinx River, there's only one place you could be that puts the Sphinx River adjacent to you and to the north.

The closest city I see on the map of Golarion is Ipeq, however, page 66 mentions a sister city, An. An, and another city, Tephu, were mentioned on page 63 as well, as cities that took over much of Wati's trade.


Gunsmoke Mystic 12
Stats:
Hp: 64/64 | AC 29, Tch 20, FF 21 | F: +9, R: +16, W: +17 | CMD: 26 | Init +10, Per: +25, SM: +20[/spoiler\ [spoiler=Skills]Acrobatics +23, Knowledge (Arcane) +17, Profession (Sailor) +17, Stlth +17

Posting to check in! Haven't read the full thread yet, so will get on that immediately. Looks like I was a bit late! Damn for forgetting to check that thread for a day, haha.

Edit: Beyond just alignment, Kakra, the party is also split between worshiping Pharasma and Nethys! Anka has a tie to the Nethys clergy in her backstory too, hehe.

Edit Edit: Will get a full crunch sheet up/finish up later tonight.

Dm, one question: The Enforcer feat says that when you deal nonlethal damage with a weapon you can make a Demoralize check for free to shaken them. Would you rule that this can be done with spellstrike and a spell that deals nonlethal damage, like frostbite?


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

The players guide, I think had a map of the region, I used it when I crafted my backstory. Wati is actually not far from Tephu and An, and Alzaar is actually from the city of An.

EDIT: Ah, I found it. It's on page 148 of the inner sea world guide.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6
Alzaar Na' Keth wrote:
The players guide, I think had a map of the region, I used it when I crafted my backstory. Wati is actually not far from Tephu and An, and Alzaar is actually from the city of An.

It's not the player's guide, it's people of the sands that has a map with Wati on it. Tephu and An appear to be very very close, Tephu is across one river, while An is across the other, but as I mentioned Ipeq is not far either.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Yup. I edited my post too. The map I used is in the Inner Sea World Guide.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

In fact, Alzaar could have fled home, to An, and Rhade could have went to Tephu, a much bigger city, after the "event". They would have both then made their way back to Wati to join the next lottery, and could meet up again after they are drawn for the same group?

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Gave Kakra a bit more fluff, and I decided that her bonus trait for her drawback is Arcane Temper, which I found rather fitting.

Kakra is now from Tephu, I will do some brainstorming on her nemesis shortly.

Note: Nemesis specifies that the Nemesis is a challenging foe, which is defined as being CR 10 or having a CR of my level +3, whichever is higher.


Thanks to all of you for help on the location of Wati. I do not have the Inner Sea World Guide.

Anka: Glad to see you. Thought I might have to go find a replacement already! LOL! Yeah, I would rule the feat worked with spellstrike and say frostbite.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day
Alzaar Na' Keth wrote:
In fact, Alzaar could have fled home, to An, and Rhade could have went to Tephu, a much bigger city, after the "event". They would have both then made their way back to Wati to join the next lottery, and could meet up again after they are drawn for the same group?

That sounds perfect to me! I'll make some notes for Rhade's backstory tomorrow.


Here's the Game Thread so you can dot and rp meeting each other!
Link

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Awesome, and I see everything is linked together so that will make things easier to follow.

I made Kakra's first post, though it was mostly just setting the scene.

EDIT: Can Kakra's nemesis have a template? I'm thinking of them being a Lich or Vampire, or possibly a half-fiend. Obviously they would use fire so the half-fiend may make more sense.

I was brainstorming and the idea of a Lich Ifrit Wishcrafter Sorcerer with the elemental fire bloodline came to mind, though such a character would be fairly powerful, especually considering they need to be cr 10. I dont intend to stat the nemesis up, I will leave that up to you, but I was curious how you felt about them having a template.


Gunsmoke Mystic 12
Stats:
Hp: 64/64 | AC 29, Tch 20, FF 21 | F: +9, R: +16, W: +17 | CMD: 26 | Init +10, Per: +25, SM: +20[/spoiler\ [spoiler=Skills]Acrobatics +23, Knowledge (Arcane) +17, Profession (Sailor) +17, Stlth +17

Rhade, would Rhade consider exchanging spellbooks with Anka at some point after we've made a bit of a fortune?


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Certainly! Trading spell books is a win win for everyone....


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

I'll be away for the weekend. Assume Jalal will follow along and I'll be back on Monday!


Feel free to rp (I am enjoying it) but I have no events planned for the night. Let me know when you guys want to fast forward to the next morning.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

I'm ready to go whenever. Let's get this party started!


Alzaar:
Do your skills factor in the -1 ACP from studded leather armor?
Include and monitor in your Race/Class tabs the archaeologist's luck ability and times per day.

Jalal:
Include and monitor in your Race/Class tabs that you can cast 1st level spells 4x day.

Rhade:
Include your Arcane Points in the Race/Class tabs.
Your skills say Perception +2 but your tabs perception is +0.
FF AC is 11 not 12.

Rhade, Anka, and Kakra: List your memorized spells for today as you enter the tomb, if different from profile normally memorized spells.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

They don't, I usually just subtract it in my roll, but I can change the tab if you wish. I just forgot about putting the luck in the tab, I'll try to fit it in.

Also, I meant to ask earlier, is it possible to purchase an area map before we enter? The players guide mentions them, but I thought that should be something I ask you about before I add it to my gear.


Gunsmoke Mystic 12
Stats:
Hp: 64/64 | AC 29, Tch 20, FF 21 | F: +9, R: +16, W: +17 | CMD: 26 | Init +10, Per: +25, SM: +20[/spoiler\ [spoiler=Skills]Acrobatics +23, Knowledge (Arcane) +17, Profession (Sailor) +17, Stlth +17

Anka's profile is her normal allotment. She'll change that up anytime she switches what she has prepped (which she actually already did).


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Does that work? I've never done a spoiler in the fields before, though I've seen it done.

Also, would anyone mind if I reflavor Jalal's elven proficiency in longsword to a kopesh? I won't be a real kopesh per the rules, but I just like the idea of it being used in this setting. Again, it'll still act in all mechanical ways as a longsword, just look like this.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Honestly, the iconic cleric, Kyra's scimitar looks pretty similar to that too.

Kakra is using the spells in her profile, additionally, I will use strikeout text to indicate when she has used a spell for the day.


Jalal, I have no problem as long as it works mechanically as a longsword. There will be NPCs with actual khopeshes in the AP.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Good spotting, DM! I made the changes.

Rhade will be going into the ruins with his usual spells memorized. If I switch it up, I'll let you know after a night of rest.


Going to be out most of the day. Will pick up thread tomorrow morning.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

I penned down Alzaar's level progression for feats and rogue talents. If you guys want, look it over and see if you have any suggestions, or ideas to compliment his build type. :)

Level Progression
1:Weapon Finesse, Serpent Lash
2:-
3:Lingering Performance
4:Weapon Training-Scorpion Whip
5:Whip Mastery
6:Evasion
7:Greater Serpent Lash
8:Combat Trick-Improved Whip Mastery
9:Combat Expertise
10:-
11:Greater Whip Mastery
12:Feat-Improved Trip
13:Greater Trip
14:-

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

I had my feats planned, but Inner Sea Gods may complicate things. Since I worship Nethys, I don't see myself going into Exalted, mainly because of my channeling spec, but Evangelist might be interesting depending on if I need the extra BAB from Holy Vindicator or not. Additionally, I may need to look into the Nethys feats more.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

I have never played in a game with a whip wielder before, Alzaar. As such, I have no real suggestions, but I can't wait to see how you progress.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

I used a whip/dagger rogue in 3.5, but never in pathfinder. This guy looks fun though.... That is, if he lives past level 1...


Gunsmoke Mystic 12
Stats:
Hp: 64/64 | AC 29, Tch 20, FF 21 | F: +9, R: +16, W: +17 | CMD: 26 | Init +10, Per: +25, SM: +20[/spoiler\ [spoiler=Skills]Acrobatics +23, Knowledge (Arcane) +17, Profession (Sailor) +17, Stlth +17

Won't be able to post tomorrow morning, working from 6:30 am to 6:00 pm. May be able to get something in when I come home, but have to do a bunch of stuff around the apartment too.

Rather than waiting on me for any combats, assume Anka performs a basic attack with her longsword using it two handed for +3 to hit and +4 damage.


Gunsmoke Mystic 12
Stats:
Hp: 64/64 | AC 29, Tch 20, FF 21 | F: +9, R: +16, W: +17 | CMD: 26 | Init +10, Per: +25, SM: +20[/spoiler\ [spoiler=Skills]Acrobatics +23, Knowledge (Arcane) +17, Profession (Sailor) +17, Stlth +17

Kakra, we found a MW longspear earlier. You could try poking it with that, although I don't know how high its DR is against piercing.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

I have no strength mod I doubt I would break DR with the rolls I have been seeing.


Gunsmoke Mystic 12
Stats:
Hp: 64/64 | AC 29, Tch 20, FF 21 | F: +9, R: +16, W: +17 | CMD: 26 | Init +10, Per: +25, SM: +20[/spoiler\ [spoiler=Skills]Acrobatics +23, Knowledge (Arcane) +17, Profession (Sailor) +17, Stlth +17

Well Jalal is down now so you can come help yaay...

Not sure if we're going to survive this fight. I think only a single roll has been above a 10.

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