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Lucendar's Legacy of Fire PbP
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Quzman Garhani wrote:
Quzman scowls at the obvious underhanded ploy by Kardswann, but realizes he's got no choice at the moment. He quickly dashes forward and to the left (F14) while drawing his weapons. Quzman laughs,"I don't think your friends can save you now Branka.", as he slices down with his scimitar.

Quzman cuts down, leaving a red gushing streak of blood from the gnoll's abdomen. "First blood to my champions!" yells Undrella, as she flies around the arena. The gnolls in the stands cringe at Quzman's blow but try to rally the gnolls with more chants. Branka moves takes a few steps south clutching his deep wound, while Hingar takes a wide careful route around Quzman, feinting and blocking any lunges with his shield. Quzman can see the gnolls eye each other, as they resort to their usual tactics, of flanking an opponent, a move Quzman has seen many times.

When they are in position, they strike, but Quzman is prepared for their tactic quickly swatting away Branka's blow with his scimitar, while deftly dodging Hingar's lunge.
Branka: 1d20 + 3 ⇒ (8) + 3 = 11
Hingar: 1d20 + 3 ⇒ (11) + 3 = 14

Suddenly, a little goblin dressed in a jester's costume gets on the platform aside Kardswann. The bald leader speaks, "Jank, if you will do the honors!" The goblin clears his throat and says "Bird-lady and gentlemen, we present to you the 3rd warrior for this challenge!"

The gnolls and Quzman are all startled by this announcement, as the doors in the western area are pushed open and out strides a familiar black-maned figure, wielding scimitar and dagger: Dashki! He smiles at the party and at Quzman and says, "Let's dance!"

For game purposes, the party knows Garavel, Amir, and Samir are currently hiding in the 50' corridor entrance to the Battle Market, ready to attack upon the party's signal. And Bahiyy cast Shield of Faith on Quzman prior to entering the Battle Market.

(HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13))

Quzman tightly clenches his jaw at the sight of the new combatant. He grimaces at Dashki,"So, you ARE a traitor. Do not fear, I will be with you momentarily." Quzman goes into a flurry of motion, as he stabs at the wounded Branka with his dagger while spinning around to try and slash at Hingar with his scimitar from the opposite side. His momentum carrying him beside Branka.

Attack (scimitar):1d20 + 8 ⇒ (20) + 8 = 28
Damage:1d6 + 7 ⇒ (1) + 7 = 8

Critical conf:1d20 + 8 ⇒ (3) + 8 = 11
Critical damage:1d6 + 7 ⇒ (3) + 7 = 10

Attack (dagger):1d20 + 7 ⇒ (5) + 7 = 12
Damage:1d4 + 6 ⇒ (4) + 6 = 10


Hingar sees the perfectly placed bowand manages to move back just in time before the blow decapitates him, but not before suffering a grievous wound and staining the sands of the arena with even more blood, as he yelps in pain. Branka, fearful another blow may kill him, expertly blocks Quzman's blow with his shield.

Dashki smiles at Quzman's comment. "Of course, I am a trator. I was raised by gnolls, they are my blood, my pack! Kardswann's vision will leads us to ultimate glory, alongside the Carrion King. Be ith with this tribe or another. The gnolls are simple sacrifices to the ultimate power. True power, my friend, like the summoning of demons, who can withstand that? Yes, I am a traitor to the humans, Who do you think alerted Kardswann to your absence, so he could send his forces into the unprotected monastery. I saw the demon's greatsword bring down many of the mercenaries in town, including your friend, Brebork! He prayed to Sarenrae for assistance, but I guess she was busy!" Dashki laughs maniacally, emotionally wounding the party. He spends his round monologuing!

The gnolls continue to move in and flank Quzman and with his attention distracted by Dashki's emotional barbs, Branka connects with his battleaxe to Quzman's ribcage, while Hingar's swing almost severs Quzman's spine, as Badawi blood also stains the arena floor. The gnolls erupt in cheers! Dashki smiles. Kardswann laughs, "This insect wanted to challenge me!"

Branka: 1d20 + 3 ⇒ (17) + 3 = 20; Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Hingar: 1d20 + 3 ⇒ (20) + 3 = 23...uh oh!
Confirmation roll: 1d20 + 3 ⇒ (7) + 3 = 10...phew!
Damage: 1d8 + 5 ⇒ (6) + 5 = 11


Round 3
Quzman 20 (-20 hps)
Dashki 15
Branka 3(-9 hps)
Hingar 3(-8 hps)

Updated Combat Map

(AC 22/15/18; HP 67/67; F+8, R+8, W+6 Init. +4; Perception +11)

Seeing things turning against Quzman, Tyronel quickly gathers the rest of the squad. "We can't stand here and let Quzman get overwhelmed by these mongrels. I have two special potions that will turn the drinker invisible. I think maybe if I give one to Bahiyy, when Quzman falls and they turn their attention to us, he could move down there and heal the Gnollslayer back to health without being detected. Anyone think of a good use for the other one?"


Dumah will mark the positions of the enemy. Does he think anyone is monitoring them? Could we likely get away with someone turning invisible?
Perception 1d20 + 6 ⇒ (8) + 6 = 14


Dumah wrote:
Dumah will mark the positions of the enemy. Does he think anyone is monitoring them? Could we likely get away with someone turning invisible?

It would appear so. With the tide turning, everyone is riveted on the battle in the arena and no one appears to be paying attention to you. Kardswann is lackadaisical, only noting the flow of the battle when someone screams in pain. Undrella, flying above, looks worried, seeing Quzman's condition. Jank is focused on the battle as well.

(male Human Cleric 5)

"No problems with this," Bahiyy whispers his comment. "how many potions do we have as well? I don't know if it would be too wise, if I join into the battle then. I could heal a lot, and also take somepotions, to keep all of you free for the fight. And am not easily targetted then."

Not a bad idea, besides, Bahiyy can also convert spells to healing spells, or use the protection from evil on Tyronel? How many potions do we have now and Bahiyy should take before going invisible?

(AC 22/15/18; HP 67/67; F+8, R+8, W+6 Init. +4; Perception +11)

"If you keep from attacking anyone, I have been told the invisibility will be of a long duration. You could either heal him with your magic or throw a couple healing potions down him. Either way, you can keep him up and running."

(male Human Cleric 5)

alright, any numbers on the potions of CLW and CMW?

(AC 22/15/18; HP 67/67; F+8, R+8, W+6 Init. +4; Perception +11)

Those are normally made at the lowest possible level, so 1d8 + 1 and 2d8 + 3, IIRC.

(male Human Cleric 5)

I meant how many, my bad

(HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13))

Quzman grimaces in pain as the gnolls manage to cut him from both sides. Keeping his eye on the target, Quzman tries to finish off the two gnolls before Dashki finishes his tirade.

Attack (scimitar/Hingar):1d20 + 8 ⇒ (19) + 8 = 27
Damage:1d6 + 7 ⇒ (4) + 7 = 11

Crit conf:1d20 + 8 ⇒ (3) + 8 = 11
Crit damage:1d6 + 7 ⇒ (4) + 7 = 11

Attack (dagger/Branka):1d20 + 7 ⇒ (8) + 7 = 15
Damage:1d4 + 6 ⇒ (4) + 6 = 10

As he slices through Hingar, Quzman will take a step away from Branka to start to distance himself from the remaining foes.

Just to let you know, I'm getting an error for the most recent combat map. It forced me to log into google docs and said the document could not be found. Thanks.


Thanks, weird, my link is working, but I will repost a new map for next round.

The gnolls' axe blows force Quzman to his knees, as the gnoll crowd starts to build to a frenzy. The gnolls hear them and start to believe their moment of glory is soon at hand when Quzman suddenly springs to his feet swinging twice, first his scimitar, this time cutting Hingar's jugular, and second, the dagger embedding itself into Branka's ear/brain. As Quzman finishes both swings and he looks up, both gnoll bodies on opposite sides from him fall to the ground simultaneously, and the gnoll crowd falls silent! Kardswann leans over and looks down, a little impressed.

Dashki's smile disappears. He creaks his neck, "Ok, got to do this the hard way then!" He runs up and swings his scimitar at Quzman, cutting the already bleeding Badawi warrior across his left ribcage. Both warriors circle each other, both dual-wielding scimitar and dagger.

Attack: 1d20 + 8 ⇒ (12) + 8 = 20;Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Updated Combat Map

Round 4
Quzman 20 (-26 hps)
Dashki 15

The gnoll crowd is disappointed having lost 2 of its kind, but it cheers a little when Dashki cuts Quzman. They start cheering for Dashki more out of spite against Quzman than support for Dashki.

(AC 22/15/18; HP 67/67; F+8, R+8, W+6 Init. +4; Perception +11)

"Finish the traitor, Gnollkiller!" Ty yells over the crowd. Quickly turning around, he mutters to Bahiyy, "Take this and drink it now. I am afraid Quzman can't take more than another hit or two at most. When he goes down, he will need you."

(hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9)

Bahiyy al Din wrote:
I meant how many, my bad

Bahiyy was supposed to take all of the potions that Jarva had left upon his death. According to Jarvas sheet he had:

Cure Light Wounds (x2), Cure Moderate Wounds (x3), Delay Poison (x4), Lesser Restoration (x4).

I believe we used all of the Lesser Restoration potions fighting the demon fever, but I dont think any of the others are gone. I assumed you put them on your sheet so I dont have a record of them on the master treasure found sheet since they were purcased. Also each character should have some of their own. We also just found two potions. One was a Cure Moderate Wounds which I noted that we gave to Bahiyy to use to heal the party, and one was an Expiditious retreat which I noted we gave to Dumah. Everyone please keep track, I will continue to track what we find but for potions and things if it is given to your character be sure to add it to your character sheet so we don't miss out.

(male Human Cleric 5)

"Alright, see how it goes. Hopefully he can finish the traitor off first. I will try my best to get him back up. We will need him for the onslaught afterwards. And I will stay invisible as long as possible - getting all of you back up to full health when need arises." He then takes a quick glance around that they are not observed and if he doesn't notice anything will drink the potion trying to not being noticed by turning around.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Where is Bahiyy now in relation to the arena?


Can I get an initiative roll for Bahiyy? He is in the SE section of the arena.

(male Human Cleric 5)

Bahiyy takes his time drinking the potion....

Initiative 1d20 ⇒ 1


Round 4 (updated)

Quzman 20 (-26 hps)
Dashki 15
Bahiyy 1

Updated Combat Map


End it, Quzman. End it now!

(HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13))

Quzman, grimacing in pain and faint with the loss of blood, hears Dumah's encouraging cry and decides to try and end the fight now, rather than retreat for a healing draught. With a stutter step to try and throw Dashki off-balance, he gives a mighty double slice before stepping back quickly out of immediate reach. (5' step back towards the hall)

Attack (scimitar):1d20 + 5 ⇒ (5) + 5 = 10 (I'm assuming he's actually human and removing my gnoll bonus...if not, all attack and damage dice add +3)
Damage:1d6 + 4 ⇒ (6) + 4 = 10

Attack (dagger):1d20 + 4 ⇒ (16) + 4 = 20
Damage:1d4 + 3 ⇒ (2) + 3 = 5


You are correct, as much as Dashki would love to be a gnoll, he is a human, so no favored enemy bonuses.

The pair of warriors square off and after numerous swings and feints, Quzman's scimitar is parried but his dagger finds its mark, sneaking under Dashki's defense, cutting the human in the breast.

Dashki recoils from the hit, but presses on the advantage when he sees Quzman retreat, hoping to end the battle now, but both of his swings fail to connect! "Fleeing now, are we? Stay for the party, Quzman, our dance has just begun!"

Scimitar: 1d20 + 5 ⇒ (5) + 5 = 10
Dagger: 1d20 + 5 ⇒ (6) + 5 = 11

Bahiyy's turn, does he pull out potion and drink it?


Round 5

Quzman 20 (-26 hps)
Dashki 15 (-5 hps)
Bahiyy 1

The crowd of gnolls sees Quzman is on his last legs and rises to its feet as it urges Dashki to lay the killing blow! "Kill, Kill, Kill" are the chants that ring through the Battle Market.

(male Human Cleric 5)

With the crowd focussing on the fight Bahiyy takes a glance, if anyone is looking towards them and could see him, then drinks the potion.

Perception 1d20 + 3 ⇒ (20) + 3 = 23

(hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9)

Eli holds Tempest tightly watching the deadly dance of the warrirors. He is prepared to leap in and attack should Quzman fall to Dashki's blade.

I plan to attack Dashki if Quzman falls, like holding my action for that specific event. Inititive 1d20 + 3 ⇒ (17) + 3 = 20


Dumah's fingers are stroking the fuzzy ball in the bag of tricks, ready to draw it out and toss it into the ring in an instant.

Initiative 1d20 + 6 ⇒ (2) + 6 = 8

EDIT: Oops. Should be +8 for an initiative of 10.

(HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13))

Sorry, work was extremely busy today, so didn't get a chance to post.

Quzman snarls at the traitor and spits blood at him. "This ain't over yet., he growls as he does a vicious double slice and skips back as he regains his balance.

Attack (scimitar):1d20 + 5 ⇒ (1) + 5 = 6
Damage:1d6 + 4 ⇒ (1) + 4 = 5

Attack (dagger):1d20 + 4 ⇒ (4) + 4 = 8
Damage:1d4 + 3 ⇒ (1) + 3 = 4


Dashki blocks both of Quzman's attacks, brimming in confidence. He moves in for the kill, saying "This ends now!" Fortunately, for Quzman, ever since Dashki's first strike with his dagger, he has anticipated the ranger's movements and manages to block both attacks. Dashk gnarls in frustration, "It is only a matter of time! How I hate you humans, your smell! I will end your life today!"

Scimitar: 1d20 + 5 ⇒ (7) + 5 = 12
Dagger: 1d20 + 5 ⇒ (11) + 5 = 16


Bahiyy al Din wrote:
With the crowd focussing on the fight Bahiyy takes a glance, if anyone is looking towards them and could see him, then drinks the potion.

Certain, no one is watching him, Bahiyy drinks the potion and disappears from sight. It is quite unnerving, having never experienced this feeling, especially when he can't see his own body, only feel it.


Round 6

Quzman 20 (-26 hps)
Dashki 15 (-5 hps)
Eli (with readied action)
Dumah 10
Bahiyy 1

Updated Map

The crowd is getting frustrated that Dashki has not been able to kill the wounded Quzman, who is dripping blood all over the place.

(HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13))

Quzman smiles at the obvious frustration that is starting to plague the race traitor. He weaves his blades in an ever moving display, looking for the best opportunity to strike...before sidling ever closer to his allies in the tunnel. (5'step to H14)

Attack (scimitar): 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Attack (dagger): 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Crit. conf: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Both of Quzman's swings connect, his upward slash with the scimitar, and his dagger into Dashki's upper chest, just below the collarbone. Both men are bloodied, staining their hands, faces, weapons, and the sand red.

Dashki's confidence disappears with both blows and he lashes out, more of an animal than a man, with scimitar and dagger in a horizontal arc, aiming for the Badawi warrior's chest and neck. Quzman brings up his weapons, attempting to parry Dashki's weapons into his armor, but he is not fast enough, and the weapons seem to be right upon his skin, ready to end his life.....

For Quzman only!:
When the magical energies surrounding Quzman, provided by Bahiyy's god, which Quzman had forgotten, appear and solidify and deflect Dashki's blows away with no harm whatsoever! Dashki screams in horror: "No, it's not possible! I timed that strike perfectly to penetrate your defenses!"
Scimitar: 1d20 + 5 ⇒ (14) + 5 = 19;
Dagger: 1d20 + 5 ⇒ (13) + 5 = 18...ooooh so close...20 AC with SoF!


"Noooooooooooooooo!" is the scream the crowd hears, as Dashki looks incredulously at Quzman, still standing. The crowd goes quiet, feeling the end is near....


Bahiyy moves into the arena to heal Quzman if needed....

Round 7

Quzman 20 (-26 hps)
Dashki 15 (-15 hps)
Eli (with readied action)
Dumah 10
Bahiyy 1

"Come on, Quzman, finish him!" As Quzman looks up, he sees Undrella cheering him on.

(male Human Cleric 5)

Bahiyy will have a look at the arena, the undergound and the best way forward. He knows he is invisible, and he holds up his hand - to look right through it. But he is also aware, that he still weighs a lot, with al his gear on, that footprints can be seen, and he could be heard. He will start slowly to move in, make sure, that footprints he leaves won't betray him, and time is moves with the cheers of te crowd, so he won't be heard.

(HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13))

Spoiler:
Very cool. I had indeed completely forgotten about the SoF =p. That would have ruined my day completely.

Quzman laughs at Dashki as he continues the deadly dance, "Better get used to disappointment, boy." He continues his slow retreat back to corner towards his allies, while still making every effort to finish the fight as quickly as he can.

Attack (scimitar): 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Attack (dagger): 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Renewed by his good fortune and Dashki's dismay, Quzman attacks the ranger with vigor. Dashki tries to brings his weapons up to parry, knocking away the dagger, but the scimitar blow is too fast, and it punctures his chest, leaving Dashki gasping for breath. As Quzman pulls the blade out, Dashki looks down at his wound, then back at Quzman, his eyes still thinking how he missed the round before, before he topples forward face first into the sand, his weapons falling to the ground. A pool of blood quickly forms under Dashki's body.

The crowd is silent. Then you hear Jank's voice, "We have a winner!"

(HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13))

Quzman pants as he slowly realizes Dashki is no longer fighting him, and lowers his weapons. Shakily he will wipe the weapons on the ground and sheathe them, before taking a potion out of his pouch to restore some semblance of health to himself. Turning to his teammates in the tunnel he cracks a wry grin and quietly says, "And that was the warm up...this chief could be a bit hard to handle after all."

Potion CMW: 2d8 + 3 ⇒ (3, 3) + 3 = 9

(hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9)

"HOLA, That's the stuff Quzman. I told you these flea infested scoundrels had no chance against you." Eli cheers his friend and sighs in relief that the battle is over. Knowing that it was a tough contest he worries, like Quzman, how they will succeed against Kardswann and the rest of the villages occupiers.

(male Human Cleric 5)

Bahiyy would like to cheer with the crowd, but keeps quiet. He knows that more is to come, and Quzman needs healing. He doesn't trust the gnollsand expects that the fight will erupt soon, thus he takes the opportunity to channel positive energy, positioning in a way, so only Quzman is in the area, excluding any gnolls or Dashki's bodies on the ground. He wants to stay invisible, hoping to help his friends in the upcoming combat.

Channel energy: 2d6 ⇒ (4, 3) = 7
So all those who were missing a few hp get healed as well.


Dumah does not cheer, but sags visibly with relief. A mischevious smile crosses his face. With all the blood on Quzman, they likely won't be able to tell if our sneaky priest has healed him or not... He nods approvingly at Ty. A welcome and much needed addition to our group...


Undrella speaks, "Hail Quzman! Kardswann, your champions have been defeated!"

"Correction, harpy, your Champions have only won the 1st Round. They still have to prove themselves worthy of me. Jank, if you please."

The jester goblin again clears his throat, "For the next round, the harpy's warriors shall consist of the lean dark-maned human wearing the colorful vest with the archer, who is prohibited from using his bow in combat. Please enter the arena and face the next opponent."

The gnoll crowd, who was quite depressed after Quzman's survival, goes wild with frenzy, as they expect to see more blood.

(AC 22/15/18; HP 67/67; F+8, R+8, W+6 Init. +4; Perception +11)

Uh oh..

Tyronel slings his bow across his back, and pulls his melee weapon from its sheath. He was going to be at a definite disadvantage, but he was skilled enough in its usage, he supposed.

"Make sure you stuff a couple more potions down Quzman; he still looks rough," he mutters to Dumah as he steps into the arena.


After Quzman's battle, two gnolls came in to the arena to drag the bodies off the dead. They throw Dashki's scimitar and dagger at Quzman's feet, as well as the ranger's studded armor.

Assuming Eli follows suit and steps in the arena... The western doors to the arena open and out steps a beautiful human woman dressed in skimpy clothes (Think of Princess Leia when she was with Jabba) with a silk rope in her hand. It is obvious she is disgusted by her role in this. Holding the other end of the silk rope is the hand of a monstrosity of a creature, about 10' tall, wielding a spiked greatclub! The crowd of gnolls goes into a chant: "HRVANK, HRVANK, HRVANK!"

Hrvank smiles, showing his yellow teeth, "More meat!" Hrvank

For Dumah and Bahiyy only!:
The human woman is none other than Haleen!

(hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9)

Eli stands tall and proud next to the newcomer, "If I haven't had a chance to say it, Well Met Tyronel. It has been an honor having you fight with us, keep strong and we will take this ogre with ease. Don't fret the lack of your bow, if we keep it between us we will have the advantage."

Inititive 1d20 + 3 ⇒ (18) + 3 = 21

(AC 22/15/18; HP 67/67; F+8, R+8, W+6 Init. +4; Perception +11)

Initiative 1d20 + 3 ⇒ (5) + 3 = 8

"We'd better finish that thing quickly, Eli. More than one or two blows from that club and we are done for." As he finishes his conversation, he twirls his greatsword nervously in his hands.

For the DM:

Spoiler:
I am not in the Haleen group. Maybe it's Bahiyy, you meant, IIRC, in your last spoiler.


Thanks, Tyronel, corrected it!

Round 1
Eli: 21
Tyronel: 8
Ogre: 1d20 - 1 ⇒ (19) - 1 = 18

Combat Map

Jank speaks, "FIGHT!"

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