Lucendar's Legacy of Fire PbP

Game Master Lucendar


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"Damn it!", says Trevis, even though it was obvious he wasn't pushing at all. You are all now sweating profusely. You see ther one they refer to as Ute speak up, "Let's go Trevis, it's going to take all of us, right here and now. I've got one more good push in me. And you guys?" They all nod their head and push again, this time everyone contributing.

Trevis aid another: 1d20 + 1 ⇒ (18) + 1 = 19
Utarchus aid another: 1d20 + 1 ⇒ (19) + 1 = 20
Dullen aid another: 1d20 + 1 ⇒ (11) + 1 = 12
Derek aid another: 1d20 + 1 ⇒ (9) + 1 = 10

For Round 4, Jarva and Quzman both have +8 on the check


Hmmm.Dumah watches Kyra's amazing feat. To Almah he says I dare say, good lady, that we have both been taught a lesson in efficiency. Dumah stands ready to use Feather Fall if she drops the barrel. If it is considered a medium object, he'd be able to catch it with the spell. Though, it looks like Kyra has it well in hand.


Dumah wrote:
Hmmm.Dumah watches Kyra's amazing feat. To Almah he says I dare say, good lady, that we have both been taught a lesson in efficiency.

"I would agree, mage, I would certainly agree! Amazing..."


Male Half-Orc Cleric 2

Brebork thinks quickly. He recognizes the wounds. He knows the burning. He reaches his hands out to the dying man. With their faces both lifted now to the sun the young half-orc prays:

...smoke fills the room, sheets of flame cover the walls. He hears howls of agony all around him...he is looking, keeps looking and listening for the small voice....a flash. He screams. His skin blisters as the heat peels his skin away...leaving him naked in the heat....the blissful heat...burning it all away in a surge of everlasting flame...

Cure Light Wounds in exchange for Bless
1d8 + 1 ⇒ (7) + 1 = 8 8 HP!

In a trance Brebork passes his burning hands over the blistered body of the dying patient. Sweat and tears are pouring down his wincing face as he gasps out the incantation. The spell completed, he emits a sob as he prepares for the next round of healing!


In Round 2, Kyra reaches the burning wagon and pours the water from the barrel directly on it, quenching the fire in mere seconds, as the area is engulfed in smoke, leaving half the barrel full. In Round 3, she walks over to then tent and tree and also puts out the fires immediately, leaving one quarter full.

Almah comments:"Great job, great job, woman,but you do know that is the camp's drinking water, I hope we can refill it." Garavel speaks, "Yes, we can, 2 of my group can, the priest and the druid."

Dumah estimates the capacity of the barrel at about 45 gallons or about 360 lbs full, so Kyra picked up in excess of 300 lbs and carried it over 20 feet.


Male Half-Orc Cleric 2

sorry. I do not know if Brebork' is acting out of turn. He needs to assess the condition of his patient's before taking his next action.


Brebork wrote:
In a trance Brebork passes his burning hands over the blistered body of the dying patient. Sweat and tears are pouring down his wincing face as he gasps out the incantation. The spell completed, he emits a sob as he prepares for the next round of healing!

The dying man was in so much excruciating pain, he was praying, no begging for his life to be over, so he could never ever feel anything again. Please take me, he thought. As he closed his eyes, ready for death, he thought of the wife and newborn child he would never see again and tears came to his eyes. Then he saw the light and he knew it was over. But no! The blue light bathed him in the most beautiful glow he had ever seen. His dead burned skin fell off as new skin miraculously grew in its place. It felt like a rebirth! And when he opened his eyes and saw himself free of wounds, the tears on his face came, but not out of fear or regret, but out of immense gratitude, as he grasped the priest's hand, the one who had just saved him, and held on tightly.


Brebork wrote:
sorry. I do not know if Brebork' is acting out of turn. He needs to assess the condition of his patient's before taking his next action.

You're fine, that was your Round 1 action. We're in a time loop. You are now on Round 2, Kyra is on Round 3, and Jarva and Quzman are on Round 4. Just post what you want to do and we'll go from there.


Male Half-Orc Cleric 2

On his next turn Brebork turns to the other two,

"I think this one is well for the moment." He whispers and then in a hoarse voice he commands "Little Man - tend to these two who still suffer as I pray for them as well."

He lifts up his golden talisman of Sarenrae and channels her healing warmth around a 30' radius, hoping to stabilize two patients at once.
1d6 ⇒ 3 3HP (including the non-lethal damage to himself and anyone else)

He examines his patients again.


Female Human (Kelishite) Ranger 1 (Fav. Class Ranger +1HP)

No problems there DM ... awesome roll too :D

Kyra puts the barrel down as softly as possible, hoping not to break it and slumps down ...

"Well Garavel ... it seems our journey is even more dangerous then we all could ever have anticipated."
"My lady, it would seem the fires are out ... what in the gods happened ?"


If all the fires are out, then there is no reason to worry about continuing to move the wagon. If this is the case, I will try to cast entangle on the remaining animals running around. If not, I will try again to move the wagon.

Str check 1d20 + 2 + 8 ⇒ (8) + 2 + 8 = 18


Brebork wrote:

"I think this one is well for the moment." He whispers and then in a hoarse voice he commands "Little Man - tend to these two who still suffer as I pray for them as well."

He examines his patients again.

The blue glow bathes the camp, as the majority of the women's wounds heal, save for a few burns on their arms. They look very grateful as well, though shocked a bit to see such a tall half-orc. As the halfling tends to the women with some aloe from his kit, he looks up, "Thank you priest, the name is Zastoran, Bless Nethys, that she sent you to us in our time of need." He looks like this: Zastoran


Jarva bin-Stavain wrote:

If not, I will try again to move the wagon.[/ooc]

Str check 1d20 + 2 + 8

Kyra has not reached this side of the camp yet, so I do need the Str check. Again, the wagon fails to move.


Kyra Rusmanya wrote:

"Well Garavel ... it seems our journey is even more dangerous then we all could ever have anticipated."

"My lady, it would seem the fires are out ... what in the gods happened ?"

As Kyra puts the barrel down and slumps to the floor, muscles aching, Almah directs her guardsmen to take the barrel to the still burning wagon on the other side of the camp.

Garavel says, with a slight bow, "Princess Almah, may I present to you, Kyra Rusmanya, Amazonian, and extinguisher of fires!". Almah smiles, "A pleasure, that was amazing what you did. I do not know what we would have done without you today. My thanks." In reference to Kyra's question, Almah answers, "That is what I hope to find out today. I was in my tent when I heard the explosion and saw my tent catch on fire." She pauses. "That's Eloais' wagon, my astrologer and alchemist. Is he safe?" Garavel chimes in, "Do not worry, my Princess, once the area is safe and all the fires have beeen extinguished, I will personally investigate the scene and let you know what happened." Almah replies, "I really hope he wasn't killed, he was a good fortune teller. Kep me informed, Garavel. Now, I must excuse myself, I am sweating and dirty, very un-princess like. I must change." She does a slight bow and goes back inside her tent.


Male Half-Orc Cleric 2

Brebork stands - somewhat shaken after the emotional ordeal of the healing and the disturbing visions that came with it - he clears his throat and bows to the diminutive Zastoran I am Brebork of Katapesh, and well met Zastoran. The Gods were kind indeed to let us arrive in the nick of time. And they are forgiving, since my actions had delayed our arrival. Let us see what else needs to be done..

Brebork looks around. If there is a wagon that still needs moving he will lend his strength to the task.

1d20 + 3 + 8 ⇒ (14) + 3 + 8 = 25


Female Human (Kelishite) Ranger 1 (Fav. Class Ranger +1HP)

"Alchemist ... ?"

Intelligence: 1d20 ⇒ 16

"I've ... Heard of those guys ... They are just as
unstable, unpredictable, and dangerous as the concoctions
they brew."

"I wonder what he was making ... and if he can live to tell the tale ..."
"Shall we go take a look Garavel ?"


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Seeing the fire out Eli looks to see where he can lend a hand in starting to clean up the mess caused by the recent chaos. Whew, what a mess." He will start by trying to collect any debris scattered around the campsite from the cart that exploded cautious not to burn himself on anything that may still be to hot.


Dumah, still feeling out of place outside of a library, will wander a little doing the best he can to contribute to the recovery effort.

When Dumah rests next, he's going to change his standard memorization list, swapping out Ray of Frost for Presdigitation. That would have been much more useful here, and the force bolt school feature has been serving well as an offense that is more than a one-shot.


Male Half-Orc Cleric 2

If there is no more urgent task at hand Brebork will look to replenishing the water supplies. He will then return to Zastoran and the patients and ensure that no further healing is required.


Brebork wrote:

Brebork looks around. If there is a wagon that still needs moving he will lend his strength to the task.

1d20 + 3 + 8

Quzman also tries his luck with wagon again 1d20 + 11 ⇒ (15) + 11 = 26. Exerting his muscles, he moves the wagon with the four soldiers' help, and as he is tiring, Brebork steps in to aid as well, clearing the wagon of any danger. Within a few seconds, the barrel is brought and the last wagon fire is quenched.


As the smoke is clearing, the people in the camp start to calm down and normalize. The wrangler couple has secured the last 2 animals. At first, they worried their animals may be dead, and were relieved to find them sleeping. It was easy to move them back into the pen then.

Brebork checks in on his two female patients and sees Zastoran has done an excellent job dressing the wounds with bandages. Their names are Zyra and Trix and are apparently the caravan's cook and serving girl. They are very grateful and they ask for Brebork's name for their first born. Brebork and Jarva are called away to re-fill part of the drinking water.

Many of the guards have gathered around Kyra and Quzman, discussing their feats of strength, and promising to buy them drinks, if they ever return to Solku.

After a few minutes, the camp is back to normal and the smoke has cleared. Garavel calls you together. Will continue in a few minutes


"Young warriors, you have made a fine impression on the camp, and especially on Almah. It confirms that I am a good judge of character. Amah wishes me to investigate this matter. Was this a simple accident? Is Eloais alive or dead? Foul play or not? I am major domo by profession so my job is to delegate. Please investigate this matter and report me to any findings you may have. I await your report. The astrologer's wagon has been cleared of smoke and I have sent word that no one is allowed inside, except you, so I suggest you start there."


Dumah nods in acknowledgment of the task assignment. He'll walk over to the wagon and start examining it and any remaining contents, and he'll use a Detect Magic on the wagon and the ground immediately around it.

Peception 1d20 + 4 ⇒ (9) + 4 = 13


Eloais' wagon is badly burned, but the wood frame is still intact. The door however appears to have been blown off its hinges, you reason, perhaps by the explosion. The smell of burned wood permeates the area. Dumah casts his spell but it detects no magical emanations or auras in the area. The wagon's floor is covered with glass from numerous broken vials, a cracked crystal ball, melted wax, and here and there you find burnt scraps of tarot cards. However, the wizard's eyesight does catch some charred remains of a skeleton in the NW corner of the wagon.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

As Eli gathers with the others he see the large barrel of water and immediately longs for a bath wishing to remove the soot, sweat, and sand from the crevasses of his body. He realizes however the waste of water that would be here in the desert where every wasted drop could mean the death of a person unable to drink their fill. Resigned to stay dirty he listens intently as Garavel charges them to investigate the accident. "You can count on us, friend." He follows Dumah to the wagon and enters cautiously to search around the skeleton.

Perception Check 1d20 + 5 ⇒ (15) + 5 = 20


Cue CSI music!
Eli's acute vision notices that the skeleton is lying prone on the ground face down. The most visible burns on the body are on its back, head, and face. Further, though most of its clothes are burned off, Eli does notice some cloth on the skeleton's chest, although more details are not visible by the position of the body.


Male Half-Orc Cleric 2

Gather information. Dimplomacy + Touch of Glory 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Brebork approaches Zastoran, the two women and the man he healed earlier, greeting them politely and in comforting tones In the confusion of our arrival I have not had the proper time to introduce myself. I am Brebork, servant of the most Holy Dawnflower Sarenrae - Praise be Upon Her. Her mercy has blessed us surely as you all appear well thanks to her intervention. Would you be so kind as to speak with me of what has happened here? Who was this alchemist who resided in that wagon (may restful peace be upon his soul)?


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

removes shinny sunglasses and speaks with slow meaningful pauses (should I name the camel Hummer)

Careful not to move things around to much, Eli tries to extract the cloth from below the skeleton.

Question: is this a skeleton with no flesh at all or a corpse with most of the flesh burned off?


Eli Wynnstock wrote:

removes shinny sunglasses and speaks with slow meaningful pauses (should I name the camel Hummer)

Question: is this a skeleton with no flesh at all or a corpse with most of the flesh burned off?

Lol on the 1st! As to the 2nd, it is the latter, corpse with most of flesh burned off.


"If he couldn't take the heat," takes glasses off, "he should've gotten out of the wagon."

or

looking at the corpse, "this investigation," taking off the glasses, "looks well done."

RPG Superstar 2008 Top 16

Jarva bin-Stavain wrote:

"If he couldn't take the heat," takes glasses off, "he should've gotten out of the wagon."

or

looking at the corpse, "this investigation," taking off the glasses, "looks well done."

LOL


Eli Wynnstock wrote:
Careful not to move things around to much, Eli tries to extract the cloth from below the skeleton.

Eli carefully pulls and peels off a piece of wool cloth, with apparently something that looks like a star embroidered on it.


Brebork wrote:
Would you be so kind as to speak with me of what has happened here? Who was this alchemist who resided in that wagon (may restful peace be upon his soul)? [/b]

For Brebork:
"Pleased to make your company, Brebork, you know Zyra and Trix, and the grateful fella who you saved sitting over there who failed to introduce himself before is Zedric, one of our camel drivers." Zedric is his early 20's, dirty hair and dirty fingernails. He gets up from his sitting position and rushes to shake Brebork's hand. "Much obliged sir, much obliged, many thanks, many thanks, and many blessings on your family and your house." Zastoran jumps in, "Ok, son, that's enough, you can thank his ancestors later, later." Zedric smiles and sits down on the sand to join in the conversation. Zastoran continues: "So you want to know about Eloais, the princess' diviner. Bah, I never believed in such things, fortune telling. There is no future but what we make. Do you not agree, priest? That Eloais, was a weird one, nobody liked him, either always showing off his tarot cards or mixing potions in his wagon. Can't complain there, the chap was a good potion maker, even made me some healing and other useful potions, which are available for sale, so tell your friends, Brebork. Let me see, what else?" Zedric chimes in: "He was always inquiring into everybody's business, I think he used his diviner status to find out the latest gossip for the princess." Trix comments: "He was always looking at my busom, he was a horny old man." Zedric continues: "Can't argue there, I mean about your busom, doll." Zedric smiles widely this time and you can see he is missing 3 front teeth. He continues: "We all saw him as a snitch for the princess, telling her who wasn't doing their jobs properly, etc. Still, the poor old fool didn't deserve to die in one of his mixing explosions, at least that's what we're all being told. Ironic, isn't it?"

HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Quzman collapses after the exertion of pushing the wagon. After catching his breath on the ground, he gathers himself together and joins the rest of the group back at the charred remains.

Well done...well done indeed. Of course I prefer my meat a little towards the rare side.

Quzman looks around the site, and tries see if anything looks out of place around the wagon (other than being charred).

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Jarva had stood around silently after trying to help with the wagon. He didn't feel comfortable around all the new people buzzing here and there in the gathering.

While Eli and Dumah searched the wagon, the druid joined Quzman in looking around the general area to see if anyone was paying too much attention to the goings-on around the fiery wagon.

Perception 1d20 + 7 ⇒ (20) + 7 = 27


Jarva bin-Stavain wrote:
While Eli and Dumah searched the wagon, the druid joined Quzman in looking around the general area to see if anyone was paying too much attention to the goings-on around the fiery wagon. Perception 1d20 + 7

As Jarva looks around, he notices 2 things, one, he notices a glint of metal in the ashes under the wagon and two, you see a figure lurking a short distance away, watching you and Quzman from behind a wagon. Though he appears to be well-hidden, your vision still caught him. As soon as his eyes meet yours, he realizes he is caught and he drops out of sight behind the wagon. The only features you caught was a male about 6' with long straight black hair.


The wagon the fellow was behind, DM, is it isolated or in the middle of the public? I am asking because it might be jumping the gun but Jarva would consider casting Entangle on that area, if he wouldn't be catching anyone else in the radius of it.


Jarva bin-Stavain wrote:
The wagon the fellow was behind, DM, is it isolated or in the middle of the public? I am asking because it might be jumping the gun but Jarva would consider casting Entangle on that area, if he wouldn't be catching anyone else in the radius of it.

It is on the side of the camp, but there are also people walking around the area and you would catch them as well in the spell's area of effect.


Jarva starts swiftly moving in the direction of the stranger he spotted. As he moves toward that person, he makes sure to tell Quzman who was searching the area next to him, "Look under the wagon. There seems to be a metal glint under there. Be right back. Think I saw something else..."


Male Half-Orc Cleric 2

Brebork (his voice still somewhat gravelly) listens to the witnesses carefully, nodding his head and squinting his eyes inquisitively at any hints of foul play, or potential motives.

Thank you for sharing the information...and Zastoran - I shall pass word to the others that you carry supplies and potions which may be of some use. I know if we had a stock of healing potions it might take some of the burden off me.... it will have to wait until our investigation finishes and after we have settled in...Thank you.

Brebork takes a stroll around the scene, looking for anything or anyone suspicious. He stops to speak to people he meets on the way and asks questions. He is confident that Dumah and his friends have sharp minds needed to investigate the scene of the crime itself.

What or who does he see? Perception:1d20 + 3 ⇒ (14) + 3 = 17

Unless he finds something or someone on the way he eventually heads to where Quzman and Jarva are ...they see something - what is it?


Brebork passes many of the camp's inhabitants, as he walks through. He sees the 4 mercenaries who were pulling the wagon, chatting around a circle, and when he passes, they raise a short sword in his honor. He sees the wrangler couple watching the animals and they wave. As he approaches the area where Quzman and Jarva are, he sees Quzman on his knees picking something up from under the wagon, while Jarva hurriedly disappears from sight, as he rounds a wagon.

For Quzman:
You heed Jarva's advice and as you look under the wagon, you see the glint of metal so you kneel down to reach it. What you pull out from the rubble is an intact dagger.


At Jarva's prompt, Dumah will crouch down, scanning with great care under the wagon for the metal he was referring to. Eli, why don't you follow Jarva? If this was a malicious act, any lead might be dangerous and he shouldn't go alone. I'll catch up shortly.


For Jarva:
Jarva hurriedly rushes around the wagon, trying to catch what he assumes is the fleeing suspect. As he turns the corner, he is surprised to see the man, with his back to the wagon, chewing on a piece of straw. "What did you think? That I was going to run. I don't think I'd get too far. Not many places to go." The stranger laughs heartily at his own comment. What Jarva first notices about the man besides his look is his smell. Man, does the guy smell awful, like he hasn't bathed in months. He's dress in filthy rags and you think you see mange growing in his hair. Stranger However, he does not seem to notice his smell at all, as he continues. "And why are you chasing me anyway, stranger, it's not a crime to look. I was just curious, what the new visitors were up to."


As Dumah steps out of the wagon, upon hearing Jarva's remark, he sees Quzman already on his knees. "I found a dagger beneath the wagon." Perception check 1d20 + 5 ⇒ (1) + 5 = 6. "Doesn't look particularly interesting", he says, as he hands the dagger to Dumah and stands up.


By the way, add +50 xp each for putting out the fire


Dumah will examine the dagger closely. Are there any markings on it at all? Any signs of damage? A radiation of magic?


Female Human (Kelishite) Ranger 1 (Fav. Class Ranger +1HP)

Seeing everyone busy talking to members of the caravan, Kyra looks around the camp some more.

Perhaps there are people acting suspicious ...

She then walks around the exploded wagon, perhaps there are any tracks left outside ... slim chance with all the walking around, but you never know until you try.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Survival: 1d20 + 5 ⇒ (6) + 5 = 11


Spoiler:
Sense Motive on the stranger's words 1d20 + 3 ⇒ (4) + 3 = 7
[b]"Just wondering your name. You seemed to be paying a good bit of ah attention to the happenings. More attention than most of the others. And you took off right after I saw you looking. Just wanted to see if you might know something about the events of the day."

I will be away from my computer for the day. I will be back about 6 pm eastern.


Dumah wrote:
Dumah will examine the dagger closely. Are there any markings on it at all? Any signs of damage? A radiation of magic?

Perception check


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9
Dumah wrote:
At Jarva's prompt, Dumah will crouch down, scanning with great care under the wagon for the metal he was referring to. Eli, why don't you follow Jarva? If this was a malicious act, any lead might be dangerous and he shouldn't go alone. I'll catch up shortly.

"Good idea, I'll go see what he has found." Sticking the star decorated piece of wool up his sleeve he follows after Jarva. "Hold a moment Jarva, I'll come along with you."

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