Lost Mines of Phandelver 5E D&D (Inactive)

Game Master Aneirin Rhodri

The town of Phandalin was once a prosperous town for prospectors and some farmers thanks to the now lost mines of Wave Echo Cave. But as time passed the mine was lost to history. But now things are afoot in the small town as the trail is being under threat by monsters and the Rockseeker brothers have disappeared! Will the PCs be able to assist the town, or will they become nothing but a footnote in the annals of the Forgotten Realms?


301 to 321 of 321 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

@Arrius: He is now on the ground between the two downed goblins.

The creature roars out as the arrows from Nariella, the bolt from Torbin and Arrius catch them. Raising their javelin, they chuck it at Arrius in a fit of rage before closing on Peren (allowing Peren to attack him immediately).

Spear Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Spear Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Peren slashes at the creature with his two swords.

Attack-melee: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Attack-melee: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Half-elf Warlock 1 (Archfey) | AC 14 | HP 8/10 | S-1/D+3/C+2/I+2/W+2/C+4 | Perc +0 | Spell Slots: 0/1

A small puff of frost shards scatters as the spear breaks through the last of Arrius' spell and scrapes his side. Arrius then retaliates with another crossbow bolt.

Crossbow: 1d20 + 5 ⇒ (20) + 5 = 25, Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Crit damage: 1d8 ⇒ 6
Egad, my dice are hot in this fight!


Peren's sword bites deep into the creature but as he swings with his second blade it's a miss as it sinks to the floor, a crossbow bolt now embedded in it's forehead. It's hood falls back to reveal a scarred face of a bugbear, anger etched into it's every line.

Further up stream, the sounds of rocks moving can be heard as the water appears to be rising once more!


Female Elf Rogue 1 | AC 14 | HP 9/9 | Init +3 | Str -1; Dex +5; Con +1; Int +4; Wis +0; Cha +2 | Perception +2, Insight +2

Round 3?

Nariella moves towards the remaining goblins and fires.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Half-elf Warlock 1 (Archfey) | AC 14 | HP 8/10 | S-1/D+3/C+2/I+2/W+2/C+4 | Perc +0 | Spell Slots: 0/1

I'm a little lost on rounds as well; not sure if I'm up for another action yet or not.


M Human Cleric 1

Round 3

Can Torbin scramble up and away from the flood waters as his action?


Good point on the rounds, this has been a little nuts battle-wise. Yes it is now round three.

Yes, Torbin, you may scramble to a little nook in the wall to avoid the waters if you wish.

As Nariella rounds the corner, her arrow flies true, catching one goblin in the back. Screaming in pain and anguish, it turns and scrambles towards her as the other, now all by their lonesome, tries to finish demolishing the small rock wall to flood the intruders out.

Closing the, goblin pulls a curved blade from it's waist and slashes at the Elven archer.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Half-elf Warlock 1 (Archfey) | AC 14 | HP 8/10 | S-1/D+3/C+2/I+2/W+2/C+4 | Perc +0 | Spell Slots: 0/1

Seeing what the goblins are up to, Arrius will try to take out the last one that's working on the flood trap.

Moving toward him, then crossbow.

Crossbow: 1d20 + 5 ⇒ (19) + 5 = 24, Damage: 1d8 + 3 ⇒ (5) + 3 = 8


M Human Cleric 1

That will be my round 3 action then, when the water recedes I can get back in the action! Cam I reload my crossbow as well in that same round?


As Arrius shoots rounding the corner to see one still trying to smash the rocks, his bolt flies true. With a soft splash and thud, the goblin's body lands in the stream.

Peren, if you move, you can get close enough to attack the one on Nariella


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Then move I will!!

Peren move towards the one attacking Nariella and strikes at it with his shortswords.

Attack-melee: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Attack-melee: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Crit Damage: 1d6 + 2 ⇒ (3) + 2 = 5


M Human Cleric 1

So no water bearing down on me then? :0 My big trouble in little China moment, when I jump back out you will have all killed the Goblins...


Female Elf Rogue 1 | AC 14 | HP 9/9 | Init +3 | Str -1; Dex +5; Con +1; Int +4; Wis +0; Cha +2 | Perception +2, Insight +2

Is round 4 now? Also, are any still standing and where?


Combat now over!

As the water continues to trickle, now a little redder from goblin blood, the sound of battle wanes.

After several moments, a groan can be heard as the human the goblins were preparing to trade or what not begins to move some, though still thickly bound up. "I... Ugh... What's... Where?" A loud cough comes from his hoarsed throat.


Female Elf Rogue 1 | AC 14 | HP 9/9 | Init +3 | Str -1; Dex +5; Con +1; Int +4; Wis +0; Cha +2 | Perception +2, Insight +2

Sheathing her rapier, Nariella turn and walks back to the hostage. Still in mission mode from the stressful past few minutes, Nariella instinctively answers his question with a military formality.

"You were captured by goblins. We are in their cave now, but they have all been dealt with. We were hired to guard Gundren's wagon and we came here looking for him when we found your caravan overturned on the road. Any information you could provide..."

Starting to calm down, Nariella trails off, realizing how unsympathetic she is being. This man has probably been through hell... Nariella thinks as she looks over his wounds.

Medicine: 1d20 + 0 ⇒ (20) + 0 = 20 I have found my calling at long last!

"...But before we start with the questions. Are you okay, sir? Do you need anything? Taking her backpack off and rummaging through it, she gets out her waterskin and offers it to the man. "We have food too, if you feel able to eat."


M Human Cleric 1

Torbin jumps out of his space with his crossbow at the ready to fire on any Goblins left.

"Hah!"

He grins sheepishly when he realizes his companions have defeated all of the Goblins...

He heads over to the wounded Human, Do we recognize him? and begins to heal him.

Cast Spare the Dying Don't have my books with me at work, what is the roll? Thanks DM.


Female Elf Rogue 1 | AC 14 | HP 9/9 | Init +3 | Str -1; Dex +5; Con +1; Int +4; Wis +0; Cha +2 | Perception +2, Insight +2

I don't think there is a roll. You just stabilize a creature with 0 hit points.


Half-elf Warlock 1 (Archfey) | AC 14 | HP 8/10 | S-1/D+3/C+2/I+2/W+2/C+4 | Perc +0 | Spell Slots: 0/1

LOL, "Doctor Nariella"!

Arrius puts away his crossbow and puts on a reassuring smile, but doesn't join in the talking just yet as he doesn't want to crowd the poor man.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Peren gathers up the goblin corpses and piles them to one side. He will remove their armor and weapons, as well as anything else they might have, and puts all this booty into a pile beside the bodies.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

We still playing or is this dead?

301 to 321 of 321 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Lost Mines of Phandelver - GM Aneirin All Messageboards

Want to post a reply? Sign in.