Varian used swift to make weapon and standard to cast 'lead blades' on it... if he still has a move action left, he'll jump into the water to K13
There is a split second "Whooom!" before the explosion.
When the flames abate, you see the burly orc - severely burnt, splashing water from the pond onto his still smoking flesh.
The other orc - the caster, is nowhere to be seen. There are just rings of ripples where he stood among the now-steaming muck-covered surface of the water.
The boulder is scorched black, and the strung mites no longer squirm upon it.
burly ref partial cover: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
robed ref partial cover: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
The burly orc "charges' toward Corum. His rage grows as his speed slows... going from thigh to waist deep water near the center.
Ben has moved west of the thicket, north of the pool. He points to the northwest, then begins changing into a tree. Lendaro is not visible... likely hiding in the thicket.
There is something large moving through the woods to the northwest. (maybe 120' away)
From your angle, you cannot make it out... but it is dark, shiny, and at least the size of a two horse carriage.
The bottom of the water is covered in similarly shaped and sized rocks. When the light from the fireball illuminates the water, you see they are not rocks, but a mass of some kind of water beetle - a little smaller than the one you saw in the orc's arms, and their carapaces are slightly translucent. They are clumped together like an egg-born creature's hatchery.
perc: 1d20 + 8 ⇒ (10) + 8 = 18
Varian curses the invisible caster and pulls out a potion and downs it, growing to large size (potion of enlarge person).
Sorry to be soundin' like second guessin'.. But I thought Corum were bein' more careful, like, with tha' fire ball? Rasin' tha' point of ignition so as ta' not be hurtin' stuffs we dun't want ta' be hurtin'?
Sunny notes the things on the bottom... but continues to maneuver/home in on her target.
Grapple check:1d20 + 3 ⇒ (16) + 3 = 19(Plus any bonuses for having complete cover, surprise etc)
Next round drag tha' nasty feller under.
Correct, but Corum has a different take on what should receive hurtin. (the orcs and the mites were both in the area of effect)
The robed orc was casting fireball as well, but lost the spell.
Corum and Varian then see the burly orc's eyes bulge and arms windmill - his charge forward stalls, and he almost loses his balance.
grappled (just barely)
1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
The robed orc swims right past you - he does not seem to see you in the murky water.
He appears to be moving south of the rocky outcropping in the water.
Corum is up... I will go ahead and post this evening regardless.
Try to keep up with my blazing pace.
Varian takes off after the robed orc, though his size doesn't give him any speed advantage, it should allow him to wade through the water as opposed to need to swim it.
spellcraft: 1d20 + 14 ⇒ (7) + 14 = 21
"This is orc has formidable magic--he should be stopped immediately. I am cutting it close Suny."
Corum uses his dazing wand and casts another ball of fire. This one explodes close to the water, and consequently has a much larger area it hits on the surface.
Fireball with dazing metamagic cast on it Centered on N7 at surface level, it should just miss Suny with 20 foot radius.
REFLEX DC 20 Fireball for half of: 6d6 ⇒ (5, 5, 2, 4, 1, 4) = 21
Benefit: Targets affected by a disruptive spell must make concentration checks when using spells or spell-like abilities (DC equals the save DC of the disruptive spell plus the level of the spell being cast) for 1 round. Targets that avoid the spell’s effects avoid this feat’s effect as well
The rod in Corum's hand leaves a lingering antimagic field that makes casting harder.
Anyone in fireball that casts before Corum next acts must make concentration DC=20+spell level or lose the spell.
The burly orc has little time to react, and nowhere to go with Sunny holding him fast. As the blast hits him, he howls - trying to free himself for just a moment longer, but with even his musculature charred to the bone at this point... he will be dead in seconds.
As the flames subside - though some licks still hang flickering in the air, you see the large momma beetle crashing through the woods toward you.
break grapple during ferocity: 1d20 + 7 ⇒ (7) + 7 = 14
Sunny (grappling dead man underwater) -
Varian (enlarged - lead bladed)
Steam rises from the muck-covered pool.
The massive beetle lurches forward with increasing speed as it clears the foliage.
It launches from the water's edge toward the first target it sees... Varian.
Varian swings as the beetle is still midair.
roll AoO please
beetle attack: 1d20 + 10 ⇒ (6) + 10 = 16 damage if hits: 2d8 + 6 ⇒ (3, 5) + 6 = 14
to hit: 1d20 + 5 + 1 - 1 ⇒ (20) + 5 + 1 - 1 = 25
dmg if hits: 4d6 + 4 ⇒ (1, 5, 1, 4) + 4 = 15
to confirm crit: 1d20 + 5 + 1 - 1 ⇒ (4) + 5 + 1 - 1 = 9
dmg if hits: 4d6 + 4 ⇒ (5, 2, 3, 2) + 4 = 16
bah, I'm guessing that 9 doesn't confirm
There is a resounding crack as the hammer strikes. The beetle's head and barbed front legs go under, and the other legs struggle to remain on the surface - under its feet, the slight dimples in the "skin" of the pond are disrupted by the violent splash, and the beetle's feet sink completely to the bottom.
First, it swipes at Varian with a barbed front leg. With its other legs it works to get back onto the surface of the muck-covered pond.
swipe: 1d20 + 8 ⇒ (12) + 8 = 20
1d6 + 4 ⇒ (3) + 4 = 7
(Giant water skimmer beetle thingie provokes an AoO from Varian getting back to "floating" on the surface.)
Varian takes a swing at the creature while it struggles toward the surface.
to hit: 1d20 + 5 + 1 - 1 ⇒ (17) + 5 + 1 - 1 = 22
dmg if hits: 4d6 + 4 ⇒ (1, 2, 5, 6) + 4 = 18
The giant beetle thrashes in the water after Varian's hammer cripples one of its legs.
Corum and Sunny both spot the robed orc - hiding behind the boulder in the water - as he tries to sneak a peek at Corum while casting.
Corum - summoning
Sunny Percep: 1d20 + 3 ⇒ (19) + 3 = 22
orc spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7
Again, Varian takes a swing at the beetle, hoping to incapacitate more than a leg...
flurry attack: 1d20 + 5 + 1 - 1 ⇒ (8) + 5 + 1 - 1 = 13
dmg if hits: 4d6 + 4 ⇒ (1, 5, 2, 4) + 4 = 16