Lost Memories of Sorrow (Inactive)

Game Master BinkyBo

Will reactivate if and when needed.


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I'll post beginning of round 2 in a bit... need to get some stuff done first.


Your images remain Corum. You probably know this already but..
"Area spells affect you normally and do not destroy any of your figments."


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

My mother-in-law is in the hospital and not expected to do well. I will be traveling for a few days with unknown internet access... Please feel free to bot me as necessary. Thanks and sorry for the inconvenience.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Thinking hopeful thoughts for you and yours Varian.


My prayers for her (or best secular wishes)


Sorry to hear. Take your time. I am always willing to do catch-up synopses if you end up being away longer than expected.


Sorry... have been busy with school projects, and just realized my post of the witches actions was eaten.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Oh btw guys, and Zed would have told you this in game at some point, I have an ability called Liberty's Blessing. Essentially if somebody is suffering from an effect that required a save, I can touch them and allow them to try the save again every round for a minute or until they remove the effect. Just in case I miss the condition on somebody


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

I'm at the moment in vacation in austria. Unfortunately the web access is very limited. I'll try to be online every other day. The only place where I can go online is the lobby of the hotel.


Okie doke no worries.


One hag (the one who was in melee with Zed), is clearly dead. The one hit by Varian is down, but it is not immediately clear if she is dead.

The only old witch remaining was uninjured by Corum's fireball, put Lyrralt and Braxton to sleep, and left everyone's line of sight until she was tagged by a nauseating bomb from Gromsch.
This old witch is 30 feet west of P,4
the child witch Tilda, is glued to the spot 30 feet west of Q,3

I will place Gromsch at Q,10... you had the movement to spare, and that puts you within striking distance you would have required for the tanglefoot throw.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

*Points to self* Um...who were that post directed at, Master DM, Sir?


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian will check the downed witch and assure that she is unconscious at least and not faking it.

heal: 1d20 + 4 ⇒ (20) + 4 = 24

If she is truly unconscious, he will move toward the sounds of continuing conflict (40' move). If she is faking it (staggered, or not even at 0 hp), he'll stay for another action next round.


no... I just like to clear things up in discussion from time to time.

I will accept that heal check roll Varian.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I massively appreciate "clear things up" posts, thanks!


Anytime.

Corum... you are up, and 75 feet away from the last old hag. She is nauseated from the stink bomb (Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn)

for a couple more rounds

That is nasty for a fleeing witch...


feel free to sense motive at any time.

This is essentially the beginning, and this adventure's version of a quest giver.
He knows pretty much everything that is going on, and since he is one "bad guy" against other badguys, your trust in him should be within that context... (but a good sense motive really helps)

The new NBC show blacklist stole my idea....


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Wishing all the best. Hope the DM's studies are going well. (^_^)

Am entering a busy time for myself and so my posting will be slower over the next four or so days.


20 minutes to kill before raiding the covert coven boarding house a few buildings to the west. Possible options...

Last minute probing of Doyle...

Find out what the arcane eggheads (Bimnil and Marcotte) have determined Doyle's magic possessions to be...

Talk with Gromsch... (you were around to hear the Drulsk the half-orc bodyguard here, had sent Gromsch a message asking for his help... but does not remember sending it)

Fast forward, buff, and go...


Think we lost Zed :-(


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

:(


My fault... I learned something. I should have steered you toward talking to Mayor Doyle earlier. I was letting you run around getting confused and overwhelmed for too long.

If this were a face-to-face game, it would be a lot easier to tuck away information that is not yet useful.

I'm ready to get moving though. I think your goals, and obstacles, and nature of your foes are starting to become clearer.

The companion adventure to this is starting to move along, and I am hoping the two groups can intersect. Maybe switch up teams for balance, terrain, efficacy against certain foes, or maybe even playstyle.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I'm still here, just feeling a little lost under the sea of information, and I never have time to go back and read through it all


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Hugz (^_^)

As fer confusin'? I can be some of that all'a time. (^_^)


I figured the confusion would be most disruptive for Zed since his character would want to be able to grasp the whole situation.

The main thing is...

the most prized artifacts are portals (the cubes) to a type of demiplane.
1)The Barracks (7 days there = 1 day here)
2)The Academy (7 days here = 1 day there) (it is supposedly underneath this village)
3)The Library (contains most of the prized arcane research)

The several "evil" factions were using the people of this village to lure people here who could help them unlock the fourth, and most prized demiplane.

Mayor Doyle kept the factions working together, but when he went down... and the derro responsible for wiping memories died, it became every evil faction for themselves.

The evil factions you know of

The Derro ... they make the Ugothol shapeshifters
The duergar mercenaries AKA the Cruel Citadel
The Crone and her cronies
Magnus Horth the Enlightened (or the Returned) He has the Library, and Mayor Doyle does not like him.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Happily accepts 'hugz'

College has been cracking down on me lately and I didn't have the time to read some of the longer posts.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Ninja'd.

Ok. Big picture understood, thank you. What is the little picture we are working on right now?


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23
Zed Ulmin wrote:

Ninja'd.

Ok. Big picture understood, thank you. What is the little picture we are working on right now?

Well, in me spare time, I gots this nice water colour i be tryin' me hand at.

XD

Much cheers to all.


The hags who just attacked came from a boarding house a couple doors down. Warden Horne is surrounding it with his men when you are ready to "raid it".


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I've really been missing this game. Lots of fun characters and a compelling story. Let's see if we can get things rolling!


So Zed, air elemental, and... Sunny? to the roof, the rest to the front door on the porch?


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

*Nods* I be sneaky, like. (^_^)


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

sounds like the plan...


The top of the roof is edged with wrought iron fencing... perfect for a grappling hook if sturdy enough.
Will just need climb and stealth checks from Zed and Sunny.

Unless someone does my homework while I sleep, I will not be on much tomorrow, but will post the map of "first contact" with the hag house once I get the rolls in gameplay.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

You're not putting out enough milk, cookies and other bribes/incentives for your house Gnomes. ;)

All the best Master DM, Sir. (^_^)


Doing schoolwork... possibly the rest of the day.

Feel free to post and all that jazz.

I will check in, but my PC will be occupied, so no map updates. (if applicable)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

All the very best Master DM. :)


last day of super-stressful schoolwork. This has been a rough week.
I should be ready for every day posting again tomorrow.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

*HUGZ* All the very best Master DM. (^_^)

Wishing every one the same. Much cheers to all.


Done with school.
Sorry for disappearing.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

ah! glad to hear you are still with us.... I was beginning to worry. Can we get a recap of our current situation, then?


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

*HUGZ* DM. (^_^) Yay!

Glad to hear from yourself and hope everything is going swell with every one.

Much cheers to all.


You went to the boarding house to...
A)rid the village of a house full of witches
B)Find and deal with the Crone (#1 witch).. or at least find out where she is.

When you arrived, Zed and Sunny came across an old hag doing arcane crafting. The others fought witches of madness who had bound extraplanar beings to themselves (synthesist/witches)

In addition to various permanent illusions, much of the floor was a pit.
Under the pit (and hidden from above with arcane darkness) is a pool of goop. (which Gromsch had previously determined to have the primary property of reducing the will of those who consume or have extended contact with it.

The stone creature is apparently tasked with maintaining and protecting this area... including a "structure" which houses dozens of (likely) unconscious people. He has said they store the memories of the Crone. Many many lifetimes of memories which can be "accessed" by the Crone.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

awesome - thanks for the recap!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

*Sigh* I suppose there's no hope that this thread is still alive. Does anybody know how to mark a campaign as inactive? I want to get this off my campaign page.


I am optimisitic. Think we will be up soon.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

It would be nice if we were up again - I thought we were just on an unannounced hiatus for the holidays, but it's not looking good, is it?


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Well if this game ever gets moving again I would appreciate a PM from somebody. Thanks in advance.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Will keep my eyes on the thread.

Much cheers to all.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Hopefully the GM returns.

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