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Lost Memories of Sorrow

Game Master BinkyBo


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GM immediate narrative actions 1/day (0/1 remaining)

Post here if you are in. Read gameplay for set-up. You were 5th level (and still are) when you awoke.


GM immediate narrative actions 1/day (0/1 remaining)

In addition to normal level-up you will have a trade you have been working that will give some minor bonus (about equal to a feat)

edit: and if you don't like the idea of leveling up your character, you can propose another that must have joined the group and has same beginning shown in gameplay.


Male Human Magus (Bladebound) 5

I'm in. Nice set up by the way. The only question for you is, I had bladebound archtype, which at 3rd would make my sword an advancing, intelligent weapon. Are you still good with that? Or do you need me to change it. Raging Bull had me make up a background and personality for him that I could give to you for running him.


GM immediate narrative actions 1/day (0/1 remaining)

Yep. Sounds good.


Male Human Magus (Bladebound) 5

Well, I'm all set. Now lets hope everyone else gets the link too.


GM immediate narrative actions 1/day (0/1 remaining)

yep .. might open recruitment if we don't hear from more through this weekend.


Male Human(Tintalian) Alchemist(Beastmorph)-3/Drunken Brute (Barbarian)-2

I would be intrested as well, I know I wasn't part of the group orginally but if you will take me I would love to join.


GM immediate narrative actions 1/day (0/1 remaining)

Glad to have ya.


Male Human Magus (Bladebound) 5

Yes indeed.


Male Human(Tintalian) Alchemist(Beastmorph)-3/Drunken Brute (Barbarian)-2

SWEET THX!!!


Male Human Monk(Master of many styles) 2

Sounds like fun, I'll be in.


Sounds like a plan... Level up to 5th, huh? Set in Varisia, awesome Varro was originally Varisian.


GM immediate narrative actions 1/day (0/1 remaining)

Well alright then. Spend 8000 gold on gear, no one item above 5000. (with exceptions possible)

Also, if you could come up with how you have been making money for the past 2 years, I will tell you how much more you have made - bringing you closer to average wealth by level.(depending on occupation)

Occupation will give either choice of selection of feats, or choose 2 skills from a selection of skills that will be considered class skills (+1 to class skill if it is already a class skill)

You may have traveled around a bit on your own in the past 2 years, but Doyle's Run is where you first settled in, and where gameplay will start.

Doyle's Run has a population around 300 including immediate surrounding area. Enough for a fair variety of work, though most employment is lumber-related. It was named after the now deceased heir-less landowner who made a good deal of money with tree farms, and left it to the village that was just beginning at the time of his death.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Really want to play but I'm running short on time at the moment and don't have enough to level up and buy new gear. Have fun :(


Male Human(Tintalian) Alchemist(Beastmorph)-3/Drunken Brute (Barbarian)-2

Will get my stuff set up later today!


GM immediate narrative actions 1/day (0/1 remaining)

@Errik - drop a word if your schedule ever lightens up.


Male Human Magus (Bladebound) 5

Well, I'm totally set. I was a professional gambler. I also learned to tell stories and got myself hired occasionally (very occasionally) as the entertainment in a tavern or inn. When are we looking at starting?


GM immediate narrative actions 1/day (0/1 remaining)

I'm ready whenever .. hopefully some time this weekend.


Male Human Magus (Bladebound) 5

Oh, yeah, I should probably also roll my health.
3d8 + 7 ⇒ (3, 5, 6) + 7 = 21(+3 for con modifier, +2 for 2 levels taking the extra hp, 1 level I took skill points, +2 for toughness)


Male Human(Tintalian) Alchemist(Beastmorph)-3/Drunken Brute (Barbarian)-2

Finished with the stats just gots to fill in my items.

Braxton would work within a brewery trying to make his way up any way he could or if theres not one in town he would have a pawn shop swindling people for junk items trying to build up his funds to restart his brewery since they don't know his families past.

HP rolls:
Alchemist levels:2d8 + 4 ⇒ (3, 3) + 4 = 10
Barbarian Level:1d12 + 1 ⇒ (4) + 1 = 5


GM immediate narrative actions 1/day (0/1 remaining)

OK .. if you two are pretty much ready, I'll try to start the set-up tomorrow. Whenever others are ready I'll write them in. Making maps of Doyle's Run and surrounding areas now (yay just got new Adobe Master Collection "free" from school)

Senthiri roll 2d10 multiply by 100 for cash on hand from gambling+ since arriving
Braxton roll 4d5 multiply by 100 for cash made from pawn shop.


Male Human Magus (Bladebound) 5

2d10 ⇒ (4, 8) = 12*100=1200


Male Human(Tintalian) Alchemist(Beastmorph)-3/Drunken Brute (Barbarian)-2

4d5 ⇒ (4, 5, 3, 2) = 14 x100 = 1,400gp.

Is there anyway I could reroll or just take the average on my HP rolls? Just rolled way low on all of them, if not thats okay was just curious if I could.


GM immediate narrative actions 1/day (0/1 remaining)

I usually do half max hp +1 per level. Feel free to do that instead.


Male Human(Tintalian) Alchemist(Beastmorph)-3/Drunken Brute (Barbarian)-2

Thank you!


GM immediate narrative actions 1/day (0/1 remaining)

map of Doyle's Run ... north and south of location are lower land and slightly marshy (Shimmerglens)


GM immediate narrative actions 1/day (0/1 remaining)

Center area is a fountain/memorial statue of the village's benefactor. Around which are dozens of market kiosks. That is most likely where Braxton does his junk trade. Cheap housing areas are at south and west sides. You can decide whether you share duplex type thing or whatever, but your residence will most likely be either south or west quarters. With your gold you can buy (at whatever price in books is) things to furnish your place, and be able to store things etc .. Basically having a home will be in your best interest and relevant to things that will most likely come to pass.

I still have a few things to add to the map .. I'm making a key that tells where taverns and apartments and other notable buildings are.


GM immediate narrative actions 1/day (0/1 remaining)

Okie doke. Lets do it. Aaaaaand go!


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Braxton:

choose 2 skills from this selection of skills that will be considered class skills (+1 to class skill if it is already a class skill)

Appraise, Bluff, Diplomacy, Intimidate, Linguistics, Perception, Sense Motive, Knowledge (arcana), Knowledge (Religion-of this world), Spellcraft.

Senthiri:

choose 2 skills from this selection of skills that will be considered class skills (+1 to class skill if it is already a class skill)

Appraise, Bluff, Diplomacy, Perform (acting), Perception, Sense Motive, Sleight of Hand.


Male Human Magus (Bladebound) 5

DM:
I'll take Bluff and Perception.


GM immediate narrative actions 1/day (0/1 remaining)

There will be a good time for recruitment soon. One of my face-to face players is going to join for a bit to help get things going until then and then hopefully die horribly.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

To late to put up my hand again? In four days time I'll be on holidays and have enough time to build a character.

Dm:
Can I still play Errik or would it be better to make a new character? I don't mind either way.


GM immediate narrative actions 1/day (0/1 remaining)

Good! Still welcome .. I'll PM you what you need to know, and whenever you are ready is when rest of the group will catch up to you.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Cool I think I'm done levelling up to 5. I still have to sort out my gear but that may be tomorrows job :)


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Errik has set up a small school to satisfy his need to teach, its not super profitable but it's his chosen trade to fall back on when adventure is scarce.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Ok I'm finally done!


GM immediate narrative actions 1/day (0/1 remaining)

Errik:

choose 2 skills from this selection of skills that will be considered class skills (+1 to skill checks if it is already a class skill)

Diplomacy, Knowledge (any), Linguistics, Perform (oratory), Sense Motive.

Doyle family has leased you your home in exchange for giving night classes to many of their workers. You also have an extra 800 gold on hand from teaching fees.


Male Human(Tintalian) Alchemist(Beastmorph)-3/Drunken Brute (Barbarian)-2

DM:
I just realized I never put my items in my character's gear so I just did that, I choose Diplomacy and Sense Motive. Sorry for the lateness of those two things.


GM immediate narrative actions 1/day (0/1 remaining)

The location of the discovery is about 10 miles away. If Errik is correct about there being a way in, then you might need to prepare for "going underground". Let me know if all y'all are ready and we can move on.


Male Human Magus (Bladebound) 5

I'm ready.


Male Human(Tintalian) Alchemist(Beastmorph)-3/Drunken Brute (Barbarian)-2

I'm ready


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Ok ready. My apologies for the delay.


Male Human Mechanic/13, Uni Student/1, Professional GM/2, Father of 4/13

Completely puzzled here and really enjoying this :D my thoughts are that these are the bodies of the original Fawni and Dylan that the monsters killed and took their forms from but then I could be completely wrong :)


Male Human Mechanic/13, Uni Student/1, Professional GM/2, Father of 4/13

Did that man just use a shovel in combat?!... That's awesome :D

Taldor

Kip84 wrote:
Did that man just use a shovel in combat?!... That's awesome :D

Well it is a dig site....not to mention it's a cold iron shovel as well hehe.


Male Human Mechanic/13, Uni Student/1, Professional GM/2, Father of 4/13

Oops sorry about the conc check I didn't look in the spoiler after I posted.


GM immediate narrative actions 1/day (0/1 remaining)

not a problem!


Male Human Magus (Bladebound) 5

Not 100% sure, but if the protognome was prone, shouldn't it have cost a move to get up and a move to move leaving it no action to attack with? Just making sure there.


GM immediate narrative actions 1/day (0/1 remaining)

yes totally right .. forget the damage.


Male Human Mechanic/13, Uni Student/1, Professional GM/2, Father of 4/13

Nice job on the maps. What program do you use?

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