Lost Lands - The Winding Journey (Inactive)

Game Master Lord Manticore

A trek from the port city of Reme, into the Stoneheart Valley and beyond.


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Male Drow Noble Accountant 12/Monk 10

"I'm afraid there's not much tarro root around these parts," the barkeep says. She looks under her bar, then stands back up. "I like a little myself in stews and such, but I have to have my orders sent up from Bard's Gate about once a month."

The man starts drinking the strong brew, listening to you and the party talk.


Glornug wrote:
Glornug looks at Corian. "I concur with Shi'Vatha. If there is time, or if it would not inconvenience you, I would like to hunt these manticores. If it is not possible, or would cause you trouble, then I will stay with you, as that was the agreement."

"I have no problem with that, Glornug. I just ask that, if you leave the town to hunt, to be back here within two days. OK?"


M Grippli HP 19/19, AC 18, Fort +4, Ref +7, Will +2, Perception +6, Initiative + 4 Ranger 2

Glornug smiles and nods at Corian. "This will be good. A chance to hunt. A chance to help people. And doing both without disrupting our purpose." He listens intently to the drunkard.


I will ensure Glornug is back in two days.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi'Vatha sighs and nods. "I was afraid of that. If your next order is soon, I'd like to add to it if I might. Say, 10 gold worth?" He fills in the time waiting for the man to finish and sober up by asking the bartender about which type of Tarro root she gets, the green or the white, what she puts it in, has she ever tried the leaves instead, and did she know it's not actually a root but a stem, despite the name.


Echane sits nearby, listening and thinking. Manticore and missing people... this was a strange game the gods had decided to play.


Felicity V wrote:
I will ensure Glornug is back in two days.

"Well done, then. Although I suspect you may be with the gentleman for a few hours before you get enough information to make any use of."


Shi'Vatha wrote:
Shi'Vatha sighs and nods. "I was afraid of that. If your next order is soon, I'd like to add to it if I might. Say, 10 gold worth?" He fills in the time waiting for the man to finish and sober up by asking the bartender about which type of Tarro root she gets, the green or the white, what she puts it in, has she ever tried the leaves instead, and did she know it's not actually a root but a stem, despite the name.

"Ten gold! Well that's very generous. With that, I can just about triple my order of the stem." The barkeep looks you over, as if take the measure of you. Not (apparently) afraid of your unusual stature, she says, "The name's Patricia, by the way, though you can call me Pat if you like." She then goes on to explain that only the green root can be found this far north, the white costs almost a gold for a half-pound of the stuff (she gets the regular green for about the same price for nearly two pounds of roots). She has never used the leaves, only the root, and it 'enhances the flavor' of many of her recipes, which part of the reason why people from as far away as Bard's Gate and Reme come to eat at her tavern.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi'Vatha nods affably, and digs out a platinum and gives it to the woman. "The white isn't as strong as the green anyway. The leaves give a similar flavor, but it's more mellow. Not so good for chewing, but good for flavoring food, or making paste. I am Shi'Vatha." He turns back to the drunkard. "Are you feeling better now? Your thoughts less addled with drink? If so, you can tell us what you know of these Mandy Cores and where we can find them."


M Grippli HP 19/19, AC 18, Fort +4, Ref +7, Will +2, Perception +6, Initiative + 4 Ranger 2

Glornug catches the drunk man's eye. "Take your time, and think. What you tell us will help us to find and hunt these manticores, keeping them from hurting anyone else. That is important work, and it rests in part on you. You are needed."


Male Drow Noble Accountant 12/Monk 10

The man, now more or less sober, looks at the lot of you and starts to tell his tale. "It's like Pat said, to an extent. There are either one or two manticores that apparently live in this area. They're somewhere up in the foothills to the northeast. Maybe 20 miles past here. Maybe a day's walk from here, or a couple of hours on horses." He looks at you to make sure you're understanding what his is saying. He then goes on.

"It happened about 6 months ago. I was preparing the harvest with my son helping as much as any 8 year old can. My wife was closer to the house, picking beans for the supper. This giant beast seemed to have come out of nowhere. It dropped down, grabbed my son in one claw, missed me, but grabbed my wife on the second pass. By then I had my bow out. I fired at it once, but...suffice it to say that I missed. It was out of range after that, although I do remember chasing after it. It eventually dropped my son, who fell to his death before I could catch him." The man starts tearing up at this point, and takes several minutes. Between sobs, he says, "The damned thing flew back to his lair, probably to dine on my wife. I've been almost useless every since."


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi'Vatha will begin asking the man questions. "What time of day was it? What were the shapes of the mountains behind it as it flew off? What are the landmarks around your house? Are there streams or rivers coming down out of the mountains near where this happened?" And so forth, until the poor man has been wrung completely dry of information. Then Shi'Vatha turns to the group. "I will scout ahead and attempt to locate the lair, we cannot take these cores on in the open, with them being able to fly. We will need to find their lair and dispose of them there. I can be there long before the rest of you, and begin to search. I suggest we use the man's house as a base of operations, assuming he is ok with that." He raises a shaggy eyebrow at the man in question.

After everyone responds, and unless someone comes up with a good reason to stop him, he'll go ahead and head out at his full speed.


Male Drow Noble Accountant 12/Monk 10

You get enough information of out him (and with the help of Pat to give you a rough idea of location), you gather that there are a group of foothills about 20 miles north by northeast (maybe 30 degrees east of due north on a compass). These hills are known to the locals, but the terrain makes it difficult to hunt there. It is likely that the nest would be facing north, towards the Stoneheart Mountains, to better camouflage their home from wayward strangers. At your top speed, you could get there mid to late afternoon, but only if you went by yourself. If the rest of the party joins you, you can be in that general area around sundown.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi'Vatha could go ahead and get in the afternoon and all night scouting to try to find the roost, then meet up with the rest of the party in the morning, if that's good for them.


M Grippli HP 19/19, AC 18, Fort +4, Ref +7, Will +2, Perception +6, Initiative + 4 Ranger 2

That's fine by me... if you didn't want to go alone, one of us could get a horse/pony, but I'm still not sure how well we'd keep up... either way.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi's pretty good at stealth, that's really his thing. Level 4 he'll get even better when he get's his first class level, rogue. Possibly sanctified rogue.


Male Drow Noble Accountant 12/Monk 10

Sorry I was out yesterday, pollen down here has been kickin' my butt the last coupe of days.

Are we all in for an expedition to the foothills?


Felicity is ready


M Grippli HP 19/19, AC 18, Fort +4, Ref +7, Will +2, Perception +6, Initiative + 4 Ranger 2

Any chance of a shop about that sells specialty arrows (blunt, durable, tanglefoot, nothing super odd...)? If so, Glornug would be interested in buying some. If not, he'd be looking for 10 or so replacement standard arrows, and would then be good to go.


Male Drow Noble Accountant 12/Monk 10
Glornug wrote:
Any chance of a shop about that sells specialty arrows (blunt, durable, tanglefoot, nothing super odd...)? If so, Glornug would be interested in buying some. If not, he'd be looking for 10 or so replacement standard arrows, and would then be good to go.

Roll me a Know (local), if you can. Otherwise, just default to Int. DC=12 (17 for a specific piece of info)


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Or you can ask the bartender, who likely knows the local town way better than we could. :)


Male Drow Noble Accountant 12/Monk 10

Well sure, if you wanted to take the easy way out. :p


M Grippli HP 19/19, AC 18, Fort +4, Ref +7, Will +2, Perception +6, Initiative + 4 Ranger 2

I just figured I'd check with LM before asking the barkeep... but that works, too.

"Pardon me. Is there a shop nearby where I could find some arrows?" Glornug smiles and asks Pat. "I would like special arrows, if they are available, but if not, plain arrows will work just as well."


Male Drow Noble Accountant 12/Monk 10

The barkeep looks at you and see the low number of arrows sticking out of your quiver. "Yea, we actually have a couple of fletchers in town that can make arrows for you. One is sort of our unofficial guy for making arrows for the town guard and our hunting parties. The other one works for more 'discerning' clientele. He's not cheap, but he can make a fine cut of wood if that is what you're after."


M Grippli HP 19/19, AC 18, Fort +4, Ref +7, Will +2, Perception +6, Initiative + 4 Ranger 2

I don't want this to take a long time, and hold the party up... so if it's easier, I'll take whst I can get for now and top off on regular arrows. If they have any specialty arrows pre-made, I might buy some of those, and if not... then we'll see about an order. I've only got about 25 GP right now anyway. :D

"Thank you. I will seek them out before we leave to hunt the manticores."

Glornug addresses the others. "Unless anyone wants to join me, I will go seek some arrows, and then come back here as soon as I can so we can leave to meet Shi'Vatha."

Having said so, he heads out the door in search of the fletchers Pat mentioned. ...assuming, as I am, that she told him where to go.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Be careful asking a woman to tell you where to go, you might not like the destination. :)

Shi'Vatha nods at everyone, steps out, and sets off at his best overland speed. Not a run, but his best long term speed movement. Once he get's to the man's farm, he'll slow down and move stealthier, heading into the mountains. He will leave a note on the man's door, with just his pawprint on it, to let everyone else know he was here.


"Should Shi'Vatha be going alone?" Echane asks the others.


    Female Fetchling Synthesist Shadow Caller 2
HP 18/18 {effects: none} | AC 14 (T12 FF12) | F+1 R+2 W+4 | Init +2 | darkvision 60', low-light vision, perception +6
Dailies:
Shadow Summoning 6/6; disguise self 1/1
Spells:
1st: 3/3

Selene shrugs. "He's a big... eidolon... I'm sure he'll stay alive at least long enough for us to catch up."


Felicity shakes her head: No, should something happen both of our tracers are moving independent of the group. It is unlikely we will be able to locate or assist them should they encounter misfortune.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi'Vatha's going ahead, but Glornug isn't. So it's only two parties, Shi'Vatha by himself and then everyone else following after at a slower pace. Glornug should be able to follow Shi'Vatha, especially since Shi'Vatha is leaving specific signs to look for (including his note).


M Grippli HP 19/19, AC 18, Fort +4, Ref +7, Will +2, Perception +6, Initiative + 4 Ranger 2

Yes, that was my understanding, too. I'm staying with the party, and we're going to catch up to Shi'Vatha. In the meantime, I was heading into the town to get some arrows before we leave.


Male Drow Noble Accountant 12/Monk 10
Glornug wrote:

I don't want this to take a long time, and hold the party up... so if it's easier, I'll take whst I can get for now and top off on regular arrows. If they have any specialty arrows pre-made, I might buy some of those, and if not... then we'll see about an order. I've only got about 25 GP right now anyway. :D

"Thank you. I will seek them out before we leave to hunt the manticores."

Glornug addresses the others. "Unless anyone wants to join me, I will go seek some arrows, and then come back here as soon as I can so we can leave to meet Shi'Vatha."

Having said so, he heads out the door in search of the fletchers Pat mentioned. ...assuming, as I am, that she told him where to go.

I can tell you that anything other than regular arrows are going to be out of your price range. If I'm reading the rules right, the price of making masterwork quality arrows would apply to the 10 arrows for 1 gp that you can find in any catalog, so 10 mw arrows would set you back about 300 gp. Correct me if I'm wrong. For now, and to move things along a bit, yes, you were made aware of who the two fletchers are and where they work.


Male Drow Noble Accountant 12/Monk 10

Once Glornug responds to my ooc, I'll move us all forward to meet up with Shi'Vatha at dusk as you approach the foothills.

@Shi'Vatha: I rolled for random encounters already and there are none to be found between here and the foothills. It's your lucky day.


M Grippli HP 19/19, AC 18, Fort +4, Ref +7, Will +2, Perception +6, Initiative + 4 Ranger 2

Happy to handle this however you'd like... here's what I can dig up about ammunition: regular arrows are 20 for 1gp, blunted (good against skeletons, etc. from the APG) are 20 for 2gp, durable arrows (which simply don't break, from the Elves of Golarion book) are 1gp each. I would, if possible, eventually like to get some of the more specialty arrows (tanglefoot, splintercloud, raining, etc. all from the Elves of Golarion book) but I won't be upset if you'd prefer not to. I can't afford them right now anyway. :)


Male Drow Noble Accountant 12/Monk 10

I can go with that, and I saw the breakout from Shi' in the discussion forum. The main fletcher only has normal arrows (20 for 1gp) and that's it. The other fletcher has the normals (also 20/1gp), durable arrows (2/1gp, see Shi's post), mw quality (50/350gp), and tanglefoots (currently 20 for 135gp, he normally sells them in batches of 50, but the city guard has been snatching them up by the bushel in the last fortnight or so, for some reason...)


M Grippli HP 19/19, AC 18, Fort +4, Ref +7, Will +2, Perception +6, Initiative + 4 Ranger 2

Just to clarify... durables are usually 1/1gp. If that wasn't a typo, and they are 2 for 1gp here, then I'll buy 50 for my 25gp and replace my entire quiver, so that I don't have to track ammo much anymore (they can still be lost if you shoot them into the ocean, if they burn, etc. GM's call...) If not... well, I'll buy 25 for 25gp, and keep some of my standard arrows as well. Either way, once that's done, I'll head back to the tavern and meet the others so we can head out. Thanks for this!


Male Drow Noble Accountant 12/Monk 10

No, the guy is trying to dump them so he can make more tanglefoot arrows for the guard. While he's never met a grippli in person before, he tells you that his father, also a fletcher, met with a few in his time. His dad told him that grippli's make pretty decent hunters, and he recognizes that you'll make good use out of the arrows. If you're going to replace your quiver of normal arrows, he suggests hanging on to them and just use them up as you go. No sense in wasting them.


M Grippli HP 19/19, AC 18, Fort +4, Ref +7, Will +2, Perception +6, Initiative + 4 Ranger 2

Sounds excellent. I'll gladly pay him 25gp for 50 durable arrows. And I will continue to use my existing arrows until they are gone. I will also thank him for the compliment about my people.

Having completed the transaction with the fletcher, Glornug returns to the tavern, humming happily to himself. Upon entering, he walks over to his companions.

"I apologize for the delay. I am ready to depart at any time."


Male Drow Noble Accountant 12/Monk 10

Do you guys wish to rent horses, or hoof it up to the foothills on foot?


On foot.


Male Drow Noble Accountant 12/Monk 10

As you trek out through the countryside to meet your compatriot, you can see the beauty and openness of the terrain. Trees and forests have been pushed back throughout the area, allowing farmers and cattlemen to roam and graze. To the far north, you can see wisps of the Stoneheart mountains, which is impressive as, on foot, it would take you a week to reach the base of the nearest part of the range from here. As the last of the sun drops below the horizon, you find yourselves approaching the foothills that the man at the bar mentioned.

Everyone roll Perception to see if you can find Shi'Vatha.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi'Vatha planned to go back to the farm, where we planned to meet up, after doing his hills scouting, looking for the mandy core nest. Did he find it? Or do you need some more rolls?


Male Drow Noble Accountant 12/Monk 10
Shi'Vatha wrote:
Shi'Vatha planned to go back to the farm, where we planned to meet up, after doing his hills scouting, looking for the mandy core nest. Did he find it? Or do you need some more rolls?

Shi'Vatha:
The way I read it, 'we' would all meet up with you in the foothills. You haven't found anything yet, and you're secretly starting to wonder if this guy was pulling your leg.

Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

GM:

GM wrote:


The way I read it, 'we' would all meet up with you in the foothills. You haven't found anything yet, and you're secretly starting to wonder if this guy was pulling your leg.
Shi'Vatha wrote:

Then Shi'Vatha turns to the group. "I will scout ahead and attempt to locate the lair, we cannot take these cores on in the open, with them being able to fly. We will need to find their lair and dispose of them there. I can be there long before the rest of you, and begin to search. I suggest we use the man's house as a base of operations, assuming he is ok with that." He raises a shaggy eyebrow at the man in question.

My reading was we were meeting up at the man's house after Shi'Vatha scouted. So Shi'Vatha would make sure he was at the man's farm at the end of the second day, to meet up with everyone.


Male Drow Noble Accountant 12/Monk 10

My fault on that one. Of course, it's just past the due date on my editing that post...

@Everyone: You are looking for Shi'Vatha at the man's house. His house is near the foothills.

Shi:
I'm going to modify my original statement by saying that you have scouted ahead and have, so far, found nothing.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Not at all! I wish I had a $1 for every time one of my players pointed out something I missed. :)

GM:

Got it, Shi's not really happy then, he is hoping the man didn't kill his own wife and son and blame these Mandy Cores for it. He will suggest the group do a thorough search of the farm, looking for graves. When they get here that is.


M Grippli HP 19/19, AC 18, Fort +4, Ref +7, Will +2, Perception +6, Initiative + 4 Ranger 2

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Glornug takes point (unless someone else really wants it). Keeping an arrow nocked, he scans the ground for signs of Shi'Vatha's passing or anything unusual as they head in the direction of the farmhouse.


Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Felicity will follow, keep a fair distance between herself and Glornug.


    Female Fetchling Synthesist Shadow Caller 2
HP 18/18 {effects: none} | AC 14 (T12 FF12) | F+1 R+2 W+4 | Init +2 | darkvision 60', low-light vision, perception +6
Dailies:
Shadow Summoning 6/6; disguise self 1/1
Spells:
1st: 3/3

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Drow Noble Accountant 12/Monk 10

Both Corian and Nijena stayed behind on this one. So it's just the five of us.

Glornug:
In the fading light, you swear that, a couple of miles out and a few hundred feet up, you can see a bird that is way to large to be a bird from this far out.

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