Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Human Rogue6/Clr1 Current Map

Still waiting on Cyric and Galerio. Galerio, the remaining crab is on Cyric and even if you moved 30' you would not have a clear shot.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will remain in place with crossbow ready for any other crabs that show up, as well as keep an eye on the tunnel that led us to this place.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric channels energy to heal those with minor wounds left.

Channel: 1d6 ⇒ 4

He then takes a 5ft step back from the crab. I go before Galerio and can 5ft step out of the way and out of melee


Male Human Rogue6/Clr1 Current Map

The crab moves toward Hagrym and attempts to claw him:
claw: 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d4 + 2 ⇒ (3) + 2 = 5 grapple: 1d20 + 4 ⇒ (1) + 4 = 5
confirm crit: 1d20 + 4 ⇒ (8) + 4 = 12 extra damage: 1d4 + 2 ⇒ (2) + 2 = 4

Ulfgard is up, then Initiative Order Round Eleven
Shandar
Naomi
Turvijagal
Cyric
Jarvis
Galerio
Hagrym
giant crab
Ulfgard


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis move next to Cyric with his bow ready and lets loose another arrow at the crab.

Bow+2/Damage: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 181d8 + 2 ⇒ (6) + 2 = 8


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym will respond in kind to the crab's violence!

Attack 1d20 + 6 ⇒ (12) + 6 = 18

Damage 1d10 + 3 ⇒ (9) + 3 = 12

Just a note, DM, I've been forgetting that Hagrym has DR 1, so I finally remembered to apply that to the last attack!


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

Naomi steps behind Hagrym, "Pardon me Hagrym, don't swing that hammer backwards,", she begins to hum sending a small amount of energy down her dueling sword and thrusts it at the joint right above the front leg where it joins the carapace.

5 ft step, attack, arcane strike

attack: 1d20 + 7 ⇒ (20) + 7 = 27 for damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
confirm crit: 1d20 + 7 ⇒ (8) + 7 = 15 for damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Male Human Rogue6/Clr1 Current Map

That takes care of the last giant crab. XP=900 each. Turv can see the chest out in the water.


Male Human Rogue6/Clr1 Current Map

The chest is weakened by the seawater but remains intact.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

Ok, lets find that chest Naomi casts, detect magic, and using the glow to follow sends here dancing lights to the location, "Well boys, here it is, what do you think, Turv, is it safe to open?" She looks carefully at the trunk to see if it is locked.

perception: 1d20 + 4 ⇒ (3) + 4 = 7

seeing the trunk is not locked she attempts to open it.


Male Human Rogue6/Clr1 Current Map

It contains 450 gp, a scimitar, a wand, and a leather cloak made from the tanned skin of a shark.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

As Naomi opens the chest she cast detect magic again, "Hey look Jarvis, a scimitar!"


Male Human Rogue6/Clr1 Current Map

The scimitar and the wand detect magic.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

hhmmm, I wonder what these two beauties are. As Naomi collects the items she pauses for moment to attempt to find out what the wand's and scimitar's magic abilities are.

spellcraft, wand: 1d20 + 4 ⇒ (10) + 4 = 14
spellcraft, scimitar: 1d20 + 4 ⇒ (10) + 4 = 14


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

Naomi looked carefully at the wand and scimitar Wow, they are really pretty, so is that cloak. Naomi hands the money to Hagrym and clutching the cloak, scimitar and wand, goes to Galerio and asks "Galerio, can you tell what is magical about the wand or the scimitar?" as she hands them to the sorcerer she tries on the sharkskin cloak, holding it on her shoulders, she spins a little to the left and then to the right, looking at how it waves, I like it, she then places it in her back pack and heads back to the sewer Pipe.

After tucking away the cloak Naomi points to the sewer and pulls out the clw wand. "Well boys, lets back track to the sewer and find our necromancer, Turv, Ulfgar, would you two take the lead? Does anyone need healed before we find our undead foe?"


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio takes a close look at the scimitar and wand.

spellcraft scimitar: 1d20 + 8 ⇒ (15) + 8 = 23

spellcraft wand: 1d20 + 8 ⇒ (16) + 8 = 24


Male Human Rogue6/Clr1 Current Map

+1 scimitar, a wand of gust of wind (36 charges, CL 8). I am sure Turv will be interested in the scimitar.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric patches up Hagrym while the others inspect the room.

CLW: 1d8 + 2 ⇒ (7) + 2 = 9


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

"Thanks, lad. Your healing is getting quite strong! Dwerfater is smiling on you!"


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Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"Here Turv, this blade is more to your styling. And Shandar, how about you take this wand. You will now be able to break wind with the best of 'em."


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

Good


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

I would like the scimitar as well. How do we go about that bidness...

"Did you say a magic scimitar Naomi?"


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Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric could flip a coin... Lol. Do either of you already have a magic weapon? Higher wealth level?


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Good old fashioned roll off!


Male Human Rogue6/Clr1 Current Map

Sounds good to me Hagrym. Anyone seen Turv?


Male Human Rogue6/Clr1 Current Map

Ok, back in the corridor, but your rogue is missing at present.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Never good to be without a rogue in a FGG game. Do we want to autopilot him or wait for him to check in?


Male Half-Elf Rogue (inactive)

I'm back; sorry for the delay

"We can worry about the scimitar later. Mine is serving me well for now. I've already got the magic kukri we found recently."

Turvijagal will get in front of the corridor and look for any excitement coming our way.
perception: 1d20 + 8 ⇒ (9) + 8 = 17


Male Human Rogue6/Clr1 Current Map

Which way at the four way now?


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

we came down from the north, right?


Male Half-Elf Rogue (inactive)

I think we came from the South and went North through that set of catwalks and then East to get to where we are now.


Male Human Rogue6/Clr1 Current Map

Your guides will tell you you came from the west and went south.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

Naomi looks up and down the corridors, then shrugging her shoulders says "Who don't we try north?" Nodding to Turv and Ulfgar, she points that general direction "After you two boys; Hagrym, Jarvis, We will follow after you four!"


Male Half-Elf Rogue (inactive)

"North sounds good. But we'd better go single file, though. I still don't trust that walk way to hold more than one of us at a time."


Male Human Rogue6/Clr1 Current Map

The catwalk to the north appears to be safe.


Male Half-Elf Rogue (inactive)

Waiting for Ulfgard to go first; don't want to have all the fun to myself!


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym will go second behind either Ulffy or Turv.


Male Human Rogue6/Clr1 Current Map

Ulfgard is moving this weekend so can someone else go ahead please?


Male Half-Elf Rogue (inactive)

Oh, alright…

Turvijagal will go up the north way, cautiously, with scimitar drawn.
perception: 1d20 + 8 ⇒ (15) + 8 = 23

"Wait until I'm into that North Entrance before someone follows me on this walkway. I still don't thinks it's strong enough to hold two people at once."


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

Naomi, waiting impatiently stands and taps her toe, "Common boys you heard the man, elf, oh whatever, lets go, one at a time, at the rate were moving the necromancer is going to be gone" she follows along in the middle of the pack.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym lets Turv get along ahead, then follows him across the walkway. "Slow your roll, missy. Takes me a minute to get up on this walkway!"


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis moves up 3rd in line(or 4th if Ulfgard is there)

"Lets get this show on the road before this place fills with water again."

Sorry I missed a few days, had some family stuff come up.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

Move it, move it. Move it


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Nervous twitching,

"Come on guys, what are we waiting for?"


Male Human Rogue6/Clr1 Current Map

You are in a hallway waiting for someone to look at the map and decide what to do.


Male Half-Elf Rogue (inactive)

"Well, we can go straight or to the right. I think going right would be okay for now."


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

I thought we were going north, one at a time across the catwalk

Naomi, sending her dancing lights ahead, follows Jarvis across the catwalk, sword and shield in hand, keeping a keen eye out for anything odd.
perception: 1d20 + 4 ⇒ (18) + 4 = 22
As soon as the entire group gets through the intersection she asks "Do you see anything odd Turv?"


Male Half-Elf Rogue (inactive)

Not being one to consistently wait for others to decide, Turvijagal moves 30 foot through the hall to the right. Scimitar drawn, as ever.
perception: 1d20 + 8 ⇒ (4) + 8 = 12


Male Human Rogue6/Clr1 Current Map

The passage ends abruptly in the hollow remains of a brick building.
The interior fl floors have rotted away, leaving a three-story void. A
continuous flow of sewage flows into the building from ceramic pipes sticking in through the open windows.
The passage opens midway in one wall of the building, and then climbs a set of slippery wooden steps spanning the void to an upper level window. The passage continues out the widened upper window. Sewage
fills the lower 10 feet of the building. Several ceramic pipes lead out of the lower windows to take the accumulating waste to the sea.


Male Half-Elf Rogue (inactive)

"Peee-yew! I don't think there's anything worth looking at there!"
says Turvijagal, pointing to the building turned cesspit with his scimitar.

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