Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Init. 1d20 + 2 ⇒ (17) + 2 = 19

I am assuming the wolf will come with us. If Ukfgaurd isn't keen on him, Hagrym will man the canoe with the wolf in tow, as I doubt a wolf will fit on our already tight raft.

Hagrym paddles his canoe over to the silo, so he can get off and go find the rock thrower and teach him some manners.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Initiative: 1d20 + 4 ⇒ (14) + 4 = 18


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

initiative: 1d20 + 5 ⇒ (9) + 5 = 14


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

if it's ok Naomi will be in the canoe with Hagrym, the coyote can be in the canoe with us or on the raft with Cyric, two in the canoe, three on each raft.

init: 1d20 + 4 ⇒ (18) + 4 = 22
what knowledge to I.D. the creature?


Male Half-Elf Rogue (inactive)

initiative: 1d20 + 7 ⇒ (3) + 7 = 10

Being somewhat distracted by large rocks coming our way, Turvijagal helps move the raft he's on to the shore with all speed.

"So much for a quiet farmstead!"


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

the rock thrown at the canoe was a natural 20, did it hit the canoe or someone in the canoe? Either way sounds like Naomi, Hagrym and Gravy might be in the drink


Male Human Rogue6/Clr1 Current Map

rock crit confirm: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 + 5 ⇒ (1) + 5 = 6

Yeah, I would say there is a hole in the canoe which was his goal to sink it. Leather canoe hp 5, hardness 2 per the module.


Male Human Rogue6/Clr1 Current Map
Naomi Chadwick wrote:

if it's ok Naomi will be in the canoe with Hagrym, the coyote can be in the canoe with us or on the raft with Cyric, two in the canoe, three on each raft.

[dice=init]1d20+4
what knowledge to I.D. the creature?

knowledge Nature DC 14:
aquatic ogre

Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

knowledge: 1d20 + 4 ⇒ (17) + 4 = 21

crap, I hate swamp water, should have let Jarvis ride in the canoe

as the canoe sinks around her, Naomi calls out.

"Did you boys see that Aquatic ogre in the barn silo? You know the one who through the blasted rock. Looks like were gonna get wet again, Hagrym"

watching Gravy easily swim past, headed toward the bank, Naomi follows along as best she can.

just in case the water is not shallow

swim: 1d20 + 1 ⇒ (15) + 1 = 16


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Swim 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17

Hagrym takes off in a dog paddle behind Gravy and Naomi toward the silo.

"My socks still haven't dried out yet! Stupid swamp," he grumbles as he heads for shore.


Male Human Rogue6/Clr1 Current Map

That puts you two at the base of the silo. The others are on the rafts not far behind.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Swim: 1d20 + 6 ⇒ (9) + 6 = 15

Jumping in the water and moving toward the silo,

"Swamps are terrible! Everything here is progressively worse and more efficient at killing us!"


Male Human Rogue6/Clr1 Current Map

init Shandar: 1d20 + 2 ⇒ (16) + 2 = 18
init Ulfgard: 1d20 + 1 ⇒ (2) + 1 = 3
init Cyric: 1d20 ⇒ 15


Male Human Rogue6/Clr1 Current Map

Shandar will cast force missile at the ogre
force missile damage: 1d4 + 1 ⇒ (4) + 1 = 5


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric helps by paddling the raft and those on it closer to the silo.


Male Half-Elf Rogue (inactive)

So I guess this big wet ogre is inside the silo, using it as cover?


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"Let me get some ogre brain on my axe. Yeeehaaaa


Male Human Rogue6/Clr1 Current Map

It is currently on top of the silo 20' up/


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will take a crossbow shot at the ogre if possible.

Crossbow shot: 1d20 + 5 ⇒ (1) + 5 = 6 good grief this dice roller has been bad for me lately

damage: 1d8 ⇒ 2


Male Human Rogue6/Clr1 Current Map

Yeah, some times it really blows in RL also. Last week I rolled 3 1's in a row for the monsters!


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Is there an obvious way onto the roof or does it appear climbable?


Male Human Rogue6/Clr1 Current Map

The hollow silo is accessible by an underwater entrance at the base, 10 feet below the surface. You had to ask:)


Male Half-Elf Rogue (inactive)

"There's probably a way up on the inside to get up to the roof" Turvijagal whispers, so the Ogre can't overhear any plans to get at him.

Turvijagal will stealthily search for a way into the tower and hope that ogre doesn't notice him.

stealth: 1d20 + 11 ⇒ (20) + 11 = 31
perception: 1d20 + 7 ⇒ (14) + 7 = 21

Hopefully I found something useful!


Male Human Rogue6/Clr1 Current Map

Turvijagal fires his crossbow at the ogre
crossbow: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 ⇒ 6


Male Human Rogue6/Clr1 Current Map

The ogre jumps into the water and attacks Ulfgard with his large longspear
longspear: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 2d6 + 7 ⇒ (4, 5) + 7 = 16
confirm longspear: 1d20 + 7 ⇒ (8) + 7 = 15 Does not confirm
extra damage: 2d6 + 7 ⇒ (5, 4) + 7 = 16


Male Human Rogue6/Clr1 Current Map

Initiative Order
Naomi
Hagrym
Jarvis
Shandar
Cyric
Galerio
Turvijal
Ulfgard
ogre
Top of round.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

well that's one way to go

seeing the ogre jump out of the silo onto the barn roof ?, Naomi changes her plans and starts to sing a rousing gnome battle-lullaby called "Let Loose the Golems". She then starts to swim toward the nearest raft.

inspire courage, double move, swam 15 ft

swim: 1d20 + 7 ⇒ (16) + 7 = 23


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Skirting the edge of the raft and making his way to the other side of it.

Swim: 1d20 + 6 ⇒ (18) + 6 = 24

"I am telling you guys, progressively worse as it goes, this is even just barely worse then the leaches, next will be giant leach ogres with spears and rocks!"


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"Ouch that hurt, trollface. Let´s see if you can face dwarven return"
Moving a step closer Ulfgard attacks the ogre.
Attack: 1d20 + 4 ⇒ (19) + 4 = 231d10 + 4 ⇒ (8) + 4 = 12
Attack: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 3 ⇒ (2) + 3 = 5


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym keeps swimming toward the ogre.

Swim 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15


Male Human Rogue6/Clr1 Current Map

The troll is on top of the barn, but the barn is completely underwater. He is using a reach weapon giving him a 15' reach so to attack him Ulfgard you would need to go through its threat zone.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric yells to Ulfgard, "Hold on! How do you say drop in giantish?"

He then blusters at the giant, saying the word carefully and motioning to his weapon.

command spell to drop, it drops whatever it is holding unless making a will save DC 15. Also Ulfgard don't forget the +1 att/dmg from the bardsong.


Male Human Rogue6/Clr1 Current Map

will save: 1d20 + 3 ⇒ (20) + 3 = 23

I can't help the rolls. At least he got the crit here. You want him to re-roll Cyric?


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Yeah definitely reroll lol


Male Human Rogue6/Clr1 Current Map

reroll will save: 1d20 + 3 ⇒ (20) + 3 = 23

Dunno, I might quit.... That ogre really doesn't want to let go of that spear!


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Holy cow! OK well hopefully that was two less party deaths from ogre crits lol.

Cyric stares blankly at the thing, muttering, "Did I say it wrong..?"


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Frustrated, Galerion will cast Gravity Bow and let fly with a powerful shot from his crossbow.

Gravity shot: 1d20 + 6 ⇒ (12) + 6 = 18

damage: 2d6 + 1 ⇒ (3, 2) + 1 = 6


Male Human Rogue6/Clr1 Current Map

You will have to 5' step to the other side of the raft to get a clear shot, but that is starting to whittle him down.


Male Human Rogue6/Clr1 Current Map

aoo on Ulfgar: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15


Male Human Rogue6/Clr1 Current Map

Ulfgard is down


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Ogre's turn?


Male Human Rogue6/Clr1 Current Map

I think Turvijagal gets a turn first and Cyric's was an immediate action so he can still go, then it is the ogre. Oops, I posted Shandar's attack in discussion. He will push the raft forward also.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric will paddle the raft closer to the ogre so that Turv doesn't have to move through his threatened area, and use his standard action to pull Ulfgard onto the raft.

That way Turv can do his twf. Turv if you roll too low on an attack, I will use misfortune on you so you can reroll one of the attacks.


Male Human Rogue6/Clr1 Current Map

How close do you want to get?


Male Half-Elf Rogue (inactive)

Not seeing any easy way, or time, to get behind the ogre, Turvijagal moves off to one side and fires a crossbow bolt at it.
light crossbow: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 1 ⇒ (4) + 1 = 5
feeling a bit inspired by Naomi's dulcet tones
but not inspired enough, apparently!

also trying to take the ogre's attention away from Ulfgard while Cyric helps him


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym continues to move ahead, giving the ogre a new target next round, instead of Ulfguard. "Stab at me you coward ogre! I'll cut you down once I get close enough..."


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Well I was trying to shove it enough to sail turv over where would only need a 5ft step but if he wants to shoot it I can just paddle close enough to get Ulfgard out of the water. And either way Turv gets misfortune and can reroll. If it's possible instead, I will just grab Ulfgard with the touch from a cure spell, to prevent him from sinking but also deliver the cure. I can always pull him onto the raft next turn if I am able to do that. Will roll the cure just in case.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human Rogue6/Clr1 Current Map

I think you used your misfortune this round on the ogre if I am not mistaken. Probably best if you cast the spell. Turvijagal, you are swimming so you cannot make it quite that far. Ulfgard is conscious and can pull himself on the raft if he wishes.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

I should be able to use it after my turn also ,as its immediate so it would just use my swift action for my next turn (the ogre misfortune consumed my swift action for this turn I believe?). But if Ulfgard is up now might be better to save it for his Axe if he decides to swing again. We need to deal more DMG asap before someone ends up getting crit with the way this ogre rolls lol


Male Human Rogue6/Clr1 Current Map

correct
cb reroll: 1d20 + 3 ⇒ (15) + 3 = 18

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