Lords of Darkness Homebrew (Inactive)

Game Master Arrathion


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The world you know has changed. Things linger on the very edges of your sight, keeping to the shadows. Others around you take no notice, and criticize any attempts to explain with accusations of insanity or dismissal. For the last few days, you've each felt as if you've been followed, as if some shadow stalked your every move.

An assembly in the Caspian Convention Center draws your attention, a man by the name of Alex Grayson will be addressing the very things you yourself have been experiencing and other things besides. Sightings of faeries, people going missing or attacked by strange creatures. You dismiss it at first, but as your own feelings become more disturbed, for your own various reasons you decide to attend and see what it may bring.

Kn Local DC 10:
Alex hosts many such events here in Caspian, including other social events such as dances, concerts and parties, many of which attract a substantial amount of publicity.

Kn Local DC 15:
This type of event is a new venture for Alex, and past events had mixed reactions within the local community. His position has always been rather neutral, more of a news broadcast more than a problem solver.

Kn Local DC 20:
Alex lives alone on Summerfield Boulevard where he hosts private gatherings of an unknown variety that do not garner the same publicity as others.

You arrive before the large double glass doors of the convention center. You can see the large crowd that had gathered inside. The line had died down quite a bit, as you are a bit later than you would like. As you walk through, the doorman hands you a pamphlet with Alex's picture on it. The title, "Caspian and its Darkest Secrets" in bold at the top. You are ushered through and directed to a seat surprisingly toward the front. You are seated next to each other, Alex seeming close to the finish line of his current topic. Faeries.

"-sightings of these Faeries seem to be nothing more than rumormongering."

There is an excited uproar as a surprising number of audience members immediately outrage at the denial. The volume is intense, and you find it difficult to follow any one individual.


Aside from the man or woman sitting beside you. You look to each other amidst the chaos incredulously as the situation escalates. The young woman sitting behind you immediately screeches in agony, just before her lifeless body crumbles onto your shoulders. Her blank eyes staring back at nothing.

There is a moment where everything stilled and was silent, the next everyone panicking. Instantly there were arms flailing and bodies trampling every which way. You do the same.


Male Human

knowledge local: 1d20 + 8 ⇒ (20) + 8 = 28
I grab my cat and begin to quickly scan for a nearby exit ahead of me.
perception: 1d20 + 6 ⇒ (18) + 6 = 24


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

perception: 1d20 + 8 ⇒ (2) + 8 = 10

+2 if its a heard perception

After regaining myself I would look to the exits in hopes to catch a glimpse of someone that looked out of place. My thoughts were that it was possible the one responsible was still in this room, as well as looking to disappear with the crowd, whomever it was had me in awe. I felt bad not knowing if it was deserved or how the blow was delivered, yet couldn't help but admire their... skill.


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

"Looks like this is another lost cause" I will try to move with the crowd hanging toward the back but in a cluster melting into the crowd becoming one with it


Saia:
Roll appropriate stealth checks. You clearly notice the death wound seemed to be from a medium-caliber bullet. As for exits you have no clear line of sight to any additional exits other than the one you know is directly behind you, the one you came in from.

David:
Your Kn Local reveals all the above information. David notices in addition to the nature of the wound, a bullet wound of medium caliber, an exit on either side of the audience chamber were in the back corners behind the stage area and likely your best, clearest shot out.

Neither of you heard the shot go off. And as the others surrounding you scramble you find it difficult to move. Difficult terrain for both of you in every direction. In fact, you stumble into each other.


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

My eyes almost go cold without emotion momentarily as I assess the situation. With everyone in a panic and now stampeding to get away I calmly sit down beside the now dead person. Reaching to their neck I check for a pulse,

Heal: 1d20 + 4 ⇒ (3) + 4 = 7

based on if they are alive still or not I will inquire their name, and if they know why they were targeted. If not then...

Searching the now deceased's pockets for any information as to whom they were I check around again, assuming the room has cleared out some in the past 6-12 seconds again in angst my eye will dart from the stage, to the windows, to even the ventilation shafts if any in search of a gap or opening allowing the projectile to pass through. After my vague search my eyes once again will fall on the bullet wound, "rest easy now"

my perception prior to checking the deceased

perception: 1d20 + 8 ⇒ (19) + 8 = 27


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

stealth: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human

Ima gtfo
I begin to maintain my calm, yet swiftly try an find my way out.


Saia:
You check the girl's pulse, finding nothing you quickly confirm death. As you draw your hand back from her neck, your fingers are dripping with the warmth of fresh blood. The search identifies the girl as April Archibolt, 23 years old. From her possessions, a mobile phone, a planner, several pens and her purse with the standard feminine maintenance kit, and a small heart-shaped locket about her neck made out of a golden bronze that contained a picture of her and what you assume to be a significant other. He has short brown hair, lightly tanned skin and hazel eyes. He looked to be average build. The girl before you was of similar stock, pretty in a simple way. Long blonde hair tied back in a tight knot. Her blue eyes were pale in death as they stared blankly back at you, empty of any of the love or hope she previously had.

The license lists an address in some other city you haven't heard of before, in Wilmot, but you find a hotel keycard in her clutch that belongs to a local hotel. The Veterian Suites.

A security guard attempts at handling the situation, calling out to the scrambling horde of terrified people to stay as calm as possible and to move in an orderly fashion toward the main exit. He was promptly trampled and consumed by the mass of bodies rushing the door and he could no longer be heard after that.

The immediate area is no longer swarming, and you've gained some breathing room.

David:
The young girl that was sitting next to you has taken off. Roll a perception check to determine if you see where.

The noise level seems to be at the same level it started, but the both of you are able to see outside through the windows both from the entrance wall you came from, and from there both sides as well as a ventilation system near the top of the wall to the left of you seats large enough to crawl through if you remove the steel grate. The streetlights and billboards lighting things enough to cast light inside even as the lights in the chamber go out. Low lighting.

As you both begin to pursue your decided upon actions, blood spews from the crowd before and around you. Roll reflex DC 19 or become sickened, Fort DC 19.


Also no perception checks reveal anyone that could be considered suspicious.


Male Human

Reflex: 1d20 + 1 ⇒ (8) + 1 = 9


Male Human

Fort: 1d20 + 1 ⇒ (8) + 1 = 9


Male Human

As the blood gushes out of the crowd, I feel a strange feeling I have never encountered before, queezy... Perhaps the sheer large volume of it became too much for me, or perhaps an over excitement. Either way I decided to head toward one of the vents.


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

i don't even perceive the rought angle of the trajectory to narrow down probable sniping positions? Also what did they have in their pockets? Liscense? Etc

reflex: 1d20 + 4 ⇒ (11) + 4 = 15

fortitude: 1d20 - 2 ⇒ (1) - 2 = -1

I blankly stare for what felt like moments at the wound. Not able to accept that this person was actually dead. The rush of fear from before as well as hope left me in a rush that pulled what little tears I could shed with it. Looking up I saw blurry shapes of those that were rushing to escape the confines of this room. For a moment time felt like it had stopped for me. A moment later gore swifty shot up everywhere around me.


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

Now drenched in the blood of those around me the smell caused what little bit of food I had in my stomach. The crying ceased for the overwhelming heaving of my body. A moment passes and I force myself,..."get up... I need to get away from here" I tell myself as if being a personal life coach would help much. Still holding onto whatever I found in her pockets I wipe the tears from my face and dart towards the vents where my previous neighbor via seating arrangements was oddly heading as well. Making my way swiftly past all the bodies I couldn't help but notice from the corner of my eye that my new white dress was drenched in blood... Feeling thoroughly defeated, the thought of finding answers to finally escaping my father faded away.


Male Human

Looking into her eyes, I calmly nod my head to the side as if to say "Follow me". I pull out my switchblade and begin to unscrew the cover to the vent.


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

Unsure of what to make of the situation, I sloghtly hesitated before inevitably nodding in return. For some odd reason his calmness calmed me as well, even if just only.

sense motive: 1d20 + 4 ⇒ (13) + 4 = 17

Regurdless of how well I could read this man, I knew nothing about him, he was as much a mystery as anyone else here to me. My only goal was to escape from here, to survive. In a barely audible squeak I exclaimed thank you to the best of my ability, still shaken up a little.

before you stands a young girl, easily guessable that she is in her teens. She has platinum blonde hair, Steele blue eyes that at the moment seem cold and lifeless. (You're guess is from shock). She stands all of 5'2", and is very beautiful. Her clothing consist of a white yet blood stained dress, healed sandals, in her hair is a pair of sunglasses tucked behind her ears.


Saia:
Your estimation based on the entry and exit wounds would indicate that the barrel was on even ground with the base of the girls' shoulder blades. Entering just below the right shoulder blade and blasting a moderate hole in her upper chest.

The ventilation shaft is near the ceiling, how are you going to get up there?


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

DM ONLY VIEWER DISCRETION ADVISED:
Autohypnosis: 1d20 + 7 ⇒ (4) + 7 = 11Autohypnosis: 1d20 + 7 ⇒ (15) + 7 = 22Autohypnosis: 1d20 + 7 ⇒ (4) + 7 = 11

sorry I was on my phone and it didnt show my spoiler post that Id gotten from the DM earlier

I shoulder the purse, frantically as if it was my own, remembering and analyzing the locket's contents and all that I could remember about her to the best of my ability, before looking away.

Appraise: 1d20 + 2 ⇒ (1) + 2 = 3the locket's worth or material

As the man worked at getting to the vent i glanced at the license, then the phone, then proceeded placing them securely in my new purse. Also checking it thoroughly for any other signs of info I could utilize

After a few moments, my voice comes back to me as I picture the entry of the wound in my mind, the systematically backtrack to possibilities of where it was shot from. "the sniper shot her at ground level..."there was a pause in my information...staring at the ground, my eyes darting as if reading invisible information laid out in front of me..."he was so close to her...but why..."


Saia:
As you ponder the killer's methods, your gaze turns to the street entrance. The doors are wide open, people still gushing out like a stampede of mad cows. Strolling casually down the street, you see a black sedan, a man crawling back through the sunroof. Alex Grayson gives you a small salute before disappearing into the car and soon around the first street corner.

David:
You consider the vent, placed just below the auditorium ceiling. You would need some method of climbing, a ladder perhaps. A quick search reveals a door to the maintenance closet on the first level, and reason would suggest there might be something backstage as well.

Blood splashes over you, and you look to find the source. Each of you finds a new victim lying eviscerated on the floor lying in a growing pool of dark crimson. Something tore through these poor people with what looked like large, vicious claws but as before you see no signs of a would-be perpetrator and you notice that the crowd inside had nearly come down to the two of you.


Male Human

may i have a better vision of the layout? i thought that the vents were on the bottom portion of the wall


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

apparently the vents are higher up, the layout is scattered with a dozen or so bodies at this point, blood everywhere. there are rows of chairs with walk ways on either sides after so many per row, and we're about 25-30ft from the exit everyone that is alive is still pushing to try and get out of


Male Human

btw, you see a tall man, standing about 6 feet tall, weathered with age, around 40-50. short brown and gray hairs slicked back, wearing a penny coat, a thick wool scarf and a tattered linen green pin-striped suit, he holds a wooden cane in one hand and a pocket knife in the other. You can see in his cold black eyes, past his half-framed glasses, surrounded by crows feet, he seems collective of what to do. Resting under his arm that is holding the cane is a small thin black cat, its emerald eyes seem to shift about in panic.


Male Human

I hand you my knife, kneel down on one knee and hold my hands together in a net, indicating a gesture of lifting one up. I say very quietly "Let me lift you up, see if you can unscrew the ventilation cover". my character says in a instructing manner with a bit of German accent.


Did you per chance miss the stuff in your spoiler, David?


Anyway, here's a bit more of an explanation of the current situation. You're in a decent size auditorium, with three levels. The first level is below ground level and has no slope. The ground level seating is on a sort of balcony situation overtop the first, and has a slight slope the further back from the stage you go. The third tier of seating is a smaller, sloped half-circle on a second balcony overtop the last.

As for where you started, you came in from the street entrance, and was led to seats that were pretty close to the stage, 3rd row. On either side of you, roughly half of the walls are made of thick glass, providing a view deeper into the convention center. Behind you is the street entrance, through the double glass doors you can clearly see the street. Further in on the sides it shifts into cement walls decorated with a series of banners representing crowning achievements of local performers for each year ranging as far back as the 1800's.

The stage is black granite, the red curtain was drawn behind Alex as he spoke, whom was seated in a tall steel chair with a small wooden podium, revealing the last stage props used neatly tucked away in the corners. Currently though, if you were to look back at it, the curtain is now closed.

Other than the glass walls, there are no other windows. There is an air filtration system placed high on the walls on either side of you, just below the ceiling, which is cathedral style and quite a ways up even at the base. As you look up to the peak of the cathedral, an exquisitely painted image of ancient soldiers in armor and swords in the heat of battle gazes down upon you.

The lights were situated along the sides of each aisle, and along the wall at even intervals before they went out. There are three main aisles, on in the center, two on either side near the walls. Now the only light you have is from the streetlights outside. The overall dimensions of this room are roughly 80Lx60Wx80H Your vents are at the base of the cathedral ceiling, at around 35ft up.


Male Human

I apologize, I did miss the spoiler, may I make a different decision instead?


Male Human

I head towards the maintenance closet, still handing the knife to the girl and grabbing here by the hand, hugging the wall.


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

Normally I wouldn't allow anyone to make contact. I didn't particularly like being led. But something felt right, I thought that maybe at least for the time being it would give me the upper hand in this situation. My mission now was to exit the building alive and fine Alex by any means. He knew something, he waved to me.

perception: 1d20 + 8 ⇒ (3) + 8 = 11 I looked around frantically while I was led across the room,... My urge to break free and run out through the crowded doors were dying down faster the more distance that was put between us and them. Rationally whatever was attacking seemed to be going for the groups but for this stranger to think of someone other than himself in a time like this was either a trap... Or he just genuinely was a nice person. Either outcome would get him killed one day....


With a bit of effort, David pulls Saia along with his cat and cane tucked underneath his other arm, making their way down to the ground level by way of a small staircase. Keeping close to the wall gives you a wide field of view, but it does not seem to reveal anything new. The crowd had died down, but was still hording at the doors on all levels, barring any hope of exit. It seemed there was a commotion outside hindering their escape.

You come to the maintenance closet, which was more of a large storage room than closet. It was packed with cleaning supplies and equipment, including an extending ladder that looked like it would suffice for the job. A quick scan of the room also reveals two other people cowering in one of the corners, they had barricaded themselves behind cleaning carts and pallets. One was a woman in her mid twenties, short black hair that barely reached her shoulders and her blues eyes wide with fright. The other was likely her boyfriend, short curly brown hair and green eyes. It seemed he was putting on a bravado for her sake, and his eyes never leave you as you move about.


Male Human

I let go of the young lady and ask her to hold my cane, I then begin to grab the extending ladder. I do not speak or attempt to acknowledge the young couple.


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

Pulling the door almost closed behind me momentarily I take the cane, slightly confused why this man had so many weapons. thinking to myself, maybe he was more dangerous than I'd thought.I take a 10 to realize it is actually a sword cane I then look to the couple and try my hardest to give a half smile, not daring to speak for the time being.

sense motive: 1d20 + 4 ⇒ (4) + 4 = 8 sense motive the male

perception: 1d20 + 8 ⇒ (20) + 8 = 28 I will take in the room, the couple included, while also listening to the commotion outside if any. i get a +2 to the roll for hearing, and if there are any supplies I'd like a list of them, chemicals included


David has no trouble removing the ladder from its perch on the wall, held up by steel hooks, the cat perches itself atop his shoulders while he labors with the ladder.

DC 20 Perception:
You notice that the floor beneath some of the steel supply racks is covered with some type of liquid. There is no smell to indicate what it might be, but from the way it is spreading it would indicate that the two youngsters were responsible.

Saia:
Sense motive check reveals nothing, while you are studying the room, the chemicals you notice include several disinfectants, some bathroom cleaners, floor wax, all pretty standard stuff. You also hear just barely some type of thud, then a series of screams followed by more thuds coming from outside.

All the while, the young man is keeping close tabs on you both. The girl is near catatonic, either with fear or stress you are unsure.

DC 15 Sense Motive:
Success would indicate that she is under the influence of some type of enchantment. In David's situation, being unaware of the truth of the magical world, he would merely think she was in severe shock.


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

perception: 1d20 + 8 ⇒ (13) + 8 = 21


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

sense motive: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human

Not paying much attention to much but the ladder in hand I begin to make my way towards the exit, reaching both of my hands out to the young girl as if to exchange saying, "My cane, fraulein?"
perception: 1d20 + 6 ⇒ (6) + 6 = 12
sense motive: 1d20 + 6 ⇒ (20) + 6 = 26


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

I hand the cane back, half smiling in return. "Somethings happening outside this room again..."my eyes go from him shooting the door a glance then returning, and there seems to have been a spill of sorts in here. I doubt the poor thing even realizes it..."

nodding to the girl slightly I also ready an action to attack

what is the liquid you spilled? I ask as i slightly look in the boy's direction


Male Human

"It appears I am in a loss of words, mein child. What ever do you mean?" I whisper quietly. I then turn my head towards the couple, trying to glance at them more carefully, I must have missed something.
perception: 1d20 + 6 ⇒ (5) + 6 = 11


The look on the boy's face shifts to a manic humor. Your eyes on them, it comes as a great surprise when the door, which was only barely open to begin with, slams shut behind you, casting you into complete darkness.

Initiative checks.
Male Initiative: 1d20 + 7 ⇒ (17) + 7 = 24
Female Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Saia Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
David Initiative: 1d20 + 1 ⇒ (18) + 1 = 19

Combat will work like this.. the highest initiative on either opposing side will be the effective 'teams' initiative. In this case, the boy has the highest initiative, so I will post their round first, then you two may post in any order afterwards and the events will resolve in that order.

The next moment, you hear the voice of the male, though it seemed to encompass the entire room, disembodied. "Do it." The next moment, you hear a metallic click and the scratch of a liter before a small flame appears, illuminating the female. There was no sign of the boy. Her face and expression was blank, and she proceeded to set the liter on its side on the floor, igniting the spilled fluid.

Again you hear him speak, seemingly from nowhere and everywhere at once. "Die in ignorance."

Mysterious Roll: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human

I set the ladder against the wall and draw my blade hidden within my cane.
"Some sort of flammable liquid! We should find a way outside at once!"


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

With my hand on the handle of the door I jiggle the handle to check if it were locked. I almost expected it seeings as half the chemicals were flammable in here as it was. Holding my breath I think to myself, you poor thing


Mysterious Countdown. 2>1=1

The door handle stubbornly holds its ground before your shaking hand. A glance around the room would show that the girl has made no move to escape, and seems oblivious to her situation. Also, a thick black smoke emanates from the flames and begins to spread through the room. The fire is growing fast, finding more and more chemical and other material to feed it. There is now a noticeable odor as the liquid is burned.


Female Human Female
Spoiler:
psion
(HP 9/9) | AC:12 | T:12 | FF:10 | CMD 15 | Fort -1 | Ref +4 | Will +6 | Init +2 | Perc: +8 | Speed 30ft)

Assuming the door was locked I pull my arm back and make a slicing action with my arm at the door,on the door handle to cut the locking spectrum free the very air around me seems to still itself and a shadow is almost seen for a slight second, weather or not it was the fire giving it off or not is hard to tell, but the sound of metal being hit by something metallic is heard.

I wanted to say something, I wanted to get to the bottom of this, but for now I was gonna try my hardest to get out of the room

1d20 ⇒ 3

DM:
2d6 + 1 ⇒ (6, 6) + 1 = 13


Mysterious Countdown 1>0=0

Saia flourishes the shadowy apparition of her chosen weapon at the lock and handle. The heavy clash of steel on steel rings forth and the force of the blow was impressive, yet it seems there was no serious damage done and the door stands valiantly against your efforts.

The smoke from the fire was upon you now, thick and choking. Fort DC 19, or suffer a -4 penalty to str and dex. As the spell, Pyrotechnics and you can no longer tolerate breathing the smokey air.

Still the girl makes no moves, but it is apparent she is suffering the same effects and having a hard time breathing. She soon falls prone, and remains in that position.

The fire spreads further, merely feet from you now. The heat of it doing wonders for the smokes choking presence.


Male Human

perception: 1d20 + 6 ⇒ (16) + 6 = 22
I quickly begin to exam as much of my surroundings as I can for any sprinkler fire alarm pulls in the room.


Mysterious Rolls:

Mysterious Roll #1: 1d20 + 5 ⇒ (19) + 5 = 24
Mysterious Roll #2: 1d20 + 6 ⇒ (7) + 6 = 13

Saia:
Roll an opposed strength check to hold the door open if you choose. DC 24

There are no noticeable sprinklers in the room. You do however note the safety procedures in red beside the door. From it, you garner the location of the small vents about the room that would normally clear the air from a chemical fire. As the power was out though, you are unsure if these can be depended on or even if there was a backup generator that would come on in emergencies.


Male Human

I sheathe my sword, wave over to the girl to come, and grab the ladder, pointing it towards the door in a sturdy position as if to ram it. I did not know if he backup generators would run, nor if they existed, I couldn't let my survival or the young girls be in rish on chance, I had to take action!


DC 20 Perception(sound):
You hear a crash, as something collides with the door on the outside, and the sound as whatever it was fell smoothly to the ground. You hear other similar things going on outside and can only guess at the cause, but you know there is someone or something out there.

DC 25 Perception(sound):
You can hear the voice of a male, barking out orders, the details are however hidden by the roar of the flames.

As David motions for Saia to move from the door and assist, you both realize that if this fails you are likely doomed. The vents here were too small and there were no other doors or any possible escape routes. For the moment, the fire itself was no threat. The smoke was the killer here, but soon, should the fire spread any further there was no telling what it might ignite with all of the chemicals in the room. You can only hold your breath for so long and your efforts are increasingly taxing.

You could no longer see the girl, a curtain of black smoke drawn between you.


Male Human

perception sound: 1d20 + 6 ⇒ (9) + 6 = 15
perception sound: 1d20 + 6 ⇒ (1) + 6 = 7

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