Lord Zekk |
Arcana fires off a couple of arrows in quick succession but in her haste she her aim is off the little imp is unharmed.
However, Insidion uses the distraction to lay a clean blow on the creature holding the box knocking it out instantly.
You gather the box from the tattered room and return it to the Paracountess. Zarta is quite pleased and says, "Thank you. I shall make a good recommendation of you. Please do come by later when you have some free time... and after I've had a chance to tidy up this infernal mess."
Zlata |
Zlata returns the letter opener to the Paracountess, making a perfunctory farewell before hurrying from the building. Once outside, she addresses her companions, "Alright, shall we head back to the lodge and report to the Venture Captain?"
Lord Zekk |
On your way back to the Grand Lodge you pass through the Foreign Quarter. A throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering.
About half way down the alley the throng seems to filter out of the narrow street in what appears to be planned manner. You find yourself confronted by a small party. The lady in front, who appears to be wearing a holy symbol of sorts announces is confident voice. "Hand over your weapons and whatever other items you have about you and we will let you leave here alive."
Some of you notice that this group seems familiar almost as though you have seen a glimpse of one or two of them over the past day.
This group clearly seems to be ready for you. What do you do?
Aeris: 1d20 + 4 ⇒ (7) + 4 = 11
Arcana: 1d20 + 2 ⇒ (10) + 2 = 12
Insidion: 1d20 + 1 ⇒ (8) + 1 = 9
Zlata: 1d20 ⇒ 4
Deandre: 1d20 + 1 ⇒ (11) + 1 = 12
Halli: 1d20 + 2 ⇒ (5) + 2 = 7
Larkin: 1d20 + 3 ⇒ (11) + 3 = 14
Ledford: 1d20 + 2 ⇒ (8) + 2 = 10
Round 1
Larkin
Arcana
Deandre
Aeris
Ledford
Insidion
Halli
Zlata
Larkin rushes up and stabs at Insidion with his rapier but in his excitement he lunges to deeply putting himself off balance and missing his mark.
Attack: 1d20 + 2 ⇒ (8) + 2 = 10 vs Ac Damage: 1d6 + 2 ⇒ (3) + 2 = 5+Sneak Attack: 1d6 ⇒ 3
Arcana you're up.
Arcana Accipitridae |
5 foot step back, draw bow. Attack the furthest enemy, the sorceress lookin' lady with perfect strike
"What is the meaning of this?!" Arcana chooses to answer their uncalled for aggression with aggression.
Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Perfect Strike: 1d20 + 3 ⇒ (2) + 3 = 5
Piercing Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Insidion |
"A perfect end to a tedious day!" a voice shouts from Insidion's mouth, though it is not that of the tiefling. He lets forth an unholy cry and rips into the nearest assailant.
RAGE!
MW Greatsword power attack: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 for damage: 2d6 + 9 + 3 ⇒ (5, 6) + 9 + 3 = 23 and Maw power attack: 1d20 - 1 + 2 ⇒ (3) - 1 + 2 = 4 for damage: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Lord Zekk |
Arcana lets loose with a carefully placed arrow which lodges itself in the sorceress's shoulder. She lets out a curse.
Deandre begins to chant as if casting some sort of spell.
Spellcraft checks to identify the spell. Out of turn is fine. Isindion I'll let your action take effect on your turn. This alternate Initiative seems to have really buggered things.
Round 1
Larkin
Arcana
Deandre
Aeris
Ledford
Insidion
Halli
Zlata
Aeris Calistrel |
Aeris draws his bow and attempts to put an arrow into the spellcaster, but his shot goes wide by approximately a quarter mile.
Longbow: 1d20 + 5 ⇒ (1) + 5 = 6
Shortbow damage: 1d8 + 2 ⇒ (4) + 2 = 6
Lord Zekk |
Ledford moves forward to attack the Pathfinders while Insidion couters the rogue's strike slaying him in one mighty blow.
Halli, the sorceress, lets out a maniacal laugh and responds to Arcana's shot and hurls a magic missile at her.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Round 1
Larkin
Arcana
Deandre
Aeris
Ledford
Insidion
Halli
Zlata
Zlata |
Letting out a wordless cry, Zlata charges at the closest standing enemy, slashing at him with her scythe.
Scythe: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 for: 2d4 + 4 + 1 ⇒ (4, 1) + 4 + 1 = 10
Zerik |
Larking is down. Arcana you're up.
-Posted with Wayfinder
Lord Zekk |
Zlata moves in but Ledford was ready for her. They trade blows, Zlata's scythe deflects off Ledford's armour while she deftly sidesteps the Barbarian's powerful but clumsy blow.
Greataxe(PA): 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Round 2
Larkin
Arcana
Deandre
Aeris
Ledford
Insidion
Halli
Zlata
Arcana Accipitridae |
Flurry against the same lady
Arcana grits her teeth as the missiles slam in to her and unleashes a flurry of arrows at the lady. "Grrr. Have it your way!"
Flurry 1: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Flurry 2: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
I have failed :(
Insidion |
Looks like I need to wait for a couple people to go. We need to clear that bottleneck when we can, too.
Aeris Calistrel |
After the failure of his last arrow, Aeris decides to call on Calistria to tip the odds in their favor. He takes a few steps forward and lays a fingertip on Zlata's arm, granting her a touch of luck.
Use bit of luck (2 of 6 uses today) on Zlata: take higher of any D20 rolls you make for 1 round.
Insidion |
Unable to pass his companions, Insidion hurls a javelin into melee, but misses badly.
Attack: 1d20 + 4 + 2 - 4 ⇒ (2) + 4 + 2 - 4 = 4
Zlata |
"I don't know what your problem with us is, but your evil won't go unpunished," Zlata says as she slashes at Ledford once more.
Scythe, bit of luck take higher of two rolls
First: 1d20 + 4 ⇒ (3) + 4 = 7
Second: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
If Ledford goes down, Zlata will use her move action to move up to Deandre
Lord Zekk |
Zlata strikes out at the Barbarian with a well aimed blow. The tough brute finds a gash down his chest as he begins to lose blood, but he seems unfazed in his blinding rage. "You'll pay for that woman." he calls out.
(On her turn) Deandre takes a step back and calling upon her magical powers casts a spell on Ledford.
Arcana, Aeris and Insidion you're all up.
Sure thing. This is the last fight and we're done. I'll make sure I post more frequently over the next few days and I have Thursday off so we should be done by Friday.
On his turn Ledford strikes at Zlata with his axe. Greataxe PA: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17 vs AC for Damage: 1d10 + 4 ⇒ (9) + 4 = 13
Round 3
Arcana
Deandre
Aeris
Ledford
Insidion
Halli
Zlata
Aeris Calistrel |
Seeing the importance of clearing the axe-wielder out of the way so they can get at the spellcasters, Aeris once again gives Zlata a bit of Calistria's divine luck, then steps out of the way so Insidion can join the fight.
Bit of luck again on Zlata, then move out of the way.
Arcana Accipitridae |
The sorceress' taunts frustrate Arcana and she tries to take her out for good.
Longbow Flurry1: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Longbow Flurry2: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
But it is not to be.
Insidion |
Still unable to pass Zlata, Insidion pulls another javelin from his back and throws it, but again misses.
He roars in frustration as he can't reach his prey.
Zlata, a 5' step would let me get in there, too.
javelin: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
dmg: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Aeris Calistrel |
Insidion - I almost gave you the bit of luck but was concerned you wouldn't be able to use it from your position. You want one? You could try to Acrobatics through the bottleneck and take out some casters. Though it looks like you're Acro bonus isn't so hot...
Insidion |
Yeah, I already missed, so I'll just wait until Zlata's turn. If she can just step up, we can both fight there.
Lord Zekk |
Halli calls out, "Foolish girl. You you will die." as she launches and acid ray at the monk. Acid Ray: 1d20 + 2 ⇒ (10) + 2 = 12vs Touch AC for Damage(Acid): 1d6 + 1 ⇒ (2) + 1 = 3 The blast of acid flies so close but it has no effect.
Round 3 Summary: Aracana infuriated by the taunts of the evil sorceress, lets out two arrows in quick succession but is unable to find the mark and Hali returns the favour also doing no harm.
Insidion launches a javelin having no effect while Aeris blesses Zlata with some luck. On the other side the Cleric casts a spell of protection on the barbarian who inflicts a grievous injury on the Paladin.
Zlata you have 1 turn to act. You are at -1 HP. If you do not bring your HP up above 0 you will fall in the next round.
Zlata and Arcana you're both up.
Arcana Accipitridae |
"Ugh! Just die!"
Longbow Flurry1: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Longbow Flurry2: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
"FOUL SORCERESS WHAT HAVE YOU DONE TO ME?!"
Zlata |
Oops, yes, should have activated Smite Evil last turn. Even had the dialogue in there for it but got distracted mid-post and forgot to actually do it >.< Wouldn't have made much difference, just 1 extra damage
Conditions: Disabled: may take a single move action or standard action each round but not both, nor full-round actions, but can still take swift, immediate, and free actions, moves at half speed
Zlata roars in pain and fury, "You'll pay for that!"
Swift action: Smite Evil on Ledford
Active Bonuses: bit of luck take higher of two d20 rolls; Smite Evil +2 to attack rolls, +2 deflection bonus to AC, +1 damage vs target
Standard action: Attack, Scythe
First: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Second: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage: 2d4 + 4 + 1 ⇒ (2, 2) + 4 + 1 = 9
Crit confirm
First: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Second: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage: 2d4 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9
Zlata unleashes a devastating retaliatory attack on Ledford, but the exertion costs her dearly. She staggers backward (five foot step back) and breaths to her colleagues, "My pack... potion..." as she sinks to the ground.
Well, either way I'm not blocking everyone's movement now. Not sure whether I get to make Stabilize roll this turn with Orc Ferocity; I'm at -2 HP and Dying at the end of this turn, but RAW says "next turn, after being reduced to negative hit points", not "after becoming Dying". So here's a roll (with bit of luck still in effect), let me know if I don't get to use it.
Stabilize
First: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12
Second: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9
Lord Zekk |
The Paladin calls on the divine blessings of Erastil and with the last of reserves strength decapitates the the Barbarian, his head rolling on the floor blood splattering everywhere.
Zlata takes a step back, before collapsing but not for long as Aeris steps forward and calls upon his healing magic to revive her.
Insidion's Turn
Round 3
Arcana
Deandre
Aeris
Insidion
Halli
Zlata
Insidion |
"RaaaHHHAAHHHHHH!!!" Insidion bellows as he now has a clear shot at the combat. He charges the next enemy with a mighty leap.
MW Greatsword power attack: 1d20 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15 for damage: 2d6 + 12 ⇒ (6, 2) + 12 = 20 includes charge and rage
Lord Zekk |
Insidion roars and charges forward with sufficient force to kill the Cleric but is but unable to strike true due to the extra magical defences around the Cleric.
Halli fires off another acid ray this time at the barbarian in melee with Deandre.
Ranged Touch: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7 vs Touch AC for Acid Ray Damange: 1d6 + 1 ⇒ (5) + 1 = 6 and misses
Zlata and Acrana, you're up.
Insidion |
Come on guys...let's keep up the frequent posts to get this finished. I know some of us have Game Day stuff planned a week from now. :)
Arcana Accipitridae |
Arcana breathes a sigh of relief when Aeris heals Zlata. She didn't want to the her die for a second time. She tries to focus and end the sorceress for good.
Longbow Flurry1: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Longbow Flurry2: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Zlata |
Still hurting from her wound, and unwilling to get caught in the melee of Insidion and the cleric, Zlata stands, leaving her scythe on the ground at her feet for now, and instead strings her shortbow.
Free action to drop scythe, move action to stand from prone, move action in place of standard to equip shortbow
Lord Zekk |
Aracana lets off a another set of arrows both well aimed and finding their mark and ending her life.
Deandre scream out in anger "This isn't over! You will all pay for this." as a wave of negative energy spreads from her. 1d6 ⇒ 2 (DC 11 to halve.)
Round 4
Arcana
Deandre
Aeris
Insidion
Zlata
Everyone can Act again.
Insidion |
MW Greatsword power attack: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 for damage: 2d6 + 12 ⇒ (1, 6) + 12 = 19 and Maw power attack: 1d20 - 1 + 2 ⇒ (2) - 1 + 2 = 3 for damage: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Full of primal fury, Insidion lays into the enemy with sword and maw.
Aeris Calistrel |
Fort: 1d20 + 4 ⇒ (1) + 4 = 5
In the interest of spreading Calistria's good fortune amongst his companions, Aeris steps back towards Arcana and lays a finger on her bow hand.
Bit of luck on Arcana, just for fun. Take her down!
Status: 8/10 hp
Arcana Accipitridae |
Dunno if I have LOS, attack if I do.
"You guys shoulda been more friendly.
Longbow Flurry1: 1d20 + 2 ⇒ (5) + 2 = 7
Luck: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Longbow Flurry2: 1d20 + 2 ⇒ (5) + 2 = 7
Luck: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Lord Zekk |
Arrows from Zlata and Arcana speed towards the cleric but her armour and magic shield her well.
Insidion on the other hand, not one to play by the rules quickly switches tact and brings his blade up with a powerful stroke slicing the Cleric nearly in half. She bleeds out dead within moments.
On returning to the lodge Venture-Captain Ambrus Valsin carefully listens to your report and is surprised at how well you handled yourselves against such dangerous foes. He commends you on a job well done.
THE END
Good job guys. Well played. I really had a good time running this for you. Thank you for playing and sorry for the delays in between.
You each get 2 prestige points plus the gold for this. Please post up the following info and you will receive your chronicle sheets within 24 hours.
Name:
Player Name:
PFS #:
Faction:
Insidion |
Name: Insidion
Player Name: PatheticWretch
PFS#: PFS# 132,076-12
Faction: Sczarni
Thanks so much for running that, Lord Zekk! I had a really great time, and you did a great job running the show! Thanks again!