If Allvis that misses I'm going to use an encoutner ability.
Will begins to sing the rhyme of the blood seeking blade...
1d20 + 9 ⇒ (6) + 9 = 15vs Ref
1d10 + 5 ⇒ (2) + 5 = 7 on hit H's AC will be lowered by 4 against Allvis's current attack
Move to H20 and give GA1 the evil eye.
Scare:
death, fear, illusion, psychic, standard action, burst 1 within 10, each enemy in burst, 6 vs will Hit:1d4+5 psychic damage. If target moves nearer to you on its next turn, it takes psychic damage equal to your cha mod (+3).
Oath of Emnity on H
Overwhelming Strike
standard/one creature (+11 vs AC 1d12+6) On a hit: You shift 1 square and slide the target 1 square into the space you occupied.
1d20 + 11 ⇒ (20) + 11 = 31 vs AC
1d20 + 11 ⇒ (3) + 11 = 14 vs AC
1d12 + 6 ⇒ (5) + 6 = 11 Damage
OK, change of plan, since that blue stuff is difficlut terrain.
still oath of emnity (minor) on H
CHARGE to the same square.
letting me keep natural 20, give me 31 vs AC
so damage is
1d12 + 2d6 + 18 ⇒ (11) + (6, 3) + 18 = 38 damage
Coal, feeling confident about his frightening abilities, tries to make H pee his pants.
Scare:
death, fear, illusion, psychic, standard action, burst 1 within 10, each enemy in burst, 6 vs will Hit:1d4+5 psychic damage. If target moves nearer to you on its next turn, it takes psychic damage equal to your cha mod (+3).
move to d11
Leading Strike
standard/one creature(+11 vs AC 1d12+6) One ally adjacent to you or to the target gains a bonus to his next damage roll agains the targer= INT Mod (+2)
1d20 + 11 ⇒ (13) + 11 = 24 vs AC
1d20 + 11 ⇒ (12) + 11 = 23 vs AC
1d120 + 6 ⇒ (8) + 6 = 14 damage
You find the following loot: leather robes, hexer rod, 8 leather armor, 8 short sword, 40 javelin, 2 battleaxes
All of the equipment is in serviceable condition, but none jumps out at you as special. As you are searching air starts to clear in the musty cave and you feel like you have cleared the evil taint from the area.
Having cleared the region of monsters and cleared the taint from the surrounding area the group heads back to the Rogue encampment for a much needed rest and resupply.
Akara greets the group and offers any one item that Charsi and Warriv have, or what they can create for you.
Pick any 1 item of level 4 or lower, from any of the 4th edition material as a reward
I will try and set up the next section of the campaign tonight, while you update your character sheets with the equipment
Vikktor is awarded a everburning torch and Coal is awarded a Bag of Holding (can hold 200 lbs of weight or 20 cubic feet in volume but still only weighs 1 lb. drawing an item from the bag is a minor action)I will try and update for the next stretch of the adventure tonight