Long Live the Queen, the tale of two Gnomes (Inactive)

Game Master Nathan Hartshorn

Two Gnomes' tale of adventure to bring the rightful heir of the summer court home.



Still researching River kingdoms and class stuff.


You probably missed this question. Reposing it here to make it easier to find:

Gnomes have a ton of different traits helping various kinds of magic. Illusion, Necromancy, Fire and Transmutation. However none of those are all that great for a summoner. Would you be open to making an alternate racial trait (different from a trait) that gives a bonus to conjuration instead?

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

Issi is nearly ready - just need to fix skills and gear.


Yep, I can do that. Will have to figure out the spells for SLAs. Will likely replace both gnome magic and illusion resistance.


Figured out why conjuration doesn't have a gnome racial regularly, 0 level conjuration spells are few and far between, so mixed Divine and Arcane is in here. Note only replaces gnome magic because the ones that replace illusion resistance as well give extra abilities.

Alternate Racial Trait: Conjuror – Gnomes have an innate connection with their once home plane, the First World. It is the inherent malleable nature of that world that gives these gnomes the ability to mold objects from nothing on the material plane. Gnomes add +1 to the DC of any saving throws against Conjuration spells they cast. Gnomes with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day – Acid Splash, Create Water, Grease, and Stabilize. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This racial trait replaces gnome magic.


First crack at this trait. Should help some with the survivability issue and particular classes. If you two think it's too powerful or in some way debilitating let me know and I'll fix it up. Granted it feels more like a feat in power level, but I'm calling it a trait just the same.

Trait: Soulbound – You have either saved a life or had your life saved by another in a fit of magic that neither of you would have been able to accomplish on your own. This has formed a tie between your souls that not even the strongest magic can break. You gain the empathetic link (see wizard’s familiar) ability with the person you are soulbound with. In addition you gain the following spell-like abilities usable only on the person you are bound to: 1/month – Breath of Life; 1/week – Cure Serious Wounds; 1/day – Cure Light Wounds; At will – Stabilize. The caster level for these effects is equal to the character’s level divided by 2 (minimum 1).

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

I like the trait - the only thing I'd be tempted to change would be giving a downside to the Breath of Life. Perhaps the caster loses one level (unless they are able to cast the spell themselves (so around level 11?)) as they are literally sacrificing some of their own life to bring the other back. Honestly if we're using that bit then something's pretty messed up anyway and I think Issi would give up something of herself to save Kas :D He matters to her afterall :)


I like the trait. While It is powerful, this is only a duo game so it should be more than manageable. I'm not sure I like the negative level idea though. I can certainly see it happen that we use it.

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.
oyzar wrote:
I like the trait. While It is powerful, this is only a duo game so it should be more than manageable. I'm not sure I like the negative level idea though. I can certainly see it happen that we use it.

It's just a thought its certainly easier to use as written so if you are happy with it, and I assume Fez is, then I'm fine to use it as is. :)


Can we get background skills? That would actually help out a lot.


Gnome Swashbuckler // Sorcerer Init:+6 | HP:13/13 | AC:14 T:13 FF:12 CMD:11 | F:+3 R:+4 W:+1 | Perc:+5 SM:-1 | Panache: 5/5 | Spells: 1st: 5/5 | SLAs: Grease, Silent Image, 4x Ghost Sound

Finally got an alias up for Kasyomnite. Kas should be pretty much done mechanically, though still missing the sheet for Zarya, although that should be pretty straight forward, but it's getting late here now.


I've only just got Unchained. I'll look into background skills.

*Edit* Just looked into background skills, they look fine, don't think they can really hurt the campaign in any way. Feel free to add them.

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

Awesome - background skills make a character so much more interesting...


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

And here is Zarya


I heard Issi was wasted after work today. So not much time for games.

What happened to the gameplay thread? It just shows up blank. Would be nice to dot in so this game shows up in gameplay tab.


Gameplay should be active. Just empty of posts since I took out the original one. I've only got a few more things to look through and then I'll set the scene.


If you delete the first post the whole thread becomes unusable, you need to make a new campaign thread I'm afraid.


Getting it fixed now, hopefully.


Gameplay thread is up again. Tomorrow will be a soft start date, starting right after the events of the prologue, but will likely move quickly to a "The Following Day" queue card.


I imagine us leaving pretty much the same day, so we could just continue where the prologue left off.


I'm dead tired today and might not be able to post. It might require some setup.

For the record I imagine them cleaning up, packing and leaving pretty much right away after the events of the prologue. It wouldn't take a full day to do so.

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

I think, given the state we left the town in, getting out quickly is the best thing Issi and Kas can do! :)


Got an scene setter in place. For reference I've put Tarn-under-Hill roughly 63 miles north of Rookwarden in the kingdom of Loric Fells right on the edge of eastern Echo Wood. I'm going to try and figure out shared drive stuff for pictures, maps, etc.


Gnome Swashbuckler // Sorcerer Init:+6 | HP:13/13 | AC:14 T:13 FF:12 CMD:11 | F:+3 R:+4 W:+1 | Perc:+5 SM:-1 | Panache: 5/5 | Spells: 1st: 5/5 | SLAs: Grease, Silent Image, 4x Ghost Sound

I've picked Energy Attacks for Zarya, but that's not actually normally available until 5th level. Should I change it to ability score increase or is it fine to let it remain? Did you ever see the pictures of Zarya?


Change it to ability score increase. I can't remember what that picture reminds me of but it looks familiar. I'm waiting to get to a computer before I post the next day. Too worried the forum will eat or while I'm typing on my phone.


Gnome Swashbuckler // Sorcerer Init:+6 | HP:13/13 | AC:14 T:13 FF:12 CMD:11 | F:+3 R:+4 W:+1 | Perc:+5 SM:-1 | Panache: 5/5 | Spells: 1st: 5/5 | SLAs: Grease, Silent Image, 4x Ghost Sound

You can just write in google docs (works on most phones and websites) then copy/paste it into the forum.

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