Kirtyl |
Hey all,
I think we should take note of the fact that we don't have an "actual" divine caster in this group. That means healing and buffing will be a thing we have to worry about. Maybe our Warpriest can stock up on CLW wands when we're able? We should probably talk about making them a group purchase but since he's the only one able to use them, it seems like he'll need to have a ready supply.
On my end I'm doing what arcane does best and should have a good handle on battlefield control/buff spells. And I'll have at least some access to Enlarge Person for our two melee combatants (though I get that it is less useful on small creatures, but still good).
Blokpug |
Just 2 quick bookkeeping things. First on patrol I limit what I bring, simply to not encumber myself. So I only have combat gear with 20 bolts, trail rations for 4 days, thieves tools, a belt pouch, a waterskin, and caltrops which puts me at 16.5 lbs. Secondly, I changed Sleight of Hand with Knowledge (Dungeoneering) in my skills.
I plan on being a decent way ahead of the group and scouting. When/if I see enemies I would move back to the group to set up an ambush.
Yighuk |
Hello everyone, good to get the chance to play with all of you.
I agree about the CLW wand. They're key for any low/mid level group. I think making it a group purchase completely makes sense. I know Yighuk isn't the contract focus kobold but it's probably worth talking about how we want to handle loot. I tend to be pretty party centric so I mainly like to see stuff go to characters that can use it. Whatever is left we can sell off and distribute. At some point a party fund would probably be good to start as well (perhaps a sixth share). Overall I'm pretty open though.
As far as character goes my intent is to play Yighuk fairly brusquely and bossy. If it gets annoying just let me know and I'll tweak his attitude a bit. I haven't done much with evil characters so I'll be working to try and make it work without falling back on my usual NG roots too much :).
Crunch wise my thought is to go "sword" and shield with extra attacks coming from his bite and tail attack to offset the lower damage. I haven't planned out too far yet though other than in concept.
Isk of Sootscale |
I do recommend having a good supply of CLW wands available :) The Warpriest gets so few spell slots, so although healing will not be a big focus spell-wise, Isk certainly doesn't want to see his kin slain before him so he will do his best to help out in the healing department. In the worst case scenario... he does have Stabilize as a 0-level spell :)
Ryzztyl |
I was going to suggest Infernal Healing, but it's from outside the approved books. Pity. CLW wands it is.
We're all LE (emphasis on Lawful in this instance), so we could still come to some arrangement that benefits the party (such as a separate party share for such things as consumables) without blowing the fouth wall, particularly once it's determined that we're stuck together for a longer period than one scouting mission.
Speaking of attitude, Ryzztyl is a bit prideful, a public follower of certain aspects of Dahak, and in a personality conflict with the Chief (probably a minor or barely noticed conflict for the Chief, but not for Ryz). Please, don't mind his mildly insulting internal deliberations. ;P
Yighuk |
With their focus on community it seems kobads are more LN (or perhaps even LG at times) in regards to their own tribe, though perhaps not as much when it comes to internal advancement. Their evil tendencies seem to be more reserved for anyone not kobold.
Isk of Sootscale |
As Kirtyl mentioned I'd also be fine with GM rolls for things like perception and initiative. Tends to make things faster in PbP.
Me too -- It's also part of the reason why I include the "stat block" under my character's post name.
Yighuk |
Isk of Sootscale |
Since the K:Geo check is a 10 I believe, barring negatives to Int, roll untrained or just T10 for it correct?
It seems to be a little known rule for many of the groups that I play with, that you can make DC 10 Knowledge checks untrained. I'm guessing most people are used to 3.5 which I believe specifically said you could not make any Knowledge check untrained.
Pathfinder: You cannot make an untrained Knowledge check with a DC higher than 10.
I just assumed that this might be a house rule of the GM's, but I guess it's worth confirming this.
Yighuk |
My thought would be if we want to look then we throw the perception (or applicable) check in our post. When it's a reactionary check (such as to see if/who gets a surprise round or who in the party notices something) then the GM rolls them. The basic idea is to not wait on non-decision rolls so we as players, or the GM, can continue with the decision points.
ex. We tell the GM we're entering a room. He describes the room and then rolls Perception checks for us all to see if we notice the ghoul in the corner. Whomever does he spoilers the info to or just let's us know who acts in the surprise round. This way we can get to our own actions rather than the alternative where the GM describes the room and asks for the check and then has to wait for us all to make rolls before moving on.
On the flip side if you were to walk up to a statue and want to inspect it closely you could just describe that and throw in the roll as part of describing your action.
Initiative is similar. Everyone does an initiative check, there's not decision to be made so it's more expedient for the GM to just roll it all and then continue to describe the action (especially if an NPC then goes first).
All that said I'm ok however we want to go, just mentioning it as something that I've seen speed other PbPs.
Ryzztyl |
I forgot to mention this earlier, but I am good with you making the Perception, Initiative, or any other rolls that might make things flow.
Yighuk |
Apologies for this being right when we're getting things started but I'm going to be away for a week on vacation starting Sunday (should be back to posting on Friday but might sneak something in earlier). After that I'll be back in action.
If need be please feel free to GM-PC me.
Yighuk |
Yighuk appreciates both the favor shown him by yourself and the dice :)
Vacation was good, spent a few days backpacking with the kids. Everyone came back alive and no run ins with Tazlwyrms :)
Yighuk |
Agreed, adjusting to kobold tactics will take some thinking. You bring up a good point about DR, we have a fair amount of magic available which should help but we should make sure and stay current with materials to overcome DR as well.
Kirtyl |
Fortunately battlefield control works well regardless of size. I think it will likely be a bit before we face down real DR, so hopefully we have time to get more supplies before then. Oils of Magic Weapon, etc. should help.
And I do still have Enlarge Person. It is craptastic for ranged attackers, but is a pretty substantial damage boost to any melee attacks. I can print up some scrolls of that for our melee type(s) when we have money and time - we can talk about how to split that kind of thing up, but generally I figure that people pay out of their own share and then get the scrolls/potions used on them at their whim? So we share things that are used by anyone (CLW wands) but each pay straight up for items/buffs specific to ourselves (when they have costs obviously).
And if there are any spells in particular you want me to buy scrolls of and scribe or take on leveling I can. Though blasting spells are always bad. I'll get the usual Glitterdust and Web at level 3 so maybe our plan is just locking people down for so long that our wet noodle attacks have a chance to do their work.
Edit: I'm also not against taking Brew Potion as a feat eventually. Whatever works to keep us running.
Yighuk |
I think battlefield control is a key and flavorful part of any kobolds planning. Surprise, weaken, divide and swarm! :)
On a related note while the target will probably get a bonus to save it might be worth trying Charm Person on one of the bandits. If it works he could either just come with us or ever try and convince his fellows to go with us.
Kirtyl |
I think battlefield control is a key and flavorful part of any kobolds planning. Surprise, weaken, divide and swarm! :)
On a related note while the target will probably get a bonus to save it might be worth trying Charm Person on one of the bandits. If it works he could either just come with us or ever try and convince his fellows to go with us.
Oh, definitely. I figure I'll try the talking first, see if one seems more pliable than the others, and then apply Charm Person. I have to prepare it, might as well use it!
Ryzztyl |
Probably going to be offline until Tuesday as I'll be away for the long weekend. Consider Ryzztyl as grumbling about keeping the humans alive. Not quite ready to take matters into his own hands. In combat it's pretty much Zzzap! unless they get close, then claw (and perhaps an AoO from the longspear as they approach).
GM T.A.U. |
Probably going to be offline until Tuesday as I'll be away for the long weekend. Consider Ryzztyl as grumbling about keeping the humans alive. Not quite ready to take matters into his own hands. In combat it's pretty much Zzzap! unless they get close, then claw (and perhaps an AoO from the longspear as they approach).
Acknowledged Ryzztyl. I'll bot your PC if necessary, following your Zapping/Clawing instructions. And trying to keep him alive :D
Isk of Sootscale |
The delay is sort of welcome, although I am sorry to hear it is at the expense of your computer. I am busy working night shifts this week, and during the days I busy dealing with contractors doing house reno's.
GM T.A.U. |
First of all I'm so sorry for mine disappearance, but mine laptop is still on repair and mine old computer doesn't work anymore.
Also I was unexpectedly assigned to another high school for work, one more distant from home which is taking me a lot of time (plus September is, as always, a very busy month 'cause of mine Ph.D. exams too).
All this events, but primary the lack of a available computer, are forcing me out of Internet. So I need to stop temporarily the campaign for the next 2/3 weeks. After this unplanned pause we will restart the game with the PCs who will be still interested in it.
Your ashamed GM TAU