LoOS - Team River (Inactive)

Game Master T.A.U.

Legacy of Old Sharptooth - Team River only



Here is the thread for Team "River" only OOC discussions


AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0

Hey all,

I think we should take note of the fact that we don't have an "actual" divine caster in this group. That means healing and buffing will be a thing we have to worry about. Maybe our Warpriest can stock up on CLW wands when we're able? We should probably talk about making them a group purchase but since he's the only one able to use them, it seems like he'll need to have a ready supply.

On my end I'm doing what arcane does best and should have a good handle on battlefield control/buff spells. And I'll have at least some access to Enlarge Person for our two melee combatants (though I get that it is less useful on small creatures, but still good).


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

Just 2 quick bookkeeping things. First on patrol I limit what I bring, simply to not encumber myself. So I only have combat gear with 20 bolts, trail rations for 4 days, thieves tools, a belt pouch, a waterskin, and caltrops which puts me at 16.5 lbs. Secondly, I changed Sleight of Hand with Knowledge (Dungeoneering) in my skills.

I plan on being a decent way ahead of the group and scouting. When/if I see enemies I would move back to the group to set up an ambush.


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

Also, what is the environment we are currently in. I know the lair is underground, but are we outside in plains, forest, in caves, etc?


Sorry for not having clarified this in the first post.
You have patrolled the hills surrounding your Lair, from home to west, and now back to east (the lair).
Your orders were to always stay north to the rivers, but avoid also the hills around the Old Sycomore (The Mites).


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Hello everyone, good to get the chance to play with all of you.

I agree about the CLW wand. They're key for any low/mid level group. I think making it a group purchase completely makes sense. I know Yighuk isn't the contract focus kobold but it's probably worth talking about how we want to handle loot. I tend to be pretty party centric so I mainly like to see stuff go to characters that can use it. Whatever is left we can sell off and distribute. At some point a party fund would probably be good to start as well (perhaps a sixth share). Overall I'm pretty open though.

As far as character goes my intent is to play Yighuk fairly brusquely and bossy. If it gets annoying just let me know and I'll tweak his attitude a bit. I haven't done much with evil characters so I'll be working to try and make it work without falling back on my usual NG roots too much :).

Crunch wise my thought is to go "sword" and shield with extra attacks coming from his bite and tail attack to offset the lower damage. I haven't planned out too far yet though other than in concept.


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

I do recommend having a good supply of CLW wands available :) The Warpriest gets so few spell slots, so although healing will not be a big focus spell-wise, Isk certainly doesn't want to see his kin slain before him so he will do his best to help out in the healing department. In the worst case scenario... he does have Stabilize as a 0-level spell :)


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

I was going to suggest Infernal Healing, but it's from outside the approved books. Pity. CLW wands it is.

We're all LE (emphasis on Lawful in this instance), so we could still come to some arrangement that benefits the party (such as a separate party share for such things as consumables) without blowing the fouth wall, particularly once it's determined that we're stuck together for a longer period than one scouting mission.

Speaking of attitude, Ryzztyl is a bit prideful, a public follower of certain aspects of Dahak, and in a personality conflict with the Chief (probably a minor or barely noticed conflict for the Chief, but not for Ryz). Please, don't mind his mildly insulting internal deliberations. ;P


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

With their focus on community it seems kobads are more LN (or perhaps even LG at times) in regards to their own tribe, though perhaps not as much when it comes to internal advancement. Their evil tendencies seem to be more reserved for anyone not kobold.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

As Kirtyl mentioned I'd also be fine with GM rolls for things like perception and initiative. Tends to make things faster in PbP.


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1
Yighuk wrote:
As Kirtyl mentioned I'd also be fine with GM rolls for things like perception and initiative. Tends to make things faster in PbP.

Me too -- It's also part of the reason why I include the "stat block" under my character's post name.


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

Of course I roll a 20 on a knowledge roll :-(
And I am fine for the perception and initiative rolls as well. I will put up a stat block right now to help.


So, we have 4 votes for "Roll mine Perception checks too", so if even Ryzztyl is going to agree about it, I'll go with this way for the next times.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Since the K:Geo check is a 10 I believe, barring negatives to Int, roll untrained or just T10 for it correct?

At the bottom under untrained


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1
Yighuk wrote:

Since the K:Geo check is a 10 I believe, barring negatives to Int, roll untrained or just T10 for it correct?

At the bottom under untrained

It seems to be a little known rule for many of the groups that I play with, that you can make DC 10 Knowledge checks untrained. I'm guessing most people are used to 3.5 which I believe specifically said you could not make any Knowledge check untrained.

Pathfinder: You cannot make an untrained Knowledge check with a DC higher than 10.

I just assumed that this might be a house rule of the GM's, but I guess it's worth confirming this.


Sorry, some times I forgot about that specific rule of pathfinder due to mine past as 3.5 player. No house rule on it.

So, Yes, you can make the Kn Geography check even if your skill is untrained. The DC is still 10.


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

If we are actively looking for something do you want us to roll perception, or will you just roll it when its needed?


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

My thought would be if we want to look then we throw the perception (or applicable) check in our post. When it's a reactionary check (such as to see if/who gets a surprise round or who in the party notices something) then the GM rolls them. The basic idea is to not wait on non-decision rolls so we as players, or the GM, can continue with the decision points.

ex. We tell the GM we're entering a room. He describes the room and then rolls Perception checks for us all to see if we notice the ghoul in the corner. Whomever does he spoilers the info to or just let's us know who acts in the surprise round. This way we can get to our own actions rather than the alternative where the GM describes the room and asks for the check and then has to wait for us all to make rolls before moving on.

On the flip side if you were to walk up to a statue and want to inspect it closely you could just describe that and throw in the roll as part of describing your action.

Initiative is similar. Everyone does an initiative check, there's not decision to be made so it's more expedient for the GM to just roll it all and then continue to describe the action (especially if an NPC then goes first).

All that said I'm ok however we want to go, just mentioning it as something that I've seen speed other PbPs.


I completely agree with Yighhuk.
If in your post you are describing that you are actively doing something, add the needed roll(s) check(s) in the post.

If you enter in a combat situation, I'll roll the initiative, and perceptions for surprise rounds, and so on, to speed up the game.


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

I forgot to mention this earlier, but I am good with you making the Perception, Initiative, or any other rolls that might make things flow.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Apologies for this being right when we're getting things started but I'm going to be away for a week on vacation starting Sunday (should be back to posting on Friday but might sneak something in earlier). After that I'll be back in action.

If need be please feel free to GM-PC me.


I'll GM-PC Yighuk if needed.
Don't worry, I'll try to keep him alive :P
Have a nice vacation!


The next 2 days I'll be busy in a LARP event. I hope to be able to check the board sometimes, especially during evening, but I'm not sure of the internet access there.


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

Enjoy yourself. We understand if we don't hear from you for a few days.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Hello all...thanks for bearing with me. I'll be catching up on posts tonight.


Thanks Blokpug!

Good to have you back Yighuk. How was your vocation? Your PC is safe (full hp), as promised... the dice helped him more than me in staying alive :D


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Yighuk appreciates both the favor shown him by yourself and the dice :)

Vacation was good, spent a few days backpacking with the kids. Everyone came back alive and no run ins with Tazlwyrms :)


here an image of the fort you found.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Certainly nice to be on the advantage side of fighting in the dark for once :)


Yes, it was a nice fighting test, but don't get uses to it. Next time it will be harder... maybe.


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

Being small creatures though, it often feels like we are a pack of mosquitoes with our low damage. If we come across a foe with damage reduction we may be in for some real danger.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Agreed, adjusting to kobold tactics will take some thinking. You bring up a good point about DR, we have a fair amount of magic available which should help but we should make sure and stay current with materials to overcome DR as well.


AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0

Fortunately battlefield control works well regardless of size. I think it will likely be a bit before we face down real DR, so hopefully we have time to get more supplies before then. Oils of Magic Weapon, etc. should help.

And I do still have Enlarge Person. It is craptastic for ranged attackers, but is a pretty substantial damage boost to any melee attacks. I can print up some scrolls of that for our melee type(s) when we have money and time - we can talk about how to split that kind of thing up, but generally I figure that people pay out of their own share and then get the scrolls/potions used on them at their whim? So we share things that are used by anyone (CLW wands) but each pay straight up for items/buffs specific to ourselves (when they have costs obviously).

And if there are any spells in particular you want me to buy scrolls of and scribe or take on leveling I can. Though blasting spells are always bad. I'll get the usual Glitterdust and Web at level 3 so maybe our plan is just locking people down for so long that our wet noodle attacks have a chance to do their work.

Edit: I'm also not against taking Brew Potion as a feat eventually. Whatever works to keep us running.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

I think battlefield control is a key and flavorful part of any kobolds planning. Surprise, weaken, divide and swarm! :)

On a related note while the target will probably get a bonus to save it might be worth trying Charm Person on one of the bandits. If it works he could either just come with us or ever try and convince his fellows to go with us.


AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0
Yighuk wrote:

I think battlefield control is a key and flavorful part of any kobolds planning. Surprise, weaken, divide and swarm! :)

On a related note while the target will probably get a bonus to save it might be worth trying Charm Person on one of the bandits. If it works he could either just come with us or ever try and convince his fellows to go with us.

Oh, definitely. I figure I'll try the talking first, see if one seems more pliable than the others, and then apply Charm Person. I have to prepare it, might as well use it!


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Probably going to be offline until Tuesday as I'll be away for the long weekend. Consider Ryzztyl as grumbling about keeping the humans alive. Not quite ready to take matters into his own hands. In combat it's pretty much Zzzap! unless they get close, then claw (and perhaps an AoO from the longspear as they approach).


Ryzztyl wrote:
Probably going to be offline until Tuesday as I'll be away for the long weekend. Consider Ryzztyl as grumbling about keeping the humans alive. Not quite ready to take matters into his own hands. In combat it's pretty much Zzzap! unless they get close, then claw (and perhaps an AoO from the longspear as they approach).

Acknowledged Ryzztyl. I'll bot your PC if necessary, following your Zapping/Clawing instructions. And trying to keep him alive :D


My laptop is currently out of service, I'm writing form an old PC, I'll recover mine campaigns file in the next days, and reply the posts. I'm sorry for any delay.


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

The delay is sort of welcome, although I am sorry to hear it is at the expense of your computer. I am busy working night shifts this week, and during the days I busy dealing with contractors doing house reno's.


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

One more day of house renos, and then I will read the thread and get caught up.


First of all I'm so sorry for mine disappearance, but mine laptop is still on repair and mine old computer doesn't work anymore.
Also I was unexpectedly assigned to another high school for work, one more distant from home which is taking me a lot of time (plus September is, as always, a very busy month 'cause of mine Ph.D. exams too).
All this events, but primary the lack of a available computer, are forcing me out of Internet. So I need to stop temporarily the campaign for the next 2/3 weeks. After this unplanned pause we will restart the game with the PCs who will be still interested in it.

Your ashamed GM TAU


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

No worries, life happens. I'll be here when we're ready to start up again.


Hello Sootscale heroes,
finally your GM is fully back online with a brand new laptop!

So, everyone who is still interested in playing this campaign can show his/her interest here

GM Tau

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