Living in the Shadows

Game Master Dementia Walker

In recent days both the Thieves and Assassins guild have collapsed due to infighting, rivalry, and meddling from the city's government. However rather then having a calming effect on the crime in the city it has done quite the opposite and the city is now in chaos with many small gangs fighting and causing trouble.


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My idea is for whoever I pick up to tell me their characters goals and then make a adventure around that. I am looking for 1-3 people of like mind who would be willing to role play almost as much as they roll play.

Adventure Premise:

Whatever your goals are, you should have low, mid and high level goals. On top of that if you hear a rumor about a sweet haul at a nearby lords manor and want to hit it up feel free.

Examples:
Low, look for a way to gain magic item X
Mid, control a small town
High, Become a god

Character Generation:

Level: 1
Alignments: Any non-evil.
Stats: 25 pt. buy
Sources: Any Paizo
Gold: Standard
I am going to throw a curve ball here, as well as your first normal level, pick up one NPC level (Adept, Aristocrat, Commoner, Expert, Warrior) this will be your "zero level" it will represent what you were before you became an 'adventurer' as well as give you some extra spells if you are a caster and some extra HP otherwise as well as some extra skill points.

Backgrounds:I expect whatever NPC level you take to make sense in your background, go in depth if you want to work with other people who submit ideas as to how you know each other put that in too, make it interesting. Make me want to tell your story.

I am more looking for fluff right now over crunch but I at least want to know your classes, alignment and the basic purpose of your character (i.e. the face rogue vs the trap finder rogue, sword and board fighter etc.)

Also I am planning on using some ideas from Weapons of Legacy and Mythic Adventures so make sure you like your main weapon and character.

Feel free to ask questions for further details.


Hello:

I have never play PbP before. This will be my first. This looks like and interesting idea.

My idea for a Character is to be a Dwarf Bard that plays the Bag Pipes, so he is going to be very Scottish, with a kilt and everything. He carries a pocket clock that doesn't work, and he is looking for someone to fix it; he doesn´t know it, but his fate is bond to the clock, when the time of his dead is near, the clock will start running.


I have some potential interest here. I had made a character for a game that is not certain if she will be accepted.

Take a look at Laurestine Valerian and tell me what you think. Keep in mind that some story elements were added to bring her in line for a different game. Also, I added an additional spoiler covering life beyond the initial background, and can always take that out for beginning at level 1.

I intend for her to be a Bard Archaeologist. I'll wait to post any crunch until you want it.


dotting

Dark Archive

I am interested, however there is not much information about the world this is set in. Are we talking Golarion? If so did you have an area in mind? It sounds like you are pretty open and I have an idea in mind, but if it does not fit the setting realize I can adept to fit.


The setting will be homebrew, generated as I need to support whatever goals the characters have. I have my own Deities already made up. Just don't put place names for your fluff.


I would love to make a Kellid Battle cleric of Gorum. His goal is to ensure that War rages on and that our lord in iron doesn't fade from the world. He will leave his brethren in the north if it means spreading the faith as a mercenary or what not.

Name: Davor Elan
Age: 27
Race: Human(Kellid)
Height: 6'4
Weight: 235
Alignment: CN
Class: Cleric of Gorum/ Maybe some barbarian in there.

Davor is a robust and hearty man who will never back down from a fight and does whatever it takes to win. He has a large chip on his shoulder concerning orcs and their ilk as they believe the Lord in Iron is one of them and of course this is heresy. He is brave, adventurous and prone to action over deliberation.

Low Goals: Acquire a weapon worthy of his place in the clergy of the war god. Killing the orcish warlord-turned-proselytizer named Naellk. Visiting the Theocracy of the Fist.

Med Goals. Build the largest temple to Gorum ever, a massive fortress filled with warriors called the Cull, that all people could pilgrimage to and attack, with or without armies, and whomever reached the top and killed the High priest would become the new high priest and his army would reside withing the Cull. He also wants to recover the Ihystear and forge a greatsword from it.

High Goals: Lead a war against heaven and hell, bringing low, all the lawful Gods that would end conflict either through peace or slavery. Once he has recovered the First Sword (blade of Asmodeus) he wants to merge it with the Ihystear and for the Godslayer, the most powerful weapon ever, and become if not a god himself, at least a chief emissaire of Gorum.

Still working on build.

EDIT: We can use your deities as needed.

Dark Archive

My characters name will depend somewhat on your setting. I wanted to play an aristocrat who's family has fallen out of favor. There is a crusade going on against some enemy and there is rumors of recovered relics that have magical powers. He hopes to claim such an item for to recover his family name and fortune, and to secretly subvert his brother from becoming head of the family.

Once he has achieved those goals, he will expand his influence. Perhaps even to rival that of the King.

His only problem, he is a pampered noble. He has a long road ahead of him and a steep learning curve to become strong enough to achieve his goals, but he is driven by sheer ambition and that can be a motivating force.


Dementia Walker, have you looked over the character I posted? What do you think of it?


I think this character would work well for a character-driven campaign.

Bennevy is an apprentice sage turned scholar of forbidden knowledge.

Low level goal: acquire as many writings and artifacts pertaining to the Elder Gods as he can find, and attempt to understand their meaning.

Mid-level goal: Use that information to access and directly study the realms and creature of the Realms Beyond.

High-level goal: Apply that knowledge to mastering the ancient magic of the Elder Gods, and become the world's foremost expert on knowledge and power that have been lost to mortals for milennia.


Hi, I have an idea for a street urchin thief who is taken in by a church of [insert religion here] and becomes an Inquisitor. (full backstory will be longer, that's just a summary)

I was Just wondering if there will be firearms in this world, I'm trying to decide between a Pistol and a crossbow.

Thanks


This sounds like fun, I'll definitely put in a submission. Quick question,how do you feel about ACG classes?


*Dotting for interest* (^_^)

Hey-YA there! I is interested in joinin' in'a game.

But I in't time ta' make nuffin', nor get lots of flesh t'gether fer a couple days since me Real Life schedule be out'a sync with every one else here abouts on'a boards. (>_>)

Hope m'self piques interest an' lookin' forwards ta' meetin' every ones. (^_^)


@Suny: You just broke my mental cognitive engine for a while. Good thing it's a quick fix. *thumbs-up*

@Dementia Walker: Are Wordcasters acceptable for your game? I've been looking to try one out and I think PbP is the best place to start.

Grand Lodge

Ok, concept is a rebirth of a 2ed character of mine....a halfling gladiator that was raised as a human. He did not know he was a halfling until he was an apprentice in the pits. He bristles when called a halfling. His goals:

Low:payback against his old master for killing his family and warping his life
Medium:make a life for himself on his own
High:glory, so that people will remember his name for years to come


Name: Sioron
Age: 19
Race: Human
Height: 6'0"
Weight: 160
Alignment: N
Class: Witch/Aristocrat

Personality: If Sioron is nothing else he is ambitious, and selfish. Sioron does not care at all for strangers, and it is very hard to become one he considers a "friend", but once you have earned his trust he will go to any end to keep yours, for he knows that he cannot achieve his goals without allies. At the same time Sioron sees those who betray the trust of there friends as a plague to rid the world of, and it would be very unwise to betray him.

Backstory: A Wizard trainee kicked out of his college due to a family feud. Sioron turned to dealing with mysterious forces to gain the power he desired. Now, along with his familiar Akhtur, he searches for ever more power.

Low Goals: Outdo the Wizards who denied him power, Understand more about the forces he owes his power to, Become a spell caster of note.

Med Goals: Gain renown as a powerful spell caster, pay back his debts or otherwise end the mysterious forces power over him, gain the ability to control politics from the shadows ("advise" a ruler, blackmail people, etc.)

High Goals: Achieve Immortality, create and lead a group of powerful people to keep the world just the way he likes it, Become the single most powerful spell caster alive (or un-alive if immortality requires undeath)


Here's my submission: Red Mel, all-around mercenary, currently at Fighter 1. All goals given in the profile.

I'm not sure how you'd like me to insert the 'Zero-level', but I picked Expert since she received an education. If she's acceptable, should I go ahead and give her a level in Expert...?


Sacraz wrote:

Hi, I have an idea for a street urchin thief who is taken in by a church of [insert religion here] and becomes an Inquisitor. (full backstory will be longer, that's just a summary)

I was Just wondering if there will be firearms in this world, I'm trying to decide between a Pistol and a crossbow.

Thanks

Don't worry about this, I'm submitting Sioron instead.


Sacraz wrote:

Name: Sioron

Age: 19
Race: Human
Height: 6'0"
Weight: 160
Alignment: N
Class: Witch/Aristocrat

Personality: If Sioron is nothing else he is ambitious, and selfish. Sioron does not care at all for strangers, and it is very hard to become one he considers a "friend", but once you have earned his trust he will go to any end to keep yours, for he knows that he cannot achieve his goals without allies. At the same time Sioron sees those who betray the trust of there friends as a plague to rid the world of, and it would be very unwise to betray him.

Backstory: A Wizard trainee kicked out of his college due to a family feud. Sioron turned to dealing with mysterious forces to gain the power he desired. Now, along with his familiar Akhtur, he searches for ever more power.

Low Goals: Outdo the Wizards who denied him power, Understand more about the forces he owes his power to, Become a spell caster of note.

Med Goals: Gain renown as a powerful spell caster, pay back his debts or otherwise end the mysterious forces power over him, gain the ability to control politics from the shadows ("advise" a ruler, blackmail people, etc.)

High Goals: Achieve Immortality, create and lead a group of powerful people to keep the world just the way he likes it, Become the single most powerful spell caster alive (or un-alive if immortality requires undeath)

Go to the profile of this account for a longer backstory. Also tell me what you think of the character.

Silver Crusade

Pathfinder Starfinder Roleplaying Game Subscriber

This seems like a good fit for a character I've been itching to play. I particularly like the idea of having low, medium, and high goals for the character.

Name: Beringer Paradox
Age: 17
Race: Human
Height: 6'0"
Weight: 160
Alignment: NG or LG (I haven't really decided)
Class: Oracle/Warrior
Personality: Kind and generous to the point where it seems as if he's trying to prove something, Beringer is friendly to all who he interacts with and quite openly atheistic.
Backstory: Driven from his home village by superstitious villagers after the local priest was unable to cure his deteriorating vision, Beringer took refuge in an nearby town where he joined the town guard, seeking to prove that he could help people without religion. Ironically, a mysterious, unknown deity saw his struggles and decided to grant him the power to cast spells. Was it a trickster god who delighted in the irony of an atheist wielding divine power, a good god who saw the opportunity to enact goodness on the mortal plane and maybe eventually get a convert, or was it yet another mysterious force beyond mortal comprehension? We may never know.
Low Goals: Become a paragon of goodness without any religious pretenses, proving by example that religion is unnecessary for morality.
Med Goals: Discover the source of his divine powers. Perhaps found a republic of like-minded people in which religion is not given special treatment and people are free to choose what they worship within the limits of the law (no sacrifice of sentient races for example).
High Goals: Achieve equal status and power with the existing gods, granting power and guidance to those nonreligious people who wish to improve the world around them. Ultimately establish a relative level of equality between worshipers and non-worshipers both in life and in afterlife.

EDIT: Basic Purpose of Character
Battle Oracle focused around tripping enemies with a reach weapon. Particularly skilled in Diplomacy and Perception and able to cast cure spells out of combat.


My feelings on submissions so far.

celurian- interesting concept, not very fleshed out though. I couldn't see myself committing to a long term campaign about him.

Grand Moff Vixen/Laurestine Valerian- The character is very interesting, could do a Indiana Jones type thing possibly. I could see your character working well with Sacraz/Sioron.

Nimon- Could lead to a very long game. Not necessarily a bad thing.

Davor Elan- Sounds like you have the idea very fleshed out but there isn't really a god of war in my game so I don't think it would work.

Bennevy- Sorry but I don't really enjoy running games with the elder gods, just not my cup of tea.

Sacraz/Sioron- I could see Sioron working well with Grand Moff Vixen/Laurestine perhaps whatever mysterious force is affecting her is where your power is being granted from as well. I have no problem with guns.

Wivvy- If it it pathfinder make a submission, if it's not pathfinder I would rather you didn't include it.

'Suny'- I don't see any sort of goals for your character.

DFang- I would have no problem running a story for a word caster as long as your goals are interesting feel free to submit something.

grimdog73- I can't seem to get interested in that character idea I don't know why, I have run gladiator games before.

Red Mel- I like your characters backstory but I am unsure how I would get you to the point of meeting your soul mate and raising kids, though I have no problem with the becoming a god part for long term.

L33Fish- I like how detailed the goals are, It could be interesting.


Dementia Walker wrote:

My feelings on submissions so far.

Grand Moff Vixen/Laurestine Valerian- The character is very interesting, could do a Indiana Jones type thing possibly. I could see your character working well with Sacraz/Sioron.

Sacraz/Sioron- I could see Sioron working well with Grand Moff Vixen/Laurestine perhaps whatever mysterious force is affecting her is where your power is being granted from as well. I have no problem with guns.

I apologize, I had not posted any crunch so you couldn't see what I had planned. I have chosen the Blood of Dragons trait. This explains her link in a mechanical way. I saw that trait and knew I had to make use of it in some way. I came up with the story for Laurestine based on it. It just flowed. She doesn't know a dragon is in her bloodline, yet.


Dementia Walker wrote:


Red Mel- I like your characters backstory but I am unsure how I would get you to the point of meeting your soul mate and raising kids, though I have no problem with the becoming a god part for long term.

Not to worry. ^^ It's just a goal she has; it doesn't have to come true for her to want it. Maybe something will blossom between Mel and one of the other PCs. Maybe we'll meet an NPC and they'll hit it off. Or maybe she'll never find her soulmate or have kids, and it will be a thing she carries with her after her Ascension, which grants her greater compassion for others seeking love.


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Guntermin was a fairly standard Dwarven warrior in his youth. He worked at the forge, drank at the bar and was always spoiling for a fight.

But one time he found a fight, things went a bit different than he expected. The petite half-elven woman that he had somewhat inadvertently managed to insult didn't even appear to be armed. When Guntermin, very inebriated at the time, took a swing at her due to an insult she hadn't even given. She simply stepped forward and whispered a word to him in the most beautiful of voices and a powerful sound echoed in his mind. A stunning, amazing sound that cleared the alcohal haze from his mind and the surly dwarven bitterness from his consciousness. It was a truly godly noise.

Since that day he has devoted himself, in his own special way, to furthering the cause of Shelyn the goddess of beauty and music(or appropriate substitute). Surely it was she who had so spoken to him. From that point on his forge produced only bells, he carried no weapon but bells. He adorned himself in all manner of different bells. He became a maker, purveyor and performer of bells.

He became the Bell Maker, spreading the joyful noise of Shelyn to all around.

Looking to revive an old character that was fun to play. Guntermin is rather nutty but still quite effective. Definitely NG Looking at Warrior\WarPriest of Shelyn(or appropriate substitute). His chosen weapon the Dwarven Dohr Durn(sp?) basically a long heavy chain with a great weight on the end. In this case a huge bell.

His goals are:
Low: All the popular gods and powers have appropriate artifacts to help them spread the faith. I must find the secrets to crafting the Perfect Bell.

Mid: Bring a major congregation to the church of Shelyn(or appropriate substitute) so they will finally give Shelyn's aspect as the Lady of Bells its proper consideration.

High: Lead the Bells of Wrath against the gods and dark powers who seek to quell the power of music.

The first two are rather mutable on the difficulty and order to his cause, as each helps with the other.


L33Fish here with my alias and character sheet all made up. I decided Neutral Good was the better fit for alignment as he would find lawful to be too dogmatic. I changed his backstory from town guard to mercenary because I felt he could have more hooks to adventuring that way, and I raised my character's age to better reflect the time he spent as a mercenary.

Also, if anybody here has an idea of how our characters might know each other before the story begins, feel free to run it by me.


Now with crunch.

Scarab Sages

I am interested and thinking of character ideas at the moment.

What races are you allowing?


Dot. I shall return with a character and a story to tell, hopefully soon.


I haven't had anything really jump out at me as "the one" that I would want to DM yet. Keep giving me character submissions if I like how one of the new ones meshes with an older one I will pull both people in.


I'm not exactly sure what you'd be looking for in a character, but if you want one with some flavor, I've got this one (also, no puns intended).

Presenting Kuuthros the Chef, a chaotic neutral kobold ranger and "master" cook. He likes to eat a variety of different things, especially stuff he's never tried. His ultimate goal is to have a taste of every semi-sentient creature in the world and write a cookbook on how to best prepare them all for any grouchy visitors you have (like the in-laws... whatever those are). He's not out to kill everything, he just wants to try a bite; killing would waste them and stem the populations of potentially tasty creatures!

His current book of recipes includes several practical and theoretical ways to prepare and serve kobolds, goblins, gnomes (gamey, but very delicious!), humans, dwarves (sour, recommend lots of sugar), drunken half-elves (already conveniently marinated!), bugbears, various animals, even more various bugs, and a very grouchy ghoul.

Goals for him would probably include acquiring new herbs, spices and cooking ingredients for small, tracking down and tasting new creatures as mid-level and ultimately finishing his magnum opus, The Compendium of the World's Most Magnificent Creatures and How to Cook Them for Dinner.

Dark Archive

Without knowing the world, its hard to put my concept in that context.


I would love to play my Sniper Fighter concept build in this campaign. I'm thinking town guard/wall defense, but I'm also considering some type of thief for his back story if that's available. I'll stat him out now but his basic roles are ranged combat and scout.

GM:

This character utilizes a 3.5 fighter variant rule that allowed a fighter to give up his bonus feats for full sneak attack progression as a rogue. He combines this with the paizo Crossbowman Fighter archetype(Doesn't replace and bonus feats), making him perfect for the roll of "Sniper". If the 3.5 rule isn't allowed I'll probably just apply with a different character, but obviously I will understand completely. The rule comes from the Unearthed Arcana rules supplement for 3.5, if you have that lying around anywhere and want to check it out.

Goals:
Low: Receive training for melee combat
Med: Master the arts of guile and the single shot kill.
High: Become greatest marksmen the world has ever known.


Hey, I started working on this Gnoll Ranger / Expert (story in profile)

Tokhan's goals include:
Finding a new family to belong to
Gaining acceptance for gnolls among other intelligent races
Invoking a change within gnoll society
Leading the gnoll race to a found a new civilization


At this time I am going to withdraw. My character has been accepted into another game. Good luck here everyone!


Still taking submissions?

Name:Ilamin
Age: 51
Race: Dwarf
Alignment: Chaotic Neutral
Class: Alchemist(Internal Alchemist)/Expert

Concept: A dwarf attempting to become a perfect immortal being. He will use alchemical discoveries to enhance himself physically and mentally. These enhancements might not always be a improvement in everyone's eyes (mummification, tentacles, etc.) Will focus more on fighting in melee with mutagens then using bombs.

Goals:
Low: Research the processes needed to transform himself by locating alchemical texts and conducting research.
Mid: Begin the process of transforming himself into a new superior species.
High: Become a perfect immortal being. (Eternal Youth Grand Discovery)

Background: The dwarf who now calls himself Ilamin never fit in with his fellow dwarves. He always found the dwarven society he was raised in to be overly strict and repressive, and that their obsession with the past prevents them from being able to build themselves a truly better future. Disgusted with his culture he turned to books as a form of escapism, eventually becoming a librarian. It was during this time that he discovered the ancient works of the Elvish alchemist-philosopher Amin.

Amin believed that the mortal races such as elves, humans, and dwarves were incomplete beings. To become complete, they had to transform themselves mentally, spiritually, and physically through a combination of meditation, alchemy, and intense study. Once complete they would become unstoppable immortal beings capable of challenging the gods themselves. Amin himself was unable to complete this transformation before his untimely murder by one of his disciples, but he left behind his teachings in the form of some cryptic texts. Although unable to make sense of most of what he read, the young dwarf was inspired.

Having finally found a goal worthy of pursuing, he abandoned his despised homeland to begin a journey towards perfection. Casting aside his dwarven name, he has adopted the title Ilamin, which translates from ancient Elvish to "Greater than Amin". He's spent the last few years learning alchemy and searching for information that might help him decipher Amin's coded books.


Dementia Walker wrote:

My feelings on submissions so far.

'Suny'- I don't see any sort of goals for your character.

Ah! Sorry I am fer that. Why, ta' see that WORLD! O' course! (^_^)

Sent ye a 'PM' as tossin' ideas yer way. (^_^)


Submitting Concept for Osasha
0-Class: Adept (just in case, how many extra spells/words would this class count?)
Profession: Hunter

BACKGROUND:

Osasha is a woman that has a primal aura about her. Dressed in furs and wielding a quarter staff, obsidian spear, and a blowgun made from bone, she looks like she would fit in a community from centuries ago. Her history remains shrouded in mystery as she has no close friends to share such secrets, but you can feel power emanating from her being. She's well known in (story element: town) as a hunter and can be found frequently in the town's library when not out on the hunt.

Now, in a solitary book with crisp yellow pages kept in (story element: town)'s library, there is a footnote mentioning a tome containing ancient text about words of power & related artifacts. Practically useless to modern spellcasters, it holds significant value for Osasha for it is a possible link to her past. A past that no one else would believe is possible, not in this timeline... And she will stop at nothing to find it.

-FROM LONG AGO-
Centuries ago, when the age of magic was still young, Osasha and her twin sister, Merisa, were the most powerful sorcerers in their domains. One had mastery over the sky itself while the other had powers drawn from the stars. During their final days together, they attempted to find the source of all magic. Merisa would attempt to open a portal to the core with Osasha drawing nature's energy to power the spell. Underestimating the amount of power needed for the spell, the resulting implosion of power caused a rip in space and time that pulled in everything in a perfect mile radius, creating a crater currently known as the (story element: place) due to the lava that now fills the lower portions.

All objects that went through the rip disintegrated, reduced to their basic form of magical energy. All except Osasha who went numb from the feedback of power... and Merisa who used every ounce of her power to protect Osasha. Eventually, it would consumed her as well. She was not able to completely protect Osasha as she passed through the other side of the rip, crippling her arcane capabilities. Now, Osasha seeks to regain her powers and hopes that one day she would be able to go back; back before they even began.

GOALS:

Immediate: Hunt down a creature considered to be a great threat, just to measure her arcane mastery.
Heroic: Discover and obtain a major artifact that will greatly enchance her word casting capability that will help her...
Epic: Find a way to re-open a hole in time & space so that she may go back to her own timeline and save her sister.


Pathfinder Rulebook Subscriber

Jebrothane is quite possibly the world's biggest chicken-s***. If he had his way, this gnome would spend the rest of his inglorious life tending his garden, smoking flayleaf and playing with his raccoon, Mr. Dodgery. He has a pretty remarkable green thumb, if he may say so himself, and he was even asked to give a few lectures at the human's forestry school, which he eventually turned down because... well... it meant standing in front of an audience, which was just unthinkable. My, his palms start to sweat just imagining the horror.

As much as Jebrothane hates the idea of leaving his cozy den and garden, however, he does love his life, so when his neighbor, the rather long-winded Mrs. Deakumboodle, pointed out in concern that he was looking a little plain around the edges, he was shaken to the core. The Bleaching? Impossible, he was far too young. And it wasn't as though his life was boring; there were always weeds to transplant, tomatoes to tend, new ways to rake the sand in his rock garden. He looked around at the small world he loved and his heart broke at the idea that it might all be over in only a few years. Unless... unless he were to do the very thing he feared most of all. That dreadful, loathsome word. An adventure.

So it came that Jebrothane found himself and his faithful companion Mr. Dodgery leaving behind their den to face the great unknown.

* * * * * * * * *

As conceived here, Jebrothane is a gnome druid with a raccoon companion (I figure to just use the badger stats).
I would like to document his journey to rediscovering (or perhaps just discovering) his innate gnome curiosity and his ties to the greater world around him.
His initial goals are modest; just speaking with strangers fills him with dread. The one thing that brings him out of his shell is nature. He can chat about it for hours and any threat to it is enough to make him forget his own discomfort... momentarily.
In the medium term, Jebrothane discovers that the world is full of natural wonders he never would have seen had he stayed home. His curiosity grows and he becomes a champion for the natural world. He and his companions put an end to a major threat, be it a city trying to root out a fey community so they can log with impunity or saving an endangered species.
Depending on the world, he might eventually find that the humans require a show of force to teach them humility and put them in their place. He'll lead or organize a resistance movement to force a kingdom to its knees before negotiating a more lasting peace.


I offer to you the story of Amiari Sivae, if you shall weave her into your tale. Her history is in her profile.

~Suthuri


How about a goblin game?

Low level goal: Become stronger. Protect clan from threats, possibly adventurers. Yada Yada.

Mid level: Branch out to unite other clans via force or peace.

High level: Establish clan as actual city or country and defend from others who might view us as a threat.

The idea comes from the Goblins comic. One of my favorites by far. My character would be an alchemist and I want to move toward the wings discover, kind of like the white terror from the comic, to influence the other clans.

My second idea is for a Half-elf rogue.

Low level: Survive training to be an assassin and do a few missions.

Mid Level: Hunt down the man that killed my mother. Also happens to be my father.

High Level: Find out I am heir to a kingdom. Rule it or drive it into the ground.


I'm interested but I am slightly confused the players would become dms for a short time?

Nothing against the idea and it sounds like an interesting game but would I still be able to join if I didn't want to DM and just wanted to play?


I'm also looking for a game to use a new character concept in.
Half-elven or Elven 2h Inquisitor, Eastern themed, worships Desna. Former Executioner (Warrior).
Low level goal: Become stronger, develop a party they can trust.
Mid level goal: Avenge their family, who they were forced to kill.
High level goal: Fight down tyrants who have used and twisted the law to subvert the people.

I can fill in more for you if you'd like.


Concept: Dhampir Fighter or Slayer who seeks acceptance and redemption from the Sun God, Sarenrae.

Low: Contact Sarenrae.

Med: Earn the right to be her champion, Warrior of Light Paladin.

High: Redemption, bring his undead "father" to justice.


I would love to be sent on some kind of adventure with Jebrothane. A cowardly gnome gardener and a enthusiastic kobold cook on a quest for delicious spices from the garden of the gods! And possibly a bite of them!

"Look! A giant spider just crawled into that ominous crypt! Let's catch it! I've got a great southern fried spider legs recipe!"

"...are you serious? That place looks like it will eat us before we can even get close to that spider. That, and I HATE spiders!"

"Oh come on! I bet Mr. Dodgeyball would like to go!"

"It's Mr. Dodgery!"

"Whatever, you and Mr. Delicious coming or what?"


Pathfinder Rulebook Subscriber

Cracks me up, Kuuthros! I love a little healthy banter.

Sczarni

I'd like to put forth Weylyn Dell for consideration.

He is a street urchin with dreams of granduer. He started out stealing and fast-talking to get by, and, out of necessity, became pretty good at it.

Though he hides it under a practiced smile and mounds of rationalization, he is always ashamed of what he's become and longs for something more.

Fluff of the crunch:

Weylyn is a rogue or bard, may be archetyped, may not be. He focuses on not being caught and talking his way out more than a fight (at least at first).

Low level goal - Find a "family" or somewhere to belong where he doesn't have to worry about where his next meal comes from.

Mid level goal - Find a way to use his skills to help the people of his new community (Treasure hunter for cultural preservation: Indiana Jones, or maybe he runs the local thieves guild to keep the piece and shares a good chunk of the profits with the poor and orphaned children, something like that)

High level - Become a legendary, devil-may-care philanthropist with a knack for adventure and an eye for the ladies

Shadow Lodge

This is Wivvy. I'll have everything crunched and fluffed by tomorrow, but this is what my goals might be:
1) Lead his own crew of bandits/smugglers/thieves.
2) Control a city from the underground as a crime boss.
3) Sit on the throne of the most powerful empire the world has ever seen.
(Also, this isn't a goal but Ferriah knows that all the power in the world is useless without someone to share it with, so he is seeking companionship along with power.)

Shadow Lodge

Okay the fluff is done, though I'd be happy to know what you think I should improve. The crunch will wait until this afternoon, but you can get the basic idea of the character with what I have already. Also, I didn't do health because I was wondering if I should use max roll for both. Also my NPC level is Aristocrat.


Sorry I have not responded in a few days, some family came into town unexpected and a friend of mine went to the hospital for a few days due to chest pains so I have been busy. Having glanced over most of the recent entries I saw a few that I though would be fun. I will be back on later today when I have more time to post some more.

Shadow Lodge

Actually I think I'll be a bard. I'll do everything tonight.

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