Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Adventure Card Game Gift Certificates
On Sale and Clearance!

Living in the Lands of the Linnorm (Inactive)

Game Master Aiunder

Savol Kodiakborne is a living legend. Now he returns home to the North to claim his ancestral homelands and with your help he just might get that chance.

Google Docs Folder

As dusk settles over yet another battlefield and the scavengers descend upon the lost raucous cheering and laugher can be heard in stark contrast to the bleak fields. Half a mile away the lights of large bonfires illuminate the skies with a fiery orange glow and spread colossal shadows playing across the bodies.

Between these bonfires sits a mighty pavilion made of thick leather with one side viciously torn open like a gallery and within this tent sits a mountain of a man with deeply etched features half hidden by his unruly blond hair staring out silently at nearly two hundred men and women who have flocked to his banner, a mighty bear perched upon a mountain, cheering and feasting the days victory over yet another upstart Hobgoblin despot. Their mirth doesn't seem to touch him as he stares out clutching a forgotten stein of mead. Beside him sits an older woman with similar features but upon her face can be seen both the joy of her companions and concern for her leader who sits alone among all his friends and company. A light touch upon his arm in hopes of breaking his reverie becomes a sudden white knuckled jerk as the woman's head snaps back and her eyes roll into her skull and a deep man's voice reverberates from her throat.

"The white winds call and pacts lie broken. Where the sons of the Ursine ruled they shall again for the North beckons and misery follows those who heed not our call!"

With that the woman collapses at the man's feet and all who sit there stare silently at their leader. As he kneels down to check upon her. "Toopil, Binar take Juliada to her tent she needs rest."

Two middle-aged men with both Ulfen and Keleshite features stand and carry the woman away as a young man with pale grey skin and pointed ears approaches. "What does this mean Savol?"

"It is what I have waited twenty years for Nayl. Make ready, we head north at dawn."


Almost one year later a caravan of dozens of wagons and carts sits waiting in the snow on a barren land void of any landmarks. Waiting for one man who walks ahead carving his way through the knee high snow as other men would walk through a field of grass. He stops about two hundred paces out and takes a huge breath before bellowing, "I'm HHHHOOOOOOOMMMMMEEEEE!"

The last word echoes far into the night.

Welcome to the Lands of the Linnorm.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::

Arriving in Tweyd the characters find it it ruins, freshly attacked and rush to rescue the many stolen villagers. They confront the raiders, vile Weidjadr, and in a desperate race manage to save everyone.

Wishing to provide a meaningful gift to the Oakrun clan the characters left in search of the ancestral Oakrun lands hoping to bring back some of the fabled Black Oak from which the clan derived its name. Finding some assistance in the small town of Merroh the characters enter Grungir forest after a special axe capable of harvesting the wood. The axe was guarded was a fell Hydra left there years ago in a ploy by southern merchants to turn the fae against the locals. After slaying the monster a friendly Dryad welcomed them into her grove and offered solace and safety for the night while they slept. The next morning after hearing some troubling news regarding Irrissen they found the Black Oak, a terrible fae haunted oak, planted upon the graves of evil people. The tree managed to ensnare many of the characters in its magic but enough resisted to fight back and eventual the tree was felled and the wood was theirs...

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::


Savol Kodiakborne:
A legendary Ulfen warrior that has traveled the world and battled almost any creature and monster that resides in this world. He returns to the North to reclaim his birthrite with an army of followers and his most trusted lieutenants.

Julianda Shieldmaiden:
Savol's closest friend and advisor. She has an unusual gift to be able to channel the ancient Ulfen heroes.

Nayl Winterson:
A young half elf with a grayish complexion rescued by Savol when he was just a boy who has grown up to lead Savol's outriders.

Toopil Larson:
An Ulfen/Keleshite halfbreed who is both Savol's quartermaster and smith

Binar Larson:
A halfbreed like his brother Toopil runs Savol's cooks and rumors about that he also runs a spyring

Jild Shieldmaiden:
Julianda's teenage daughter. She spends her days studying music and stories of heroes her mother has collected throughout her travels.

Bron Stonehand:
Bron, a sour old dwarf that lost his hand to a medusa, has served Savol for over fifteen years as the captain of his troops

Samuel Briar:
Young captain of the Oakrun clan's eastern border patrols and cherished cousin to Hod Oakrun. Currently he openly hates Anastasiya and doesn't trust any of you.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::

Campaign traits:

Old friend:
You have known Savol for years and have learned a unique way of dealing with people from him, knowing when to to be polite and when to throw someone across the room. Gain a +1 trait bonus on diplomacy and intimidate rolls.

Time spent drilling under the watchful eyes of Bron Stonehand have instilled in you great skill at keeping your shield between you and your enemies. You gain a +1 trait bonus to AC versus ranged attacks and a +1 trait bonus to reflex saves while you have a shield (not a buckler) ready.

Camp Follower:
Having joined up with Savol you found you talents lied not on the forefront of battle but rather supporting those that did. Any time you perform the aid another action increase the benefit provided by 1

The stories of Savol's exploits have be sung and told all over the inner sea and beyond. One of these stories rings true to your heart and with Savol's call for companions you have chosen to follow in his footsteps with nothing more than your own resolve.. Gain a +1 trait bonus on will saves.

Familial Bond:
You have ties with the Kodiakborne line. Your family may have lived under their banner years ago or may be distant cousins. Due to the rugged lands that you call home you gain a +1 trait bonus to Fortitude saves .

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::

The Kodiakborne Line:
Unusual amongst the Ulfen, ancestry is very important to the Kodiakborne who can trace their lineage back to Ungbhol Kodiak friend and champion of the first Linnorm king over 5000 years ago. The Kodiakborne commanded a large territory east of Grungir Forest, much of which was claimed by the witch queen Baba Yaga during the Winter war 1000 years ago. Since that time Ungbhol' s descendants have tried several times to reclaim their homelands and failed and have lost much of their standing. Savol's great grandfather, Yorin, was the last of their line to claim the title of Linnorm king over 150 years ago and died defending against an Irrissen attack. Savol's grandfather, Sabior, was a thane to Hagreach's last successful Linnorm king and his father, Unther, was a powerful chieftain responsible for almost twenty towns directly on the border to Irrissen.

When Savol reached adulthood a speaker (someone who can commune with ancestors) appeared at the celebration telling all present that unless Savol left the North and could not remain for more than seven days until his ancestors summoned him back his line would die out and the North would forever be covered by the witches of Irrissen's unnatural ice. Believing himself to be cursed Savol left that night without telling anyone and since that day has never spent more than one week each year in the Northlands.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.