Lil"Eschie The Emerald Spire-Team I'm good and I know it! (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
Emerald Spire-Map
Forest Ambush
Loot-Good team

Davlamin HP 10/10 AC 12/12/10
Warren HP 10/20 AC 20/11/19
Joza HP 10/18 AC 15/12/13
Rahiv HP 18/18 AC 16/13/13
Zinli HP 17/17 AC 16/14/13
Voyla HP 20/20 AC 17/14/13


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HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

I definitely don't mind swapping places with Pekoe; maybe have Dav and Rahiv in the middle with Zinli and Joza at the rear? If not, I'm happy for her to be in the middle so she can reach front or back relatively quickly if need be! Updated our respective placements on the map.

Realizing that Pekoe needs to be up at the front if she's to scout properly, Joza falls back to allow the gnome to squeeze past her. As they prepare to forge ahead into the unnatural dark, she strains to listen for anything that sounds amiss.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

I like that setup Joza.


Joza, Pekoe,Zinli:
You hear a soft animal growl, not too far away.. probably in the tower near to you. Pekoe: Even with Darkvision, it's hard to see..it must be magical darkness.

Davlamin:
You sense powerful and old magic, magic you are unable to challenge now.. and you will maybe never been able to challenge


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 11/11, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against emotion, fear, and illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

"I can hear something. It's an animal... Growling. Not to far from us. I think it comes from the tower nearby."

Realizing that even if she couldn't see anything even if she stretched herself, the gnome looked embarrassed:

"Um... Guys? Sorry to bother you, but I can't shoot or see if Davlamin and Ekran are in front of me..."


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"Oops! Sorry about that Zinli," he whispered as he moved to the side to give her some room to see.

"I'm afraid this is very old...actually ancient magic and extremely powerful. Almost as old as the world itself. I highly doubt I or anyone else can ever dispel this magic."


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

"I hear it too," Joza whispers. "Here Zinli, let's switch around so you're behind Pekoe and I'm behind you; that way you're not trying to shoot around someone tall and I can see to shoot over the both of you if need be," she continues, quickly shuffling around to her new position.

When Dav shares with them the nature of the magical darkness that impedes their sight, she sighs quietly. "Wonderful...and there are more foes close by. But I guess we don't have any other choice but to press forward do we?"


Game left due to change in work situation

I can see up through any darkness spell, but not deeper darkness if that makes any difference.

Surely there's some way to disable this... A command word? A secret incantation? Maybe a switch on the wall?"[/b] Pekoe gives the entry way a look over, hoping to find something, perhaps some detailing or little indents in the wall, anything really, that might hide some trick that would get rid of the darkness.

"Give us some light, Dav," she says, still squinting around.


Even with her enhanced vision, Pekoe has an hard times seeing through the darkness.
Poor Ekran probably can't see anything, and won't stop bumping into objects or rubble until some light is provided.

Pekoe, as it's your first time in the Spire:
Light Consumption: Inside the structure, a magical effect swallows up light. Any light source, no matter how strong, illuminates only a 5-foot radius. The Azlanti builders created this magical effect to activate once
night had fallen, but it is permanently stuck in its night setting.
Rubble makes difficult terrain (cost double to move)


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

The half-elf quickly explained to the little tiefling, "I'm sorry Pekoe but the magical darkness of this place swallows up any magical light and even natural light sources are hindered by the darkness. Not to mention I don't know that spell...yet."


Game left due to change in work situation

Pekoe blinks at the elf. Then again. Not that he can probably see it. "Uh... so do we just feel our way in?"

Without waiting for a response, Pekoe uses the unnatural darkness to hide herself from potential eyes. If she can't see them, they probably can't see her. Sure, things can smell and hear, but how accurate can that possibly be?! (Clearly she's never met a police dog before *cough*)

Stealth: 1d20 + 11 ⇒ (8) + 11 = 19

She creeps forward, one hand on her rapier and the other on the wall to act as a guide.

I've moved her forward 10ft on the map, if the GM needs to put me back to make things happen, feel free!


Pekoe advances cautiously.
So far, she sees nothing strange. Of course, the darkness makes it difficult to see anything, strange or not.

With a lil" bit o"luck, nothing strange has seen her either.

It's calm.
Probably too calm.

Chaos will soon comes, but when , and how?


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 11/11, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against emotion, fear, and illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

"I have a spell to create lights, but it's really ephemeral... Does anybody have torches?"


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

"I've got some torches," Joza whispers even as Pekoe slowly advances ahead into the darkness. "Although I have the feeling that we may just have to press forward and hope for the best until we can clear this darkness," she adds as she passes one to Zinli.


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 11/11, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against emotion, fear, and illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

"I'm gonna light it. I think it would be better for Pekoe if she could have one too..."


Game left due to change in work situation

Pekoe continues onward as others talk about the lights. Hopefully one of them will spark one sooner rather than later.

Moved the token a few more paces


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"Hopefully we don't alarm anyone or anything that's probably lurking around the corner. So let's be ready just in case."

The sorcerer mentally prepared himself while also hoping that there was a changing of the guard back at the entrance!


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

"Sounds good," Joza nods. "Since it's so hard to see, we probably shouldn't let Pekoe get too far ahead of us anyway," she whispers, passing out torches to anyone else who wants them.

I think at this point we're more or less just inching forward until something happens, right?


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

That was my assumption as well.

Dav nodded and replied, "My thoughts exactly. If she runs into trouble we must be ready to help her out quickly as possible. If we finish any battles quickly it'll give us some time to prepare before reinforcements arrive upon hearing the clamor of battle."


Male Human (Taldan) Fighter 1

Yes, just keep going until something jumps out and gobbles us up

Whispering to his friends.. Indeed, if trouble hits us let's put them in a pincer maneuver...one of us on either side. Maybe that'll give us a better chance of us hurting them more than they can hurt us back.

Ekran turns his head slightly back and forth, listening for danger...

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


GM rolls:

normal gobs
Perception vs DC 19: 1d20 - 1 ⇒ (1) - 1 = 0
Perception vs DC 19: 1d20 - 1 ⇒ (14) - 1 = 13
Perception vs DC 19: 1d20 - 1 ⇒ (7) - 1 = 6
gobdog
Perception vs DC 19: 1d20 + 1 ⇒ (19) + 1 = 20
gobdog rider
Perception vs DC 19: 1d20 + 5 ⇒ (9) + 5 = 14

You all hear something barking.
Trouble is, Pekoe hear it real close...

Pekoe:
Using your previous 20 in perception there are three goblins not far from you, and you see, by an half opened door in the tower on your left side, a strange dog like creature and another goblin. None of the goblin saw you so far it seems, what do you do?


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 11/11, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against emotion, fear, and illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

"Get back, Pekoe! Quick!"

Holding her pistol firmly, Zinli is ready to cover her friend.

A bunch of pretty pink lights appear near the rogue.

Cast Dancing Lights, so Pekoe should be able to see something :)


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Rahiv creeped along behind the rest of them unsure of what to do, even he could barely see in front of his own face. When he heard the barking he tensed up again and checked his crossbow to make sure it was loaded.


Game left due to change in work situation

"Shhh!"

Pekoe took a moment to consider her options. There was always the chance they could close the door and keep that gobbie and the gobbie dog in that room while they took out the other three. Ekran was probably strong enough to keep it closed. Unless, maybe she could lock it?

Is there anyway to lock the door to the room the goblin and goblin dog are in? And which way does the door open? Might be able to have Ekran hold it closed.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Silently cursing under his breath, the half-elf took a deep breath as he readied himself, knowing good and well that a battle may take place.


The book doesn't specify it, but as this part of the tower is in rubble and disrepair, I'll rule that there is no lock. As for the door itself 51+ open outside: 1d100 ⇒ 54 it opens on the outside (pull, not push, from your side, Pekoe)


Male Human (Taldan) Fighter 1

Ekran shifts into a battle stance rather fluidly (for a man of his bulk) and readies himself to attack the first thing the bounds out of that door.


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Rahiv thinks for a moment and looks at the others before running up to the door and planting himself behind it to keep it from swinging fully open. "Everyone, quick plant yourselves around the open door, give them only room to face us one at a time" he says in a whisper as loud as he dares.


Waiting for Pekoe's action


Game left due to change in work situation

Sorry! Yesterday was thanksgiving here so I was Awol with family!

Pekoe very quietly reached out a hand and slowly pushed the door closed, praying that the hinges weren't to squeaky or decayed due to age.

Slight of Hand: 1d20 + 9 ⇒ (3) + 9 = 12
Stealth: 1d20 + 11 ⇒ (3) + 11 = 14

Once the door is shut, she'll step in front of it, trying to keep it closed should any retaliation come from the other side.

"Goblin and Gob Dog in there. Three more goblins in the next room," she whispered back in the dark to her companions.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Dav cursed under his breath after Pekoe gave her scouting report. He nodded as he prepared to cast a magic missile spell the moment things got messy.


Male Human (Taldan) Fighter 1

Ekran nods at Rahiv's warning and positions himself on the opposite end of the door. As quietly as he can muster, he unfastens his shield and lays it by his feet. Gripping his sword in both hands he steels himself to attack the first thing that bursts through the entrance.

Ekran readies an action to attack the first thing that comes through the door.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Dav nods in agreement at the undine's warning, making a mental note to be ready with his spells. The sorcerer was wishing however that he had some sort of weapon like a crossbow or something when he ran out of spells.

@Fellow Adventurers Remind me to buy a crossbow and some bolts when we get some money and treasure!


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Rather unwilling to run the risk of accidentally shooting her companions due to the oppressive darkness, Joza quietly draws her kukri and her trident as the group continues to creep forward. She turns her attention in the general direction that Pekoe indicated...


Pekoe close the door carefully

GobRider perception: 1d20 + 5 ⇒ (3) + 5 = 8

And no one among your foes seems to notice, or care!

You have a surprise round on the three gobs in the hall


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 11/11, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against emotion, fear, and illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Next time, think harder... You dummy, the gunslinger thought. She was angry at herself for always acting before thinking.

She silently walked by her companions' side, ready to shoot before the melee, as soon as everyone is ready...

If the Dancing Lights are still working, I'd like to move them towards the goblins during the surprise round, so that we could see them.
If everyone's okay with it :)


Game left due to change in work situation

"C'mon!" Pekoe hisses at the others. None of them can see into the room from where they are, and she is certainly not charging in on her own.

Pekoe's not going to go charging in, so she'll hold her ground until she's got some back up.


Do'nt forget to move your tokens on the map. Remember no charge is possible, as the ground is littered with rubbish.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Snap! It won't let me move my token!


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

I tried to guesstimate where Ekran would be and moved him as well as Joza since both of them would move up anyway to engage. This action is posted with the assumption that Zinli and some of the others are going to shoot first before we close the distance to melee as well as Ekran also moving to engage.

As the group moves up, Joza holds long enough for Zinli and the others to take aim and fire on the surprised goblins before moving up with Ekran to engage the first one that she sees.

Attack (Trident): 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

I think that's got it; accounted for favored enemy and moving, not sure what sort of penalties there are for the lighting. Let me know if I've goofed somewhere though! More used to playing casters than melee :)


Male Human (Taldan) Fighter 1

Yes, thats it exactly! I also tried to move my token last night, but I could not. Thanks Joza!


@All: Strange. everyone should be able to move his/her token.. Could everyone test?
@Joza: with Zinli magical lights, you got "only" a 20% chance to miss. It would be 50% without light. I'll let you roll. Could you specify which goblin you attack? (Blue/Green/Red)?


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Am I able to see well enough to cast magic missiles at one of the goblins?


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Derp, knew I was forgetting something! Joza will go for the red one.

Attack vs. Concealment (20% Chance to Miss): 1d100 ⇒ 82


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

I seem to be able to move mine fine. I have nothing really I can do with the current situation. Blarp so weak right now.


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 11/11, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against emotion, fear, and illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Zinli moved forward, and aimed at the nearest goblin!

I'm going for the blue one

Attack vs Concealment (20% Chance to Miss):: 1d100 ⇒ 1

*sigh*

:'(


Davlamin: yes you can

Joza moves quietly, and in one quick stab of her trident, kills one goblin.

Then Zinli uses her own weapon.
The loud "Bang" surprises everyone, and reverberate on the inside walls of the Emerald Spire..

Now all the goblins know something strange is happening.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Sighing a bit at the party's losing the element of surprise, the sorcerer cast his magic missile spell at one of the goblins.

Aiming for the blue goblin.

Magic Missile Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Game left due to change in work situation

"Psst, Ekran, Come hold this door closed. Gobbie inside with dog. Now that Zinli's making noise he might try to get out to see the fuss," Pekoe whispers, still holding her own self against the door.

Pekoe would like to swap spots with Ekran


Male Human (Taldan) Fighter 1

Nodding to Pekoe, Ekran braces his back against the door and digs his heels into the dirt to brace the door shut. He holds this sword at the ready for any oncoming attack.


As Ekran does his best to hold the door, Davlamin sends a magical missile into a goblin, wounding him grievely.

Joza has killed one goblin already...

So the last, brave, unwounded goblin run away

If Rahiv wants to spend his hold action to shoot the coward, please do. ;-)

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