Lil"Eschie The Emerald Spire-Team I'm good and I know it! (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
Emerald Spire-Map
Forest Ambush
Loot-Good team

Davlamin HP 10/10 AC 12/12/10
Warren HP 10/20 AC 20/11/19
Joza HP 10/18 AC 15/12/13
Rahiv HP 18/18 AC 16/13/13
Zinli HP 17/17 AC 16/14/13
Voyla HP 20/20 AC 17/14/13


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map updated!
welcome to L2!


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

So we level? Great!


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Awesome! I will get Joza's level up stuff posted a bit later this evening :)


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

I am not sure that is what the GM meant, as it seems that the map of the second level of the dungeon has been placed for our party to begin exploring...but I could be wrong and it be both?


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Oh derp, you might be right! I will wait for GM clarification on this :)


oooops.
I mean both: you level up and you go to the next, lower Spire level.
So one level up, one level down.
Total level=0? ^^

Naaaaaaaa....


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

In that case I'll proceed with leveling up! :D

How are we doing HP? Roll or PFS-style?

*edit* Went ahead with PFS-style HPs for now but will change if needed! Here's a level-up summary for Joza:

+7 HP (Half HD + 1 = 6 + 1 Con = 7)
+1 BAB
+1 Fort & Reflex
+6 Skill Points (Climb, Kn. Geography, Kn. Nature, Perception, Stealth, Survival)
Combat Style - Archery
Combat Style Feat - Point Blank Shot

Aaaaand that's it! I like how rangers get a little something every level :)


For level 2 HP: you roll the dice, and if it's lower than avergae, you take the average

for level 3+: you EITHER take the average HP or take your chances with the dice. No safety net.^^


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

Great! Leveling...
Level 2 HP (+2 Con +1 Favored Class): 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Does the leveling include Warren since I just started?


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

I would think so.

I'll update my character with his new level in a little while.


Yep, everyone levels up. Or do you prefer to fight the monsters as a level 1 Paladin, Warren?
Sorry: everyone BUT Katie levels up.

Btw, I won't be able to post tomorrow.


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Welp guess if it's handed to me might as well bite yeah

Hp: 1d8 ⇒ 8

+9 HP
+1 BAB
+1 Will Save
+4 Skill Points (+1 Dip, +1 Know Planes, +1 Stealth, +1 Survival)
+ Hex (Evil Eye)
+1 LvL0 Spell Light
+1 LvL1 Cure Light Wounds

I think that is all the changes to the class
And I just now realized Shaman are prepared spellcasters not spontaneous lol...Hmm, For now I'll just have a Sleep prepared for the dungeon.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Hokay, let's see what the dice say!

HPs?: 1d10 ⇒ 3

Okay so looks like the average it is!


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Thanks for the offer but after careful consideration I think I'll level up. :)

HP: 1d10 + 2 ⇒ (4) + 2 = 6

Average it is.

+8 HP
+1 BAB
Diplomacy 1 and Religon +1


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 11/11, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against emotion, fear, and illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Katie is already level 20 anyways! ;D

HP: 1d10 + 1 ⇒ (4) + 1 = 5 Guess I'll take the average!

+1 BAB, +1 Fort Save

New Special Capacity:
Nimble: +1 AC Dodge Bonus.

Skills: 6

Craft (weapons), Craft (Alchemy), Intimidate, Perception, Knowledge (local), Acrobatics: +1


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

Voyla is leveled.
Gained Evasion and took Canny Observer as Rogue Talent.


If everyone is ready to rumble, let's get back to ringside..err..to the Spire, sowwy.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Been busy lately. I should be able to update my stats during my break today. Sorry about that, but I'm good to explore the Spire.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Onward and upward! Or downward.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

I'm raring to go! :)


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Okay, I'm ready to go! Stats are updated and I hope it was alright that I rolled on PCGen. I got a four. If you want me to, I can roll on here, and adjust accordingly.

But other than that, I'm ready to explore the lower levels of the Spire.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

It's a bit late, but if there are any dads here among us then I hope you had a great Father's Day :)


Thankies, Joza!

I'll update my stuff asap- I had no internet since Saturday.


@Joza: I'm a lucky dad, I got a treasure of a daughter, beautiful at the outside and inside.

@All: HP are updated. Sowwy for not posting, my internet was down at home until yesterday, still trying to catch up with my posts here. I will update this evening.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

No worries DM, gotta enjoy family time when you can - it's a precious commodity :)


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

That's true. And it's cool GM. No need to rush.


FYI: first death in team Evil at this level.


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

Gulp!


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7
DM Lil" Eschie wrote:

FYI: first death in team Evil at this level.

Well, they are evil after all so they probably deserved it! :)


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

I know this is a little too late to ask this, but I was planning on asking if during Voyla's reflex save roll, if we are able to pull her out of danger by rolling a reflex save as well, or some other roll? You know like grabbing her by the collar and yanking her out of the way before the cage traps her inside with the skeleton.

I was planning on asking but I got wrapped up with work and it slipped my mind. Sorry about that Voyla. :(


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

No problem, is the roll of the dice


No you couldn't.
As I said to the bad boyz (and girlz) of the other team, I'll be fair but won't pull punches, the Spire is a dangerous place.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

It's just a matter of seeing which one gets me first, ES or the Rappan Athuk game I'm in :P


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Just wanted to say Happy 4th (if you're in the US) and Happy Monday (if you're the rest of the world)! :)

And just give the word when the rest of us can act :3


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

Happy Monday!


July the Fourth be with you.
Or somethin" like that. ^^


FYI: I'll soon be on holyday (next wednesday), and wont be able to post for nearly two weeks


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Wow! Hope you have a good time :)


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Nice, hope you enjoy the nice long holiday ^^


Thankies!


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Have a great, fun, and safe vacation!


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

Have fun!


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

I'm ready unless that coffin is empty in which case move me one coffin east.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Is it possible to do a charge while doing two acrobatics checks to jump over the two coffins to get to the skeleton below Voyla?

I know that'll be cool if I did that, but I'm not sure if the rules will allow it.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

According to the rules for a charge, no.

PRD Charge wrote:

Movement During a Charge: You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. If you move a distance equal to your speed or less, you can also draw a weapon during a charge attack if your base attack bonus is at least +1.

You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.

I don't even think I can charge the one up top as moving "directly toward" that skeleton would move me into the coffin, I think even though I could move straight forward and attack it.

That being said, the DM can allow anything.


No charge, as charge is in a straight line, and the coffin would make the terrain difficult


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Just asking. I figured I couldn't but wanted to check just in case. Never hurts to doublecheck.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

As an FYI I'm working night shift the next three nights (tonight, Friday, Saturday) and sleeping during the day so my posting rates will likely drop during the time. I'll try and catch up/keep up as best as I can but feel free to bot Joza as needed to keep things moving along.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:
DM Lil" Eschie wrote:
@Joza: you should be glad I don't use Critical failure..^^

We use that in the F2F games I play in, so I've seen and experienced my fair share of snapped bowstrings, dropped weapons, friends and foes faceplanting, turning allies into pincushions, and many other ridiculous things. I'm glad that critical failures aren't part of the standard PF rules!

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