Lil"Eschie The Emerald Spire-Bad to the Bones Team (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
ES3 Splinterden
Loot tracker
Forest map
Meurasold HP 30/30 AC 18/11/15
Zurka HP 24/24 AC 17/13/14
Mary HP 19/19 AC 12/12/10
Katara HP 12/22 AC 15/11/14
Aralu HP 17/17 AC 14/11/13
Walter HP 10/25 AC 18/13/15


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Innkeeper and storyteller.

That sounds ominous....


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

OK positioned on map. I assume we are entering through the south door?


Male NE tiefling investigator (questioner) 3 | HP: 25/25 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +8*, SM +6 | Speed 30ft | Spells: 1st - 4/4 | Active conditions: None.

Walter shrugs at Zurka's comments and moves towards the mentioned door, once more looking for traps.

Perception, guidance: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26


Its just because there are two doors, Mary, and I don't want to assume everyone comes by the same (southern) door-Map updated!

Walter finds another trap on the ground in the corridor, and stops the group a little before the door


Male NE tiefling investigator (questioner) 3 | HP: 25/25 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +8*, SM +6 | Speed 30ft | Spells: 1st - 4/4 | Active conditions: None.

"Wow, wow, wow... stop there, my friends! There is a trapped floor just ahead of us... let me see what I can do..." Walter quickly works with his tools, trying to deactivate the device.

Disable Device: 1d20 + 11 ⇒ (18) + 11 = 29


Without too much troubles, Walter manages to break the mechanism of the trap, keeping it closed.


Inactive

"Haha. Well done lad" the dwarf says as he smacks Walter hard on the back.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara took great relish in smooshing the spiders that she could before moving back into the corridor. Add swarms of spiders to my hate list.'

Musing as she listened to the conversation between the two before focusing on Walter. Seems he was coming in handy after all.


Male NE tiefling investigator (questioner) 3 | HP: 25/25 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +8*, SM +6 | Speed 30ft | Spells: 1st - 4/4 | Active conditions: None.

"Ha! Never doubted..." he then secures his tools, his hands a bit shaken, "Not by a single moment."

Walter then crossed the trap triumphantly, looking for another sign of danger, trap, or even a secret passage.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

If he finds nothing, he'll open the door.


Walter:
You find nothing, but there is some kind of mist or gas, that goes from under the trap you just found, passing through small cracks in the stone, to under the door you are looking at.. Strange, isn't it?


Male NE tiefling investigator (questioner) 3 | HP: 25/25 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +8*, SM +6 | Speed 30ft | Spells: 1st - 4/4 | Active conditions: None.

"Hum... curious... guys, come here for a minute... there is some sort of mist, or gas, escaping here." He points to small cracks in the stone under the trap he had just now disarmed. "And it goes through under the door. I believe the trap was filled with some kind of inhalation poison... and the fact that it is going under that door might indicate we have an exit to this floor."

Walter then crouches to inspect the mist closer.

Craft (alchemy): 1d20 + 7 ⇒ (7) + 7 = 14 If it is a poison
Knowledge (arcana): 1d20 + 8 + 1d6 ⇒ (6) + 8 + (5) = 19 If it is magical
Knowledge (planes): 1d20 + 8 + 1d6 ⇒ (18) + 8 + (1) = 27 If it is extraplanar


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

"Fascinating find there." Zurka remarks. "Should this be a way out of this level we should avail ourselves of it. I believe we did bypass a couple of doors on the other side of the level, so we should check those out before descending further."


Inactive

"Hhmmmppphh. Whatever it is it's not good for us. Zurka's right. Let's keep moving." Meurasod moved up to stand next to Walter as the Tiefling made ready to open the door.


Walter:
You're not sure if it is a poison. You don't feel worse..yet. It seems to be magical


Ready when you are.. ;-)


Male NE tiefling investigator (questioner) 3 | HP: 25/25 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +8*, SM +6 | Speed 30ft | Spells: 1st - 4/4 | Active conditions: None.

Walter gets up and moves towards the door to unlock it, "Very well, lets press on. This mist appears to be of arcane origin but I wasn't able to precisely discern its purpose. Lets take a look on what's behind this door before we take a look at the rooms you mentioned, Zurka."


Innkeeper and storyteller.

"No time as the present. Go ahead Walter."


F Human oracle of Bones 1

Aralu casts detect magic to try to determine the school of the magic.


Aralu:
you had only a few seconds to realise that there was a faint Alteration magic at work

GM Rolls:

Init,Meurasold: 1d20 + 3 ⇒ (11) + 3 = 14
Init,Katara: 1d20 + 1 ⇒ (19) + 1 = 20
Init,Zurka: 1d20 + 3 ⇒ (6) + 3 = 9
Init,Mary: 1d20 + 2 ⇒ (20) + 2 = 22
Init,Aralu: 1d20 + 1 ⇒ (16) + 1 = 17
Init,Walter: 1d20 + 3 ⇒ (5) + 3 = 8
Spiders: 1d20 + 6 ⇒ (20) + 6 = 26

Walter opens the door, which wasn't even locked. He barely dodges some sticky webs aimed to his legs, jumping over the translucent strands... only to jump into the powerful maws of another spider, which bites deeply in his shoulder.

You realise why he's called "unlucky".

Webshooting, FF: 1d20 + 11 ⇒ (2) + 11 = 13
Bite,FF: 1d20 + 4 ⇒ (11) + 4 = 15
Dmg: 1d6 + 1 ⇒ (5) + 1 = 6


@Walter: need a DC 15 Fort save vs Poison
Init Roll
Spiders (26)Done
Mary (22)NOW
Katara (20)
Aralu (17)
Meurasold (14)
Zurka (9)
Walter (8)


Innkeeper and storyteller.

Only the south door is opened, right?

When Mary probably hears the 'ow' from Walter, she knows trouble's going on.

She refreshes guidance on Meurasold.
Guidance only lasts 1 min/lvl, but i figure better yes then not.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara would move up next to Walter and using her greatsword, slams it down onto the head of the creature.

Atk: 1d20 + 5 ⇒ (20) + 5 = 25
Dmg: 2d6 + 4 ⇒ (2, 3) + 4 = 9

Crit Confirm?: 1d20 + 5 ⇒ (7) + 5 = 12
Dmg: 2d6 + 4 ⇒ (1, 6) + 4 = 11


Yes, Mary, only the south door. According to the map you are with Walter, Katara and Meurasold, and Aralu, the BoneCrew and Zurka are at the west door

Katara's greatsword cuts one of the spider's legs, but the ugly creature is still living.

Mary casts a minor spell on Meurasold

Init Roll
Spiders (26)Done
Mary (22)Done
Katara (20) Done
Aralu (17) Now! (with bonecrew)
Meurasold (14)
Zurka (9)
Walter (8)


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka has no desire to enter the fray here, instead he unloads his bow and sends an arrow into the spider lurking in the middle of the room once the door is opened.

Ready action to attack Red Spider once the door is opened.
Longbow: 1d20 + 4 ⇒ (11) + 4 = 15; damage: 1d8 ⇒ 3


F Human oracle of Bones 1

Aralu orders her minions to attack the spiders (move towards spiders if in range else ready on approach)

She herself moves closer to the spider room readying her crossbow to shoot any spider leaving the room.


@Aralu: you need to open the door first.


Male NE tiefling investigator (questioner) 3 | HP: 25/25 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +8*, SM +6 | Speed 30ft | Spells: 1st - 4/4 | Active conditions: None.

"Oh come on! I'd have preferred it was a trap... I'm pretty goof with those!"

Fortitude DC 15: 1d20 + 2 ⇒ (9) + 2 = 11

Walter then steps back, draws his shortbow, and shots at the middle spider (the red one if possible).

Attack (shortbow), pbs: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage (shortbow), pbs: 1d6 + 1 ⇒ (1) + 1 = 2


Unfortunatly, Walter barely miss, either because he was too hasty or because the poison is already damaging his muscles.

@Walter:Poison (Ex) Bite—injury; save Fort DC 15; frequency 1/round for 5 rounds; effect 1d3 Str; cure 1 save.
Poison on STR: 1d3 ⇒ 1

Aralu open the side door, and orders her skeletons to attack while putting herself out of danger.

The first skeleton to enter the room gets targeted by a third spider's webshooting
Web: 1d20 + 11 ⇒ (16) + 11 = 27

And the bony warrior is ensnared into the sticky webs. Most of the room, as far as you can see it, is covered by webs.
Zurka waste no time and sends an arrow toward one of the spiders, hitting it and drawing blood.

Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
init Roll
Spiders (26)Done
Mary (22)Done
Katara (20) Done
Aralu (17) Done-but one skeleton can attack
Meurasold (14) NOW!
Zurka (9) done
Walter (8)Done

GM stuff:

Spider 22/22
Spider Red 19/22
Spider Green 13/22
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +5, Will +3
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 (1d6+1 plus poison)
Special Attacks poison, web (+11 ranged touch, DC 19, 10 hp,
DR 5/slashing)


Inactive

Stepping past Walter to stand next to Katara, Meurasod brought his axe down towards one of the spider's many legs. "More of ya freaking buggers, eh? Well come on then, let's see who's stronger" Meurasod shouted, having already forgotten his scene with the tiny spiders.

War Axe: 1d20 + 5 ⇒ (16) + 5 = 21
Slashing damage: 1d10 + 3 ⇒ (8) + 3 = 11


GM stuff:

Spider 22/22
Spider Red 19/22
Spider Green 2/22
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +5, Will +3
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 (1d6+1 plus poison)
Special Attacks poison, web (+11 ranged touch, DC 19, 10 hp,
DR 5/slashing)

Meurasold"s axe is covered in ichor and blood, but the spider, even if badly wounded, still fight.

Need Aralu's servant action before round 2


F Human oracle of Bones 1

The unimpeded skeleton claws at the closest spider while the other one tries to free himself from the webbing.

hit: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d4 + 2 ⇒ (4) + 2 = 6

strength: 1d20 + 2 ⇒ (20) + 2 = 22


One skeleton clumsily attacks a spider, and the other, by a burst of strenght, manages to get rid of the web.

Then the spiders attack again, trying to bite Katara and to destroy the undead
Green spider, on Katara: 1d20 + 4 ⇒ (8) + 4 = 12 Dmg: 1d6 + 1 ⇒ (5) + 1 = 6

spider, on Red Skel: 1d20 + 4 ⇒ (17) + 4 = 21 Dmg: 1d6 + 1 ⇒ (2) + 1 = 3

Red spider, on Skel: 1d20 + 4 ⇒ (18) + 4 = 22 Dmg: 1d6 + 1 ⇒ (3) + 1 = 4

Katara easily block the spider's fangs, and even if the skeletons have no flesh , bones are crushed by the spiders

init Roll
Spiders (26)Done
Mary (22) Now!
Katara (20)
Aralu (17)
Meurasold (14)
Zurka (9)
Walter (8)


Innkeeper and storyteller.

I don't think i can see green, but red i reckon i can.

Mary whispers a few words softly.
Will DC 15 or it falls asleep for 2 rounds.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara shift grips and stabs at the spider.

Atk: 1d20 + 5 ⇒ (7) + 5 = 12
Dmg: 2d6 + 4 ⇒ (1, 2) + 4 = 7


Will save: 1d20 + 3 ⇒ (1) + 3 = 4

A spider gets to sleep, dreaming of whatever a spider can dream.

Katara sword misses by inches, but misses all the same.

GM stuff:
Spider 22/22
Spider Red 19/22 -Asleep for 2 rounds
Spider Green 2/22
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +5, Will +3
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 (1d6+1 plus poison)
Special Attacks poison, web (+11 ranged touch, DC 19, 10 hp,
DR 5/slashing)


init Roll
Spiders (26)Done
Mary (22) done
Katara (20) done
Aralu (17) Now!
Meurasold (14)
Zurka (9)
Walter (8)-need a new Fort save vs Poison, DC15


F Human oracle of Bones 1

rest in piece Bob

Aralu orders her remaining skeleton to finish of the sleeping spider 5foot step down + coup-de-grace(the spiders are medium?)

damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12

The deadtouched girl herself takes aim with her crossbow and lets a bolt fly at the leftmost spider blue and reloads

damage: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d8 ⇒ 7


Inactive

Meurasod continues swinging his dwarven axe at the nearest spider.

War Axe: 1d20 + 5 ⇒ (9) + 5 = 14
Slashing damage: 1d10 + 3 ⇒ (6) + 3 = 9


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka reloads and and sends another arrow into the spider menacing Meurasod.

Attack the Green Spider.
Longbow: 1d20 + 4 ⇒ (12) + 4 = 16; damage: 1d8 ⇒ 8 piercing.


Male NE tiefling investigator (questioner) 3 | HP: 25/25 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +8*, SM +6 | Speed 30ft | Spells: 1st - 4/4 | Active conditions: None.

Walter feels a bit better, taking time to make sure he is fine. He then looks ahead and see both Meurasod and Katara blocking the spiders so he moves around, trying to find a better place for him to shoot.

Fortitude DC 15, poison resistance: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20


GM stuff:

Spider 22/22
Spider Red Dead
Spider Green dead
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +5, Will +3
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 (1d6+1 plus poison)
Special Attacks poison, web (+11 ranged touch, DC 19, 10 hp,
DR 5/slashing)

Fort save, DC 22: 1d20 + 5 ⇒ (7) + 5 = 12

Obeying the deathtouched girl, the skeleton makes sure the sleeping spider will never wake up.

Meurasold's axe cuts deeply into the arachnid's body, and kills it too.

Zurka was trying to shoot at the same spider, so he must change his target, and moves inside the room, missing the last spider because the skeleton was in his way
Sowwy Zurka, I had to move you so you got a LoS, but you have to shoot in melee so -4 to hit

Walter feels a little better.. especially when, with a crushing sound, the last skeleton falls prey to the spider. It could have been him!

Bite the bones: 1d20 + 4 ⇒ (13) + 4 = 17 Dmg: 1d6 + 1 ⇒ (4) + 1 = 5


New round
init Roll
Spiders (26)Done
Mary (22) Now!
Katara (20)
Aralu (17)
Meurasold (14)
Zurka (9)
Walter (8)


Innkeeper and storyteller.

That was one. Now for the other.

Mary tries her slumberhex on the other spider.


Will save: 1d20 + 3 ⇒ (15) + 3 = 18

This time, the spider won't sleep. Perhaps the noises of combat don't help?


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara saw the webbing and making a snap decision high tailed it around and to the other door.

Double move


F Human oracle of Bones 1

Aralu readies her crossbow to shoot the spider if it leaves the room.

hit: 1d20 + 2 ⇒ (11) + 2 = 13

damage: 1d8 ⇒ 2


The spider doesn't seems to try to go away...even when Katara moves inside the room

Meurasold, Zurka and Walter can act now


Inactive

The dwarf rushes past Zurka, moving to block the spider's path towards the others.

Double Move to current map position.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

As Meurasod rushes past him, Zurka steps back for a clear shot and lets his arrow fly...

5' step and Attack the Spider.
Longbow: 1d20 + 4 ⇒ (4) + 4 = 8; damage: 1d8 ⇒ 5 piercing.


Male NE tiefling investigator (questioner) 3 | HP: 25/25 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +8*, SM +6 | Speed 30ft | Spells: 1st - 4/4 | Active conditions: None.

Walter sees himself once more trying to aim but having Katara and Meurasod between him and his target, "I think I'll just sit here and wait..." instead, he moves again south, running as fast as he can, and positioning himself besides Zurka.


GM stuff:

Spider 22/22
Spider Red Dead
Spider Green dead
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +5, Will +3
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 (1d6+1 plus poison)
Special Attacks poison, web (+11 ranged touch, DC 19, 10 hp,
DR 5/slashing)

The last spider standing steps back 5 foot step ...
and dissolves into some cloud or gaz in front of your unbelieving eyes.

Spellcraft DC 18


Innkeeper and storyteller.

We're not in immediate danger?
Take 10 for 18 on spellcraft.

Otherwise: 1d20 + 8 ⇒ (17) + 8 = 25

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