Walter "Unlucky" Dorbalk |
Walter shrugs at Zurka's comments and moves towards the mentioned door, once more looking for traps.
Perception, guidance: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Walter "Unlucky" Dorbalk |
"Wow, wow, wow... stop there, my friends! There is a trapped floor just ahead of us... let me see what I can do..." Walter quickly works with his tools, trying to deactivate the device.
Disable Device: 1d20 + 11 ⇒ (18) + 11 = 29
Katara Vardigan |
Katara took great relish in smooshing the spiders that she could before moving back into the corridor. Add swarms of spiders to my hate list.'
Musing as she listened to the conversation between the two before focusing on Walter. Seems he was coming in handy after all.
Walter "Unlucky" Dorbalk |
"Ha! Never doubted..." he then secures his tools, his hands a bit shaken, "Not by a single moment."
Walter then crossed the trap triumphantly, looking for another sign of danger, trap, or even a secret passage.
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
If he finds nothing, he'll open the door.
Walter "Unlucky" Dorbalk |
"Hum... curious... guys, come here for a minute... there is some sort of mist, or gas, escaping here." He points to small cracks in the stone under the trap he had just now disarmed. "And it goes through under the door. I believe the trap was filled with some kind of inhalation poison... and the fact that it is going under that door might indicate we have an exit to this floor."
Walter then crouches to inspect the mist closer.
Craft (alchemy): 1d20 + 7 ⇒ (7) + 7 = 14 If it is a poison
Knowledge (arcana): 1d20 + 8 + 1d6 ⇒ (6) + 8 + (5) = 19 If it is magical
Knowledge (planes): 1d20 + 8 + 1d6 ⇒ (18) + 8 + (1) = 27 If it is extraplanar
Zurka Shadowsworn |
"Fascinating find there." Zurka remarks. "Should this be a way out of this level we should avail ourselves of it. I believe we did bypass a couple of doors on the other side of the level, so we should check those out before descending further."
Walter "Unlucky" Dorbalk |
Walter gets up and moves towards the door to unlock it, "Very well, lets press on. This mist appears to be of arcane origin but I wasn't able to precisely discern its purpose. Lets take a look on what's behind this door before we take a look at the rooms you mentioned, Zurka."
DM Lil" Eschie |
Init,Meurasold: 1d20 + 3 ⇒ (11) + 3 = 14
Init,Katara: 1d20 + 1 ⇒ (19) + 1 = 20
Init,Zurka: 1d20 + 3 ⇒ (6) + 3 = 9
Init,Mary: 1d20 + 2 ⇒ (20) + 2 = 22
Init,Aralu: 1d20 + 1 ⇒ (16) + 1 = 17
Init,Walter: 1d20 + 3 ⇒ (5) + 3 = 8
Spiders: 1d20 + 6 ⇒ (20) + 6 = 26
Walter opens the door, which wasn't even locked. He barely dodges some sticky webs aimed to his legs, jumping over the translucent strands... only to jump into the powerful maws of another spider, which bites deeply in his shoulder.
You realise why he's called "unlucky".
Webshooting, FF: 1d20 + 11 ⇒ (2) + 11 = 13
Bite,FF: 1d20 + 4 ⇒ (11) + 4 = 15
Dmg: 1d6 + 1 ⇒ (5) + 1 = 6
@Walter: need a DC 15 Fort save vs Poison
Init Roll
Spiders (26)Done
Mary (22)NOW
Katara (20)
Aralu (17)
Meurasold (14)
Zurka (9)
Walter (8)
Katara Vardigan |
Katara would move up next to Walter and using her greatsword, slams it down onto the head of the creature.
Atk: 1d20 + 5 ⇒ (20) + 5 = 25
Dmg: 2d6 + 4 ⇒ (2, 3) + 4 = 9
Crit Confirm?: 1d20 + 5 ⇒ (7) + 5 = 12
Dmg: 2d6 + 4 ⇒ (1, 6) + 4 = 11
DM Lil" Eschie |
Yes, Mary, only the south door. According to the map you are with Walter, Katara and Meurasold, and Aralu, the BoneCrew and Zurka are at the west door
Katara's greatsword cuts one of the spider's legs, but the ugly creature is still living.
Mary casts a minor spell on Meurasold
Init Roll
Spiders (26)Done
Mary (22)Done
Katara (20) Done
Aralu (17) Now! (with bonecrew)
Meurasold (14)
Zurka (9)
Walter (8)
Zurka Shadowsworn |
Zurka has no desire to enter the fray here, instead he unloads his bow and sends an arrow into the spider lurking in the middle of the room once the door is opened.
Ready action to attack Red Spider once the door is opened.
Longbow: 1d20 + 4 ⇒ (11) + 4 = 15; damage: 1d8 ⇒ 3
Walter "Unlucky" Dorbalk |
"Oh come on! I'd have preferred it was a trap... I'm pretty goof with those!"
Fortitude DC 15: 1d20 + 2 ⇒ (9) + 2 = 11
Walter then steps back, draws his shortbow, and shots at the middle spider (the red one if possible).
Attack (shortbow), pbs: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage (shortbow), pbs: 1d6 + 1 ⇒ (1) + 1 = 2
DM Lil" Eschie |
Unfortunatly, Walter barely miss, either because he was too hasty or because the poison is already damaging his muscles.
@Walter:Poison (Ex) Bite—injury; save Fort DC 15; frequency 1/round for 5 rounds; effect 1d3 Str; cure 1 save.
Poison on STR: 1d3 ⇒ 1
Aralu open the side door, and orders her skeletons to attack while putting herself out of danger.
The first skeleton to enter the room gets targeted by a third spider's webshooting
Web: 1d20 + 11 ⇒ (16) + 11 = 27
And the bony warrior is ensnared into the sticky webs. Most of the room, as far as you can see it, is covered by webs.
Zurka waste no time and sends an arrow toward one of the spiders, hitting it and drawing blood.
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
init Roll
Spiders (26)Done
Mary (22)Done
Katara (20) Done
Aralu (17) Done-but one skeleton can attack
Meurasold (14) NOW!
Zurka (9) done
Walter (8)Done
Spider 22/22
Spider Red 19/22
Spider Green 13/22
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +5, Will +3
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 (1d6+1 plus poison)
Special Attacks poison, web (+11 ranged touch, DC 19, 10 hp,
DR 5/slashing)
Meurasod Spellslayer |
Stepping past Walter to stand next to Katara, Meurasod brought his axe down towards one of the spider's many legs. "More of ya freaking buggers, eh? Well come on then, let's see who's stronger" Meurasod shouted, having already forgotten his scene with the tiny spiders.
War Axe: 1d20 + 5 ⇒ (16) + 5 = 21
Slashing damage: 1d10 + 3 ⇒ (8) + 3 = 11
DM Lil" Eschie |
Spider 22/22
Spider Red 19/22
Spider Green 2/22
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +5, Will +3
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 (1d6+1 plus poison)
Special Attacks poison, web (+11 ranged touch, DC 19, 10 hp,
DR 5/slashing)
Meurasold"s axe is covered in ichor and blood, but the spider, even if badly wounded, still fight.
Need Aralu's servant action before round 2
DM Lil" Eschie |
One skeleton clumsily attacks a spider, and the other, by a burst of strenght, manages to get rid of the web.
Then the spiders attack again, trying to bite Katara and to destroy the undead
Green spider, on Katara: 1d20 + 4 ⇒ (8) + 4 = 12 Dmg: 1d6 + 1 ⇒ (5) + 1 = 6
spider, on Red Skel: 1d20 + 4 ⇒ (17) + 4 = 21 Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
Red spider, on Skel: 1d20 + 4 ⇒ (18) + 4 = 22 Dmg: 1d6 + 1 ⇒ (3) + 1 = 4
Katara easily block the spider's fangs, and even if the skeletons have no flesh , bones are crushed by the spiders
init Roll
Spiders (26)Done
Mary (22) Now!
Katara (20)
Aralu (17)
Meurasold (14)
Zurka (9)
Walter (8)
DM Lil" Eschie |
Will save: 1d20 + 3 ⇒ (1) + 3 = 4
A spider gets to sleep, dreaming of whatever a spider can dream.
Katara sword misses by inches, but misses all the same.
Spider Red 19/22 -Asleep for 2 rounds
Spider Green 2/22
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +5, Will +3
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 (1d6+1 plus poison)
Special Attacks poison, web (+11 ranged touch, DC 19, 10 hp,
DR 5/slashing)
init Roll
Spiders (26)Done
Mary (22) done
Katara (20) done
Aralu (17) Now!
Meurasold (14)
Zurka (9)
Walter (8)-need a new Fort save vs Poison, DC15
Aralu Darkstone |
rest in piece Bob
Aralu orders her remaining skeleton to finish of the sleeping spider 5foot step down + coup-de-grace(the spiders are medium?)
damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12
The deadtouched girl herself takes aim with her crossbow and lets a bolt fly at the leftmost spider blue and reloads
damage: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d8 ⇒ 7
Zurka Shadowsworn |
Zurka reloads and and sends another arrow into the spider menacing Meurasod.
Attack the Green Spider.
Longbow: 1d20 + 4 ⇒ (12) + 4 = 16; damage: 1d8 ⇒ 8 piercing.
Walter "Unlucky" Dorbalk |
Walter feels a bit better, taking time to make sure he is fine. He then looks ahead and see both Meurasod and Katara blocking the spiders so he moves around, trying to find a better place for him to shoot.
Fortitude DC 15, poison resistance: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
DM Lil" Eschie |
Spider 22/22
Spider Red Dead
Spider Green dead
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +5, Will +3
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 (1d6+1 plus poison)
Special Attacks poison, web (+11 ranged touch, DC 19, 10 hp,
DR 5/slashing)
Fort save, DC 22: 1d20 + 5 ⇒ (7) + 5 = 12
Obeying the deathtouched girl, the skeleton makes sure the sleeping spider will never wake up.
Meurasold's axe cuts deeply into the arachnid's body, and kills it too.
Zurka was trying to shoot at the same spider, so he must change his target, and moves inside the room, missing the last spider because the skeleton was in his way
Sowwy Zurka, I had to move you so you got a LoS, but you have to shoot in melee so -4 to hit
Walter feels a little better.. especially when, with a crushing sound, the last skeleton falls prey to the spider. It could have been him!
Bite the bones: 1d20 + 4 ⇒ (13) + 4 = 17 Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Zurka Shadowsworn |
As Meurasod rushes past him, Zurka steps back for a clear shot and lets his arrow fly...
5' step and Attack the Spider.
Longbow: 1d20 + 4 ⇒ (4) + 4 = 8; damage: 1d8 ⇒ 5 piercing.
Walter "Unlucky" Dorbalk |
Walter sees himself once more trying to aim but having Katara and Meurasod between him and his target, "I think I'll just sit here and wait..." instead, he moves again south, running as fast as he can, and positioning himself besides Zurka.
DM Lil" Eschie |
Spider 22/22
Spider Red Dead
Spider Green dead
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +5, Will +3
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 (1d6+1 plus poison)
Special Attacks poison, web (+11 ranged touch, DC 19, 10 hp,
DR 5/slashing)
The last spider standing steps back 5 foot step ...
and dissolves into some cloud or gaz in front of your unbelieving eyes.
Spellcraft DC 18