Lil"Eschie The Emerald Spire-Bad to the Bones Team (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
ES3 Splinterden
Loot tracker
Forest map
Meurasold HP 30/30 AC 18/11/15
Zurka HP 24/24 AC 17/13/14
Mary HP 19/19 AC 12/12/10
Katara HP 12/22 AC 15/11/14
Aralu HP 17/17 AC 14/11/13
Walter HP 10/25 AC 18/13/15


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Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

Baldrek shrugs. "Well... looks like it is pretty safe yah know... let me take a look at those doors..."

Perception, trapfinding - left door: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Perception, trapfinding - south door: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20


Baldrek:
You find no traps on either door. But when you got closer to the south door, you hear a faint intermittent clinking sound, as if two
small pieces of metal are striking each other softly.
Besides, the other (left) door is locked.

Back from vacation! had to check my book at home for the lethal, unexpected traps on the door that... ooops.
Lets just say "sowwy" for the delay.


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

"Hum... this door is locked but there is no trap..." He then moves to the south door. "... this is also not trapped but there is something... weird... clinking... Can you hear it?"


F Human oracle of Bones 1

perception: 1d20 + 3 ⇒ (16) + 3 = 19
"what kind of clinking,can you make a guess what kind of material it is?"


Inactive

"Well, if it's not trapped, open it. There's only one way of finding out what's on the other side making the noises that I know of. Besides, we got the meat shields here. Hmm, bone shields? Well whatever, just open it. I'm not getting any younger."


F Human oracle of Bones 1

"hmm, getting them some shields would be a good idea. Once the door is unlocked I will have one of them open it."


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka replies softly from his position at the rear of the group, "Do not forget their blades, milady! They need to be more than just shields, considering the effort you put to...acquire your tools."


Will update tonight, as I must update the map too..


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

"It sounds like two metal pieces clinging against each other... like too gears... I imagine there is something mechanical on the other side."

Baldrek nods to Meurasod and then opens the south door.


Baldrek opens the door, and reveals a small room Map updated

The walls and ceiling of this room are hidden behind a thick, gray-white forest of spider webs that blocks all vision beyond ten feet.
Webs are everywhere, creating a maze of vertical sheets.
Gray, furry dust clings to the sticky, white webs. The desiccated, shriveled corpse of a long-dead man hangs spread-eagle across one of these layers of webbing, and rusty swords, daggers, and axes hang securely from others.

Feels like home, if you ain't afraid of spiders.

GM stuff:
Stealth: 1d20 + 10 ⇒ (6) + 10 = 16
Perception,Meurasold: 1d20 + 5 ⇒ (6) + 5 = 11
Perception,Katara: 1d20 + 4 ⇒ (1) + 4 = 5
Perception,Zurka: 1d20 - 1 ⇒ (15) - 1 = 14
Perception,Mary: 1d20 + 0 ⇒ (4) + 0 = 4
Perception,Aralu: 1d20 + 2 ⇒ (14) + 2 = 16
Perception,Baldrek: 1d20 + 5 ⇒ (10) + 5 = 15


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

"I don't like this at all." Zurka whispers to Aralu. "This room is tailor-made for your toys to have a look around."

We shall find out how hungry the spiders who lurk here really are!


F Human oracle of Bones 1

Aralu nods, casts light on Bob's head and orders Bob to pickup a large bone from the skeletos from the last room, walk ito the middle of the spider web room (without touching the webs) and then hit one of the webs with the bone he picked up.


You have a bone to pick with a spider, Aralu?

the skeletons advance in the room, slowly,trying not to get too caught in the webs.

But nothing else happens


Innkeeper and storyteller.

"Well, there is either nothing in there, or something is, but wants something with more flesh on them."


F Human oracle of Bones 1

Aww and I wanted to throw them a bone ...

" so,... do we risk it or use fire?


Inactive

"Hmm, that's a good idea Aralu." Meurasod slings his war axe over his shoulder and pulls his pack off his back. He routes through it before pulling out his flint and steel. "Ain't got no torches, though. How's about the rest of yous? Why don't Zurka and Baldrek scout it out? You two seem light on your feet. Katara and I will back you up. Mary and Aralu, spell em up. Anything that'll help with poison would be a good idea if there are spiders around."


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka takes out a torch from his pack and lights it up. Waving it around in front of him he moves up behind Baldrek. "Lead the way, friend. I have your back."

Once the tiefling steps into the room, Zurka will follow behind looking for any signs of movement.

Perception: 1d20 ⇒ 7


Innkeeper and storyteller.

"If you boys would hold for a moment."

Mary casts light on her own dagger and the weapons of those going in.
A guidance on everybody as well.

"Best to be prepared."


F Human oracle of Bones 1

Aralu readys her crossbow(with light bolt)


just so you know: perception checks are already done. Waiting for an action by our favorite (cause he's the only one ^^) tiefling.


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

Baldrek spits on the ground. "Being light on my feet actually doesn't help against creatures that can sense me if I touch a web, right? But I'll do it... you owe me a mug, dwarf!"

Baldrek moves forward, as silent as he could, trying to avoid touching the webs and constantly looking up.

Stealth: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25


GM rolls:
1d20 + 10 ⇒ (18) + 10 = 28

Silent as a shadow, Baldrek moves inside the room, trying not to get caught in the sticky webs.

Baldrek Ref save: 1d20 + 6 ⇒ (11) + 6 = 17

it was a close call sometimes, but he managed to find a way between the strands.

Nothing seems to happen.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara looks at everyone as they go through. "Well You know. There is another way to deal with spiders."

She holds up her torch. "Web is very flammable. Can you take a little heat Baldrek?" She asked ready to put her torch to the webbing.


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

Yah not actually expecting that I'll shout anything while sneaking, right darling? Unable to make her read his thoughts, Baldrek gestured "no", hoping that, if something was indeed in the room, it was stupid as a mango.

Baldrek found anything interesting? If not, we would come back and let Katara burn the webs.


Baldrek found nothing interesting.


Innkeeper and storyteller.

"Nothing's jumped at Big Red yet, so i think we can assume the rest of us can enter as well."


back! Don't be afraid of a few webs..there are worse things deeper in the Spire!

The skeleton waits for further instruction.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

"Should we decide to burn these webs, there may be a chance of damaging something priceless Katara." Zurka reminds her. He then chants a few words and scans the area for magic auras.

Cast Detect Magic.


Zurka detects no magical aura around, to his disappointment


Inactive

Meurasod just couldn't wait anymore. He strode into the room with his axe and shield at the ready. He slowly moved to approach the body in the room. "Start burning the webs. If something is in here, we must force it out."


F Human oracle of Bones 1

Aralu nods and orders Bob to return (and not touch any webs)


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara nodded and would lift the torch to the webs catching them on fire and watching it spread looking for anything along the ceiling or among the depths.


A large spider appears when Katara comes closer with her flaming torch.
The big beast sends its web into Meurasold's face, surprising him

Shooting web,FF: 1d20 + 11 ⇒ (4) + 11 = 15
@Meurasold: DC 19 to break the webs
@All in the room DC 13 Ref save or be entangled in the web

Init,Meurasold: 1d20 + 3 ⇒ (4) + 3 = 7
Init,Katara: 1d20 + 1 ⇒ (14) + 1 = 15
Init,Zurka: 1d20 + 3 ⇒ (2) + 3 = 5
Init,Mary: 1d20 + 2 ⇒ (6) + 2 = 8
Init,Aralu: 1d20 + 1 ⇒ (4) + 1 = 5
Init,Baldrek: 1d20 + 5 ⇒ (11) + 5 = 16

Init spider: 1d20 + 6 ⇒ (6) + 6 = 12


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Reflex save (DC 13): 1d20 + 3 ⇒ (14) + 3 = 17 saved, not entangled.


Inactive

"Mhppmppmhh, fffgrrmmmm, eeeeerrrrrhhhhh" Meurasod grunted with a face full of webbing.

Strength check: 1d20 + 3 ⇒ (17) + 3 = 20


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

Reflex Save DC 13: 1d20 + 6 ⇒ (4) + 6 = 10 Entangled... what is the check to free himself?


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara would drop the torch knowing the fire would spread through the webbing as she moved to the spider if able to hit it with her greatsword.

Tell me if I need to roll this round.


@Katara: yes, you need a DC 13 Ref save.
@Baldrek: same as Meurasold, DC 20 STR check

Init recap
Baldrek (Entangled)
Katara
Spider
Mary
Meurasold
Zurka&Aralu (with the Bones Crew)

Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Meurasold manages to get rid of most of the webs, and the spider chitters, preparing for the attack.


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

Even if his movement impeded, Baldrek moved closer to the spider and swung his hammer wildly, preventing the spider to fight back.

Attack (earth breaker), entangled: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
Damage (earth breaker) - shield of swings: 1d6 + 2 ⇒ (3) + 2 = 5

Current AC 22


Baldrek's massive weapon hits the spider, but the beast is still alive

GM:
Moonspider 17/22

@Baldrek: did you get your damage correctly?
@Katara: now your turn to strike!


F Human oracle of Bones 1

why are bob and red skull in the room? Red never went in and bob was ordered to come back


@Aralu: Because Lil"Eschie is a bad, bad girl that ought to be spanked?


Innkeeper and storyteller.

*Holds ready a fly swatter, while smiling.*


F Human oracle of Bones 1

*draws her +2 Glorious Impact Slipper™ *


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

I think so... before leveling he was at 1 hp and he received 9 from leveling up. Unless you wish for him to still be at 1, not 'healing'.


Inactive

Using his Shield of Swings feat halves his damage but increases his AC.

Shield of Swings:

Benefit: When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 shield bonus to AC and CMD until the beginning of your next turn. The reduction in damage applies until the beginning of your next turn.


@Meurasold: you got it, sorry if I wasn't clear. I was reffering to the damage you did, Baldrek, not to your Hp.
@All: if Katara doesn't post, I'll GMPC her this evening (french time)


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

I should be spanked for not checking to make sure my post went through.

Reflex: 1d20 + 4 ⇒ (1) + 4 = 5

Okay dice are doing a good job and I can't access map at work.

Pushing through the web she would still try to strike at the creature.

Atk: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Crit Confirm: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18

Dmg: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Crit Dmg: 2d6 + 4 ⇒ (4, 1) + 4 = 9


OO my poor spider... One shooted. Will check later at home for potential treasure
@Katara: gives you a MEGA spanking, as you asked for it.

The spider did a big mistake: getting too close to Katara.
Fortunatly, it will be the last mistake this spider will ever do, as it is nearly cut in half by the woman sword.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

"I hate spiders." Katara spat as she would start tearing at the webbing that was on her. "Anyone any good at milking one for venom? It could come in handy." She said cursing the webbing as she kept tearing it off.

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