Lil"Eschie The Emerald Spire-Bad to the Bones Team (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
ES3 Splinterden
Loot tracker
Forest map
Meurasold HP 30/30 AC 18/11/15
Zurka HP 24/24 AC 17/13/14
Mary HP 19/19 AC 12/12/10
Katara HP 12/22 AC 15/11/14
Aralu HP 17/17 AC 14/11/13
Walter HP 10/25 AC 18/13/15


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Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

Not sure if it is necessary... a couple more hours here and Mary would be able to heal again, right?


Inactive

"We should move on soon. Katara and I can take the lead if you're not up for it Baldrek, but otherwise we press on. We passed some doors that probably lead down, and we still have some mages to find." As he spoke, Meurasod began to pack up the bugbear's gear. "Baldrek, why don't you use this bow until you're healed up more" the dwarf offered.


Map Innkeeper and storyteller. Day of 1st full moon.

I used the last hours of the previous day to apply the ltc.
As we have rested, i have my heal hex back and can apply ltc later on the day as well.


Inactive

Having secured the bugbear's gear, Meurasod slings his pack and makes his way back down the stairs. He pauses and turns back to look at the others. "You coming or what?"


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka glides behind the dwarf, his weapons at the ready. "I am always ready to proceed to our goal. The death of those mages will be assured."


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

Baldrek grabbed the bow from the dwarf's hand, even if his preferences for melee combat were evident. He pulled its cord to test his strength and then nodded.

"Right, lets move on..."


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara would nod to Baldrek and would head up with him after lighting a torch.


F Human oracle of Bones 1

Aral nods too and readying a light bolt


Ready to explore the 2d level of the Spire?


Map Innkeeper and storyteller. Day of 1st full moon.

Are we? Of course. :)
Does this also mean we get to lvl up?


Inactive

Aye. We need to go up a level and down a level.


Map Innkeeper and storyteller. Day of 1st full moon.

No no, my friend, no level loss, that's not good.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

If only TSR had looked up 'level' in the thesaurus...


F Human oracle of Bones 1

if he did DnD would probably have one more weird monster, one that attacks you by spelling stuff wrong ;)


The stairs leading downward wind around the Spire twice before the light consumption effect ends and the stairs turn into a passage that leads down 50 feet below the ruins to the first subterranean level.

But who knows how deep the Spire is?

The steep stair descends through solid bedrock for fifty feet before ending in a stone-lined room.
A large stone door stands directly south of the stair, a small alcove lies to the east, and another door to the southeast is slightly ajar.
An extinguished torch rests on the floor of the alcove.

Welcome to level 2:the Cellars! Enjoy your visit...


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

"So here we are... which way do you prefer?"


Map Innkeeper and storyteller. Day of 1st full moon.

As the group descends, Mary looks at the walls, expecting something to be inscribed as either a warning or decoration.

Perception Mary: 1d20 ⇒ 16
Perception thrush: 1d20 + 5 ⇒ (7) + 5 = 12


Inactive

Meurasod moves over to the slightly open door and tries to take a peak inside through the narrow open space.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka moves into the alcove and examines it closely for any hidden latches or switches.

Perception: 1d20 ⇒ 9


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

As his companions are yet undecided, Baldrek decides to look for any traps in both doors.

Perception (at south door), trapfinding: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Perception (at southeast door), trapfinding: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

If it is trapped, here are the checks to disable them!

Disable Device (at south door), trapfinding: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Disable Device (at southeast door), trapfinding: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28


Neither door seems trapped, but the south door was locked, until Baldrek picks the lock in a few precise moves.

Behind the southeast door, Meurasold sees only a corridor, with another door at the end.

Mary sees nothing strange on the walls. Which she, maybe, considers strange indeed.


Map Innkeeper and storyteller. Day of 1st full moon.

"It's odd, to find absolutely no trace of warning or inscription down here.
Ah well, we might see an abundance of it later on."

Mary will cast detect magic on the door, to see if anything might be behind it. Anything that could go boom in our faces.


Mary:
There is no magical trap, on the door or nearby. Curiouser and curiouser..


Inactive

"This way" the dwarf says as he heads further down the corridor. He moves towards the junction and tries to take a peak around the corner.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Map Innkeeper and storyteller. Day of 1st full moon.

"I don't detect any magical auras yet. One would suspect there would be some trying to throw us off track."


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka replies softly as he trails the others, "Yes, it could be a trick. Use your eyes and ears well Mary."


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

Baldrek follows Meurasod, trying to help him to detect anything.

Aid Another (perception) (DC 10): 1d20 + 7 ⇒ (10) + 7 = 17


Meurasold:
There is a trap not far from where you are, 15 feet from you, just after the corridor on your left.


Inactive

Meurasod stops walking and holds his shield up. "I think there is a trap ahead. There, just after that adjoining hallway. Everyone be careful, and be ready. Baldrek, you wanna check it out?"


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

"Sure, why not?"

Baldrek moves carefully to the point where Meurasod pinpointed and started to work on it.

Disable Device: 1d20 + 9 ⇒ (20) + 9 = 29

If possible, depending on the trap type, Baldrek would like to take a couple of components.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara nodded with Meurasod's assessment and would move forward with him having been quiet for the most part. Meurasod spotted the trap and so she didn't say anything. Partially to cover the fact that she had been distracted by her own thoughts.

Watching Baldrek work she took notes but was still a healthy distance away. Her torch sputtering as its light struggled to travel. He looked like he had very dexterous fingers.


Baldrek blocks the trap- a simple pit, it seems- but cannot takes anything out of it.

Two doors ends the corridor, one on North, the other on East.


Map Innkeeper and storyteller. Day of 1st full moon.

"Nice going, Big Red. Most likely those gobbos made it.
Regardless, time to find what else is here."

Mary takes a coin.
1 North 2 East: 1d2 ⇒ 1
"North then?"


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka grunts softly, "I detest wandering around in this maze..." He nods curtly to Mary, "Yes, North it is."


Inactive

Meurasod nods and heads towards the northern doors. He glances at the door quickly before reaching out and trying the handle.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Meurasold hears nothing, and you open the door, entering a new room.

A curving wall of glowing green crystal bulges out into this chamber from one corner.
A stout wooden table stands along the wall opposite it. On the table lie three rotting human corpses and the remnants of a big spider.

One of the human corpses has had all of its extremities severed, and its torso has been opened to reveal the internal organs. Another dismembered corpse has spider legs sewn onto the stumps in place of the removed limbs, all of which are neatly arranged near the rest of the big spider.

A bucket full of reeking, old blood sits on the floor under the table, and needles with lengths of silken thread attached are stuck in a hand-sized block of bloodstained wax atop the table.


Map Innkeeper and storyteller. Day of 1st full moon.

Upon the grizzly scene, Mary holds a handkerchief in front of her nose.

"That smells so bad. Moreover whoever did this must have been, or still is, one skilled and obsessed physician."


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka moves to the doorway and takes in the scene stoically. His hand strays to his weapon as he softly whispers, "Whoever did this may still be close by. We need to determine if those corpses are the ones we seek."

He pauses and mutters a quick cantrip, waving his hand in an arc in front of him. Cast Detect Magic.


Zurka:
From your point of view, no residual magical aura appears


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

He shakes his head. "Place looks clean, no magic" He then steps into the room looking for signs of hidden threats.

Perception: 1d20 + 0 ⇒ (9) + 0 = 9


Map Innkeeper and storyteller. Day of 1st full moon.

Mary takes a look at the corpses, to determine how long they have been dead.

Take 20 for 30? Otherwise take 10 for 20.


Inactive

Meurasod looks around the room with disgust. "This is appalling...and not likely the work of goblins. What ever did this probably isn't far away. Stay alert." With that he turns away from the room and heads down the hall to the other doors.


Just a note: could you try to move on the map? Sometimes I forget to allow my players to move their own tokens


F Human oracle of Bones 1

"I wonder if whoever did this, did good enough work for it to be brought to unlife? hmm, the human with spider limbs would be of little use, mostly a proof of concept. the human limbed spider might even be usefull, but I think going for a more drider like concept would be most effective, but a spider with a pair of human arms also has potential."

what kind of roll do I need to check if it would be animatable?


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara steps in looking around, and because of the spider parts, looks up as she scanned the place. Before starting to actually search it for anything of value. Though if the others move on she would follow them.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

"Hum... before we worry about who did this or with which purpose, what about we chop all of this in small pieces? I have never heard of undead minced meat..."


F Human oracle of Bones 1

Aralu grins " Don't wory about the undead, they will do as I say"


As Zurka enters the room, and before Katara can warn him, a cage falls from the ceiling and barely missing his shoulder.

to hit: 1d20 + 15 ⇒ (1) + 15 = 16
Dmg: 2d6 ⇒ (1, 1) = 2 Le sighs. Zurka must do a DC14 Reflex save or be caught inside the cage

Inside the cage, a skeleton animate

Katara:
you're not sure, but you think you've seen one of the corpses moving lightly on the table


Map Innkeeper and storyteller. Day of 1st full moon.

Would my studying earlier have revealed anything of death....or other things, like i dunno.....zombies/ghouls?
Or...is this vengeance for a certain crypt with burning skeletons?


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Reflex DC 14: 1d20 + 3 ⇒ (15) + 3 = 18

Zurka dodges the falling cage with ease. As he watches the skeleton animate he looks around for whoever set off the trap, while watching the skeleton closely waiting to see if Aralu can back up her claim.

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