Meurasod Spellslayer |
"We should move on soon. Katara and I can take the lead if you're not up for it Baldrek, but otherwise we press on. We passed some doors that probably lead down, and we still have some mages to find." As he spoke, Meurasod began to pack up the bugbear's gear. "Baldrek, why don't you use this bow until you're healed up more" the dwarf offered.
Mary Dawnrose |
I used the last hours of the previous day to apply the ltc.
As we have rested, i have my heal hex back and can apply ltc later on the day as well.
Baldrek Zar'Zaron |
Baldrek grabbed the bow from the dwarf's hand, even if his preferences for melee combat were evident. He pulled its cord to test his strength and then nodded.
"Right, lets move on..."
Mary Dawnrose |
Are we? Of course. :)
Does this also mean we get to lvl up?
Mary Dawnrose |
No no, my friend, no level loss, that's not good.
DM Lil" Eschie |
The stairs leading downward wind around the Spire twice before the light consumption effect ends and the stairs turn into a passage that leads down 50 feet below the ruins to the first subterranean level.
But who knows how deep the Spire is?
The steep stair descends through solid bedrock for fifty feet before ending in a stone-lined room.
A large stone door stands directly south of the stair, a small alcove lies to the east, and another door to the southeast is slightly ajar.
An extinguished torch rests on the floor of the alcove.
Welcome to level 2:the Cellars! Enjoy your visit...
Mary Dawnrose |
As the group descends, Mary looks at the walls, expecting something to be inscribed as either a warning or decoration.
Perception Mary: 1d20 ⇒ 16
Perception thrush: 1d20 + 5 ⇒ (7) + 5 = 12
Baldrek Zar'Zaron |
As his companions are yet undecided, Baldrek decides to look for any traps in both doors.
Perception (at south door), trapfinding: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Perception (at southeast door), trapfinding: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
If it is trapped, here are the checks to disable them!
Disable Device (at south door), trapfinding: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Disable Device (at southeast door), trapfinding: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Mary Dawnrose |
"It's odd, to find absolutely no trace of warning or inscription down here.
Ah well, we might see an abundance of it later on."
Mary will cast detect magic on the door, to see if anything might be behind it. Anything that could go boom in our faces.
Mary Dawnrose |
"I don't detect any magical auras yet. One would suspect there would be some trying to throw us off track."
Baldrek Zar'Zaron |
"Sure, why not?"
Baldrek moves carefully to the point where Meurasod pinpointed and started to work on it.
Disable Device: 1d20 + 9 ⇒ (20) + 9 = 29
If possible, depending on the trap type, Baldrek would like to take a couple of components.
Katara Vardigan |
Katara nodded with Meurasod's assessment and would move forward with him having been quiet for the most part. Meurasod spotted the trap and so she didn't say anything. Partially to cover the fact that she had been distracted by her own thoughts.
Watching Baldrek work she took notes but was still a healthy distance away. Her torch sputtering as its light struggled to travel. He looked like he had very dexterous fingers.
Mary Dawnrose |
"Nice going, Big Red. Most likely those gobbos made it.
Regardless, time to find what else is here."
Mary takes a coin.
1 North 2 East: 1d2 ⇒ 1
"North then?"
DM Lil" Eschie |
Meurasold hears nothing, and you open the door, entering a new room.
A curving wall of glowing green crystal bulges out into this chamber from one corner.
A stout wooden table stands along the wall opposite it. On the table lie three rotting human corpses and the remnants of a big spider.
One of the human corpses has had all of its extremities severed, and its torso has been opened to reveal the internal organs. Another dismembered corpse has spider legs sewn onto the stumps in place of the removed limbs, all of which are neatly arranged near the rest of the big spider.
A bucket full of reeking, old blood sits on the floor under the table, and needles with lengths of silken thread attached are stuck in a hand-sized block of bloodstained wax atop the table.
Mary Dawnrose |
Upon the grizzly scene, Mary holds a handkerchief in front of her nose.
"That smells so bad. Moreover whoever did this must have been, or still is, one skilled and obsessed physician."
Zurka Shadowsworn |
Zurka moves to the doorway and takes in the scene stoically. His hand strays to his weapon as he softly whispers, "Whoever did this may still be close by. We need to determine if those corpses are the ones we seek."
He pauses and mutters a quick cantrip, waving his hand in an arc in front of him. Cast Detect Magic.
Zurka Shadowsworn |
He shakes his head. "Place looks clean, no magic" He then steps into the room looking for signs of hidden threats.
Perception: 1d20 + 0 ⇒ (9) + 0 = 9
Mary Dawnrose |
Mary takes a look at the corpses, to determine how long they have been dead.
Take 20 for 30? Otherwise take 10 for 20.
Aralu Darkstone |
"I wonder if whoever did this, did good enough work for it to be brought to unlife? hmm, the human with spider limbs would be of little use, mostly a proof of concept. the human limbed spider might even be usefull, but I think going for a more drider like concept would be most effective, but a spider with a pair of human arms also has potential."
what kind of roll do I need to check if it would be animatable?
Katara Vardigan |
Katara steps in looking around, and because of the spider parts, looks up as she scanned the place. Before starting to actually search it for anything of value. Though if the others move on she would follow them.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Baldrek Zar'Zaron |
"Hum... before we worry about who did this or with which purpose, what about we chop all of this in small pieces? I have never heard of undead minced meat..."
DM Lil" Eschie |
As Zurka enters the room, and before Katara can warn him, a cage falls from the ceiling and barely missing his shoulder.
to hit: 1d20 + 15 ⇒ (1) + 15 = 16
Dmg: 2d6 ⇒ (1, 1) = 2 Le sighs. Zurka must do a DC14 Reflex save or be caught inside the cage
Inside the cage, a skeleton animate
Mary Dawnrose |
Would my studying earlier have revealed anything of death....or other things, like i dunno.....zombies/ghouls?
Or...is this vengeance for a certain crypt with burning skeletons?
Zurka Shadowsworn |
Reflex DC 14: 1d20 + 3 ⇒ (15) + 3 = 18
Zurka dodges the falling cage with ease. As he watches the skeleton animate he looks around for whoever set off the trap, while watching the skeleton closely waiting to see if Aralu can back up her claim.