Maybe its reaching but... Do with it what you will: from Lightning Bolt spell
The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell's range permits; otherwise, it stops at the barrier just as any other spell effect does.
I was thinking the coins melt, then harden... Fusing with and trapping the thing.
Grab lets it make a free grab attack, and can choose to either do so normally, or do so at -20. If it does so normally then it is a normal grapple and both participants gain the grappled condition.
It actually has adhesion, and my reading is that it must make a normal grapple check... though rereading it suggests it is an auto-grapple, and better than grab.
FYI: tomorrow evening I'm headed to brazil until the end of the month. I'm not sure how often ill be able to post. Feel free to NPC me as needed. Thank you.
This isn't moving. I'm coming to the realisation that all the techniques I use in tabletops aren't going to transfer over to PbP. I don't seem to be able to keep up the momentum, as Weyland pointed out.
Experimented with another combat in a different thread, same thing is happening there.
I think this is an interesting setting, and you guys are good players. If I could do this with you tabletop I would.
Honestly, I think it just comes down to CR, especially in a sandbox type adventure.
The only other thing might be how elaborate the scenario is. How many moving parts as it were. Black Dragons, Kobold army, Mimic, magic exclusion (lost half resources), statues... I suppose this is CR, too. We're mot advanced enough to manage all that at once. Not enough in our portfolio.
Fair enough - I thought you were doing pretty well. In sandbox games I let people complicate things how they like. Raises the challenge, but I've seen groups often turn too high CR encounters against each other and then fight the winner.