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Leviathan Rises (Inactive)

Game Master Harakani

After the Old Ones conquered Golarion the survivors fled to a patchwork of demiplanes known only as The City.


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Human Paladin 1 AC 17/11/16 / HP 13/13 / F +4 R +1 W +3 / Init. +1 / Perc. +0 / Sense Motive +0

Yup, let's crank this campaign up to 11.


M Elf Spellbinder Conjuration (teleport) Wiz 2
Weyland Piper wrote:
Yup, let's crank this campaign up to 11.

What he said.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Sounds good to me.


Male Human Sensei-Four Winds 3

Anyone with a high Perception want to take tactical lead/point?


Okay, can I get everyone to sound off if you're on this mission please.


Male Human Sensei-Four Winds 3

I'm thinking everyone based on posts within last 24 hrs. Piper, Pepper, Aku, Shae, Anton an Tarek. Tre and Nic seem to be MIA since July 20/21.

You need a marching order?


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

On it. So we're going to this alt plane and looking for folks and clues as to some vague trouble being caused there?


Human Paladin 1 AC 17/11/16 / HP 13/13 / F +4 R +1 W +3 / Init. +1 / Perc. +0 / Sense Motive +0

Weyland can scout ahead if we want.


@Anton: Yep
Feel free to ask questions


M Elf Spellbinder Conjuration (teleport) Wiz 2

My perception is +3, so I won't be taking the lead. I'm on the mission though.


Male Human (Varisian, Tian-Sing, Orc) Sorcerer 1 (Tattooed Sorcerer)

I'll be off for a few days starting tomorrow and I'll be back on Monday.

Feel free to NPC Aku as needed. In combat he'll stay out of harms way and blasts things.


Male Human Sensei-Four Winds 3

Does Survival work for the map?


The map'll give you a bonus to survival to get somewhere. This is a particular map-based knowledge.


Male Human Sensei-Four Winds 3

XP isn't a big issue for me, in a game with decent RP, excellent setting, etc... like this.

But, my build is "gimped" (severely more vulnerable, less effective) at level 1. That was a risk, "by design" as we had a party of 8 and I figured we could lean on each other until we came into our own. I haven't let it get in the way of RP (war wolves, etc...).

But, I find myself curious... are we all just "leveling" at some plot points or are we accruing XP per encounter, bonus XP for RP/tactics/ideas, etc...

Plans, thoughts, comments? "Shut up," is an acceptable response.


Well, usually I prefer milestone levelling: "having defeated the Ogre you realise that the wizard that sent him must be stopped and set off. Everyone levels" style.
I don't think I'm giving much away if I say I planned on levelling people after the Farm.

Even if you buy it :)


M Elf Spellbinder Conjuration (teleport) Wiz 2

I misread how spellbinder works. It only gives up arcane bond. I thought it was arcane bond and arcane school. So I need to pick an arcane school! I'm thinking conjuration (teleport).

DM does that work for you?


Absolutely :)


Okay guys, I'm going to need to get a map.

For marching order.

Not that there's a trap at all.

Also, Weyland has no light source, right?


Human Paladin 1 AC 17/11/16 / HP 13/13 / F +4 R +1 W +3 / Init. +1 / Perc. +0 / Sense Motive +0

That is correct. Though he's not going to walk into pitch dark. I assume one of the others will have one and he's skulking about in the half light ahead of it.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Doesn't look like any of the casters have light spell. Don't know if anyone has any torch or lantern. Anton doesn't since he has Darkvision.


Male Ulfen Urban Barbarian/1 HP: 15/15(17) Init: +2 Perc: +3 AC: 15(13) TAC: 12(10) FFAC: 13 CMD: 16(18) F: +6(8)/R: +2/W:-1(+1)

Aku has dancing lights 3/day. Can we have him cast that since he is not here to cast it himself? It will only last a minute, but hopefully we will find a lamp or something.

Marching order will be:
Weyland in front a bit
Pepper
Anton
Shaezon
Aku
Tarek guarding the rear


Human Paladin 1 AC 17/11/16 / HP 13/13 / F +4 R +1 W +3 / Init. +1 / Perc. +0 / Sense Motive +0

Weyland has a lantern, if someone else wants to carry it. I just thought that between 3 magic users we would have a light spell.


M Elf Spellbinder Conjuration (teleport) Wiz 2

Shae will hold the lantern.


Happy to have Aku cast dancing lights if you wish - alt can use the lantern.


M Elf Spellbinder Conjuration (teleport) Wiz 2
Harakani DM wrote:
Happy to have Aku cast dancing lights if you wish - alt can use the lantern.

whatever works.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Just an update. I'll be away on vacation from the 14th (Friday) to the 23rd (Sunday) of this month. I'm doubtfull I'll be near internet then, so feel free to 'bot' me during that period.


Anton: are you okay to take your turn now?


Male Human Sensei-Four Winds 3

We just have to get some cash together.


M Elf Spellbinder Conjuration (teleport) Wiz 2

I forgot one of the cardinal rules of playng a first level wizard. Alway carry a crossbow or bow if you're an elf. DOH!


After this mission you'll have enough cash to buy yourself all the bows you want.


As far as I can tell Elemental Fist is not sufficient to stop the spores of fungal rot.


Pepper? You're up


Human Paladin 1 AC 17/11/16 / HP 13/13 / F +4 R +1 W +3 / Init. +1 / Perc. +0 / Sense Motive +0

Try sending him a PM. I find that sometimes paizo bugs out on me and doesn't show that there are unread posts.


Male Ulfen Urban Barbarian/1 HP: 15/15(17) Init: +2 Perc: +3 AC: 15(13) TAC: 12(10) FFAC: 13 CMD: 16(18) F: +6(8)/R: +2/W:-1(+1)

I'm confused about the initiative order. I think I went out of order before and there was no resolution of that action (jumping from the ceiling and attacking the fungus. Sorry if I messed things up.


Sorry - I should have said you hit it, and did damage.
The order did confused, because we changed your action (I don't want to penalise you if my description wasn't up to snuff).
Happy for you to take an attack action now. If you kill it (and it is possible to do so) it won't get to attack you!


Male Human Sensei-Four Winds 3

They stab it with their steely knives, but they just can't kill the beast...


Alright - I'll give pepper a bit longer given we had the weekend.


Male Human Sensei-Four Winds 3

Sounds good!


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

I'm back from vacation now. A bit backed up at work though so it my posting may be absent or erratic over the next couple of days as I also try to catch up on all the posts of the games I'm in.


M Elf Spellbinder Conjuration (teleport) Wiz 2

I'm in training for work for the next couple weeks. I'll be slow at posting. Feel free to npc me as needed.


@Shaezon; Can you give me a pre-emptive knowledge: planes roll then?


M Elf Spellbinder Conjuration (teleport) Wiz 2
Harakani DM wrote:
@Shaezon; Can you give me a pre-emptive knowledge: planes roll then?

lol. Just did before I read this. ;-)


Human Paladin 1 AC 17/11/16 / HP 13/13 / F +4 R +1 W +3 / Init. +1 / Perc. +0 / Sense Motive +0

So are we going to destroy the Scarecrow, or should we just try to incapacitate it?


Your decision guys. You did a great job tripping it, so you've earned the AoO.


Male Ulfen Urban Barbarian/1 HP: 15/15(17) Init: +2 Perc: +3 AC: 15(13) TAC: 12(10) FFAC: 13 CMD: 16(18) F: +6(8)/R: +2/W:-1(+1)

Pepper is not so good at "pulling his punches" once he gets going.


Actually Weyland - take 2 AoOs. It is walking past you as Pepper arrives.


Alright, I've posted the map on the campaign tab. I'll try to keep it up to date.


Male Ulfen Urban Barbarian/1 HP: 15/15(17) Init: +2 Perc: +3 AC: 15(13) TAC: 12(10) FFAC: 13 CMD: 16(18) F: +6(8)/R: +2/W:-1(+1)

I am getting married in the next week and then honeymooning in St Lucia. So my posting will be intermediate to say the least until November 6th. Sorry for any inconvenience it causes anyone. I will be able to update the next few days, but will disappear for a while after that for a while. It is not due to lack of interest obviously.


Hey - Congratulations Pepper, late December for me :)
We're nearly through this part... I'll try to move things along a little. I think at this point you're unlikely to fight anything, so Everyone Levels!

I did want to do a debrief on how we've gone.
I might start it now, so Pepper can weigh in :)

I take feedback well, so everyone please feel free to speak up! This was my first PbP, and I can't help feeling I'm making some beginner's mistakes trying to apply my tabletop experience. Thanks for sticking with me :)

I think I really underestimated how lethal a team this was. Scarecrow was CR4, and was meant to be a huge threat stopped only by the fact you had amulets, but I think it would have been one-shotted in the cornfield if it hadn't run away!
I realise the spellcasters didn't get a lot of chance to shine this game... Sorry guys.

I guess I'm asking people what they liked, what they didn't like, how do they feel about the pacing, whether they want to continue the campaign as is, and whether they want to continue at all.


M Elf Spellbinder Conjuration (teleport) Wiz 2

Level one spellcasters rarely get a chance to shine. It's cool though. I'm basically a knowledge monkey at this point.

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