Leviathan Rises (Inactive)

Game Master Harakani

After the Old Ones conquered Golarion the survivors fled to a patchwork of demiplanes known only as The City.


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Male Ulfen Urban Barbarian/1 HP: 15/15(17) Init: +2 Perc: +3 AC: 15(13) TAC: 12(10) FFAC: 13 CMD: 16(18) F: +6(8)/R: +2/W:-1(+1)

I figure we are trying to enter negotiations and giving them the chance to attack first


Male Human Sensei-Four Winds 3

Sorta... I guess table-talk is fine.

I don't think we have enough healing to undo the damage they can cause. Fighting is a waste of time and resources. Also, it's bad form to bring violence onto our street, if in be avoided. We protect these people, residents. And.. kids, our siblings could die.

If we want to F with them, we choose the venue, the time, etc...

We have no gain. Cost/Benefit analysis. RP'ing Int 14, Wis 20 and Lawful.


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1
Shaezon Silverfall wrote:
True, but he's not actually casting prestidigitation. It's active for one hour and lets you do a number of small tricks. As Shae uses it all the time for cleaning and what not it's probably active, but I can cast it again if needed.

The effects of prestidigitation last 1 hour, it doesn't give you unlimited uses for an hour. Anyways, it's a cantrip, so you can cast it every 6 seconds for forever.

Anyways, As I see it, either we give them the stone back, or we fight them.

Personally, I'm game for messing them up, since they've disrespected us by coming armed onto our turf. Granted Minnow started it, so I'm also of half a mind to just give them Minnow and the stone and call it a day. Though I won't get all stabbity, if you all want to try the diplomacy/intimidate option first.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Weyland Piper wrote:
Shaezon Silverfall wrote:
True, but he's not actually casting prestidigitation. It's active for one hour and lets you do a number of small tricks. As Shae uses it all the time for cleaning and what not it's probably active, but I can cast it again if needed.

The effects of prestidigitation last 1 hour, it doesn't give you unlimited uses for an hour. Anyways, it's a cantrip, so you can cast it every 6 seconds for forever.

Anyways, As I see it, either we give them the stone back, or we fight them.

Personally, I'm game for messing them up, since they've disrespected us by coming armed onto our turf. Granted Minnow started it, so I'm also of half a mind to just give them Minnow and the stone and call it a day. Though I won't get all stabbity, if you all want to try the diplomacy/intimidate option first.

Prest idigitat ion

School universal; Level bard 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range 10 ft.
Target, Effect, or Area see text
Duration 1 hour
Saving Throw see text; Spell Resistance no
Prestidigitations are minor tricks that novice spellcasters use for
practice. Once cast, a prestidigitation spell enables you to perform
simple magical effects for 1 hour.
The effects are minor and have
severe limitations. A prestidigitation can slowly lift 1 pound of
material. It can color, clean, or soil items in a 1-foot cube each
round. It can chill, warm, or flavor 1 pound of nonliving material.
It cannot deal damage or affect the concentration of spellcasters.
Prestidigitation can create small objects, but they look crude
and artificial. The materials created by a prestidigitation spell are
extremely fragile, and they cannot be used as tools, weapons,
or spell components. Finally, prestidigitation lacks the power to
duplicate any other spell effects. Any actual change to an object
(beyond just moving, cleaning, or soiling it) persists only 1 hour.


Male Human Sensei-Four Winds 3

Just to be clear... Not arguing spell effect, just more actions than typically allowed. Just a delay that could set out off.

That said, of you want to charge thru difficult terrain, it is ok with me. LOL.


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

Well there you are then, that's what I get for skimming.

That spell is more broken than I thought.


Male Human Sensei-Four Winds 3
Weyland Piper wrote:
That spell is more broken than I thought.

I love you, man! With you on board, I'm gonna attempt some crazy scat... and wait for you to catch me on it! Well, as long as the others don't get sick of us.

On the note of being or getting sick, I would like to remind everyone that a 1st level Barbarian can have twice our typical HP. And, since Pepper, not Piper... is our only current "tank" at the moment... enough said.

Remember the convos we had during the fist few days... "Smart, let's be smart, if we're smart, we gotta play it smart..." Throwing down, or anything that risks or pushes us towards throwing down right now... unprepared... isn't smart.

I'm just saying I'd like to see Level 2.


Tarek Madrysian wrote:
Harakani DM wrote:
Speech as a free action seems fair, but don't expect an answer until their initiative. Everything is happening at once.
Does that mean I'm delaying my Round 2 action, to go after they do or interrupt if they whiz by me?

Ready would normally give you a move, standard or swift.

Given the simplified initiative system, if you ready for a stated action(eg "Hit anyone who goes past") roll for it then, and I'll put it in during their movement and then on your go you get your next action as normal.

How's that?


I'm a guy.

Sorry guys this looks like it is sort of moving in to a standoff, but I'm not sure I would say combat is over.

@Shaezon: am I right that the plan is the guy wont be able to find a coloured rock that floats over his head after you throw it?
Happy for you to habitually cast prestidigitation. Side effect is you'll glow to detect magic though (given your use of mage armour may not be an issue)


Male Human Sensei-Four Winds 3

@DM - I think my original issue was Detect Magic & Prestidigitation in the same round. 2 Spells typcially a no-no.

As to the question - I think my answer is "sure thing!" But, I would like to retain the right to be confused later (but promise not to be an ass about it).

:)


F Elf Spellbinder Conjuration (teleport) Wiz 1

Either they won't find it or it'll give us enough of an upper and to beat the snot out of them. One or the other.

I'm not real worried about detecting as magic.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

Are there fences dividing each property from the neighbour's property?

Finally, and I'm assuming the answer to this one is yes...but are the hedges high enough/dense enough, to break line of sight? I ask because my plan, currently, is to have Treize use the hedges as cover, stealth (even if it is only once Treize gets a lot closer to Ulfen to allow maximal distance covered as quickly as possible), and start stabbing the Ulfen if they make a hostile move.

Also, are we still considered in combat? If not, I'm probably going to move Treize further along the map.


Yeah, still in combat for now - sorry
There are some walls and hedges, they're partial cover at best. Given this is Treize's territory though, I'm happy for him to advance at half speed (15ft) with concealment through this area. He knows where the hedges are, that he can slip behind that hideous statue in Montrose's garden etc. You can do that at any point EXCEPT on the road. (Yeah, you can cut through people's houses - they won't like it though.)

At the moment Treize can have concealment from the Ulfen because there's two-to-three bodies between him and then at any point.


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1
Tarek Madrysian wrote:
I love you, man! With you on board, I'm gonna attempt some crazy scat... and wait for you to catch me on it! Well, as long as the others don't get sick of us.

;)

Force of habit I guess. My own players have a convenient habit of misinterpreting rules, or forgetting details in their favour.

I'll try to ease back on DM mode a bit.


Male Human Sensei-Four Winds 3
Weyland Piper wrote:
I'll try to ease back on DM mode a bit.

I really don't mind... I like being corrected. So, I don't make the mistake again. It's always a mistake.

It's collaborative. We learn from eachother, move foreward, etc... We all do it sometimes.


Yeah, I'm okay with it too. There are times I'll ignore RAW/RAI, but in general I try to stick with it because it means people can be reasonably confident what their stuff does.

Generally I do DMing for my group, so if I remember a rule wrong odds are everyone has been doing it my way.


Male Human Sensei-Four Winds 3
Harakani DM wrote:
Sorry guys this looks like it is sort of moving in to a standoff...

@Folks - This is our first "encounter", doesn't mean it has to be combat. We don't "lose" if we don't fight, we still gathered information.

And seriously, is Tarek the ONLY character who thinks this is a bad idea, to the point where everyone else is prepping and goading "the bull"? I'm mean, that's OK. Just hard to believe.

Let's not get all "mission impossible" on the first encounter.

:)

Signed

Eternally yours (cause we'll be ghosts),
The Voice of Reason


F Elf Spellbinder Conjuration (teleport) Wiz 1
Tarek Madrysian wrote:
Weyland Piper wrote:
I'll try to ease back on DM mode a bit.

I really don't mind... I like being corrected. So, I don't make the mistake again. It's always a mistake.

It's collaborative. We learn from eachother, move foreward, etc... We all do it sometimes.

this.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Tarek Madrysian wrote:
Harakani DM wrote:
Sorry guys this looks like it is sort of moving in to a standoff...

@Folks - This is our first "encounter", doesn't mean it has to be combat. We don't "lose" if we don't fight, we still gathered information.

And seriously, is Tarek the ONLY character who thinks this is a bad idea, to the point where everyone else is prepping and goading "the bull"? I'm mean, that's OK. Just hard to believe.

Let's not get all "mission impossible" on the first encounter.

:)

Signed

Eternally yours (cause we'll be ghosts),
The Voice of Reason

i'm hoping to trick him into going away. its a long shot, but thats "the plan."


I'm keeping this in combat mode for at least one more turn.

I've talked with Shaezon and the plan is three actions. This was action #1.


New turn is up. Sorry for delay.


Male Human Witch 1

No worries--apologies for my own delays in posting. It's been crazy for me the last few days. I'll have a post up in a bit.


Male Ulfen Urban Barbarian/1 HP: 15/15(17) Init: +2 Perc: +3 AC: 15(13) TAC: 12(10) FFAC: 13 CMD: 16(18) F: +6(8)/R: +2/W:-1(+1)

Wow Tarek, you are going to be hurting in a fight with a +1 to hit. I know that's going to jump quite a bit 2nd level.


Male Human Sensei-Four Winds 3

Tarek knows they want blood. His sacrifice, to get Minnow off the hook. No pun. He's playing a deeper game. Doesn't expect to win. It would also, hopefully avoid a lot of other bloodshed.


Male Human Witch 1

Hmm. There may be a way to adjust things in your favor, if your attempt is successful.

DM (or anyone in general), are supernatural abilities (such as Evil Eye) detectable by enemies? That is, if Tarek were to get this fight, and Nicator were to, oh, Evil Eye the enemy leader a few times, would he know what was happening and who was causing it, and would his cronies know?

Here is the general info on Supernatural abilities, etc. There's no verbal, somatic, or material component (per the info on SLAs just above where I linked), so I'm hoping that they won't know who did it, although I'm guessing that the enemy would know that something is off.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Nicator wrote:

Hmm. There may be a way to adjust things in your favor, if your attempt is successful.

DM (or anyone in general), are supernatural abilities (such as Evil Eye) detectable by enemies? That is, if Tarek were to get this fight, and Nicator were to, oh, Evil Eye the enemy leader a few times, would he know what was happening and who was causing it, and would his cronies know?

Here is the general info on Supernatural abilities, etc. There's no verbal, somatic, or material component (per the info on SLAs just above where I linked), so I'm hoping that they won't know who did it, although I'm guessing that the enemy would know that something is off.

I'm under the impression that it can be subtle. You're just giving them the stink eye, which you can do without magic.

My 2c.


Male Human Sensei-Four Winds 3

Let him hey his butt kicked. Another nuance is Tarek... In both cases, rock and fight is giving his word. It will be made worthless, with the success of either of your plans.

So instead of building street cred, and honor among thieves, we're just a bunch yahoo punks that can't be taken on our word. We run the streets, we live and die by our word.

Messin' with another kid's word... Disrespectful.

"We, who are about to die... Salute you!"


Male Ulfen Urban Barbarian/1 HP: 15/15(17) Init: +2 Perc: +3 AC: 15(13) TAC: 12(10) FFAC: 13 CMD: 16(18) F: +6(8)/R: +2/W:-1(+1)

Treize and Tarek went through the front gardens and it doesn't seem that they know that Treize is there.

Tarek, I think that the "honor among thieves" truism is pretty idealistic. Most gang/mob stories would seem to indicate that showing strength making people fear you is more important than keeping your word. This is probably a good conversation to have in person.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Harakani DM: I might not be able to post this weekend as we have family staying over.

If hostilities don't occur this round, Anton might inch forwards a bit more so that he has more selection for his spells and such, but stay readied. So move action to go ahead a couple of squares, standard to ready.


@Anton:

I think Evil Eye wouldn't be obvious enough. They might get that you are giving them "the evil eye" look, but not know (without magic) that the doubt they feel is supernaturally enforced.

An obvious effect, they'd know.

Thanks for telling me you'll have trouble :)


Male Human Sensei-Four Winds 3

Just for the record, wouldn't matter if I'd been level 2, had my +6 and been flanking for another +2. Scat rolls is scat tolls... I'm optimistic. LOL.


Male Human Sensei-Four Winds 3

It's official... the dice LOVE me!


Male Ulfen Urban Barbarian/1 HP: 15/15(17) Init: +2 Perc: +3 AC: 15(13) TAC: 12(10) FFAC: 13 CMD: 16(18) F: +6(8)/R: +2/W:-1(+1)

That is an auspicious start!


Male Human Sensei-Four Winds 3

With the AoO's, I get 2 rolls for each of his 1. We'll consider this giving him a 'false' sense of security.


Male Human Witch 1

It's been crazy for me this weekend, and will be today as well. I'll have a post in this evening (sometime after 3:00 PST).


Male Human Sensei-Four Winds 3

My knock down drag out is with the die-roller. Oy!


Male Ulfen Urban Barbarian/1 HP: 15/15(17) Init: +2 Perc: +3 AC: 15(13) TAC: 12(10) FFAC: 13 CMD: 16(18) F: +6(8)/R: +2/W:-1(+1)

Pepper's plan was to let the rogues get into position to cut off the thugs' escape and attack if Tarek went down.


Male Human Sensei-Four Winds 3

Tarek should have put the icing on this cake a long time ago... If the dice would just cooperate. Really, people... I left 9 out of 13 damage on the table!

Ehem.

Alas, poor Tarek, I knew him well.


Tarek; did you perhaps insult the die-roller's mother at some point?
New turn posted.


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Male Human Sensei-Four Winds 3

Unfortunate turn of events.

No, I haven't met the lady, but I'd b+!~!-slap her now for raising such an insolent child.


Male Human Sensei-Four Winds 3

Hey guys, enjoying the RP. Different viewpoints, interactions, etc...


Male Ulfen Urban Barbarian/1 HP: 15/15(17) Init: +2 Perc: +3 AC: 15(13) TAC: 12(10) FFAC: 13 CMD: 16(18) F: +6(8)/R: +2/W:-1(+1)

It is all good! I'm not aggravated with Tarek's view point, Pepper is 8-).


Male Human (Varisian, Tian-Sing, Orc) Sorcerer 1 (Tattooed Sorcerer)

Just a question: Why is everyone ignoring Aku?


Male Human Sensei-Four Winds 3

Didn't mean to... Tarek was in the thick of it (nearly literally) and I'd assumed someone closer to Aku would fill him in.

I will remedy the situation, immediately!

Now, also... the whole thing happened in 6 rounds? 36 seconds... So, although I'll take blame as a player (2-3 days?)... the characters were in a whirlwind of just over half a minute.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Aku Markas wrote:
Just a question: Why is everyone ignoring Aku?

I answered your question, but you may not have been talking to me.


If anyone has feedback on the fight and pacing, I'm happy to take it


Male Human (Varisian, Tian-Sing, Orc) Sorcerer 1 (Tattooed Sorcerer)
Shaezon Silverfall wrote:
Aku Markas wrote:
Just a question: Why is everyone ignoring Aku?
I answered your question, but you may not have been talking to me.

My remark was referring to the situation before that. Tarek edited his post to include Aku.


Male Human Sensei-Four Winds 3

I think it went fine considering the fight/no-fight situation we were in. I enjoyed the RP during combat. I think we handled 'some of us' being in combat rounds while others remained in story mode well.

Aku, that dichotomy might have been contributing to Tarek ignoring you. Being in combat rounds, I was being very careful balancing action with speech.

I think it went well. We all kept meta-gaming to a minimum, if at all. It all meshed together nicely.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shae learned never to be without combat magics.


Male Human Sensei-Four Winds 3

Weyland IS combat magic!

I especially like how he overcame... difficult terrain.

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