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Leviathan Rises (Inactive)

Game Master Harakani

After the Old Ones conquered Golarion the survivors fled to a patchwork of demiplanes known only as The City.


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M Elf Spellbinder Conjuration (teleport) Wiz 2

Gang rules are probably a lot like the pirate code.


Okay, before I go...

I've put some campaign info in the campaign info tab

I'm paraphrasing one of Wick's techniques, and rather than inundate people with pages of (hopefully mesmerising) texts full of hints and hooks I have started by putting


    * Lists
    * Of
    * Facts

sometimes with skill notes to indicate if a fact is not particularly well known.

This is your chance to get in now while it is in easy-to-read form and make suggestions.
Things that you think would make the game better
Things that you desperately want nearby
Things that might link in to your backstory
Things that could be linked into your goal
Things that you think are incompatible with your character
NPCs you'd like added to the campaign at the start (especially the ones you specified in your questions)
Locations you'd like added to the campaign at the start.

There are going to be a lot more locations added as time goes, so don't feel pushed to cram everything in now.

At this point if someone wants to ask that Grandmother's familiar be an albino penguin called George it is easy to do it. (I have written text for some of the facts, but it is my own fault for doing so

Incidentally, I'm not looking for "Can our street have a magic weapon dealer who give us a discount".

And yes, grandmother's house is groaning at the seams with the strays she has taken in.


Male Human (Varisian, Tian-Sing, Orc) Sorcerer 1 (Tattooed Sorcerer)

The only thing I'd like added is Belka, Aku's friend who is both an Oni-spawn tiefling and a Witch. She'd probably deal more in visions and portents than healing.


M Elf Spellbinder Conjuration (teleport) Wiz 2

I just need a way to get spells in my book.


Male Human Sensei-Four Winds 3

Folks,

Here is the scoop. Timing is everything.

About three years ago (during all the badness), you knew Tarek as a 5 year old. There was some tragic mishap... His parents we're a wizard and an oracle. They died, he became gravely/terminally ill. That's when 'grandmother' and his biological grandfather shuttled him off to a Temple of Irori.

Until he returned a year ago. From your perspective, he looked 15, having aged 10 years in a period of about 17 months. He is however, no longer sick. This is of course shocking, but it's been a year and he's been aging normally since.

The temple is known to have been instrumental in rescuing refugees using some planar time bending methods. Time passes differently there.

If we suspend disbelief, does that make sense? Questions?


Human Paladin 1 AC 19/11/18 / HP 13/13 / F +4 R +1 W +2 / Init. +1 / Perc. +0 / Sense Motive +0

As per my answers, I would like to see the Forbidden Delights Brothel house and Madam Orla added to one of the 'districts'.

Questions: How isolated is the city? Is there trade happening via gate spells or something?


    Male human Dirge Bard 4
HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 0/14r, Spells: 1st: 0/4, 2nd: 0/2

I expect that the university would have a library and it could be at that library that Anton works as a librarian (and perhaps Shaezon as a scribe).

Notable individuals in the library would be that head librarian fellow Shaezon gets on with (I'll leave it to Shaezon to expand, if it fits his view), and Anton's sage friend.

The sage has been researching the Old Cults, the arrival of the Old Ones and Elder Gods, along with the byproducts of their arrival (so knowledge dungeoneering [for those unnamable abberations], history [what exactly happened during the arrival, and the aftermath], religion [Old Cults], planes [Dark Tapestry type stuff], and maybe arcana too). He's occasionally a drooling babbling nutbar as his research into these unnameable beings has damaged his sanity (think research in Call of Cthulhu and it's effect on sanity) but he's otherwise a nice guy.


M Elf Spellbinder Conjuration (teleport) Wiz 2
Anton Vitruvian wrote:

I expect that the university would have a library and it could be at that library that Anton works as a librarian (and perhaps Shaezon as a scribe).

Notable individuals in the library would be that head librarian fellow Shaezon gets on with (I'll leave it to Shaezon to expand, if it fits his view), and Anton's sage friend.

That works for me.


Weyland Piper wrote:

As per my answers, I would like to see the Forbidden Delights Brothel house and Madam Orla added to one of the 'districts'.

Questions: How isolated is the city? Is there trade happening via gate spells or something?

Oh yes - "the city" tends to trade with itself, but there are gates to some other-dimensional trading hubs like Hell and the City of Brass.

But die to the gates the "distance" between these areas is effectively zero, and they are almost becoming districts of the city itself (or vice versa)


Male Human Sensei-Four Winds 3

A shrine or very small temple dedicated to Irori would be good. Manned by a priest/monk or three.

Grandfather's coffee house.

Are the gates considered safe by the general populous or is there a fear, rumor or superstition surrounding them where people would just rather not use them. So that people think twice. Either fear of the gates themselves or foreign districts. Might make a courier service lucrative.

Maybe a toll, however small. A copper, silver or gold depending on which district you're gaining access to. Are the manned?


Male Ulfen Urban Barbarian/1 HP: 15/15(17) Init: +2 Perc: +3 AC: 15(13) TAC: 12(10) FFAC: 13 CMD: 16(18) F: +6(8)/R: +2/W:-1(+1)

I like the info you have on the campaign info, but can I get some love for Knowledge: Local? I suppose it would be better for me to come up with some extra NPC's and other details to help Harakani out rather than ask for more :-).


@Einar: In play I have a tendency to default to knowledge local, and was trying to bring the more esoteric knowledges in. Fair point though.

Happy to do a University & Library as locations - good point.


@Tarek: A toll is a great idea :)


Male Human Sensei-Four Winds 3

My reason is:

1) Although Magic is more readily available, there is still some cost. So, maybe in the case of a "religious district", passage "inbound" may be free. There is not publically known record keeping, so passage is always cash... one way.

2) Peasants, poor, serfs, etc... are relatively restricted. They may pass once a week for weekly groceries or paid for my their masters/bosses to conduct some business.

3) It helps (for good or bad) keep the districts ethnically distinct, so that although some districts are ethnically/racially diverse (by design, or as a result of socio-economical reasons (our street, cheap housing... if you can't afford to "choose", you end up here (projects/ghetto). Many/most are true to their original origin. Keeps the cultures and ethnic flavors strong and alive while allowing some blending.

Anecdotally (sp?), I remember in college speaking to our dorm "cleaning lady" and although the college kids would frequent the Mall (which was a 10 min ride from campus)... She'd never been.

It was in Johnson City. She was from Binghamton. Campus was in Vestal (she took a bus, "gate"). Now, the funniest part to me/us... was that we lived in the Triple Cities area (Johnson City, Binghamton, Endicott)... which acted as a hub, were marketed together, etc...

She was like 59 years old? Except for "travel/vacation", really never left her locality.

We were from NYC... so we were facinated.

EDIT: Also, maybe a "holy ground" type rule (from Highlander) where the immediate demarked gate areas are "off limits" to any kind of aggression. No fighting, no stealing, etc... Once you step outside those bounderies, however... fair game.

This of course adds to body guard/escort type service needs, another line of possible business.


Male Human Sensei-Four Winds 3

We get paid, get XP, fleece the bad guys... Profit, immediate gratification. Win-win.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

I have no objection towards a general attitude of benevolence over the area we control. However, Treize will not go 'out of his way' to assist those of the district unless his own/the group's interests are immediately threatened. He won't object if others chose to dedicate themselves to this end of benefiting the less fortunate insofar as their decisions don't affect Treize's overall schemes. He will, similarly, be content to sacrifice the innocents within our district should their deaths help strengthen our position against competing gangs. It won't be his default approach to border expansion, but he won't shy away from considering such tactics as valid options.

I do, however, think we need to establish a hierarchy, of sorts. That is, if there are 22 children living in this house, surely there is going to be a 'pecking' order of responsibilities, especially as grandmother's health continues to deteriorate. I presume it will be one of us? Or will there be some NPC kiddie whose closer to grandmother than any of us. Or do you intend to have that be one of the issues we're going to have to resolve in character if/when grandmother is unable to lead us.

Other minor considerations that pop into my head: who gets the other bedroom?

And just as a point of clarification: when you say the house is collateral on a loan grandmother has been paying back, am I correct in taking that to mean that failure to make those payments results in the house changing owners?

Also, the place/group which has begun employing Treize as a bounty hunter should probably exist at some point.

Oh, and are there any races that are more prevalent then others? Basically, I'm trying to pick my two bonus languages besides Elven and Common.

Also, my sheet is done. I just have to copy and paste the relevant bit of text from the recruitment thread addressing DM's campaign questions.


Male Human Sensei-Four Winds 3

Maybe an arena for fights. 10, 20, 40, 80, 160gp, etc... That's to enter. 2x payout, non-lethal.... 5x payout, lethal. Individual, pairs or groups. Lethal probably only legal in a few notorious districts. Money, reputation, street cred.

Or you could go masked, make up name or anonymous.

Mangers or owners, cut deals with the arena. You can of course wager more on yourself at the stalls. Throwing a flight is a no-no. Maybe use performance fighting/combat.


Tarek Madrysian wrote:

My reason is:

1) Although Magic is more readily available, there is still some cost. So, maybe in the case of a "religious district", passage "inbound" may be free. There is not publically known record keeping, so passage is always cash... one way.

I think it would vary from gate to gate - the markets, for instance, probably have some main free gates because they want people to come.

Some places that want to keep their serfs in might charge a lot (so the serfs cannot pay to get out)

Some places would have a discount for people who use them a lot.

If the gate toll gets too expensive, someone nearby will just put up a new gate and cut out the middleman, after all.

Quote:


2) Peasants, poor, serfs, etc... are relatively restricted. They may pass once a week for weekly groceries or paid for my their masters/bosses to conduct some business.

3) It helps (for good or bad) keep the districts ethnically distinct, so that although some districts are ethnically/racially diverse (by design, or as a result of socio-economical reasons (our street, cheap housing... if you can't afford to "choose", you end up here (projects/ghetto). Many/most are true to their original origin. Keeps the cultures and ethnic flavors strong and alive while allowing some blending.

Anecdotally (sp?), I remember in college speaking to our dorm "cleaning lady" and although the college kids would frequent the Mall (which was a 10 min ride from campus)... She'd never been.

It was in Johnson City. She was from Binghamton. Campus was in Vestal (she took a bus, "gate"). Now, the funniest part to me/us... was that we lived in the Triple Cities area (Johnson City, Binghamton, Endicott)... which acted as a hub, were marketed together, etc...

She was like 59 years old? Except for "travel/vacation", really never left her locality.

We were from NYC... so we were facinated.

Given what's been happening I was going to suggest people were "tribing up" and becoming a bit more xenophobic. They might work or travel somewhere else, but want to live with "people like them". That's likely to be race (a lot) culture (a lot) religion (a bit) or some other factor (like profession).

Gate toll might serve to keep an underclass of serfs in chain though; I can also see people in debt-slavery, trying to pay off the cost of the spell to get them and their families to safety.

Quote:


EDIT: Also, maybe a "holy ground" type rule (from Highlander) where the immediate demarked gate areas are "off limits" to any kind of aggression. No fighting, no stealing, etc... Once you step outside those bounderies, however... fair game.

This of course adds to body guard/escort type service needs, another line of possible business.

I'm happy to have this as an unoffical etiquette, given it would be near impossible to enforce. And probably a now universal symbol to indicate which side of the gate to go through etc.

My understanding is that gates pass through light, so when at the end of a road a gate really doesn't look like much; probably like a 20ft wide arch over the road.


Treize Seischiro wrote:

I have no objection towards a general attitude of benevolence over the area we control. However, Treize will not go 'out of his way' to assist those of the district unless his own/the group's interests are immediately threatened. He won't object if others chose to dedicate themselves to this end of benefiting the less fortunate insofar as their decisions don't affect Treize's overall schemes. He will, similarly, be content to sacrifice the innocents within our district should their deaths help strengthen our position against competing gangs. It won't be his default approach to border expansion, but he won't shy away from considering such tactics as valid options.

I do, however, think we need to establish a hierarchy, of sorts. That is, if there are 22 children living in this house, surely there is going to be a 'pecking' order of responsibilities, especially as grandmother's health continues to deteriorate. I presume it will be one of us? Or will there be some NPC kiddie whose closer to grandmother than any of us. Or do you intend to have that be one of the issues we're going to have to resolve in character if/when grandmother is unable to lead us.

I was hoping that would be one of the issues.

That said, I have you eight as the "older kids", and leading the pack.

I was thinking of later bringing up the idea of the kingmaker positions in some way once the gang starts "stepping up" and getting organised.

Quote:

Other minor considerations that pop into my head: who gets the other bedroom?

I had assumed it would have a couple of kids living in it. There's probably about 400 square feet to divide between 20-odd kids, so about 20 square feet each. In which case that room should have about 5 kids in it.

Quote:


And just as a point of clarification: when you say the house is collateral on a loan grandmother has been paying back, am I correct in taking that to mean that failure to make those payments results in the house changing owners?

Quote:

Yep. Worse, technically someone already has deeds to the house. She defaults, and she loses the house.

Also, the place/group which has begun employing Treize as a bounty hunter should probably exist at some point.

Quote:


I was thinking bounty hunter was more word-of-mouth, and you might be working for an older bounty-hunter while you earn a name and learn the business, but I'm happy to make it a firm.

Oh, and are there any races that are more prevalent then others? Basically, I'm trying to pick my two bonus languages besides Elven and Common.

Also, my sheet is done. I just have to copy and paste the relevant bit of text from the recruitment thread addressing DM's campaign questions.

Similar to Golarion, so humans are highly dominant.

Elves are over-represented (history of running away, strong history of magical use.)
Gnomes are under-represented (a portion of them managed to get back to the first world).
Dwarves are under-represented
Halflings are about the same
Half-orcs are about the same
Half-elves are over-represented by still pretty rare.

In terms of languages Draconic is a bit of a lingua-franca given how many spellcasters there are. Planar languages see more use than Golarion. High Road tends to high Cheliaxian.


Okay; setting up... can people see this map


Male Human Sensei-Four Winds 3

4 Dogs and 1 Minnow? -Android


Male Human Witch 1

Yep, that seems to be what's on there. Damn dirty dogs.... they'll blow it up!


M Elf Spellbinder Conjuration (teleport) Wiz 2

Just checking in. I'm here, but waiting for gameplay to start.


Male Ulfen Urban Barbarian/1 HP: 15/15(17) Init: +2 Perc: +3 AC: 15(13) TAC: 12(10) FFAC: 13 CMD: 16(18) F: +6(8)/R: +2/W:-1(+1)

Map is good, even on my iPhone.


Male Human (Varisian, Tian-Sing, Orc) Sorcerer 1 (Tattooed Sorcerer)

Map is fine.


    Male human Dirge Bard 4
HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 0/14r, Spells: 1st: 0/4, 2nd: 0/2

Map works for me on my phone and on my comp. Have to see if it works on my work comp, but seeing it works on the other two, I'm hopeful.


M Elf Spellbinder Conjuration (teleport) Wiz 2

Map is good


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

Map works for me as well.


Just need Weyland.


Human Paladin 1 AC 19/11/18 / HP 13/13 / F +4 R +1 W +2 / Init. +1 / Perc. +0 / Sense Motive +0

I can see the map.


Okay - we're on! Hope no-one minds I am starting in media res.

Any suggestions gratefully received.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

Uhmmm, sorry, but I am not seeing a map for the gameplay thread...I thought, maybe, you meant the one posted here, but Thom-Thom is not on that map. Minnow is there, and so are dogs. But no Thom-Thom.


Male Human Sensei-Four Winds 3

He's sitting on/in the front garden. Guess we can pick the closest square (to Minnow)?


So Thom-Thom is sitting in front of the doorway at G49. If Treize moves 30 ft towards minnow he could go to H43 (or G46 through difficult terrain).

Sorry guys - any clearer?


Alright guys, I've put you on the map. I'm okay with people moving their own token as long as they also post what they've done.

You can't run on difficult terrain, I let him run on normal terrain and then jump sideways into difficult terrain; I'll stick to RAW from now.


Male Human Sensei-Four Winds 3

Now, just by way of explanation... I did not mean to circumvent any RAW.

I did however imagine the "difficult terrain" to be a hedge of some sort, thorny rose bush, rock garden, etc...

And, thought its intent was as an obstacle (security). Maybe with a narrow "squeeze" lane for entering and exiting (any of that could be considered difficult terrain).

Now, that said...

Acrobatics also allows for:
Slightly obstructed (gravel, sand) +2
Severely obstructed (cavern, rubble) +5
Move at full speed on narrow or uneven surfaces +5* (not jump)

Or, jumping the hedge... if it were a hedge. Border foliage, etc... I also didn't know if there was 10 feet for a running start.

Being uncertain, I left my ending position up to the DM.

My apologies.


You got it; It is a series of lightly walled 10ft x 5ft gardens, with chairs, hedges, pot plants etc. Acrobatics made sense as being useful.

A variation of the classic suburban chase scene.

I thought there was a rule you could not run on difficult terrain (having had DMs use that on me), but I'm having trouble fnding it. If that is true then acrobatics does have the ability (at+5DC) to move at "full speed" over uneven terrain. I reckon the total DC would be about 15.

What do people think?


    Male human Dirge Bard 4
HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 0/14r, Spells: 1st: 0/4, 2nd: 0/2

The no run thing can be found under hampered movement. It's on d20pfsrd.com in the movement section and the combat section.

I don't know much about the acrobatics thing though. Can't find much about it. Makes sense I guess. As long as it doesn't invalidate the Nimble Moves and Acrobatic Steps feats.


Male Human Sensei-Four Winds 3

Using Acrobatics Skill Check (to avoid Difficult Terrain) doesn't seem to conflict or invalidate either of those...

Nimble Moves - Requires no Skill Check (automatic), allows 5 Foot Step

Acrobatic Steps - Requires no Skill Check (automatic), builds on that, allowing additional 15 feet, for 20 total.


HP 1/9 | IN 5 | AC 17 | FF 10 | T 17 | F 1 | R 7 | W 1 | P 6 | M | Elf | Knife Master 1

I am not a rules lawyer. Mostly because my interpretations of the rules tend to be...wrong. Or short-sighted in some way or other. Personally, I don't think it makes all that much difference in this particular case. Either way, it will take our movement, and the movement of the dogs, for us to be in striking position regardless.


True.


Human Paladin 1 AC 19/11/18 / HP 13/13 / F +4 R +1 W +2 / Init. +1 / Perc. +0 / Sense Motive +0

I was just pointing out the fact that you can't run through difficult terrain (though there are some feats and abilities that bypass this, notably the Dragon style combat feat), didn't mean to start a kerfuffle.

Though if you can use an acrobatics check to run in difficult terrain, then you should be able to do the same with a charge attack (which you normally can't do across difficult terrain) as well.


Male Human Witch 1

Tactical note: I have an Enlarge Person on hand. I'm thinking of waiting until we're engaged with the Ulfen to use it--ideally, I'll throw it on someone who can get behind them, if possible (Einar, Tarek, I'm looking at you!). In the meantime, I'll just try to keep Weyland swimming in sneak attacks.


Speech as a free action seems fair, but don't expect an answer until their initiative. Everything is happening at once.


note: free action gets you six seconds of speech (less if using a V component)


Male Human Sensei-Four Winds 3
Harakani DM wrote:
Speech as a free action seems fair, but don't expect an answer until their initiative. Everything is happening at once.

Does that mean I'm delaying my Round 2 action, to go after they do or interrupt if they whiz by me?


Male Human Sensei-Four Winds 3

@Shaezon - DM's call, but that's lot of actions my friend. I think we're still in combat rounds.Would also need to cast 2 spells (or 3) in one round.

I like the way you think; though.


M Elf Spellbinder Conjuration (teleport) Wiz 2
Tarek Madrysian wrote:

@Shaezon - DM's call, but that's lot of actions my friend. I think we're still in combat rounds.Would also need to cast 2 spells (or 3) in one round.

I like the way you think; though.

True, but he's not actually casting prestidigitation. It's active for one hour and lets you do a number of small tricks. As Shae uses it all the time for cleaning and what not it's probably active, but I can cast it again if needed.

I don't know how much of that I can do, but it's possible that it takes place over multiple rounds.

Also, though we're in combat everyone is basically standing around talking. Consider what I posted as "the plan" and the DM can allocate as he sees fit.


Male Human Sensei-Four Winds 3

Not to be a noodge, but... The intensity of the situation isn't making TM any more patient. I need to know when the next round begins.


M Elf Spellbinder Conjuration (teleport) Wiz 2
Tarek Madrysian wrote:
Not to be a noodge, but... The intensity of the situation isn't making TM any more patient. I need to know when the next round begins.

Fair enough. The DM can allocate my planned actions however he/she see's fit.

On another note, DM I don't know what gender pronound to use with you.

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