Leinathan's Private Campaign (Inactive)

Game Master leinathan

Map of Kenabres Post-Invasion


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Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq stands true against the beast, refusing to let its evil presence sap his resolve. "You will rue your decision, fiend. I will brook your presence no longer on this plane."

Will save 1d20 + 7 ⇒ (13) + 7 = 20

Since it's first in init, was that its turn, or does it have yet to go?

Lein:
I always get confused by the native portion of the outsider thing. Am I immune to the howl as an outsider, or does native affect that?

EDIT: Will go ahead and take his turn just in case. If he's close enough don't move and attack, if not move and attack, if necessary charge.

"Please, all of you keep your distance as you attack, I'll take the brunt of it's anger." Mulluq swears an oath on Iomedae's glory, his presence becoming more than before, almost as if she is filling him with divine justice. He keeps the shield always before him as he swings his blade at the creature, doing his best to present himself as a wall that will not be bypassed. He stabs hard at the thing, managing to use his shield to fend of the large spines sticking out of it.

Swift, Smite evil (+3 Defl to AC, +3 to hit, +2 damage [doubled on first hit against evil outsider])
Attack fighting defensively, 1d20 + 5 + 3 - 4 ⇒ (17) + 5 + 3 - 4 = 21, 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Reflex save 1d20 + 4 ⇒ (16) + 4 = 20
He always does better when defending others. That is totally the Mythic path he is going to take.


female Tabaxi Bard 3 | HP (21/21) | AC 14 | Saves Str -1, Dex +5, Con +1, Int +1, Wis +0, Cha +5 | Init +3 | Perc +2 PassPerc 12

Shirraj and her companion stand firm against the beast's terrifying howl.

Will: 1d20 + 2 ⇒ (13) + 2 = 15

Will Sinjin: 1d20 + 2 ⇒ (14) + 2 = 16

EDIT: forgot to check the right Alias again. That always feels like stumbling into a populated room naked.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

That was its turn, and yes, you are immune! Not that it matters, because you saved...but yeah.


Inactive

Will Save: 1d20 + 4 ⇒ (10) + 4 = 14

Lysbeth raises her hands to her ears, nearly dropping her crossbow as she does so. As the roar dies down, she speaks a prayer to her allies without taking her eyes off the beast. "And She shall come to sow seeds of justice among the hearts of men. And the unworthy and the low shall all know order. For they are only wild beasts, capable of being broken and tamed, while Her glory strengthens our cores."

Inspire Courage (8 rounds remaining). +1 morale bonus to saving throws against charm/fear effects, +1 competence bonus to attack / damage weapon rolls.

Silver Crusade

Female Dusk Elf
Adept 2:
Init +3; Senses darkvision 60 ft.; Perception +2
defense:
hp 7/7; AC 13, touch 13, flat-footed 10; Fort +0, Ref +3, Will +3

Will: 1d20 + 3 ⇒ (1) + 3 = 4

Isilma gasps as she feels the porcupine-wolf's howl suck away her magic. She holds the air inside her and raises her crossbow. "That is not thine," she says. "Give it back." She releases the bolt with a furious twang.

Attack: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


retired

Will Save: 1d20 + 5 ⇒ (5) + 5 = 10

Killian cringes at the sound of the creature's howl. "Nnngh. N-n-none of you said t-to expect that. What a terrible creature!" Despite the pain rattling in his ears and blurring his vision, Killian levels his crossbow and sends a glowing bolt lancing through the air at the howler.

Hvy Crossbow: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23for: 1d10 + 1 ⇒ (2) + 1 = 3

Status:

HP: 11/11
AC: 19 (13 T / 16 FF)
CMD: 17
F/R/W: +3/+4/+5
Chance Encounter used: 0/1
Fervor used: 0/2
Blessings used: 0/4

Spells Prepared
Orisons (4) - light [ ], mending [ ], purify food and drink [ ], stabilize [ ]
Level 1 (2+1) - cure light wounds [ ], divine favor [ ], protection from evil [ ]

Ongoing Effects
Howler's Curse
Wisdom Damage: 1
Inspire Courage: +1/+1


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Since Lysbeth goes before me, I add the +1 to my damage. Shirraj, I think you still need to take your actions.


female Tabaxi Bard 3 | HP (21/21) | AC 14 | Saves Str -1, Dex +5, Con +1, Int +1, Wis +0, Cha +5 | Init +3 | Perc +2 PassPerc 12

On it

"I'm sorry, friend, but we need more than arrows to bring it down." Shirraj says to Mulluq as she raises her blade and charges forward, swinging at the quilled beast. However her attack as if to spite her misses the beast altogether.

Charge and power attack against the howler. I hope we are close enough, so my AC is down by 2 until my next turn

Attack: 1d20 + 7 ⇒ (3) + 7 = 10

So I miss, I'm not sure if I still get hit by the quill defense (does strike mean hitting it or does it also mean just attacking regardless of wether you hit?), I will just roll anyway and apply the results if you confirm it Leinathan

Damage taken: 1d4 + 1 ⇒ (1) + 1 = 2

Reflex: 1d20 + 6 ⇒ (11) + 6 = 17


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Damage to Mulluq: 1d4 + 1 ⇒ (2) + 1 = 3

Lysbeth calls out a favored poem about the vanquishing of wild beasts, inspiring her allies and filling them with courage and power. Isilma snaps off a shot from her crossbow, which doesn't miss but does ricochet off of the creature's many quills.

Killian also fires a shot from his much larger and heavier crossbow, and though he hits, it isn't in a vulnerable enough spot to deal any real harm.

Mulluq approaches, calling upon his diety for the power to kill it, and strikes it quite hard with his longsword, the blow amplified by holy power and guided by the hand of his Lady.

Shirraj, meanwhile, lacks the guidance that Iomedae provides Mulluq, although her appearance is just as bestial. Her bestial nature shows as she charges the creature and attacks with a two-handed blow, but she fails to strike it.

Quite intimidated by his bestial and demonic appearance, as well as the incongruous appearance of the holy power that surrounds and protects him, the once-terrifying creature cowers from Mulluq, backing up and whimpering, away from him. It tried to harm, him it did, it promises.

Initiative:

Howler - 25

Lysbeth - 20
Isilma - 16
Killian - 11
Mulluq - 10
Shirraj - 7

Howler hp 20/37. It's if you strike the creature with a weapon, not just if you attack it.

Howler Attack vs. Mulluq (AC 23), Bite: 1d20 + 8 ⇒ (1) + 8 = 9
Howler Attack vs. Mulluq (AC 23), Quills: 1d20 + 3 ⇒ (3) + 3 = 6


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

AC is 23 while smiting and fighting defensively.

Mulluq takes the sting of the spine in stride, deciding to try and give back not only what he got, but more. He takes a sidestep, to try and open up the opportunity to flank with Sirraj, and no be an obstacle for those with ranged attacks. He swings his sword again, maintaining his protected stance, and this time his anger looks to get the best of him, because he actually snaps his own rather prominent teeth at the creature.

5' step
Fighting defensively, add flank if he has it (doubt it)
Assuming we still have Bard Song, Full-attack:
Sword 1d20 + 5 + 3 + 1 - 4 ⇒ (9) + 5 + 3 + 1 - 4 = 14, in case that hits, damage 1d8 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12
Bite 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4, miss

Damage from spines if I hit 1d4 + 1 ⇒ (3) + 1 = 4
Reflex in case I hit 1d20 + 4 ⇒ (13) + 4 = 17


female Tabaxi Bard 3 | HP (21/21) | AC 14 | Saves Str -1, Dex +5, Con +1, Int +1, Wis +0, Cha +5 | Init +3 | Perc +2 PassPerc 12

Shirraj takes a step to the side to bring the beast between her and mulluq and swings her sword around form the other side to attempt to connect again. Shirraj turns toward her animal companion for a moment: "Sinjin! Flank!"

Taking mirrored step to mulluq's to flank, Power attack again, plus bard song

Attack: 1d20 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15 which i think would qualify as a hit

damage: 1d10 + 7 ⇒ (3) + 7 = 10

Handling Sinjin to flank: 1d20 + 4 ⇒ (15) + 4 = 19

so sinjin would come in next to either him or me whichever is the closer. Does he act directly after me or on his own initiative next turn?

Quill defense Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Reflex: 1d20 + 6 ⇒ (14) + 6 = 20


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Since you go after me, take that mirrored step toward flank and reap the rewards.


female Tabaxi Bard 3 | HP (21/21) | AC 14 | Saves Str -1, Dex +5, Con +1, Int +1, Wis +0, Cha +5 | Init +3 | Perc +2 PassPerc 12

You're right, fixed it. I didn't see that you were taking a step towards the flank. I'll call in the dinosaur anyway


retired

Killian frowns at the howler and Mulluq's looming presence over it. Slipping a starknife free from his belt, Killian tentatively sends his goddess' weapon toward the howler, but his concern for Mulluq and his proximity spoils the throw.
Starknife: 1d20 + 6 + 1 - 4 ⇒ (2) + 6 + 1 - 4 = 5for: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
The bald Desnan cringes as the weapons clangs off the stone passage. "Would you believe me if I said I was trying to miss the creature?"

Move Action: draw starknife
Standard Action: throw starknife!

Status:

HP: 11/11
AC: 19 (13 T / 16 FF)
CMD: 17
F/R/W: +3/+4/+5
Chance Encounter used: 0/1
Fervor used: 0/2
Blessings used: 0/4

Spells Prepared
Orisons (4) - light [ ], mending [ ], purify food and drink [ ], stabilize [ ]
Level 1 (2+1) - cure light wounds [ ], divine favor [ ], protection from evil [ ]

Ongoing Effects
Howler's Curse
Wisdom Damage: 1
Inspire Courage: +1/+1

Silver Crusade

Female Dusk Elf
Adept 2:
Init +3; Senses darkvision 60 ft.; Perception +2
defense:
hp 7/7; AC 13, touch 13, flat-footed 10; Fort +0, Ref +3, Will +3

Isilma slots another bolt into her crossbow. She can barely spot the creature through everyone crowded around it, but thanks to it, there is nothing else she can do to help.

Attack: 1d20 + 4 + 1 - 4 ⇒ (3) + 4 + 1 - 4 = 4
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Inactive

Ah s@+@ I swore I had posted already.

The creature's whimpers as it cowers before Mulluq tug at Lysbeth's heartstrings, but she reminds herself that it is a demon, after all. It crosses her mind that she's not so different, but and she tries to down that voice out with her continued prayers.

Just going to continue with Bardic Performance. Provided that the others don't kill it this turn, Lysbeth may do something arguably unpopular.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Lysbeth merely continues her prayers, deep in self-reflection and not wanting to engage in combat with the creature.

Isilma doesn't have the best of aim even in good times, and when an enemy is surrounded by her friends, her aim is potentially even worse and her crossbow-shot ricochets off of the ceiling.

Killian is similarly unable to hit the creature with a ranged attack, and his starknife goes wide as he tries to throw it.

Mulluq, despite being bolstered by his holy might, finds himself unable to penetrate the thick hide of the howler he faces, but his defensive stance ensures that he's well-protected anyway.

Shirraj, however, takes advantage of Mulluq's clever positioning and places herself on the opposite side of the creature, allowing her an opening to slice into the creature. Her blow is powerful, but only in its strength - the hit itself is glancing and strikes no vital places.

The howler growls at the assembled heroes before it and tries to hurt Mulluq again, biting at him before extending its quills to try and penetrate his armor and shield.

Bite Attack, AC 23: 1d20 + 8 ⇒ (16) + 8 = 24
Quill Attack, AC 23: 1d20 + 3 ⇒ (6) + 3 = 9
Bite Damage: 1d8 + 4 ⇒ (5) + 4 = 9

It feints to one side, and Mulluq can swear he can see the creature sneer in derision as he falls for it, transitioning his shield to that side to block an anticipated attack, only to have the creature bite into his vulnerable belly in the other direction.

Mulluq takes 9 damage, and moves on to the PCs turn.

Initiative:

Howler - 25

Lysbeth - 20
Isilma - 16
Killian - 11
Mulluq - 10
Shirraj - 7


female Tabaxi Bard 3 | HP (21/21) | AC 14 | Saves Str -1, Dex +5, Con +1, Int +1, Wis +0, Cha +5 | Init +3 | Perc +2 PassPerc 12

I'm going to assume Sinjin acts on (or after, which wouldnt make much difference) my initiative since I only now ordered him to interfere

Shirraj shifts her footing to deliver an upward slash to follow up on her previous attack.

Again with the power attack and all that

Attack: 1d20 + 4 + 2 + 1 ⇒ (13) + 4 + 2 + 1 = 20

Damage: 1d10 + 7 + 1 ⇒ (10) + 7 + 1 = 18 forgot to add the bardic perfomrance bonus to damage previously

Reflex: 1d20 + 6 ⇒ (11) + 6 = 17

Quill damage: 1d4 + 1 ⇒ (2) + 1 = 3


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sinjin acts with you.


Eidolon 6 | HP (37/37) | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +3/+8/+4 | Init +4 | Percep +8

Alright, thanks

Sinjin closes in with swift steps and snaps his jaws at the howler, but pulls back at the last moment intimidated by the vicious looking quills.

Attack, Bite: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11


Inactive

Inspire Courage, 6 rounds remaining.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

It is only as the creature's teeth sink into Mulluq that Lysbeth realises their folly. While she and the paladin were proof that not all those touched by darkness were evil, she realises that many of them were, and that they would not be either fair or forgiving. "The damned shall return to the plane of the wicked. For this world is Hers and will be kept." Lysbeth's eyes take on a red fury, and as she continues the prayer, her voice dropping low, she fires her crossbow at the creature.


retired

Unwilling to risk another spoiled throw, Killian focuses on reloading his crossbow rather than sending his last starknife into the fray.

Status:

HP: 11/11
AC: 19 (13 T / 16 FF)
CMD: 17
F/R/W: +3/+4/+5
Chance Encounter used: 0/1
Fervor used: 0/2
Blessings used: 0/4

Spells Prepared
Orisons (4) - light [ ], mending [ ], purify food and drink [ ], stabilize [ ]
Level 1 (2+1) - cure light wounds [ ], divine favor [ ], protection from evil [ ]

Ongoing Effects
Howler's Curse
Wisdom Damage: 1
Inspire Courage: +1/+1

Silver Crusade

Female Dusk Elf
Adept 2:
Init +3; Senses darkvision 60 ft.; Perception +2
defense:
hp 7/7; AC 13, touch 13, flat-footed 10; Fort +0, Ref +3, Will +3

I swear, the physical similarities between me and Lysbeth are purely coincidence!

Attack: 1d20 + 4 - 4 + 1 ⇒ (16) + 4 - 4 + 1 = 17
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Growing increasingly frustrated at her inability to help her friends, and with the lingering effects of the beast's howl fogging her mind, Isilma shrieks and slams another bolt into the mechanism. As she does so, she feels the by now too-familiar cast of white start to creep over her eyes, and squeezes them just just as her finger presses the trigger. She feels the bow twang, and drops it to cover her face with her hands. She begins taking deep, frightened breaths. Why did this keep happening? She had been in control when she left home. "Á hautë! Á vánë!" she cries.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq takes the hit in stride, and meanwhile tries to maintain the flanking opportunity to bring the creature down. Keeping with his protective posture, he swings with nearly unbridled fury at the resiliency of the creature. His sword strikes with The Inheritor's justice as he once more feels the sting of the long quills dig into him.

Sword 1d20 + 5 + 3 + 2 + 1 - 4 ⇒ (19) + 5 + 3 + 2 + 1 - 4 = 26, confirm crit 1d20 + 5 + 3 + 2 + 1 - 4 ⇒ (20) + 5 + 3 + 2 + 1 - 4 = 27
damage 2d8 + 6 + 4 + 2 ⇒ (8, 3) + 6 + 4 + 2 = 23
Bite 1d20 + 3 + 2 + 1 - 4 ⇒ (10) + 3 + 2 + 1 - 4 = 12, miss

Damage from spines 1d4 + 1 ⇒ (4) + 1 = 5
Reflex save 1d20 + 4 ⇒ (18) + 4 = 22


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Lysbeth and Isilma actually manage to land pretty damaging crossbow shots on the large and vicious creature, and it cries out in pain as it loses consciousness. Mulluq delivers the final blow, just as the holy energy that protects and empowers him is ending, he strikes the creature across its spine, rending it fully in two pieces.

That howler is so dead, and so the mongrelman mine is once again quite safe.


female Tabaxi Bard 3 | HP (21/21) | AC 14 | Saves Str -1, Dex +5, Con +1, Int +1, Wis +0, Cha +5 | Init +3 | Perc +2 PassPerc 12

Shirraj casts the blood off of her blade by swinging it to the side and puts it back into its sheath. As sinjin comes up to her, she pets his head and lauds him in her language. She turns to Mulluq: "You fight bravely, but you shouldn't try to take such a beast alone. No reason to get yourself killed," she pauses, "You're hurt. Perhaps I can help.", she smiles at him as the light of positive energy shines form her hand.

Shirraj casts cure light wound but holds the charge until Mulluq agrees to be healed.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq says a quiet prayer to Iomedae, thanking her for granting him the ability to vanquish such evils. He also cleans his weapon before responding. "I did not try to face it alone, I tried to draw it's anger so that the rest of you were safe to fight it. I would gladly lay down what little I have to offer this world so that others can accomplish greater goods for it. If my injuries keep the rest of you safe, I will bear them in silence. I will only accept your help if you are certain you are not wasting it on me when someone else could benefit from it? Iomedae, blessed is she, grants me the ability to tend myself and others with divine healing. Do not waste your gifts on me until everyone else is made whole."


female Tabaxi Bard 3 | HP (21/21) | AC 14 | Saves Str -1, Dex +5, Con +1, Int +1, Wis +0, Cha +5 | Init +3 | Perc +2 PassPerc 12

Shirraj's smile fades momentarily as she looks around the others. "Well, nobody got physically hurt and this will not heal the affects of the creature's cry.", she smiles again "I only have a few scratches, I can sleep it off, but you are badly hurt. Now stop being so humble and hold still."
She lays her hand onto the wound on Mulluq's stomach and lets the energy flow into him.

cure light wounds: 1d8 + 2 ⇒ (7) + 2 = 9


retired

Killian offers Mulluq'Tar a go-ahead-and-try-to-tell-her-'no' look as he limps his way further into the cave to recover his star knife. He returns a few moments later with a bright smile on his face. "Well that was thrilling, wasn't it? Ha ha!"

Silver Crusade

Female Dusk Elf
Adept 2:
Init +3; Senses darkvision 60 ft.; Perception +2
defense:
hp 7/7; AC 13, touch 13, flat-footed 10; Fort +0, Ref +3, Will +3

Isilma falls back onto her rump, her gasp of pain and surprise muffled by the sleeves in front of her face. "How canst thou laugh?" she says, bringing her elbows to rest on her knees so her hands can better support her head. She does not want to show her eyes, not til she's sure they're right again. "I want to laugh. But our enemies keep driving me to hate. I cannot keep letting them do that."


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

On the trip back to the mongrelman village after their battle with the howler, Killian and Isilma feel the twinge of pain in their heads again, the same as when the howler loosed its terrible scream.

Another DC 12 Will save or 1 more Wisdom damage. You're back in the village whenever you wish it.

Silver Crusade

Female Dusk Elf
Adept 2:
Init +3; Senses darkvision 60 ft.; Perception +2
defense:
hp 7/7; AC 13, touch 13, flat-footed 10; Fort +0, Ref +3, Will +3

Will: 1d20 + 3 ⇒ (3) + 3 = 6


retired

Will Save (DC 12): 1d20 + 5 ⇒ (11) + 5 = 16

Killian shakes the ringing from his head at last during the walk back to Neatholm, and for all the effort of the hike, seems to be limping noticeably less as well.

"Was there anything else this blacksmith required, Mulluq'Tar?"


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Looking at Shirraj's insistence, Mulluq acquiesces, but not before offering "I thank you for your gracious offering, please allow me to do what little I am capable of for your injury."

"Isilma, it is understandable to hate evil, and want to see it brought low." he hangs his head a little, "But I was taught that as long as we do not resort to evil to fight evil our souls are safe. It is the battle I fight daily with the nature of my very being, as predisposed to evil as I already am by own accursed birth."

To Killian he responds, "We were just asked to remove this hellspawn, though, it would not be unkind of us to ensure that the place has been made safe."

Given permission he will lay on hands on Shirraj until she is fully healed for 1d6 ⇒ 3, and 1d6 ⇒ 1.
Then he will use one on himself and save the last JIC, 1d6 ⇒ 6

Mulluq will want to do a quick once through the mine with his detect evil if he can to make sure there is nothing else dangerous within.

Silver Crusade

Female Dusk Elf
Adept 2:
Init +3; Senses darkvision 60 ft.; Perception +2
defense:
hp 7/7; AC 13, touch 13, flat-footed 10; Fort +0, Ref +3, Will +3

Looks like we're sticking around the mine a little longer, Nathan.

Isilma tries to take Mulluq's council for the wisdom that it is, that might have come from her friends back home, but she can feel a petulant retort building in her throat. She tries to stop it, but her willpower is weaker than it has been in a long time. She can feel the echoing roar of the creature still pounding in her ears, dulling her mind, sharpening her tongue. "Thou never gavest in," she snaps. The words ring clearly against the shaft's close walls, barely stifled by her sleeves.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Mulluq finds through a few minutes of searching and a thorough scanning of darkvision and detect evil, that the mine is now quite free of evil. The only threat, apparently (this time) was the howler that had been vanquished.


retired

Killian looks askance at Isilma and then to Mulluq'Tar. Some history there, perhaps? After hesitating a moment, he interjects, "I've only just met you friend, but I think that's a struggle most mortals have in common. But come, we have just vanquished a terrible predator, helped the kind denizens of Neatholm, and are hardly any the worse for wear for our efforts, this is not the time for such heavy philosophizing, but for cheer!" His broad smile takes in the group as he throws his arm around Shirraj's shoulder. "Back to Neatholm then, oh noble rescuer?"


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])
Isilma Edasseril wrote:
"Thou never gavest in,"

Mulluq looks down-trodden, but those with experience around him tells it is out of his own self-abasement. "That is because I cannot afford to. I walk along the brink of evil, and the slightest misstep and I am no better than the evil from whence I was born. You are a child, and children grow and make mistakes as they learn and develop an understanding of right from wrong. Any missteps you may take are only part of that learning process." he dismisses any guilt she may be feeling as a good sign that she will grow up right.

After his quick inspection of the cave, he declares the area clear and confirms that they may return and make it known that the job has been finished.


female Tabaxi Bard 3 | HP (21/21) | AC 14 | Saves Str -1, Dex +5, Con +1, Int +1, Wis +0, Cha +5 | Init +3 | Perc +2 PassPerc 12

Shirraj, who has observed the conversation curiously so far, interjects: "We are all children, even when we grow up we might make mistakes, it is in feeling sincere guilt that shows that we may be forgiven for our misdeeds. Only those who show no remorse are villains. Even for hating them I would not fault you, young elf, if you hate them for the wrong they did, it is a righteous feeling."

After Killian puts his arm around her shoulder, she smiles: "Back to Neathholm."


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

So, we all return to Neatholm. Mulluq (at least) reports to the blacksmith that the job is done.

Silver Crusade

Female Dusk Elf
Adept 2:
Init +3; Senses darkvision 60 ft.; Perception +2
defense:
hp 7/7; AC 13, touch 13, flat-footed 10; Fort +0, Ref +3, Will +3

"I only pray thou art all correct," says Isilma, pushing the tension in her throat down into her abdomen and getting up off the ground. She wants to be more specific, but not until she knows Killian and Shirraj better. Her head swims when she draws herself up to her full height, and she braces herself against the wall. "I shall need to see Opoli," she says. "I feel dizzy."


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sorry for the stall, I've been real busy and brainstorming post wording has been difficult. Here goes.

The walk back to Neathholm is dark and quiet,but not completely silent, for any noise made along the length of the tunnel is amplified and reverberates throughout the depths. Soon enough, however, your mongrel guide leads you correctly back to one of Neathholm's entrances, where several more mongrels stand guard. They let you in, of course, and the soft luminescence of the village is once again present.

Isilma travels back to see the Seer Opoli, who turns out to be a very muscular but very gentle mongrel, with the facial features of a boar and a bat, one clawed pincer-hand, and the rest of the body of a very large, dark-skinned human. He takes her into his hut slowly, and cures her of some of her mental distress.

Cure: 1d4 ⇒ 1
Will: 1d20 + 3 ⇒ (15) + 3 = 18

The spell doesn't quite fix it, but it does help Isilma to see more clearly and strengthens her willpower, and when the pang of pain comes again, another half-hour later, she is able to finally shake it off and dispel the howler's curse. She thanks the seer profusely for his help and leaves, to join her compatriots.

Mulluq returns to the blacksmith, and he is overjoyed to find that the dangerous creature has been removed from the mine, although he looks with concern at Mulluq's injuries. He is assured, of course, that Mulluq is fine, that if Mulluq has been injured, it is only his just dues from being so inherently wicked. The blacksmith just shrugs and hands Mulluq the adjusted chain shirt.

The surface-folk are allowed to stay in Neathholm for the night, using up an abandoned hut, left behind by one of the mongrels that had died in the aftermath following the demon's attacks. Cruroar has already left by the time that our heroes return, but their other compatriot are waiting for them. Anevia and the nobleman wait in the home, Anevia because her bum leg keeps her from walking comfortably and the nobleman because he is too disgusted to leave. On the other hand, Aravashnial has spent the entire day out and about with the mongrels, groping around and asking them probing questions about their culture. They are, of course, quite annoyed by him, but he is pleased when the night rolls around and the heroes return. The night is restful and long, and the next day is welcome. When he wakes, Killian finds that his leg is more than healthy enough to walk on, or even run on. The mongrels gather together to see the surface-folk off, and Chief Sull points them towards the correct exitway. He reminds them that if there is support for them above, they will, of course, help drive the demons back, but warns once again of the "bad tribe" that controls the exit to the surface.

I hope it's alright, but I think it's time that we moved forward, so I'm just doing that.


retired

Killian shakes the hand of Chief Sull gregariously, "A thousand thanks for your hospitality once more, good Chief. I hope Desna sees fit to cross our paths once more." He offers Opoli similar farewells before smiling to the other surfacers. "Homeward bound, at last!"


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Not sure what I was thinking, about the chain shirt, I guess I didn't realize I had Scale mail. Or maybe I thought it was chainmail. Oh, well, it's only 1 AC lower for full speed and 3 less ACP (and it's enchantable).

Mulluq swears his oath to the chief once more, to rid him of the traitors, and report his willingness to help the cause to those above. As he has gotten himself into the habit of doing, Mulluq takes the lead without a word, shield perched on his left arm.


Inactive

The death of the creature stays with Lysbeth as they walk back to towards town, and she is quiet through dinner as she contemplates its fate. The way it had fooled them was so terribly wicked, and it had really seemed to enjoy it. She realises, not for the first time, how little she really knew of life outside the temple.

In the morning, she thanks the Chief warmly for his hospitality, and promises to tell of their subterranean plight upon reaching the surface. Following the others as they leave town, she thinks still more of the demons in the darkness. Staring ahead at Mulluq, she realises how easily she trusts him, despite his own appearance. Here was a man who clearly looked a demon, but viewed himself as base for it, and that it was his duty to kill other demons.

Her own ancestry had never manifested beyond appearance, and that was easy for her to disguise, but for Mulluq, it was always going to be a part of who he was. And perhaps it was even more difficult for him than it had been for her, perhaps it was more than just looks.

As they are walking an urge overtakes her and she approaches him quietly. "May I ask you something?" She begins. "I do not wish to be rude, but I must know. Do you.. do you get the urge to be wicked? The creature, you see, when it bit you, it looked... I mean... It seemed to really enjoy it." She pauses only long enough to take a breath. "I simply mean, your ancestry, I didn't know if it impacts more than your appearance." She turns a deep shade of red, certain that she's making herself look like a fool. "I-I'm sorry."


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq merely nods when asked if she can ask, but looks crestfallen as the question comes, "You are not rude for asking, it is as I deserve being the hideous monstrosity that I am. As for the wicked thoughts, I seriously do not know." He takes a deep breath, before explaining himself, "I was raised by the church with the primary lesson that I am a creature of evil, and evil is my wont. The only hope I could ever possibly dream for redemption of my soul is in the good I was able to do, by the removal of more evil than I myself produce by existing. To those ends, I focus only on the good, for to even consider what the wickedness means to me is to give in to the allure it holds for my kind."

He looks at his own black-skinned hand, with its yellowed nails, "It affects every part of my being, the outside reflecting the evil within. The good I surround myself with contains that evil. Do not be sorry for your question, I would feel like you were not being careful if you didn't concern yourself with the vileness I represent."

Silver Crusade

Female Dusk Elf
Adept 2:
Init +3; Senses darkvision 60 ft.; Perception +2
defense:
hp 7/7; AC 13, touch 13, flat-footed 10; Fort +0, Ref +3, Will +3

"Quetta poicanna, 'uito,'" mutters Isilma. Despite Opoli's healing her skin has grown ashen and dark circles have formed under her eyes. Her grip on Aravashnial's hand is less sure than before. She opens her mouth to ask whether Iomedae's code would help Mulluq identify wicked impulses, but lapses into silence instead. She knows how deceitful evil can be, how easy it is, at the end of the road to darkness, to see the most terrible actions as right.

Elven:
"Speaking clearly, 'no,'"


Inactive

"I'm not concerned." She says, looking at him with a smile. "It may be that I should fear you, but I don't. It is a curiosity to me," she continues. "If one does not act evil, and does not have or acknowledge evil thoughts, is one then still a wicked creature?"

"No," she interrupts herself. "Curiosity is the wrong word. It is in fact very important to me...Mulluq, in the short time we've known each other, you've shown yourself to be nothing less than honourable. You should know that. And soon we will be back to the surface, and I know not what will happen then, but you have become important to me." She laughs nervously. "I would say that I owe you an explanation for my prying questions, but I know you would not accept that I owed you anything." She smiles again, a mixed expression of kindness and concern on her face. "So instead, let me say that there is something I want to tell you, that I've never told anyone." She knows that the others are listening, but does her best to ignore them, and continues speaking as if it's to Mulluq alone.

Taking a deep breath, uncertain of where to begin, Lysbeth suddenly bursts out, "My father was a vampire." She looks stunned for a second to have it hanging there in the air, and keeps talking. "I'm Dhampir. Only the monks who brought me up ever knew."

"I've lived in Kenabres for more than 100 years." She explains. "I was raised in a temple, and spent the last Crusade tending to those few brave soldiers who returned, wounded. I may not have encountered true evil before, but I have seen it's effects. I hid, because I was afraid. But now that I have seen you, and your strength, your determination to do good, I know that I cannot ever go back to that."

"I know," she pauses, looking at him cautiously with her large eyes, "I know that you might feel it is your duty to kill me. But I have never felt the urge to do wicked things, and I am confident that you have not either. Whatever our parents sins, I do not believe that you are any more evil than I. And, I don't know. I wanted you to know."


retired

Killian shares a look with Shirraj, the type shared by outsiders accidentally witnessing a private moment. He opens his mouth as if to speak, but then thinks better of it and continues walking quietly along, knowing that whatever comfort the two find in their conversation cannot be revealed by a relative stranger interjecting with a sermon.


female Tabaxi Bard 3 | HP (21/21) | AC 14 | Saves Str -1, Dex +5, Con +1, Int +1, Wis +0, Cha +5 | Init +3 | Perc +2 PassPerc 12

Shirraj who has been following the conversation with a curious, almost puzzled look on her face, simply smiles warmly at Lysbeth's words, she pats Killian on the shoulder and keeps walking in silence.

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