Leinathan's Mistress CotCT

Game Master leinathan

A ragtag group of trauma victims tries to make Korvosa a more livable situation amongst riots and upheaval, murder and disease.

Map of Korvosa


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Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

I don't know if it will make me cry again, but it will definitely make me angry.


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Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks Gnome Mesmerist 2

Who would win if the Riftwarden orphans and Lamm's Lambs got into a fight?

I'm thinking the orphans cause Fenna/Aema.

But then there's Sigrid o_o

And also there's a lot more lambs.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Why can't they just be friends? Or is Nary planning a get rich quick scheme and is just looking for ways to tilt the odds in favor of the house?


Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks Gnome Mesmerist 2
Ila Indigo wrote:
Or is Nary planning a get rich quick scheme and is just looking for ways to tilt the odds in favor of the house?

The answer to this is always yes.

But mostly because I need to know!


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Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

Sigrid's still pretty young though. Give her 3-4 years to get her growth spurt and she'll be a right terror though! :)

Oh god, Nary's gonna start an orphan fighting ring? :P


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Passing out, now. Assume Ila opts to hang out, follow along, and appear totally calm some of the time, until something shocks her. :)


Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

Night!


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

See, when I asked if they came back... I was assuming there was a uh... cave or something, at water level, that would fill up at high tide. Which would be a terrifying ordeal... drowning in the dark is one of my biggest fears. :S


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

No, the lower part of the house is like... a ring with a couple of rooms, above a small beach that's accessible by looking down into the center of the ring.

And the ring has a crocodile in it.


Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

Auraelia's gonna end up wrestling a crocodile in the water. I am not entirely certain if this is going to end well, especially since her axe is basically useless against something that's underwater.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Kite it towards the beach. Seriously. If it grabs you in the water, you'll probably lose. :(


Male Human (Varisian) Witch (Cartomancer) 2 | HP 14/14 | AC 12, T 12, FF 10 | Fort +1, Ref +2, Will +3 | CMD 12 | Init +6 | Perception +2

Death roll! Wheeeeeeeee.....!


Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)
Ila Indigo wrote:
Kite it towards the beach. Seriously. If it grabs you in the water, you'll probably lose. :(

For sure. The only way she'd 'win' in the water is to get lucky on grappling it and have someone else stab it to death while she locks it down. Crocs are *really* good at playing 'lets wrestle in the water!' :p


Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

Okay, I'm going to ask this out of character because I don't want anyone to get squicked out. Is anyone going to have an OOC problem if Aaron kills Lamm in inches?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm unsure what that means, but I doubt you'll make me uncomfortable either way.


Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

It's used to refer to medieval methods of capital punishment that are generally equated with torture. You know all that stuff Aaron threated to do to Giggles? That kind of thing.


Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

I'm assuming he means by removing bits one inch at a time. It'd be pretty terrible, and Auraelia would likely prefer to remove Sigrid from his presence for that.

She's perfectly alright with going all "To the pain" with it when Sigrid's safe though :p

To the Pain (Princess Bride):

"'To the pain' means that the first thing you lose will be your feet below the ankles. Then your hands at the wrists, next your nose... The next thing you lose will be your left eye, followed by your right. [...] Your ears you keep, and I'll tell you why: so that every shriek of every child at seeing your hideousness will be yours to cherish; every babe that weeps at your approach; every woman who cries out, 'Dear God! What is that thing?' will echo in your perfect ears. That is what 'to the pain' means; it means I leave you in anguish, wallowing in freakish misery, forever." - Westley


Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks Gnome Mesmerist 2

I'm fine with it!

You could say I have nary a care ;)

Edit: though, narys hoping to keep him alive and maybe charm a confession out of him or snag some evidence to go free Isabel though :p


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Just to be clear, you CAN get up to Gaedren, but it's by going up onto the pier and going through the door on the pier.

What Auraelia is going makes sense, of course, but just to be clear.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

But Ila doesn't know that... and knows that not only is a child in danger, but mother bear will be too, without her... so... *ploomp*.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You also can't get to the pier without swimming and I think Auraelia forwent grabbing the boat.

The hole leads to water, but the water is near a pier.


Male Human (Varisian) Witch (Cartomancer) 2 | HP 14/14 | AC 12, T 12, FF 10 | Fort +1, Ref +2, Will +3 | CMD 12 | Init +6 | Perception +2

Hm. Would I be correct in assuming that harrow cards wouldn't mix well with water? P:


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Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks Gnome Mesmerist 2
leinathan wrote:

You also can't get to the pier without swimming and I think Auraelia forwent grabbing the boat.

Bummer.

I knew I'd regret not taking Message! :P


2 people marked this as a favorite.
Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

You can certainly get her attention by throwing something. But she's definitely in "Maul the creature threatening my cub" mode :P


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

I also wanted Message... but it slid away when my character went a slightly different route. Specifically, I really liked the idea of her being the absolute worst at mage hand... and her version working by flinging said object dangerously. :P


Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks Gnome Mesmerist 2

I'll nab it next level (assuming she doesn't drown and/or get eaten by a crocodile)

The level 1 spell will be hard though. I think Sleep would be the better choice out of what I'm looking at but I also really want Hypnotism for obvious reasons. >_>


Male Human (Varisian) Witch (Cartomancer) 2 | HP 14/14 | AC 12, T 12, FF 10 | Fort +1, Ref +2, Will +3 | CMD 12 | Init +6 | Perception +2

I probably should have prepared it. Instead I chose stabilize for... reasons.


1 person marked this as a favorite.
Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Hypnotism can be amazing to minmax for. If I remember the math right, if you jump through all the hoops, at level 7-8? you can hypnotize an HD12 target every time, with a ridiculous DC. But that's kind of a superniche. It was just a hilarious idea I had. :)


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Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks Gnome Mesmerist 2

I ended up taking the gnome SLAs as cantrips knacks because.... the idea was that to Nary, her understanding of her psychic powaz kind of grew out of her inherent gnomish magic. So it made sense to me that her knacks be her gnome spells :p

Especially since psychic magic is similar to SLAs in that you don't need V/S components.


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WRONG ALIAS

Super Hypnosis: Trusssssst in Me!

Edit: Watch out for the components on Psychic spells. There's no V/S, but one of the two components that replaces them gives you like a -10 to cast defensively with it.


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Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks Gnome Mesmerist 2
Ila Indigo wrote:
Hypnotism can be amazing to minmax for. If I remember the math right, if you jump through all the hoops, at level 7-8? you can hypnotize an HD12 target every time, with a ridiculous DC. But that's kind of a superniche. It was just a hilarious idea I had. :)

Haha! Nice.

I mostly want sleep so that she can be less utterly useless against non-humanoids. Also because duh what kind of hypnotist can't make you veeerrrrrryyyy sleeeeeeeepppppyyyyyyy?

But there's also already more lvl 1 spells that I want than I have room for :(

EDIT: And yeah, I'm aware, there's definitely components. But I still love the fluff standpoint that Nary can literally brain-melt you from across the room without a word or gesture ;)


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Also, if you're demoralized or targeted by an emotional spell, you can't cast any of your magic... even the magic that flows from that feeling. It'd be really neat to have a character who could -only- cast while scared, but that'd kind of pigeon hole you as an adventurer. :P

Edit: Just checked. Non-harmless emotional spells. So... buffs are fine.


2 people marked this as a favorite.
Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

That bastard is going to pay twice. Once for threatening Sigrid, and a second time for using Jeopardy! to kill poor innocent children.


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Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

I apologize in advance for what I'm about to do. To Nary, because her plan is screwed. I promise I will leave him alive long enough to give her answers though. He's going to wish I'd killed him outright when I'm done.


Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks Gnome Mesmerist 2

XD

Nary's mostly just trying to buy time for you guys to orient yourself around him. Maybe get inbetween him and the lever cause I'm scared sigrid can get CDG'd D:


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What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The croc is unrestrained and in the water - but is down a significant drop from the room that y'all are entering.

You also can't charge up stairs.


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Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Yeah, I'm not worried about Coup de Graced, I'm worried about Coup de Croc'd.


Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

Just an FYI, if he gets anywhere near the lever, Auraelia is jumping for Sigrid and the chain. Probably doing that anyway. Exactly how big is the pit she's over? Would it be physically possible to jump across grabbing her and land on the other side?


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Heading Out! Action!:

Ila winces as she feels something pushing on her mind. It's certainly not... fear. It's something else entirely. Anger... and not just the indignation she had felt. It wasn't a cold anger that could be contained easily... it was a hot anger that threatened to burble up and beyond the woman's capacity for control. For the first time since the others had seen her, Ila's face showed real emotion beyond surprise, fear, or boredom. Her brow furrowed, and she marched across the pier. She tapped into her kernel of righteous indignation at the man harming her friend, and with a touch sent a calm, cool wave of energy through Auraelia, the same swirling spiral of blue-and-white energy flowing into her, counterclockwise, and mending her wounds.

A fiance, a child, a sister... probably a brother or close friend. Ila was only here for a trinket that belonged to her father... so why did she feel this way?

Healing: 1d8 + 1 ⇒ (7) + 1 = 8


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

It's a little more than ten feet across - it'd take a significant Acrobatics check to clear the entire thing, and you'd need a running start.

You're free to try, and it's certainly plausible that you succeed.


Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks Gnome Mesmerist 2

Ah, I totally contingency'd that Nary wouldn't charm if combat started.

She won't ever charm in active combat, really. It's mostly for... charming reluctant allies or interrogating captured people who are wounded enough that the "threatened" penalty doesn't suck so bad.


Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

Gah, totally forgot I only have 20' move base. Having agile armor removes the ACP for jumping, but doesn't cancel the -4 for moving slower. Between that, sickened and shaken it's gonna be almost impossible, even with my +4 to jumps.


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Male Human (Varisian) Witch (Cartomancer) 2 | HP 14/14 | AC 12, T 12, FF 10 | Fort +1, Ref +2, Will +3 | CMD 12 | Init +6 | Perception +2

Man, that's brutal. :(

I really wouldn't want to be Lamm's shoes right now.


2 people marked this as a favorite.
Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

You really, really don't.


Male Human (Varisian) Witch (Cartomancer) 2 | HP 14/14 | AC 12, T 12, FF 10 | Fort +1, Ref +2, Will +3 | CMD 12 | Init +6 | Perception +2

Methinks that this Lamm has done some serious lifting. :P


Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

Question

Do I get an attack of opportunity? He picked up an unattended object (a chair) to hit me with. That provokes an AoO unless there's a feat that prevents it that I'm unaware of (which means he has a lot of gods damned feats). Note that it also happens before he attacks me.

Relevant FAQ wrote:

Reach and Objects: Can you pick up or manipulate an object in a square within your reach? Does this provoke an AOO? Does it provoke even if the foe can reach the object, but not your space?

The rules are a little hazy here, but to put it simply, you can affect objects and creatures within your reach. When picking up or manipulating objects, you generally provoke an attack of opportunity, but only against foes that can reach your space. You do not provoke attacks of opportunity from foes that cannot reach you, no matter what action you are taking, even if it includes reaching into a threatened space. Although it might seem realistic to allow an attack in such a case, it would make the game far too complicated.


Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks Gnome Mesmerist 2

Improvised weapons are also at a -4 penalty I believe, or no penalty with the feat :O

I had a PC awhile ago that specialized in improvised weapons so I am familiar lol. But then he got disintegrated.

Though there might be some funky archetype out there iunno


Female Human(Shoanti) Hunter/Barbarian(VMC) 2 THP 0 HP 14/24 | Init +3 Percpt +7 (+11 w falcon) | AC 16/10/16 CMD 15 CMB +5 | Fort +6 Ref +3 Will +2 (+2 vs Ench)
Skills:
Climb +8, Handle Animal +4, Heal +6, Intimidate +10, Know(Geography) +5, Know(Nature) +5, Stealth +2, Survival +8 (+9), Swim +5
Spells/SLAs:
lvl 1 (3/3)

I'm SOOOO happy that Auraelia appropriately smashed that croc. I was likely to be croc-kibble if she didn't.

I suspect that improvised weapons are part of Gaedren's schtick. He's definitely no slouch, even if he is a festering pile of filth, and a waste of oxygen.


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Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

I'm guessing he has the feat that would give him 'flat footed' against people who think the way you do, Nary (at least in the 'improvised' portion). ;)

Catch Off-Guard is a -really- good, fun feat. Except that appears to hurt. A lot. I've never been on the receiving end.

The building's on Fire and Ila is always in the wrong place. :(


Male Human (Chelaxian/Varisian) Slayer (Cutthroat) 1/Alchemist (Toxicant) 1 | HP: 20/20 | AC: 15, touch 11, flat-footed 14 | CMD: 16 | Fort: +4, Reflex: +3, Will: +2 | Init: +1 | Perception +4

I think I've got most of his build down already and I'm pretty sure I'm right.

Gaedren Lamm Middle-Aged Human Rogue (Unchained, Thug) 5 (Level 5 against a 1st level party :P)
Feats: Power Attack (Human Bonus), Weapon Finesse (Rogue Bonus), Improved Unarmed Strike (Level 1), Cornugon Smash (Level 3), Catch Off Guard (Level 5)
Rogue Talents: Fast Getaway (Level 2), ??? (Level 4)
Finesse Training: Unarmed Strike (Can't be sure, but he's only used unarmed strike so far)
Rogue's Edge: Intimidate

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