leinathan |
As for Aaron, freelancing on and off with the Cerulean Society and Arkona's people should work just fine. I wanted to know if the criminals in the story would know him or not.
Aaron 'Hatchet Man' Crispin |
leinathan |
In terms of knowing who lives and who dies, that's much less of a Lore thing and a lot more of a...working in the chapel of Pharasma thing, I think. Or at least, knowing people who work there who talk about it with you.
And Korvosa isn't really a small town, not by Golarion standards. It's got something like 12,000 inhabitants.
@Mavarro: Are you planning to use the Harrower prestige class at some point, when you get there?
Is Mavarro's grandmother also a witch? Or some other kind of spellcaster that gains powers from the Harrow?
At what age did Mavarro come to Korvosa? How much would he remember from his days on the road?
@Auraelia: Do she and her husband live with Damien, the master blacksmith? What kind of relationship do they have with him?
Does Auraelia have any friends?
Has Auraelia ever had a day job? If so, how did it go?
In addition! I'd like you guys to say when you're VMC'ing. Or rather, I'd like explicit statements of what classes y'all are. For example, I know that Auraelia is VMC barbarian, but I had to check based off of her statements of feat slots.
Mahorfeus |
The Harrower looks neat, but it does not mesh all that well with the witch; Mavarro's hex DCs and progression would take a hit, which would clash with his role as a debuffer later on. He'd also lose out on some of the stronger hexes, so I will definitely have to pass.
His grandmother was most likely a witch - there's no other class or archetype that I know of that has their source of magic directly tied to a harrow deck. Granted, since Mavarro has inherited Mahala's deck, I'm not sure if she can cast spells anymore, unless there's some way she could have created a new spell deck.
As for when he arrived at Korvosa, I'm thinking somewhere between 10 and 12. I figure he learned at least one of his bonus languages before his life in the city. I doubt that he remembers much from his various stops on the caravan; the outward appearance of the landscape and cities they've been to, most likely. The kind of sights that would make travel seem so appealing.
leinathan |
There's the harrow bloodline for the sorcerer and the card caster for the magus. Also, if a cartomancer witch gave her Harrow deck to someone, she could still CAST, she just couldn't prepare anymore.
Like a wizard without a spellbook.
As for your answers - satisfactory. Thank you :) If I have more... I will ask them. I wish for the remaining two characters to read and to question.
Choant |
Mostly looking at maybe a Duergar(If I can talk him into it, otherwise human and boring) vitalist, an archer(Tiefling) warpriest, maybe a (Tiefling?)kensai magus, maybe an (Elf/Tiefling/Ratfolk) alchemist(grenadier). I usually go backwards with my characters, build it then come up with a story for all the stuffs, then I don't go too overboard with background stuff and forget things. I am sort of disappointed honestly in the campaign traits, strangely railroady and specific.
Aaron 'Hatchet Man' Crispin |
Hmmm, well build-wise, I can't say much that isn't obvious at 1st level, but I can say that we'd benefit from the ranged skills of the Warpriest or the Alchemist since we have three melee and two debuffers but no good ranged support. Plus, their casting (or extracts technically) is very handy for buffs.
Story-wise, any of them could be fun. I actually like the duergar, maybe an exile from the Darklands, forced to make his way in a human city to survive. The warpriest, perhaps a guard for one of the local temples, since there are quite a few in Korvosa. The kensei, I'm not certain. Maybe a wanderer, attached to a Varisian caravan. Kensei has a bit of an odd flavor. And the alchemist would make an interesting back alley apothecary, especially with the tiefling or ratfolk.
Just some thoughts, so feel free to ignore me.
leinathan |
Choant - you don't have to take one of the campaign traits if you don't want you. You can just take another trait as long as your character was somehow wronged by Gaedren Lamm in previous years.
I've had a tiefling kensai magus in a previous CotCT. He was a great roleplayer - I miss him, even though he's still in one of my games as a pretty great human monk.
Anyway!
I sent a message to Choant.
Auraelia Blackthorn |
Oops, fixed the Greataxe damage. I had corrected it at the bottom already, but missed the one in the main stat block :p
In addition! I'd like you guys to say when you're VMC'ing.
I'm confused. Do you want something other than listing VMC Barbarian in the class section at the top of the character sheet? (Also in the header at the top of posts).
Good questions, lets see:
Damien is an older man and a widower, who has been running his smithy for many decades. He took Marius in as an apprentice and has treated him like a son in the absence of having one of his own. After their trip out to Lyrune-Quah, Damien allowed him to move into a small room above the Smithy so he'd be able to save up money to head back to visit Auraelia.
When Auraelia showed up at their door, obviously with child, she moved in with Marius above the smithy for a while. Damien witnessed their marriage, and has been a good friend to them, offering help when things were going rough for them.
As Sigrid got older the two finally decided to move out to their own apartment, paying probably a bit more than they could afford to try and live near the smithy and avoid some of the worse parts of the city. They still have Damien over for dinner quite often, and he's as much a family member as a friend. Also Sigrid has taken to calling him Uncle Damien (although mainly because he objected to being called grandpa).
Also a good place to mention that Marius's parents passed away before Auraelia came to Korvosa.
Once Sigrid was old enough for Auraelia to go out some, she tried to make friends with various Shoanti in the city, but her status as an outcast and the stigma of having married a Chelaxian has left her relations with them strained, much to her dismay.
She knows some people at the local bars and other places where she goes looking for work, but there the stigma of being Shoanti makes it difficult for her as well. In fact she's come to the conclusion that she and Marius were quite lucky that Damien was so accepting of her.
Marius has some friends that he's known for a while, and with whom he goes drinking from time to time. They're mostly accepting of Auraelia, but she doesn't really interact with them too much.
I'm not sure the Shoanti have a concept of day jobs really. Responsibilities, for sure, and getting paid for things that aren't directly related to the survival of the Quah are understandable, but to her Marius's job isn't a day job either, it's just what he does.
So of course the idea of going somewhere and doing one thing just to earn a bit of scrip each day seems absurd to her. Especially since there are no day jobs make use of her expertise as a tracker or in combat (well, not that she could or would take anyway. It's unlikely the guards would welcome her into their fold, even if they've paid her on a few occasions to track down a fugitive, and she wouldn't be willing to function as a full-time hired thug like some of her kind end up doing).
Given the choice between earning a few pinch or silver shields for menial labor or trying to land the rare odd job for a gold sail or two, she prefers the latter. When things are hard it makes more sense to her to leave town and go hunting than to lower herself to doing drudge work (even if that might not be true).
Auraelia Blackthorn |
I usually go backwards with my characters, build it then come up with a story for all the stuffs, then I don't go too overboard with background stuff and forget things.
I did the same with Auraelia and Li'an. :)
Step 1: I want to play a Feral Hunter! A big ol'Barbarian one at that, lets go VMC Barbarian! The barbarian will be a front-liner with a two-handed weapon and wildshape for combat later on. Shoanti makes sense, but will mean they are ostracized in town. *builds character*
Step 2: Hmm, what campaign traits are available? Missing Kid... would be interesting to see how a mother who was a warrior would react to her child being taken. It conjures the image of a bear protecting her cubs, which ties in well with the feral theme. The Attached drawback would also work well with that, and is interesting because she'd start off with the penalty active until she saved her child. She's got a kid and is living in Korvosa? Why? Obviously she left her tribe. Was it her choice? Lots of strain between Chelaxians and Shoanti in general, so if the father was a Chelaxian that'd be a reason to have her expelled.
Step 3:How does she react to her child being taken? Feral rage, willingness to do anything she can to save the child. At that point I pictured a huge argument between her and the council of elders where she intimidated them into letting her get help from her parents to rescue her daughter. What kind of help? Gear, in the form of her inheritance from her father. Grab Rich Parents to represent that equipment, and Bred for Battle to represent how imposing she is.
The rest then is basically connecting the dots and adding some color to the rest of the picture. :)
Ila Indigo |
1 person marked this as a favorite. |
Hopefully not too long or dull. :|
Innocence
Ila remembers little from her childhood, but she does recall several things from it. She and her mother and father were never rich, and though she knows that for certain, she still feels as though they were rich in a way. Growing up on the road, there was an inherent freedom, no single lord, no day to day jobs, not even the same buildings or trees each day. Certainly there were specific towns that they frequented, but even a few months were enough to unset the cities within her mind so that each location that she visited seemed new somehow.
She also remembers not really having friends growing up. It was part of the folley of traveling a lot; friends didn't come easily. Some towns had children that would welcome the bright Varisian girl, while others would turn their nose up... and usually it all depended on what had happened six months ago. Had her mother delivered their brat of a little sister? Had she saved their father's leg? Had she saved their dear grandmother from disease, or had they fallen ill? Had her father mended their plough, securing their way of life as safe once more, or had his latest attempts at pesticide killed one of their prized crops? All of these things and more dictated how her family was treated each time that they came into town. Birth and Life and Death were all natural paths, but at the very least, it helped to have someone to blame.
If Ila remembers anything else from her childhood, they're in fragments. Death would come. It always did, and for the world itself, traveling, she understood that it was simply the way of things. Every plant, animal, and even home went through the cycle. She remembered the changing of the seasons as being one of the most obvious shows that Pharasma held sway over everything (whether a Gozreh worshiper agreed or not was irrelevant).
She never really forgot the long trips, either, or how they bored her. Being stuck inside of a wagon for days on end with nothing to do but study with her mother and father were unpleasant to say the least. But those quiet moments are really what shaped her the most. Learning about Pharasma and medicine from her mother, while learning to read and write and about the world from her father helped to shape who she is, while still allowing her to grow. The books she learned to write with were always covered in doodles, and as she grew, she became an artist of a certain style; detail was beyond her, but she had a knack for capturing the most important physical features. Which is why she could so easily see that things were changing.
Coming to Korvosa
Words. There were many words, and many people. Korvosa was... so different from everything that Ila had grown up doing. Her mother was always able to find work, while her father did his best to continue doing the same from their small home within the Thieve's Camp. Ila to this day doesn't understand what it is about her heritage that suggests that her people are thieves or liars, but she was one of the lucky ones. Her unusual hair and eyes made it significantly more difficult for the garden variety racists to realize her heritage unless she were nearby.
The entire city seemed to be perpetually buzzing about something. He said, she said, it did, they didn't. Everyone had an opinion about everything, and it was exceedingly easy to get them to talk about them, especially when you were treating wounds, are simply sharing small talk. Her mother was a master of words, or so it seemed to Ila; she was able to steer conversations and keep people busy enough not to notice the other things going on around them. They would forget their worries, their needs, and even time itself in her mother's presence... she just had that way with people. The fact that she was Varisian chilled some hearts, but those who were able to see past it found one of the best friends that they could have.
While Ila spent the majority of her time with her mother, there were days where she was asked to stay home, to tend to her father. She spent days and hours with her father. On his best days, she just sat and helped him to work, or read along with him, or practiced magic; she learned through trial and error of the better part of a year how to store enough magic to use a basic prestidigitation spell... but nothing else stuck. On his worst days, however, she took up the same duties her mother took up with the outside world; changing bedcovers, administering poultices, preparing broth and keeping him strong. It was something that helped her to grow, and in the slow struggle to keep his fire lit, the young girl learned to accept the things she could not change. When he finally passed, she understood, and while there was a hole that would never be filled, she was still a strong and healthy young girl.
Sins of the Mother
Years passed within Korvosa, Ila spending much of her time in a whirlwind following her mother around; in a city of this size, birth, life, and even death was constant. As she grew, the two slowly became distanced by their work; Ila was still only an apprentice healer, but she could work for more people than her mother did, given her appearance was so far removed from the typical Varisian. Only the most terribly racist would turn away even a young girl who offered an opportunity to live based solely on their skin color, and Ila was content to let them make that decision.
As time crept steadily by, Ila came to understand that she wasn't much of a healer. She understood the concepts, she'd trained with her mother, but she felt that the decades spent by her mother on this task was a far cry from the years she had spent. She continued with the work if only to attempt to aid those who needed it and couldn't afford someone more experienced... even a poor chance was better than no chance, after all. But she couldn't help feeling that this was not the life she was intended to have, it was merely the life she knew.
As time passed, she realized that one of the few knacks she had within healing was in minor surgeries and needlework; her hands were skilled and dextrous, even as her mind didn't seem to be able to fit exactly which treatment needed to be performed for each malady. It wasn't long before she determined that maybe the people would be better off waiting for another healer, rather than relying on someone as inexperienced as her. She kept her ties with the Church of Pharasma, but decided to dedicate her time to another pursuit: Her art.
It was strange to Ila how accepting her mother had been of this change; despite having known her for years, she'd spent several months dreading telling her the decision... but she took it in stride; 'It is not for me to determine your path, little one.' came the gentle reply.
So as she grew, and studied her art, perfecting it, and eventually discovering her preferred canvas to be people, her mother continued to be a healer, to spend time with birth and life and death, but she did so mostly alone. Though she had chosen her words well, they had masked her true feelings; Maria felt alone for the first time in decades. She threw herself into her work with the church. The two lives slowly marched away from one another, until finally the day came that the church came to inform her that her mother was dead. The guard hadn't even come to her; being a well-known member of the church meant that identifying the body didn't require Ila's attention.
It was heartbreaking. Ila understood death all too well. She had seen it slowly come upon people, and take others in an instant. But... for death to come so close, and unseen was new to the young lady; she had never experienced that kind of death. And so the hole widened until something small within her broke.
Seconds to minutes, hours to days, she spent isolated in her tiny home. There wasn't time for sleep, there wasn't time to eat. She poured over every tiny volume in her home, everything her mother or father had ever written; there had to be an answer. And finally, she found it. It was... blasphemous to even attempt, but substituting minor portions of a raise dead spell with the ritual of binding a familiar would surely work. All she had to do was draw her mother's soul back from the Boneyard and bind it to the soul of this little bird.
Aftermath
She had done it. It had taken more than a week of failed attempts, but eventually she was able to bring back her mother... or at least a portion of her. The whippoorwill didn't get everything, and so the hole stayed and calcified. One thing was certain; that the spells had been beyond her. In truth; the ritual had had little to do with Maria's return to Ila; griefstricken though she was, Pharasma sent Maria because the girl had a role to play in future events; she had already judged Maria and taken her as a servant of her own. She chose to send her to console and aid her daughter in choosing the proper path - but neither specifically knew this. Maria simply knew her daughter needed her, and Ila knew that she wasn't alone once more.
Years went by, Ila practicing her art some days, and working with the church on others. Three days a week she would work for the church, and three she would secure commissions around town. On the fourth she tattooed her own body as part of her penitence.
It took two years, but Ila began to find something that her life had been missing: Children. They seemed to be all over, orphans and runaways. She started to deliver her tithe directly to the children as opposed to the church. And that was how she eventually met Gaedran Lamm.
Ila had ministered to the grief of a mother who had recently lost her daughter; the child had been taken in the late evening while she was playing with her friends. It was two weeks later that she recognized the little girl as she attempted to cut Ila's purse. After a brief discussion, Ila managed to convince the little girl (who seemed to have been in poor condition, considering all of the bruises) to go home.
Confusion gave way to surprise, which gave way to a cold anger she hadn't felt since her mother had died as she met with this man named Gaedran Lamm, the girl's apparent caretaker. Her heartbeat slowed to a crawl as that conversation passed. Apparently, he had found the girl wandering the streets, injured, and had taken it upon himself to make sure she was taken care of. As the conversation was winding to a close, the nasty man knelt down to the little girl and placed his hand on her shoulder, telling her to make sure to never run away again; the effect on the little girl was visible, it was clear that she was frightened... and yet Ila couldn't take her eyes off of the little three-stoned wedding band that had belonged to her mother on the man's right index finger.
Auraelia Blackthorn |
I enjoyed it! It gives a very different view of the city than the one Auraelia has.
Did Ila and family arrive 6 years ago, or earlier? If earlier and you're still interested, I think it'd be neat to have Maria have served as Auraelia's midwife when Sigrid was born :)
Ila and Auraelia might not recognize each other, but Auraelia would certainly recognize her name.
Ila Indigo |
Mmhmm. I moved back her arrival in town to when Ila was 9; a decade ago. So Auraelia was likely one of Maria's first jobs within Korvosa.
I'm still on the fence of what class Maria's mother had been. Cleric seems like an obvious choice or shaman. I think Cleric fits better, though. Luckily it doesn't matter mechanically, but I do need to nail it down for fluff, probably. I think the cleric that got mercies for their channel energy would be the best fit.
Further, I'm working off of the idea that outsiders born of souls don't retain the majority of their memories (as I've read in other places). So Maria remembers some things that were important to her, and retains part of her personality, but isn't the 'whole person' that she once was. :)
I'll need to go back and reread responses and stuff. I was pretty distracted when I read stuff yesterday. We'll see if I remember other responses properly. :)
Mahorfeus |
There's the harrow bloodline for the sorcerer and the card caster for the magus. Also, if a cartomancer witch gave her Harrow deck to someone, she could still CAST, she just couldn't prepare anymore.
Like a wizard without a spellbook.
As for your answers - satisfactory. Thank you :) If I have more... I will ask them. I wish for the remaining two characters to read and to question.
I knew about the card caster; it had been my first choice, but it felt a little lackluster on my second reading. I had completely forgotten about the Harrow bloodline, though - not too shabby. It'd have gone perfectly with the Tattooed Sorcerer. Alas, I think the party had enough high-Charisma characters already.
But yeah, I figure Mavarro's grandmother used up all her spells years ago, before passing down the deck. Strictly speaking, I suppose she still has her hexes, though. ;P
Ila Indigo |
@Mavarro:
How much would you typically charge for a reading?
Being Varisian (especially if you lived in the Thieve's Camp) gives a good reason to know one of the resident medics... or at least the daughter of one. Ila isn't half the medic her mother was, but she still tries. :)
@Auraelia:
What part of town does your character live in (if it's already mentioned, sorry!). Is it a more centralized location? How does your character feel about Varisians as a whole?
@Aaron:
Would there be any reason for someone involved in the church of Pharasma to recognize your work? Any sort of rituals observed, or do you simply do the job and get out? (The latter seems more likely)
@Nary/Choant:
*watches and waits*
Auraelia Blackthorn |
I'm thinking Garrison Hill in Old Korvosa (small island on the north end). It's adjacent to Bridgefront, which is the poorest and most heavily populated section of the city. I'd imagine it'd have been a good area for a newly arrived medic/midwife to find work, so that's probably how Marius and Auraelia heard about her.
I don't think Auraelia would've grown up with any particular prejudices towards Varisians that she didn't have towards everyone who wasn't Shoanti. Dealing with the realities of being an outcast to both the citizens of Korvosa as a Shoanti and to the Shoanti for the sin of marrying a Chelaxian, however, has blunted any prejudices she might have been raised with. Now she'll accept those who will do the same for her, and ignore those who don't.
Nary-a-Care |
Further, I'm working off of the idea that outsiders born of souls don't retain the majority of their memories (as I've read in other places). So Maria remembers some things that were important to her, and retains part of her personality, but isn't the 'whole person' that she once was. :)
For demons, at the very least, I know that this is true.
Aaron 'Hatchet Man' Crispin |
@ Ila: No real pattern or signs of his work, he's not doing it for fun, it's just a job. However, Pharasma is the only god other that Norgorber that he makes regular prayers or offerings to. He's fully aware that she's going to judge him one day and that he's sent a fair few people her way, so he tries to stay on her good side. He visits the temple occasionally (usually major holidays and the like) and offers prayers to the lady of graves. For particularly dirty jobs, he even asks for his targets to have a swift and easy passage to their final fate.
leinathan |
I just got through Ila's backstory - quite long indeed, but it told everything that it needed to.
It had a real sense of confusion. Also, the short meeting with Gaedren Lamm was very well-placed and written, and ended the story on a great note.
To be clear, when Ila asked the little girl to go "home", she brought you to Gaedren Lamm's house?
In that case, can we have that meeting be at least a few weeks before the present? When Ila went back to investigate and perhaps murder, she'd found that Gaedren and all his little kids had vacated the house that she'd found him in.
Ila Indigo |
Yup, the girl took her to Lamm, but I'm not sure about 'to his house', so that not being his home is cool with me. She definitely never saw inside. :)
Is there anything that I can do to help clean up the 'real sense of confusion' or is that a selling point? :p
A few weeks is great. She'd likely be biding her time, anyway. :)
Auraelia Blackthorn |
Speaking of timelines:
To travel to the Lyrune-Quah Territory it's about 5 days each way (assuming she got ahold of a light horse, although mathematically it seems like she could also do it that fast on foot using Focus(Stag) and forced marching), so about two weeks round trip. Add in a few days from when Sigrid disappeared until Auraelia returned from her hunting trip, and a couple after getting back to get things in order and it's about three weeks.
Ary: I don't think he meant that the story was written in a confusing way, but that, for example, the story gives a sense that Ila was really overwhelmed when she got to Korvosa.
Nary-a-Care |
Holla holla.
This weekend ended up busier than I thought. And I also have a bunch of patient cases to review tomorrow. So I might not get to work on Nary after all ;~;
But since I brought you fine people together to begin with, I don't feel too guilty about slowing you guys down a tad.
I don't know much about Korvosa and am afraid of buying the campaign setting guide for spoilers. So Nary's probably gonna be a newbie to the area. Sorry if that comes across as lazy or whatever >_>
She'll know stuff about Magnimar, though. Because I know a lot about Magnimar. Haha! D:
Anyway I guess here's the cliffnotes of what I've cooked up while zoning out at work/driving
- Nary is a con-woman by trade, though she is willing and able to engage in all forms of shenanigans and tomfoolery. Her normal cons involve selling snake oil or passing off non-magical items as magical to unsuspecting adventurers.
- True to her name (which she came up with herself) Nary hasn't any cares. She tends to be bubbly and upbeat. Is that a lie? Maybe. Probably. Absolutely.... not?
- Nary is really religious, but she doesn't actually know anything about any gods. She is rather terrified of their ability to influence her life in ways she cannot control, and thus is overtly eager to appease any and all of them. She assumes their brains work the same way she does, and tithes often and generously to any shrines she comes across - her way of bribing the gods to work her way.
- Nary doesn't really have any sense of morality. She isn't cruel, though, and has room to grow a conscience. She's never had any guidance.
- Nary doesn't really understand the purpose of government or laws or oaths. The only thing she's fiercely loyal to is family, which basically is just her sister.
- Nary is illiterate. She won't admit that, though.
- Nary is asexual. She'll flirt if she thinks it'll get her somewhere, though.
- Nary tends to view the people around her as expendable pawns. She is capable of forming real attachments to people, though - it just hasn't happened very often in her life thus far.
- Nary is a compulsive liar. She lies about both important things to manipulate people and also about unimportant things for no reason at all.
- Nary will always attempt to talk her way out of a fight, utilizing things like charm person and her hypno-eyes when her silver tongue alone does not suffice. She will not be above dominating people into her permanent slaves if/when she gets high enough level to do so, and would need a party member to step up and convince her out of doing this if they have a problem with it.
- Nary was born in Whistledown, which appears to be a gnome-heavy part of Varisia. Her whole family has been into various forms of crime. Her father owned a gnome brothel. He was abusive. She and her sister ran away when they were young, rather than get forced into prostitution.
- She's taking the family thing where someone in her family was framed for Gaedren's crimes. That will be her twin sister and partner-in-crime, Isabel-Ne'er-Do-Well. I'm thinking she'll be a rogue. The idea is to take leadershipy feats, toss her the teamwork feat that lets her profit off of Nary's feints, and pew pew stuff. Or maybe not, if GM leinathan intends to kill ol Isabel.
- On that note, Nary intends to use bluff to feign harmlessness as a full-round-action in an effort to divert people from attacking her. Hopefully GM is cool with this? If not, Nary will probably be cowardly in fights. She's kinda squishy.
- Nary will be pretty useless against foes immune to mind-affecting effects. I intend to play this up and have her pretty terrified of such things- especially undead. She has a real problem with undead. She probably couldn't adventure with a necromancer in the party. I don't think anyone is going that route, though? Right?
Ila Indigo |
1 person marked this as a favorite. |
I'd say Ila will back you up on the 'no undead' thing. She'll be more than happy to put them to rest, though.
My Gnome for Giantslayer is going to have a 'Book of Names', where he writes down new names he hasn't heard before and -forces- people to spell them out for him and such. It will be glorious. (And possibly tedious), so a gnome that can't read is gonna be a fun contrast to read about.
Compulsive Liar will also be fun in the mix. :)
Auraelia Blackthorn |
So wait, is Nary the evil twin, or the good one? :p
Auraelia won't have seen a gnome before (<1% of Korvosa is gnomish), so that'll be fun as well :)
Auraelia Blackthorn |
Woops, Auraelia's images for herself, Marius and Sigrid weren't shared properly. Went back and fixed that!
leinathan |
I'm back!
Nary's list of personality traits look fun and difficult for me to deal with - feigning harmlessness is totally fine, although expect my opponents (except for those interested in taking captives) to ignore you most of the time either way, if you're an unarmed gnome in the company of someone like Auraelia.
The sense of confusion is indeed a selling point.
Grizt |
Still working on my background but this is the crunch!
Aaron 'Hatchet Man' Crispin |
Oh, very very awesome. And lovely use of Skaven artwork.
Think you'd be willing to make some alchemical items for me during the game? I'll pay the cost of course. I have a feeling I'm going to be using a fair number of them.
Aaron 'Hatchet Man' Crispin |
Is this a bad time to mention that I'm considering getting Leadership and bringing my NE elf fence (rogue/magus) with us? :P
leinathan |
Actually it's not. I'd like to know about those kinds of plans so that I can like...write them into the storyline.
This is probably an ideal time to mention that you guys won't be getting to just take Leadership and bring in the perfectly-convenient cohort you wanted. Ideally you take Leadership to grab one of the many supporting NPCs you will meet.
For Grizt - I count 23-point-buy. Tell me if I'm wrong. Also, his attack bonus with the bomb appears to be 1 too high (+3 Dex, +1 size, +1 trait).
A third thing - the adopted social trait doesn't give you a bonus trait. You actually have to take the other race's trait as one of your traits.
Aaron 'Hatchet Man' Crispin |
I'm still thinking about it. Having 8 CHA hurts my Leadership score a little bit. I do actually have a backstory for Silas though. He's based off a character a friend of mine played a while back. Figured it would be fun to make him a character who's close to Aaron.
Grizt |
st 12(5) dex 16(5) con 12(2) int 18(10) wis 12(2) cha 7(-4)=20?
So the Adopted trait(Which I am not going to be adopted, but I was flavor changing to be a mutated halfling) gives me a racial trait, which Helpful is from Halflings of Golarion not an ability like a human feat, is that not correct?
BTW Skaven are awesome and have great art I think! Mummy mutant rat go!
leinathan |
You're exactly right about the benefit from the adopted trait - it allows you to take a RACE trait, not a RACIAL trait, of another race. However, you still need to expend a trait to take that other trait.
That is to say, you have two traits, the campaign trait and a drawback. You use one trait on Adopted (which doesn't do anything). You use another trait on Helpful (which you CAN take because you have Adopted), and then your campaign trait.
It doesn't make sense to me for it to be just as easy to take another race's traits as it is to take your race's traits. It should cost something, so it does - an additional trait.
I do look forward to your explanation of what a mutated halfling is like, though.
Also, it's unconventional but if you want to apply the mutant template to an actual halfling, that's cool too. We'd just have to be careful about which mutations you gain, which would probably mean that I could give you a restricted list from which you choose, or I just choose them.
Grizt |
Ah! I have never played it that way, will replace with Pragmatic activator, still keeping the halfling experiment background idea but will pass on actual mutations. It is going to be a 2 part background, halfling slave, then purchased, experimented on and changed, he won't remember the halfling part, also changed the rodent empathy for unnatural(more fitting). I plan to go for the mummification discovery just so you are aware.
Mavarro Estrovan |
Hm. I really need to brush up on the Harrow, because it's only inevitable that I'll have to do some actual readings. ;P
In that regard, does anybody own the Harrow Handbook? I've been debating on picking it up.
Ila Indigo |
I borrowed the Occult book from a friend, and I'm looking into the classes. Do you have anything against me swapping out from what I'm playing if I find something I like more? (Kineticist looks awesome, but doesn't fit the concept). I'm focusing more on Medium and Spiritualist atm for reading.
Spiritualist seems -crazy- fitting.
Aaron 'Hatchet Man' Crispin |
The Spiritualist sounds extremely fitting. The Medium is more for legendary spirits and conceptual spirits than one specific spirit.
EDIT: Oh, it is definitely worth getting. I'm loving it so far, though I feel like it's a little light on magic items. There's a lot less in there than I was expecting and it's a little disappointing how few neat relics and esoteric items there are available.
Ila Indigo |
The deep emotional resonance you share with your phantom enables you to master the emotions of others.
Prerequisite: Shared consciousness class feature.
Benefit: You gain familiarity with a number of additional spells based on the emotional focus of your phantom. These spells are added to both your class spell list (if not already on that list) and your list of spells known; they are in addition to the normal number of spells known for your level. The spells you gain are as follows (spells marked with a dagger [†] can be found in Chapter 4: Psychic Magic):
Anger: 1st—burst of adrenaline†, 2nd—rage, 3rd—howling
agonyUM, 4th—telekinetic chargeUC, 5th—vengeful outrageUM,
6th—transformation.
Despair: 1st—touch of gracelessnessAPG, 2nd—death
knell, 3rd—ray of exhaustion, 4th—crushing despair, 5th—
suffocationAPG, 6th—eyebite.
Devotion: 1st—invisibility alarmACG, 2nd—spiritual weapon,
3rd—cure light wounds, 4th—spell immunity, 5th—vampiric
shadow shieldACG, 6th—greater heroism.
Fear: 1st—heightened awarenessACG, 2nd—scare, 3rd—fear,
4th—feast on fearACG, 5th—nightmare, 6th—frightful aspectUC.
Hatred: 1st—murderous commandUM, 2nd—disfiguring
touchUM, 3rd—bestow curse, 4th—debilitating portentUC, 5th—
foster hatred†, 6th—phantasmal revengeAPG.
Jealousy: 1st—compel hostilityUC, 2nd—life pactACG, 3rd—
ectoplasmic snare†, 4th—entrap spirit†, 5th—dominate person,
6th—unwilling shieldAPG.
Zeal: 1st—delusional prideUM, 2nd—false life, 3rd—heroism,
4th—freedom of movement, 5th—joyful raptureUM, 6th—greater
heroism.
I believe this has (TWO!) typos: Cure Light Wounds (Devotion's 3rd level unlock) is a spell that I have on my list as a first level character. I'm not sure anyone would ever take cure light wounds as a third level spell. :) (Cure serious wounds is an option on the spiritualist spell list for third... so I'm guessing that was the intended spell)
Second... Devotion isn't an option. Dedication is. (Though I like the term Devotion better than dedication. :P)
Aaron 'Hatchet Man' Crispin |
Wow, I'm surprised that's a feat rather than an archetype. It's rather nice, but I'm just surprised that they'd put something like that in a feat. Paizo makes unusual decisions sometimes.