Dmitri Mavis |
My health said 51, so I assumed that I had gotten hit before. Isn't this round 3? We kind of had that pause for a moment and I lost track, so I figured I'd just gotten hit a second time.
leinathan |
This is why it's important to always update your health bar right when damage occurs. Check back in the thread. I'm pretty sure that Thratkinas has only struck you once and I'm also pretty sure that Brek healed you with his wand before rest the previous night.
leinathan |
"Where you got that impression, I'm not sure - I did tell you that most of my abilities would be useless against him, did I not?" snarls Lesaar right back at Dmitri. As he responds, Dmitri's scythe grinds uselessly against Thratkinas' armor.
Meanwhile, the azers get up and off of their asses, and charge in to meet Apollo and Brek...
Azer 1 Acro: 1d20 ⇒ 6
Azer 2 Acro: 1d20 ⇒ 18
... But one of them slips up a bit on the greased ground that he stands on. Reflex Save: 1d20 + 1 ⇒ (9) + 1 = 10 Just as he starts to run again, he slips yet again on the grease.
The other one, though, manages to charge forward and meet Brek in combat, swinging a hammer at the ifrit.
Hammer Attack vs. Brek (AC 16): 1d20 + 4 ⇒ (5) + 4 = 9
However, the azer is very uncoordinated after his experience on the ground and a lack of balance, and the hammer goes right past Brek without Brek even having to move.
Initiative:
Brek - 24
Apollo - 13
Thratkinas - 13
Kori - 11
Lesaar - 8
Dmitri - 6
Azers - 5
-----
Lesaar - 76/76
Thratkinas - 93/134
Azer 1 - 3/15
Azer 2 - 15/15
Brek of Unknown House |
An Adoit half step to the side and the Ifrit imagines darkness and throws it at the salamander King.
Casting Mudball
Ranged Touch: 1d20 + 6 ⇒ (1) + 6 = 7
Link to the spell: Mudball
Spell DC: Reflex Save 15
Spell Effect: When you cast this spell, you conjure a single ball of sticky mud and launch it at an enemy’s face as a ranged touch attack. If the mudball hits, the target is blinded. Each round at the beginning of its turn, a creature blinded by this spell can attempt a Reflex saving throw to shake off the mud, ending the effect. The mudball can also be wiped off by the creature affected by it or by a creature adjacent to the creature affected by it as a standard action.
"That Salamander is more dangerous, keep up your attacks on him Dimtri and I hope this helps."
"Earth heed my call. Blind my foe and hamper him!"
leinathan |
1 is Dmitri, 2 is Kori, 3-4 is miss: 1d4 ⇒ 2
Apollo Attack vs. Azer 2, Power Attack: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Damage: 2d6 + 7 + 6 ⇒ (5, 6) + 7 + 6 = 24
Nom vs. Thratkinas: 1d20 + 6 ⇒ (7) + 6 = 13
Brek flings a magical glob of mud at Thratkinas in an attempt to incapacitate his offensive capabilities, but he is surrounded on all sides by Brek's allies and thus attacking him with ranged attacks incurs normal penalties for attacking into melee combat and Brek doesn't have very precise aim - he strikes Kori is the back of the head with his mudball instead, and Kori feels the mud wrap around her head to her face, covering her face with mud.
Apollo has better success, dropping his bow and drawing his earthbreaker before he advances on an azer and crushes it in a powerful blow. Nom flails below Thratkinas, blood seeping from many wounds.
Thratkinas unleashes a barrage of blows on the three folks in front of him, attempting to slay them all in a flurry of deadly activity.
Spear vs. Kori, Power Attack (AC 19): 1d20 + 16 - 3 ⇒ (9) + 16 - 3 = 22
Spear vs. Dmitri, Power Attack (AC 21): 1d20 + 11 - 3 ⇒ (9) + 11 - 3 = 17
Spear vs. Nom, Power Attack (AC 19): 1d20 + 6 - 3 ⇒ (15) + 6 - 3 = 18
Tail Slap vs. Kori (AC 19): 1d20 + 10 - 3 ⇒ (7) + 10 - 3 = 14
Unfortunately, he is very distracted by the array of opponents in front of him and only manages to strike Kori with his hot, electrified spear.
Damage: 1d6 + 5 + 6 + 1d6 + 1d6 ⇒ (2) + 5 + 6 + (3) + (1) = 17 17 damage to Kori, 3 of which is fire and 1 of which is electricity.
Initiative:
Brek - 24
Apollo - 13
Thratkinas - 13
Kori - 11
Lesaar - 8
Dmitri - 6
Azers - 5
-----
Lesaar - 76/76
Thratkinas - 93/134
Azer 1 - 3/15
Azer 2 - TOTALLY FUKIN' DEAD
Koritylija |
Did the Mudball affect me or just hit me? If it affected me, do I treat it like normal and roll a Reflex or be blinded?
Koritylija |
Okay, not a fan of the fumbles.
Also, just to clarify, is Thratkinas large mechanically or just large descriptively?
Reflex 1d20 + 4 ⇒ (6) + 4 = 10, okay now I really don't like them.
Kori growls in fury as her eyesight gets clouded with the glob of wet earth. She tries to shake off its effects, but to no avail, and instead takes a step back and wipes her eyes with her free hand. "Apollo or Fire-top, kill whatever bastard is throwing mud!"
5' step (since she's large right now, she was already at reach away from him)
Standard, wipe away the mud. The blind penalties aren't worth even trying for such a high AC target.
HP: 48/65
Enlarged - +2 Str/-2 Dex, -1 to hit/AC, +1 CMB/CMD, reach, increased damage.
Raging - (2nd round) +4 Str/Con, +2 Will save, -2 AC
Brek of Unknown House |
Brek cringes at Kori's Orders...
ermm Oops...
"I got them Kori!" he lies....Bluff lol, Brek doesnt want to get smashed.... 1d20 + 10 ⇒ (11) + 10 = 21
leinathan |
Thratkinas proves to be a dangerous foe, sending Apollo's pet dinosaur to the ground and gravely injuring Dmitri in the midst of the fight, but once Kori gets her arms around it it has a much more difficult time doing anything, and the rest of the party can beat him into submission. Before then, too, Apollo and Brek manage to subdue his other azer ally, leaving only Lesaar and the other salamanders after Thratkinas is dead.
Lesaar lets out a cry of triumph, and glowers at the other salamanders around him for a moment, threatening them implicitly before turning to the party members and informing them that he can do what they want from him.
He leads them back to the first cavern on the whole complex and makes a turn down one of the unexplored tunnelways. He slithers forward until it ends in a dead end. He whispers a few arcane words and gestures with his staff, and the stone melts away creating a hole large enough for a human to crouch in.
"You will find what you're looking for...through there." he says, and then slithers away.
The party members still have to rest, obviously, and they stay just in the rim of the cavern, leading outside, to stay just cool enough from the cold of the desert night. During the night, though, they have a surprise visitor: Angmar, their old adventuring companion from Kelmerane. He gruffly informs them that he'd seen Haleen to somewhere safe, made sure her troubles were no more, and then he'd heard that they had gone to go kill some gnolls. Angmar wanted to make sure that his compatriots didn't go kill themselves, but he also figured that the gnolls were a larger threat (considering Almah's warnings) and was hired to come help out.
So, he came. And in the morning the reunited party (fully healed please) traveled through the hole created for them by Lesaar. The passage leads into a deep sinkhole (after about 50 feet of crouching and walking) about 200 feet deep, apparently created by picks and shovels. A long, long ladder leans up against the top rim, 200 feet above. At the top, it seems to be lit by torches, and the stone seems to be worked, but there's a lot of darkness in between you and there.
Ok, go! I'm ready.
Dmitri Mavis |
With the new day, and their old friends back together, Dmitri seems somewhat pleased. "Fantastical, yes? Finally done with that. I'd say I'm glad to be back outdoors, but, this mountain is arid and this heat cloys at my armor." he says with a bit of a chuckle. "Glad to see we've another man of faith onboard again, as well, Angmar. I was under the impression we'd seen the last of you." he says with an honest smile. Unusual Dmitri may have been, but he still respected a man of faith.
Angmar Firefox |
Returning to Kelmarane ? hadn't been a decision Angmar had made purely out of love for his companions. The only decisions he had made in the last years out of any sort of emotions were those relating to Haleen. With her safely returned to her family Angmar had gotten back to business, lucrative business and downright dirty business. Angmar had never been one to ask questions and he hadn't, even after getting his hands sullied with the blood of innocent. They had been 'only humans' in the words of his contractor and that had settled it for Angmar. He'd put up with people like that in the past, but only because he had too and quite frankly he didn't want to any more. He took the Dwarf's gold and told him he'd rather shove an axe up his arse than work for a piece of scum like him anyomre. That hadn't sat all too well with this particular Dwarf so leaving the big city behind for some time seemed like a wise course of action.
Aye good to be back here again. Although I had to sit around for over a day waitin on yer lazy arses. Anyhows I'm ready to get back to work if ye need some help. Lady Almah said ye sure did...
Dmitri Mavis |
As the group sat at what they presumed was the backdoor of the house of the beast, Dmitri scoffed, but then smiled hearing Angmar's explanation. "Well, I apologize on our behalf for the wait, but, frankly speaking, this is actually going to be difficult, isn't it?" he says with a sigh. "It's times like this I wish I could swing my scythe with more ferocity..." he says with a miff. "Returning after so long only to possibly die would be a shame, Angmar. I'll do what I can to take the hits for the lot of you, but, that's going to require me to take this... differently." he says as he drapes his scythe against his back.
"Who would like to use my scythe? It's rather harmful, and it's pretty simple to use. I'll be using my Shield and Longsword for this." he explains.
Angmar Firefox |
Angmar shakes his head as heheft the massive greataxe he took of the Djann's corpse tightly.
I'm good!
Dmitri Mavis |
He smiles as he sees Kardswan's Axe on Angmar's side. "Ah, I see you kept that monstrous weapon. Has it done you well, then?" he asks with a smile. Obviously it had, or he wouldn't be standing here.
Angmar Firefox |
Cut a few heads off wit it. But it's a bit unwieldy in the city streets. Thought about sellin it but that didn't feel right either.
The Dwarf summarizes matter of factly.
I'd be feelin safer wit a shield like yerself...
Brek of Unknown House |
Brek scowls.
"Much as the two of you would like to banter who's weapon is bigger, do keep in mind that we are approaching the lair of the gnolls? Those smelly things that outnumber us a hundred to one? I'm sure we're close already. We go in, kill their leader and then leave. I'm sure this plan is easy to follow." he whispers to the two as he examines the their planned entry and tries his best to keep a look out for possible sentries.
Taking 10 for Perception, Stealth and disable device if needed
Perception = 17
Stealth = 20
DD = 22
leinathan |
Reminder that taking 10 takes 10 times as much time as usual, which means searching a room takes 10 minutes and you have to move at 1.5ft/round whilst taking 10 and using stealth. For where you are, consult the description above. You're in a sinkhole underground.
Angmar Firefox |
Rules text on taking 10 and 20: Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.
Taking 20: When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, if you roll a d20 enough times, eventually you will get a 20. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).
Nowhere does it state that taking 10 takes 10 times as long. Only taking 20 takes 20 times as long.
Brek of Unknown House |
Got it. Rolling for stealth Check then.
1d20 + 10 ⇒ (2) + 10 = 12 <---I hate you Dice Bot.
Koritylija |
Kori levels a greeting at their old dwarf companion returned, but as is normal for her, she doesn't waste time with a lot of small talk or catching up. As they come out into the open sinkhole, she see the ladder, and once again takes the lead as scout. She begins to skulk up the ladder, toward the top to get an idea of what they face.
Perception 1d20 + 10 ⇒ (11) + 10 = 21
Stealth 1d20 + 9 ⇒ (14) + 9 = 23
(+2 in Rocky or Hilly areas)
leinathan |
It takes a good four minutes for Koritylija to climb the ladder, encumbered and crippled as she is. Once she reaches the top, she finds that she's in a roughly-hewn stone chamber at the top of a purposefully-mined sinkhole. A roughly-hewn stone passageway exits this room to the southwest.
Torches rest in sconces every few meters. About forty feet down the rough stone passageway, Kori can see that it rejoins a more evenly-worked stone area. She can hear, softly, hyena-growling. After a few moments, the relative silence of the House of the Beast is broken by a loud, deep bellow.
Dmitri Mavis |
Dmitri follows Koritylija as soon as she decides to head up, and makes it a point to inform the others to do the same. Dmitri mumbles to himself as he climbs; "Not sure what that noise was... but I think they know we're here." he says with a scowl.
Angmar Firefox |
Angmar acknowledges the danger ahead and suddenly vanishes from sight.
Still here...this is the new trick I was tellin ye about... the Dwarf comments matter of factly.
I can lead the way. Seein in the dark and bein invisible should come in handy
Invisibility last 6 minutes or till we start a fight :)
Koritylija |
Can she tell the emotion behind the bellow (e.g. Pain, Anger, an odd laugh, roar of excitement...)?
Sense Motive 1d20 + 2 ⇒ (5) + 2 = 7, probably not :(
Kori looks at the others with a lifted eyebrow, draws her weapon, shrugs, then continues onward. As is typical, she is neither scared nor nervous, just curious as to what she gets to fight, and when.
Perception 1d20 + 10 ⇒ (8) + 10 = 18
Stealth 1d20 + 9 ⇒ (3) + 9 = 12
(+2 in Rocky or Hilly areas)
Brek of Unknown House |
"Sigh. Busted." Brek mutters using the word to trigger off a spell following a brief wriggle of his fingers. Callling forth a suit of spectral armor to overlap his body disappearing in a dull flash of flame.
Casting Mage Armor
Dmitri Mavis |
Spell for the day; Death Knell
"It's bound to happen, right? That's the problem with facing enemies with keen smell... who knows?" he says as he points out the issue. "One of their more sneaky dogs could have chased us around, and kept an eye on the cave. Regardless, if they know we're here it's due to either magic, dog snouts, or.. well... I've no idea really." he says with a smile.
"Unfortunate as it is, they know we're here now." he says with an exasperated sigh. "Moments like this I wish I were wearing full plate. I'll have to sell this armor once we get back for a respectable suit of it." he says with a wry smile, fairly convinced he's not going to die.
With that, he draws his small sickle in his right hand and proceeds to equip his heavy steel shield. "As usual, friends, get behind me. At the least, I can handle a number of hits! he says with a smile as he removes his headband.
"Brek!" he says, turning and tossing the thing to him. "That's yours for the remainder of this little foray. My aura will be all I need, and, I don't plan on doing anything that requires them to call upon their inner power to resist..." he says with a shrug, tossing his tickle up in the air.
"Though, when it comes to the inevitable final fight. Do be a dear and remove Ghartok's weapon, if you get the chance." he says with a chuckle, followed by a sigh.
Character sheet updated
Dmitri Mavis |
When I used to have nothing but Banded Mail and a Heavy Steel shield, it would make my AC 21 when I would 1 hand my sickle, but, when I have my full plate and shield, it comes up to 23, which is nice. I'm not really sure why I thought I still had the banded mail. Updated again.
Brek of Unknown House |
Catching the headband more out of instinct then anything, Brek chuckles.
"This trinket is soaked with blood and its powers will only make itself known to me after a day however I do thank you. I'll endeavour to do my best regarding Ghartok's weapon. I certainty do not want that against my flesh."
His own mind relaxed as his blood begins to boil with its own vigor, bringing his own power to a sharp edge preparing to...no begging to be unleashed at will. Dagger at the ready, power curling around his finger tips with faint sparks, Brek crouches.
leinathan |
Here! Have A map. You started in area 11. The gnolls and humans are in room 9. The noises come from beyond to the west.
The party advances forward, entering a worked stone hallway that splits off in multiple directions. To the north lies a collapsed stairwall, to the east an empty room, to the south further tunnels, and to the west, the source of the noise. As the party gets closer, they see a pair of gnolls, well-armed and armored, waiting with half a dozen humans holding clubs.
Beyond to the west, more stone caverns lead into more worked stone rooms. From that direction, a boomingly deep howl issues, as well as the sounds of combat. Human shouting, shouts of pain, the sounds of blunt weapons and people hitting the ground.
Angmar Firefox |
Are the humans our enemies as well? If so Angmar has a pretty good plan. He will walk up to the foes with invisibility up and then cast blistering invective to soften them up a bit. Then the crew can joing and have some fun!
So whadaya think fellors. Angmar whispers. I can sneak up on these fools and soften up a bit with some magic and you all then join the party?
Koritylija |
Only if the humans appear to be sided with the gnolls.
Kori shrugs, noncommitally, "If you got some way of bringing a bunch down at once, go for it."
Angmar Firefox |
In that case I'll hang around a bit to see whether they talk any. Otherwise Common I guess... or does everyone around here speak kelish?
leinathan |
Angmar creeps forward to get within earshot of the humans and the gnolls. The gnolls remain silent, patiently waiting out the combat ahead of them. They sniff periodically as the seconds tick by and the screams of pain from ahead change.
The humans are all wearing raggedy and brown threadbare tunics, not unlike dirty pillowcases with arm-holes cut in. Each of their clubs is just a length of wood that widens at the end.
Angmar Perception: 1d20 + 12 ⇒ (14) + 12 = 26
Angmar Stealth: 1d20 + 11 - 3 + 20 ⇒ (5) + 11 - 3 + 20 = 33
As Angmar gets closer, he hears the humans murmur occasionally in Common to each other, as quiet as they can, but they look fearfully at the gnolls every time they do it, as if afraid that the gnolls might hear them.
Gnoll Perception: 1d20 + 6 ⇒ (17) + 6 = 23
One of the gnolls turns towards the hallway that Angmar is creeping down. The sound of a piece of leather creaking from his armor, and the clink of Angmar's axe on Angmar's armored back may have betrayed him. The gnoll sniffs back and forth, draws his scimitar, and begins to very cautiously advance down the hallway, nose to the ground and maintaining a gait of a single step at a time. The other gnoll looks curiously at him but shifts his focus back to the sounds of combat after a few moments.
Angmar Firefox |
Realizing that time is not on his side Angmar begins preparing his and calls out in the coomon tongue. The Dwarf's deep voice booming against the cavern walls to drive fear into the hearts of his foes.
Angradd has seen your sins and will punish them with his wrath
Blistering invective has a 30 foot radius. Without a map it's a bit difficult to work this out but Beromar will use his move action to get into range. Intimidate1d20 + 11 ⇒ (14) + 11 = 25. Everyone demoralize takes 1d10 ⇒ 4 fire damage can take a DC 15 Reflex save not to catch fire
Dmitri Mavis |
Dmitri's ears perk as he hears Angmar call out (I think) and naturally puts together that stealth is no longer an option. He smiles and stifles a laugh as he walks towards them. "I don't even know why we bother sometimes, do you, Koritylija?" he asks as he begins his way to where Angmar disappeared to.
leinathan |
Angmar appears mid-hallway, shouting a fiery tirade at the group of tunic'd humans. They're scorched by his harsh words, and open their eyes in terror as their bodies catch flame. They scream loudly and begin to run in all directions, collapsing after only moments into unconsciousness.
The gnoll in front of Angmar is mere feet from him and gasps at his appearance. Then, he straightens into a combat pose. He shouts back at the other gnoll (who is shocked at the swift death of his human allies) in the Gnoll language, and the other gnoll draws his own scimitar and moves to engage Angmar.
There's about 25' distance and a corner between Angmar and the rest of the group. Angmar and the first gnoll are 10' apart, and the other gnoll is 15' away from the first gnoll.
The screams of the dying and the shout in Gnoll echo down the stone passageway, and scurrying, metallic noises and barks can be heard from the passageway leading south.
Initiative:
Brek - 22
Kori - 21
Carrion Guards - 17
Angmar - 12
Apollo - 8
Dmitri - 3
Angmar: 1d20 + 5 ⇒ (7) + 5 = 12
Angmar Re-Roll: 1d20 + 5 ⇒ (5) + 5 = 10
Kori: 1d20 + 3 ⇒ (18) + 3 = 21
Kori Re-Roll: 1d20 + 3 ⇒ (2) + 3 = 5
Brek: 1d20 + 7 ⇒ (15) + 7 = 22
Dmitri: 1d20 + 1 ⇒ (2) + 1 = 3
Apollo: 1d20 + 3 ⇒ (5) + 3 = 8
Carrion Guard 1 - 20/20, Carrion Guard 2 - 20/20
Koritylija |
Kori is torn as to what she should do. By the time she pulls out her bow and takes a shot, the place will be filled with her own teammates as obstacles. She can't charge in, not with that big pillar in the way and her damned non-healing leg. She actually plays it a little cautious this time, since they will likely have more visitors soon, and uses some of her magic to protect herself as she strides purposefully toward the fight.
Move, 15' closer
Standard, Cast Shield of Faith on herself (+2 deflection to AC)
leinathan |
Kori and Brek round the corner, both casting defensive spells to ensure that they are struck less frequently. Brek draws a dagger as he goes, murmuring, "I'm not the best at combat, but I'll do what I can. You all know my talents lie elsewhere."
While the two prepare for battle, the barks from the south grow closer. At the same time, the pair of Carrion Guards ready their weapons and leap in to do battle with Angmar, savagely swinging their scimitars at him with two-handed grips.
Attack vs. Angmar: 1d20 + 7 ⇒ (20) + 7 = 27
Attack vs. Angmar: 1d20 + 7 ⇒ (13) + 7 = 20
Crit Confirm vs. Angmar: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d6 + 12 ⇒ (4, 1) + 12 = 17
Both of their strikes find flesh, exploiting vulnerabilities in his armor. They cut into his right leg and his collarbone.
Initiative:
Brek - 22
Kori - 21
Carrion Guards - 17
Angmar - 12
Apollo - 8
Dmitri - 3
Carrion Guard 1 - 20/20, Carrion Guard 2 - 20/20
Angmar Firefox |
Angmar swings his massive axe in an attempt to bring down at least one of the Gnolls. Having found the beasts weak spot the Massive axe easily bypasses the Gnolls defenses and cuts deeply into it's flesh.
Activate Studied target vs. Gnoll 1 and attack
Attack1d20 + 10 ⇒ (16) + 10 = 26 Damage 1d12 + 7 ⇒ (10) + 7 = 17
leinathan |
Angmar, finding himself in melee combat with two gnolls, swings his axe and cuts into one. The gnoll takes a single step back as his blood spills to the floor.
Apollo, earthbreaker in hand, hears the gnollish sounds from the south and gets really excited. He shouts to his allies, "Don't get in my way, I'm taking the ones to the south! They're mine!" and dashes off towards the gnoll-sounds to the south.
Initiative:
Brek - 22
Kori - 21
Carrion Guards - 17
Angmar - 12
Apollo - 8
Dmitri - 3
Carrion Guard 1 - 3/20, Carrion Guard 2 - 20/20
Dmitri Mavis |
Ah... It's good to be back :3
Dmitri smiles as Apollo rushes off to fight those gnolls alone. "Do have fun as always, yes!" he says as he walks into the melee along with Angmar and swings at the far more weakened gnoll.
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d4 + 2 + 1d6 ⇒ (1, 2) + 2 + (1) = 6
He rams the spear rather weakly into the creature's neck, smiling all the while. "Yes yes... let the cold take you! Your friend will be next!"