Leinathan/mdt's Kingmaker (Inactive)

Game Master leinathan

Kingmaker with a political twist
LOOT LIST
Map of the Greenbelt/Domierov.
Explored Area
Loot Spreadsheet
How the Patrons View the Player Characters
Mage's Guild
Kingdom Spreadsheet
Map of Brevoy
Kingdom-Building ruleset
Downtime ruleset

Wilhelm's Kingdom Map


1 to 50 of 297 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

2 people marked this as a favorite.

A little bit about me. I actually ran the Kingmaker adventure path for a local gaming shop when it first came out so I am not only very familiar with running it but adapting it to large numbers of players. I am not that familiar with Play by Post however. I'd like to try my hand at running a PBP Kingmaker but with a twist. The players are going to have to be political animals. (no, not Animal Farm). I am going to introduce an allegiance score. The player with the highest allegiance score at the start of the game will be selected by the Swordlords of Restov to lead this expedition. They will be the ones who choose the eleven other characters to accompany them into the Greenbelt, hopefully taking into account the future roles they will have. Once there I expect the leader to split the team into 3 groups to explore the lands. To continue to regain some control over the players I do reserve the right to intervene. In particular lack of decision or sudden unexplained cessation of posting by the leader may lead to the next in line taking his or her place.
Basic Character Creation Rules
• Races:
All Paizo Core races will be allowed. Alternate Racial Traits will also be allowed.
Classes: All classes and Archetypes from Paizo will be allowed.
Abilities: Characters have 15 points to buy abilities.
Feats: Any feat published by Paizo will be acceptable.
Traits: Character's will start with two traits, one of which must be from the Kingmaker Player's Guide.
Hit Points: Characters will start out with Maximum hit points for their class at 1st level. After 1st you get half the hit die +1.
Starting Gold: Characters will start with average starting gold for their base class.
Allegiance: Allegiance will be gained from three sources.

Personal Competence: This is (Charisma Bonus)+(Highest Stat Bonus)+(Lowest Stat Bonus)+(Highest rank in Bluff, Diplomacy,Intimidate or BAB)

Patron Support: This applies only so long as the Kingdom is size 20 or less and is not at war with Brevroy. Brigand Trait (-3), Lawful Alignment and/or a woman(-1), Issian or Pioneer Trait (0), Bastard, Rostlander or Sword Scion Trait (+1), Human and/or Chaotic aligniment and/or Neutral on Good/Evil axis (+1), Noble Born Trait (+3)

Personal Support: This is determined by the other players. At the beginning of the game and whenever a level is gained each player chooses whom they with to support and at what kind of support. You are free to lie about who your character actually supports in game.
Open Support (DC 15) Your character openly supports another.
Secret Support (DC 10, DC 15 + Bluff) Your character secretly supports a character while appearing to support another.

At the beginning of the game and each time a character gains a level I will roll Sense Motive or Diplomacy check to determine if he knows who his supporters are, DC is based on the kind of support. Each PC that supports your character adds 1 to his Personal Support. Some NPC's may add to this support, if they will then I will let you know.

These three sources of allegiance are added together to form the final total allegiance score that will determine who is the leader. If the allegiance score of another character ever exceeds 150% of the current leader then the leadership changes hands (Married Characters add their allegiance together for this purpose) and the Kingdom gains 1d6 Unrest unless a loyalty check is made. Characters can marry if the allegiance of one is at least half that of the other, otherwise they are just considered consorts.

Note these rules are completely untried and I may need to modify them in situ

Deadlines
I'd like characters to be submitted by 10 pm CST Thursday. I will post a list containing Character names and Personal Competence and Patron Support. Then I expect everyone to PM me who they support for leader by 10 pm CST Friday. By midnight I'll declare who the leader is and PM the leader who he thinks is supporting him. By noon Saturday, or hopefully sooner I will expect a PM from the leader about who is in the total group, the composition of the three groups and the individual leaders of the subgroups. As soon as I get this PM, I'll send out the info and we will start the game on Sunday.

I'm looking forward to this and here's hoping it goes well :)


I would like to submit Vors Garess, a human barbarian. Let me know if you have any comments.

Vors Garess

Crunch:

Male Human Barbarian (Invulnerable Rager) 1
NG Medium Human
Init +1; Senses Perception +5
--------------------
DEFENSE
--------------------
AC 14, touch 11, flat-footed 13 (+3 Armour, +1 Dex)
hp 15 (1d12+1 Con+1 favoured class)
Fort +4, Ref +1, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Greatsword +5(2d6+4/19-20/x2)
.. Greatsword, Power Attack +4(2d6+7/19-20/x2)
.. Dagger +4(1d4+3/19-20/x2)
Ranged Javelin +2(1d6+3/x2/30 ft.)
--------------------
STATISTICS
--------------------
Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +4, CMD 16
Feats Power Attack, Weapon Focus (Greatsword)
Traits Highlander, Noble born (Garess)
Skills Climb +7, Knowledge (Nobility) +1, Perception +5, Stealth +6, Survival +5
Languages Common
Combat Gear Dagger, Greatsword, Javelin x2, Studded Leather armour
Other Gear Backpack, Bedroll, Flint and Steel, Trail rations x7, Signet Ring, Torches x3, Waterskin, Winter Blanket, Cold Weather outfit, Travellers outfit, 11.8 gp
--------------------
SPECIAL ABILITIES
--------------------
Fast movement
Rage - 6/day, +4 to Strength and Constitution, +2 to Will saves, -2 AC (+2 to hit, +2 damage and +2 hp)

Background:

Multiple candles and a roaring fire illuminated the room as the middle-aged woman put down her goose quill, looking at the elegantly written page before her. “What are you working on this late mother?“ a young dark haired man leaning against the doorframe asked. “I am securing the story of your father for future generations.” A tired smile played on her lips as she answered her son. “But why now, father died years ago?” came the reply. “House Garess is spreading filthy lies now that your grandmother Lady Ionnia died.” She spat, not trying to hide her contempt.

Stiff from the hours spent in front of the writing desk, she moved to a more comfortable chair by the fireplace. “Let me tell you what little, he shared with me,” she began and pointed to another chair. “Your father was born on the slopes of the Golushkin Mountains into the House Garess, that much you know.” She paused and then continued: “He was the result of an affair between your grandmother and a Numerian tribesman.”“Father was a bastard?” the young man burst out. “Yes,” came the short flat reply. ”Yet the blood of House Garess flowed strong in his veins and yours for that matter. The story goes that your great-grandfather acknowledged this, before he scolded his daughter,” she continued.

She reached for a goblet and poured herself a glass of wine before returning to her story. “Your father never talked much about his youth. I think, it saddened him, that he chose to leave, but he did, what he thought would protect your grandmother. That is why he came to these lands.”

Letting her words sink in, she took a sip of her wine. ”In fact your father only told me one story about his childhood. He must have been 7-8 years old. A dwarf set out to hunt in the mountains and your father begged him to go along. The old geezer let him tag along, but made him work for it. Your father used to gets this smile when he told the story, I think it is one of his happiest childhood memories.”

Appearance:

Age: 18 (Adult)
Size: Medium, 6’1”, 221 lbs.
Type: Humanoid (Human)

The young Vors’ mixed heritage couldn’t be kept a secret in his late teens. The boy was taller than most of the other Talden men and marked brawnier. The classic bronze skin tone and brown hair helped maintain the illusion in his childhood but his steel grey eyes had that Kellish hue.

Personal Competence: 4

Patron Support: 4


CHARACTER LIST AND ROLE

Melee Fighter
Vors Garess Invulnerable Rager 1
STR +3, PerC 4, PatSup 4, Total 8

Rikash? Holy Tactician Paladin 1
STR +3, PerC 6, PatSup 3, Total 9


Big OM - Vors looks like a solid character. And you know Noble Barbarians are all the rage these days:) I am pleased you thought to give yourself a rank in Knowledge Nobility without any prompting on my part! Kudos!


I'll get a character crunch up and running shortly. I'll be a Falconer Ranger.


I've got a concept for a Holy Tactician Paladin and leader type. I'm thinking that he's a bastard son of a noble family's patriarch who thirsts to make his mark on the world. He's a worshipper of Iomedae who appreciates her valorous/honorous aspects in particular. He's vain and full of himself (he is a noble) but with a real desire to be the shining hero out of stories and to do good in the world. He chafes under his father's thumb (serves as a member of the familial guard?) and notorious avoidance of conflict. If you allow drawbacks, I think the Vain drawback would be appropriate for him. Note: I won't play him as Lawful Stupid.

Preliminary Crunch:

Human Holy Tactician Paladin 1
STR 16 Dex 12 Con 13 Int 10 Wis 10 Cha 14

Traits
Noble Born - Orlovsky
Seeker (he's looking for power and glory)

Skill Ranks
Knowledge(Nobility) - 1
Knowledge(Religion) (or maybe Ride?) - 1
Diplomacy - 1
Sense Motive - 1

Feats
Weapon Focus (Falchion)
Toughness

One last thing, I'm currently running Kingmaker for some friends on the tabletop. I wouldn't metagame, but it can still be a concern. Would it be a problem for you?

Sovereign Court

I know I'll be rolling up a guy soon - flavored summoner to be an inspiring arcane engineer who isn't afraid to get down and dirty with his eidolon [read: machine!]. I think he'll definitely be someone who's out to make his mark on the world!


Dotting for interest. I will see what I can come up with


Zotsune - The Falconer Archetype for Ranger is just fine.

Rikash - Even unskilled you can make K/Religion checks of DC 10 or less,it just means you don't have any advanced knowledge. That said it would be very appropriate for you to have it. On the other side, if you are wanting to be a leader, you should probably start out with a horse for the additional status it will give you versus those who will have to trudge in the mud. Between the two I'd say ride if you are going to start with a horse. Note, Orlovsky Nobility get to choose a skill they get +1 with. And finally, Kingmaker has been around for a long time, I doubt there are many who are not familiar with some aspect of it and it is a credit to its quality that people are still running it. Don't metagame and we'll be fine. Oh, and I'd rather not use drawbacks. Once one person uses them, everyone will want to even if they don't really want it.

Big OM - I threw Vors into HeroLab and it came out perfectly except...We seem to have a problem with the final money. I came out with 4gp 8sp, 7cp but was doing it pretty fast. Just double check your money and if you get the same number as before I'll just use yours.


Dantalion the Elven Ranger reporting for duty! (Will get combat stats up and running shortly just figured that I'd post what I have right now.)

EDIT: Finished with everything! If anyone has any other questions PM me!

Back Story:

Dantalion was born and raised in the northern lands of Brevoy and always felt a part of the proud nation.

His days, well years, were filled with learning the art of the bow and making best use of it in every situation possible. If forced to engage the enemy in melee combat he would retreat and shoot more arrows with his bow. Along the way he found a bird, an eagle in fact, far away from its home. He took in the eagle and named him Caelus.

After a few months of feeding and watching over Caelus, Dantalion taught his new friend how to hunt for food and such. The two had become inseparable and Dantalion vowed that he would never put Caelus in harm’s way until Caelus could take care of himself once more.
Dantalion’s studies with the bow and with nature itself brought him even closer to understanding the true Brevoy spirit and a want to always protect this land from invaders.

Noting the regional strife as the years past he knew something big was going to happen soon. As such when he heard call for people to tame the Stolen Lands and reclaim them in the name of Brevoy he simply asked “Where do I sign up?”

Appearance:

Dantalion is a tall Elven male wearing a green garb, and brown leggings, which allow him to almost blend in with any forest, or other dark green setting. Under his garb is simple leather armor, everyone needs to protect themselves and leather armor is the least restricting armor that provides some protection. He has long brown hair that is put in a ponytail and goes down to the middle of his back. On his left shoulder is his feathered partner Caelus, a noble eagle who looks like he can take on the world by his master’s side.

Racial Traits:

Elf Racial Traits

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.

Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elves have a base speed of 30 feet.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Silent Hunter: Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces elven magic.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Languages: Elves begin play speaking Common and Elven.

Traits, Feats, Class Features:

-----Traits-----
Issian: You were raised northern Brevoy, a land of
misty shores and harsh hill lands, of snowy vistas and
violet-hued mountains. You are descended from an able
and intelligent people, and you have grand ambitions, a
mind alert for opportunity, and the tenacity to fight for
your goals no matter the challenge. You care for little
more than achieving your aspirations and opportunities
to win wealthy and grandeur, for which few costs
prove too great. You see yourself as a citizen of Brevoy
through and through. The call for champions willing
to help take back your country’s rightful holdings in the
Stolen Lands has inflamed your dreams of profit and
possibilities, so you have joined an expedition to quest
south. Your agile mind grants you a +1 trait bonus on all
Will saves made to resist mind-affecting effects.

Warrior of Old: As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks.

Ability Scores:

Str: 12
Dex: 17
Con: 8
Int: 10
Wis: 13
Cha: 14

Equipment:

Longbow | 3 lbs.
Arrows, Common (40) | 6 lbs.
Leather Armor | 15 lbs.
Masterwork Backpack | 4 lbs.
Bedroll | 5 lbs.
Trail Rations(5 days) | 5 lbs.
Waterskin | 4 lbs.
Explorer's Outfit | 8 lbs.
Pouch, Belt | .5 lbs.
Soap | .5 lbs.
Total Gold Spent: 141 G, 6 S, 1 C Total Weight: 50 lbs (light)

Total Gold Left: 33 G, 3 S, 9 C

Caelus's Stats:

Size Small;

Speed 10 ft., fly 80 ft. (average);

AC +1 natural armor;

Attack bite (1d4), 2 talons (1d4);

Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6;

Special Qualities low-light vision.

Combat:

-----Offense-----
Movement: 30ft.
Ranged To Hit: +4 (+6 if Human)
Ranged Damage: 1d8 (1d8+2 if Human)
Melee To Hit: +2 (+4 if Human)
Punch Damage: 1d3+1 Nonlethal (1d3+3 Nonlethal if Human)

-----Defense------
HP: 10
AC: 15 FF:12 Touch: 13
Saves: Fort: +1 Ref: +5 Will: +1

-----Caelus Offense-----
Movement: 80ft (flying average)
Melee To Hit: +2
Melee Damage: Bite (1d4), 2 Talons (1d4)

-----Caelus Defense-----
HP: 8
AC: 14 FF: 12 Touch: 13
Saves: Fort: +4 Ref: +5 Will: +2

Skills:

Handle Animal +6, Knowledge (Geography) +4, Knowledge (Nature) +4, Perception +5, Stealth +7, Survival +5

Caelus's Skills:

Fly +6, Perception +6, Stealth +6 (no ranks just +4 from being Small and +2 from Dex)

Personal Competence: 5

Patron Support: 1


Dotting


CHARACTER LIST AND ROLE

Melee Fighter
Vors Garess Invulnerable Rager 1
STR +3, PerC 4, PatSup 4, Total 8

Rikash? Holy Tactician Paladin 1
STR +3, PerC 6, PatSup 3, Total 9

Dante Skyborn Fighter 1
STR +4, PerC 1, PatSup 4, Total 5

Ranged Specialist
Dantalion Elven Falconer 1
DEX +3, PerC 5, PatSup 1, Total 6

Arcane Caster
Marick June Elven Alchemist 1
INT +3, PerC 5, PatSup -3, Total 2


Alright getting going here. Have a crunch and finishing some details but Human Fighter NG Dante Skyborn applying

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am stepping in with an alchemist.

Marick June

Elf Alchemist

Crunch:
Abilities
Str: 12, Dex: 14, Con: 10, Int: 17, Wis: 10, Cha: 12

Skills
Craft (alchemy): +7
Disable Device: +5
Knowledge (Arcana): +4
Knowledge (Nature): +4
Perception: +6
Spellcraft: +4
Use Magic Device: +5

Feat: Extra Bomb, Brew Potion, Throw Anything
Trait: Dangerously Curious, Brigand (Daggermark)

Weapons:
Spear
Light Crossbow
Dagger

Bombs: 6/day 1d6+3, splash: 4

Armor: Studded Leather

Gear: Alchemists Kit (Ultimate Equipment pg. 58)

Money: 1 gp

Formulas: Cure Light Wounds
Bombers Eye
Enlarge Person
Expeditious Retreat
Jump

Background:

Marick grew up in the Daggermark after being abandoned when he was an infant. Growing up around assassins and poisoners Marick picked up the skills needed to brew minor alchemy products to provide for himself and after a couple decades he attracted the attention of the Poisoners Guild. Marick was forcibly recruited into the guild and Marick quickly knew he would never graduate alive. Although he was very good at making alchemist potions and poisons he just didn't have the indifference to continue to create things used to kill innocent people.

One night an opportunity arose and he took one of his mutagens he learned to brew and physically overpowered one of the guards and fled the city.

Marick fled north to Brevoy always looking over his shoulder. He learned of the expedition into the Stolen Lands and he took the opportunity to disappear in the wilderness.


PerC=6 (str+4)+(+1 for lowest stat bonus)+(+1BAB)=6 (Unless negatives count against you)

Patron support=4 (+1 From human +3 From Noble Born)


Personal Competence = (Cha +1)+(Int +3)+(Con +0)+(Intimidate +1) = 5
Patron Support = -3 (Brigand Trait)


Dotting for interest...


Dante Skyborn wrote:

PerC=6 (str+4)+(+1 for lowest stat bonus)+(+1BAB)=6 (Unless negatives count against you)

Patron support=4 (+1 From human +3 From Noble Born)

If they don't then my PerC now equals: 6...


Dot.


Dantalion - I like your character but I have some questions. I'm assuming your favored enemy is humans and alignment is Chaotic Good. You have no melee weapon, that is very brave of you. Masterwork Backpacks cost 50gp and you are lightly encumbered even without it, are you sure it's necessary? You might take the extra money and upgrade your bow to a composite longbow. Also you seem to missing the feat you gain at 1st level. I like Caenus. For determining hit points of companions we will use the same rule for leveling up, ie Caenus has 2 hit dice so he rolled 5 twice, with 2 HP coming from CON if he was a normal companion he'd have 12 HP. But the Falconer's companion starts with half hit points, it's the price they pay for starting with a companion early. Don't worry as Dantalion levels this disadvantage goes away. So Caenus has 6 HP. On the plus side he alos seems to be missing the feat that comes with his first hit dice. Also because he is small his Fly skill is +8 instead of +6. Finally Dantalion needs to teach Caenus 7 points worth of Tricks. Look under the Handle Animal skill and The Falconer archetype for suggestions.

Dante - Negatives do indeed count against you. Given this info if you'd like to switch some things around go ahead.


My alignment is Neutral Good not Chaotic, I know that Masterwork Backpacks cost 50 G and I miscalculated on the weight. Give me some time and I will rectify the difference in weight with the coins I can spend. I may as well spend the 25 G to upgrade the Longbow to Composite level. At first level I gain 1 feat right? (Unless Human, Fighter or Monk but I am an Elf and a Ranger.) At level one people have max HP right so why not Animal Companions for their first HD I will accept your HP value for Caelus I just used this reasoning for his HP. Also Caelus gets a feat at first level that I forgot to post I choose toughness to help this HP issue, so does that mean that Caelus's HP is now 6+6+3=15 15/2=7.5 so would his HP now be 7 or 8? As for his Fly skill thank you and thanks for the heads up on the tricks!

EDITED INFO:

New Equipment:

Composite Longbow | 3 lbs.
Arrows, Common (40) | 6 lbs.
Leather Armor | 15 lbs.
Backpack | 2 lbs.
Bedroll | 5 lbs.
Trail Rations(4 days) | 4 lbs.
Waterskin | 4 lbs.
Explorer's Outfit | 8 lbs.
Pouch, Belt | .5 lbs.
Soap | .5 lbs.
Alchemist's Fire(2) | 2 lbs.
Total Gold Spent: 158 G, 2 S, 1 C Total Weight: 50 lbs (light)

Total Gold Left: 16 G, 8 S, 9 C

Caelus's Skills:

Fly +8, Perception +6, Stealth +6 (no ranks just +4 from being Small and +2 from Dex)

Caelus's Feats:

Toughness

Caelus's Tricks:

Bombard
Deliver
Entertain
Exclusive
Roam*
Guard
Attack


Marick June - Good character. He gets to choose three languages to speak in addition to Common and Elven. Not sure what his alignment is. Use Magic Item is already a class skill for Alchemist so the Dangerously Curious Trait doesn't help much beyond flavor. Because they are class skills both of your knowledge skills and Spellcraft are +7 not +4 and due to Dangerously Curious your UMD goes from +5 to +6. You also didn't use your favored class bonus so you are due either an extra hit point or skill point. Brigand gives you 100 gp extra starting gold so you start with 205 gp. By my calculations you have plenty left to spend. Yea!

Dantalion - Changed your alignment to Neutral Good. Everyone gets a feat at lst level. As for Companion hit points, I've run many pathfinder campaigns for many years. Animal Companions are an incredibly cool class feature but it is one that has the capability to overshadow the other starting characters. I'm just guessing at the designer's motive but I'd say they start at 2HD because that way they have a BAB of +1. If you give them max hit points then they are going to better than the 1st level melee fighter the druid is adventuring with. Even at average hit points the companion is probably comparable. If you look carefully at the rules you'll find that the suggestion is for Core classes to have max hit points at first level and that is the suggestion I follow. Companions and NPC classes do not get this advantage but neither do monsters. I'm sorry you don't like this rule, but its one I use in all my games. Choosing Toughness as his starting feat will raise his hit points to 15 if he was a normal so you are correct we'll round up to 8.


Learning something new everyday! (First time with an animal companion.)


Submission complete.

Personal Competence: 6 = 3 (Charisma) + 3 (Highest Stat [Charisma]) + -1 (Lowest Stat) + 1 (Rank in Diplomacy)

Patron Support: 4 = Lawful Alignment (-1), Human and Neutral on Good/Evil axis (+1), Noble Born Trait (+3)

Backstory:

As a child, Casimir was always known for his ingenuity - or rather his wit with how mediocre his designs were. Always aspiring to be some kind of architect, even his early toys resembled the pieces of a foundation - though perhaps not the kind he'd envisioned. His fate was written differently from the day his mother wed into the history of House Orlovsky.

Through his education, graciously paid for by his house, he had been given a gift for arcane insight. Always aiming to create conjure abstract machinations for all of his demonstrations, he showed a specialization in manifesting conjuration, much in the manner an untaught mage might. His talent truly kicked in upon his sixteenth birthday, however, causing a horrific accident.

One evening, a couple of pickpockets had ambushed him. Finding himself outmatched and unarmed, he looked to his spells, and in the middle of a conjuration spell, an incant was replaced by a swift elbow to his back. The spell went awry, and he summoned a being from what must have been Mechanus, something his far-off visions and dreams had only known.

The being had large, metallic razors for fingers, all set in a triangular pattern for grasping and slicing. Its hide was covered in plates of iron, and steam leaked from where rivets seemed to be. Where a face might have been, was instead a knight's helm, where small amber dots broke the darkness. It roared in a metallic manner, and nearly killed one of the young men as it slammed an arm into him.

Naturally, the pickpockets ran. As it turned towards the fearing Casimir, he realized upon its surface, he could see there was a sigil upon his own forehead that matched one on its shell. It looked to him as if to await orders... and he could only smile.

He ended up missing the graduation of his school training - he believed he'd learned enough. His luck changed again, though, as he no longer had the earned respect of a "real" education. Days later, he had heard a call was being placed out to mark the wilderness for the setting of civilization. Abadar be praised, he'd be sure to participate in such a grand task, and set off from the lands of Orlovsky to seek new glories, and perhaps stake a claim himself!


CHARACTER LIST AND ROLE

Melee Fighter
Vors Garess Invulnerable Rager 1
STR +3, PerC 4, PatSup 4, Total 8

Rikash? Holy Tactician Paladin 1
STR +3, PerC 6, PatSup 3, Total 9

Dante Skyborn Fighter 1
STR +4, PerC 1, PatSup 4, Total 5

Ranged Specialist
Dantalion Elven Falconer 1
DEX +3, PerC 5, PatSup 0, Total 5

Arcane Caster
Marick June Elven Alchemist 1
INT +3, PerC 5, PatSup -3, Total 2

Casimir Orlovsky Summoner 1
STR +3, PerC 6, PatSup 4, Total 10


Background

Spoiler:
Appearance: Dante is a large man standing 6’6 and weighing 255 pounds. He is muscular and toned, the build of a professional warrior. His eyes are steely gray and harshly piercing, though not unkind. Some would call him a handsome man, with a square jawline and distinguished features, though his nose is ugly in his opinion and slightly crooked if you look at it the right way. He is clean shaven with a shaved head, his eyebrows give away the black of his hair though.

Background Dante is one of the recognized bastards of King Surtova, being the King’s son with one of his favorite courtesans. At birth Dante was taken from his mother and given to the clan midwives to raised, allowing his father to grant him the titles, and lands of nobility. Enrolled in Skywatch academy at the age of ten, Dante graduated at eighteen with honors at the top of his class for swordsmanship and tactical combat. In school Dante found his calling, he is a master of battle.

Dante went on to distinguish himself further by helping to establish a new city guard that was much more effective at keeping crime down, and eventually was offered a job teaching at Skywatch.

Personality Dante is 34 years old and has yet to really achieve greatness, this worries him as his love is battle and his ambition is to lead men and win honor and glory on the battlefield. He is stern and hard headed but fair. He tends to be direct and to the point, a military traditionalist not one for fancy ploys and daring tactics. He is a passionate man and has been known to have a temper. He is loyal to those who serve him and those he serves. A man of honor who will do what is necessary to win the day. While wise and strong Dante realizes that he is no genius and seeks to surround himself with intelligent and crafty advisors, albeit he requires them to be brave despite their scrawniness.


Crunch EDIT

Spoiler:

Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 12

Skills: Perception +4, Survival +4, Knowledge(nobility) +4

Feats: TWF, Improved shield bash, Power Attack

Attack: Scimitar +4 1d6+3/ PA +3 1d6+ 5

Defense: AC=17, Touch=11, FF=14

Gear: Backpack, Bedroll, Winter Blanket, 3 Candles, Map Case, Flint and Steel, 2 Inkpens, 30 sheets of paper, 50 ft Hemp rope, signet ring, inkvial, waterskin, whetstone.

Total spent 113.25gp Remaining 61.75 GP

Sorry its not pretty my first two attempts crapped out as I tried to post them so I've been trying to get this info up for over the last hour. It looks less shiny every time. ERR


Basic Crunch is up. I had a background that the intetnet ate, I will attempt to retype it soon

background short version:
Venkar had a large family of which he was the eldest sibling. He grew up very protective of them. When he was 16 he began to develop as a sorcerer. He trained his talents in secret. Just before his 17th birthday his home was raided by gnolls from distant Alkenstar. All of his siblings were killed in the attack. Since that day he has hated gnolls and held a fixation on guns. He kept a lock of each siblings hair and hopes to resurrect them all someday.


Casimir - Looks pretty good and I know how frustating losing your posts can be. I am quivering in fear as to what you plan to do with a mechanical outsider and 10 fishhooks. I'm going to assume since you are taking SF(K/Engineering) for the human bonus feat that you are going to use the Alternate Racial Ability of Focused Study. I do have a favor to ask. I would prefer people with Skill Focus to at least start out with the skill they are focusing in. Also Talon has 4 skills you can choose as class skills and I can tell Intimidate and Use Magic Device are two of them. What are the other two? Craft/Traps and K/Engineering?

Dante - I'm afraid you've used 20 points to buy your stats.


My bad, I doubled up on my racial strength bonus. Im just gonna reconfigure a bit.

Reflected changes to my PerC 5, PatS 4


I'll update my class skills / bonuses for both characters shortly.

Fish hooks have a very, very nifty usage, that many people don't always use, that you'll be sure to find out.

I am using Focused Study, I'll put it in to reflect that. I honestly ran out of skill points, and it came down to effective +2 Con, or +2 Int. being in melee with my eidolon will be a thing, or I'd have that skill also. I just figured K(Arcana) might be stronger at level one.

Also, noticed I had an older iteration of my sheet where STR was 16 and not CHA. Fixed; CHA is my highest statistic at 16.


Oh sorry I forgot to add my Competence and Patron scores
Personal Competence 8
Patron Support 3


I'm interested in playing a Halfling or Gnome Bard (Archaeologist).

Getting the concept working now.

I might make him a rogue if I find a better concept.


This is Rikash chiming in with a more complete crunch for Wilhelm 'Orlovsky'. I'm still working on his background and will update my profile when it's done. I did drop the Holy Tactician archetype as I think I prefer to just go straight Paladin.


For your viewing pleasure, I present Rowan Gideon; Druid of Erastil

Crunch:

Rowan Gideon
Male Human Druid (Erastil) 1
NG Medium Humanoid (Human)
Init +2; Sense: Perception +7

-----------------------
DEFENSE
-----------------------
AC 18, touch 12, flat-footed 16
HP 8
Fort +2 , Ref +2 , Will +4

-----------------------
OFFENSE
-----------------------
Speed 30 ft (20 ft with Hide Armor)
Melee- Club +1 (1d6+1)
Sickle +1 (1d6+1)

Ranged- Sling +2 (1d4+1)

Spells- Magic Stone

-----------------------
Statistics
-----------------------
Str: 12 Dex: 14 Con: 10 Int: 10 Wis: 15 Cha: 14
Base Attack Bonus +0; CMB +1; CMD 13
Feats: Point Blank Shot, Precise Shot
Traits: Pioneer (begin play with a horse, +1 Perception), Highlander (+1 Stealth/ +2 in hills or rocky areas. Stealth is always a class skill)

Skills: Climb +0, Craft - , Fly - , Handle Animal +6, Heal - , Knowledge (geography) - , Knowledge (nature) +7, Perception +7, Profession - , Ride +6, Spellcraft - , Stealth +7 (+8 hills/rocky terrain), Survival +8, and Swim +0

Languages: Common, Druidic, Sylvan
Combat Gear: Club, Sickle, Sling w/ 20 bullets, Hide armor, Lg Wood Shield
Other Gear: Druid's kit (5 days animal feed), backpack, belt pouch, blanket, flint & steel, holly, mistletoe, iron pot, mess kit, soap, spell component pouch, 10 torches, 5 days of trail rations, and a water skin), wooden Holy symbol (Erastil), Holy text (Parables of Erastil), Riding saddle, Saddlebags, Bit & Bridle, 1 lb of tobacco, tobacco pipe (carved)
Wealth: 3gp (67 of 70gp spent)

-----------------------
Special Abilities
-----------------------
Nature Bond- Dog
Nature Sense- +2 Knowledge (nature) and Survival
Orisons- Create Water, Light, Guidance
Spells- 1st: Magic Stone, Cure Light Wounds
Wild Empathy- 1d20+3 diplomacy check to improve the attitude of an animal


Companions:

Animal Companion: Argos
N Small animal (Dog)
Speed 40 ft.
Hit Dice (2d8+4) HP 12
AC 16 (+2 Natural Armor, +3 Dex, +1 Size)
Attack: bite +2 (1d4+1)
Ability Scores Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6; Fort +5, Ref +6, Will +1
Feats: Skill Focus (Perception)
Skills: Acrobatics +3 (+11 jumping), Perception +8, Survival +1 (+5 scent tracking)

Special Qualities low-light vision, scent
Tricks: Attack (including unnatural creatures), Down, Fetch, Heel, Seek, Track

Other Companion: Sleip
N Large animal (Horse)
Init +2; Senses: low-light vision, scent; Perception +6

AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
HP 15 (2d8+6)
Fort +6, Ref +5, Will +1

Speed 50 ft.
Melee 2 hooves –2 (1d4+1)

Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats: Endurance, Run
Skills: Perception +6
SQ: docile
Special Abilities:
Docile (Ex) Unless specifically trained for combat (see the Handle
Animal skill on page 97 of the Pathfinder RPG Core Rulebook), a
horse’s hooves are treated as secondary attacks.

Background:

-----------------------
Background
-----------------------

Rudyard Kipling's "If"

If you can keep your head when all about you

Are losing theirs and blaming it on you,

If you can trust yourself when all men doubt you

But make allowance for their doubting too,

If you can wait and not be tired by waiting,

Or being lied about, don’t deal in lies,

Or being hated, don’t give way to hating,

And yet don’t look too good, nor talk too wise:
If you can dream–and not make dreams your master,

If you can think–and not make thoughts your aim;

If you can meet with Triumph and Disaster

And treat those two impostors just the same;

If you can bear to hear the truth you’ve spoken

Twisted by knaves to make a trap for fools,

Or watch the things you gave your life to, broken,

And stoop and build ‘em up with worn-out tools:

If you can make one heap of all your winnings

And risk it all on one turn of pitch-and-toss,

And lose, and start again at your beginnings

And never breath a word about your loss;

If you can force your heart and nerve and sinew

To serve your turn long after they are gone,

And so hold on when there is nothing in you

Except the Will which says to them: “Hold on!”
If you can talk with crowds and keep your virtue,

Or walk with kings–nor lose the common touch,

If neither foes nor loving friends can hurt you;

If all men count with you, but none too much,

If you can fill the unforgiving minute

With sixty seconds’ worth of distance run,

Yours is the Earth and everything that’s in it,

And–which is more–you’ll be a Man, my son!

These are the words Rowan Gideon guides his life by. To be a Good man and to set a standard for others to follow. To not be afraid to offer a helping hand to those in need, even if they seem the type to bite. To work hard and have pride. Not to fear getting his hands dirty or suffer arrogance.

Rowan grew up in the highlands of Southern Brevoy, in a small hamlet with no name. He loved the community and everyone in it. It was a life of hard work and hardships but they had a good living. Rowan will agree that he has lived a blessed life and enjoys the simple pleasures that come with it. His grandfather was a prominent Elder among several nearby villages and it was by him that Rowan was tasked to seek out the Ol' Deadeye and his wisdom. To journey and learn all that he could, to become a man that his people would respect and follow upon his return. Rowan has recently had several dreams, portents that the lands of his village will be swept away from them and that he should find a new home for them. And so he sets off, good horse under him and faithful Argos by his side, with a few belongings in his pack, and the soft kiss of his fiancé, Rhiannon, upon his smiling lips.

Personal Competence +4, Patron Support +1


CHARACTER LIST AND ROLE

MELEE FIGHTER
Vors Garess Invulnerable Rager 1
STR +3, PerC 4, PatSup 4, Total 8

Wilhelm Orlovsky Holy Tactician Paladin 1
STR +3, PerC 6, PatSup 3, Total 9

Dante Skyborn Fighter 1
STR +3, PerC 5, PatSup 4, Total 9

RANGED SPECIALIST
Dantalion Elven Falconer 1
DEX +3, PerC 5, PatSup 0, Total 5

ARCANE CASTER
Marick June Elven Alchemist 1
INT +3, PerC 5, PatSup -3, Total 2

Casimir Orlovsky Summoner 1
CHA +3, PerC 6, PatSup 4, Total 10

Venkar Trevain Sorcerer 1
CHA +4, PerC 8, PatSup 2, Totl 10

DIVINE CASTER
Rowan Gideon Druid 1
DEX, WIS, CHA +2, PerC 4, PatSup 1, Total 5

Highlighted Characters I consider approved. Good Job!


I've been wanting to get in on a Kingmaker. I can post a ton, and am experienced player so I would love to try for the leader spot. Looks like that limits me to beating Casimir and Venkar, and there are no divine casters so I'll go for an oracle.

Edit:Nature oracle, Noble born Orlovsky trait human. More to come later.


Good morning everyone
Wilhelm - he's still showing up as Holy Tactician and not a palaldin.

Dante - TWF requires a DEX of 15. I can tell that he is noble born but not which noble house. Also what is his alignment.

Venkar - I don't have trouble with guns. You do need Exotic Weapon Proficiency (Firearms) to use them without any minuses however. Right now your character is an incredible weaponsmith, terrible shot. But nobody in the area makes guns right now. Buisnesswise you're sitting on a gold mine, but unless you make them, it will be very hard to get ahold of one. The good news with your crafters kit and the crafter's fortune spell you have more than enough bonuses to take 10 and still get the 18 to make an exotic weapon. This means with enough downtime your weapons will be 1/3 cost.

Rowan - Pioneer gives you a bonus in a skill and it is unclear what you choose. Also Hide Armor and Heavy Wooden Shield have a total Armor Check penalty of 5. It looks to me like with the Highlander Trait you plan to be a sneaky bastard so you might want to have a 'Stealth Mode' of lighter armor for sleeping and sneaking.

DM Jelani and all Orlovshy Nobles - DM Jelani, you are always welcome. Looks like almost all the nobles are Orlovsky. Do you want to be related?


We have nobody with the bastard trait yet, so I think I'm going to do a half-elf rather than a halfling or gnome.

It's limited to humans though...

So if I were to do that I'd need your permission.

On second thought I think I'll have him be a noble of Lebeda, seems like the house most likely to consort with other races.


I do say, it's a good morning to wake up and find approval! I look forward to extraordinary deeds with the most mundane of items... and a 'jack to boot.

That said, I don't mind cooperating with players to be related if they so choose. Distant or immediate, either works. I left my story pretty open, so I can tweak it.


Alright, switched out TWF fighting for Weapon Focus(scimitar), He is of house Surtova, and Neutral Good


I have updated everything. Skills are right, change weapons, added AC and updated HP. Also added three languages.


Ekeli - I think bastard would be appropriate for both half elf and half orc if you or anyone else wishes to go that route.


Alright well I'm thinking I'm going to use a whip, with some dazzling display in there. A bit of trip at times, but not too much of it.

The idea is a sort of Indiana Jones-esque character, except without the academic background and more a wanting to give nobles what-for when out looking for artifacts and such than just doing it for knowledge's sake.

Of course, he's somewhat intelligent and realizes that in order to do that, you have to play by their rules.

I'm thinking neutral on account of this, as he's mostly self-centered (though not extremely mind you), and he isn't completely anarchistic in nature so I feel chaotic neutral doesn't quite fit.

Rough ability score crunch for now is as follows.

Spoiler:
STR 14 DEX 12 CON 12 INT 13 WIS 8 CHA 16

The low wisdom will be taken into account while role-playing.


Kertuffle wrote:


Venkar - I don't have trouble with guns. You do need Exotic Weapon Proficiency (Firearms) to use them without any minuses however. Right now your character is an incredible weaponsmith, terrible shot. But nobody in the area makes guns right now. Buisnesswise you're sitting on a gold mine, but unless you make them, it will be very hard to get ahold of one. The good news with your crafters kit and the crafter's fortune spell you have more than enough bonuses to take 10 and still get the 18 to make an exotic weapon. This means with enough downtime your weapons will be 1/3 cost.

The Amaeteur gunslinger feat makes me proficient with all firearms and the gunsmithing feat should further improve his ability to purchase and craft guns. Right now he doesn't have any as his last one was destroyed in a fight. He knows he's not a good shot but, he hopes to start experimenting with his sorcery to improve his skills. He hopes that the opportunities that should arise from exploring and colonizing an area of wilderness will give him the capital to start manufacturing guns. He has started to dream that his crafting skills can get him the capital to resurrect his siblings if only he could get started.


Dante - Character looks good except Perception and K/Nobility are not class skills for a fighter. You also haven't chosen a second trait. Might I suggest Seeker from Ultimate Combat, it would make Perception a class skill.

Marik - Looks good but unfortunately the bonus languages an elf gets is from a list. Draconic is on it but the other two are not.

Rowan - Looks good but Sylvan is unavailable as a language unless you raise your INT to 12 or get a rank in linguistics. You've also only chosen one spell and no cantrips. Let's talk about the pioneer trait. I've always thought of it of the Bait and Switch trait of Kingmaker. On the surface it looks pretty cool, you get a horse. And yet the very first serious encounter everyone gets a horse and the poor pioneer is left out in the cold. Therefore although it says light riding horse I'm inclined to let it be a combat trained light horse. Also you are forbidden from adding 'ner' to the end of your horse's name:)

Venkar - I've run for gunslingers before, but never for someone who is taken the route you are. My first inclination was yours, Amateur gunslinger gives you the ability to shoot firearms. Yet when I tried putting it into HeroLab it didn't give you the proficiency. Now HeroLab isn't perfect, although I strongly recomend it, so I went back a closely examined the feats. Unless they are very badly worded it seems clear that they intended EWP(Firearms) to be seperate from Amateur Gunslinger. Now immediately after posting this, I'm going to go over to the rules thread here on Paizo and ask for a clarification. So we'll consider this undecided for now.


Looking on the PRD it looks like you're right. I was using YAPCG and it seems to have miscalulated that. I think I will trade that out for EWP(Firearms) if thats ok and take Amateur Gunslinger at a later level.
I think it will be interesting to play a character that has to save up in game just to afford the weapon he plans to make his primary.


Arghhh. Had 90% of my crunch done, but like I fool I was not working in a document file and lost it. It will have to wait for tomorrow to be redone.

Basic story is that she was born with a club foot and was a disappointment to her noble family who wanted a male heir. Due to her decreased mobility she took to riding (and eventually hunting) constantly, enjoying nature much more than other people. The longer she spent in the wild, the more she understood it, until with the blooming of her womanhood she became able to channel the power of nature itself into spells. No proper nobleman would marry a crippled, tomboyish witch. Her parents became even more ashamed of her.

Through her teen years she learned to control and expand her power, and to master the arts of nature, so that she can prove herself worthy of the Orlovsky name. She remained positive and determined to become successful despite being a "cripple" and an "improper lady". High Above is the family motto for a reason. She will win a kingdom with honeyed words and diplomacy. She will heal the land of its neglect and make it productive for all. She will show them what a true Orlovsky can accomplish.


Also is it possible to establish player support at creation too? If so that might give us the option to further collaborate on our characters.


Tobaris wrote:
Also is it possible to establish player support at creation too? If so that might give us the option to further collaborate on our characters.

Feel free to talk amongst yourselves. I encourage it!

1 to 50 of 297 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Kingmaker All Messageboards

Want to post a reply? Sign in.