LegitGM's The Swiftblades Cavern (Inactive)

Game Master LegitName

The city of Pinehollow is under attack! The PCs must retrieve three magic weapons from a legendary cavern in order to save the city.


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This is a campaign for three-five players. They are residents of the Human town of Pinehollow. Rumors of an advancing orc army are agitating the locals, as the local militia is oversees seeing to some matters in Galorian. The heroes are acting off a legend of three magical weapons hidden within the Swiftblade Caverns - a sword, club, and bow, that are said to be able to attack very quickly. To get to these weapons however, the PCs have to fight their way through defenses that the creators of the weapons, the Pine Craftsmen of legend, created to keep the weapons from falling into the wrong hands.

Point Buy: 25 points
Traits: At first level, you may select two traits from the family, race, combat, and magic lists - OR you may select a bonus feat (Run the feat by me before you select it).
Alignment: Any
Races: Any, but be prepared to explain why a your non-human character would be adventuring with the human players, or why your Human character has decided to go on this campaign in the first place.
Classes/Archetypes: Any core, base, alternative, or hybrid classes (I'm okay with gunslingers, as long as you accept that locals might not trust you with your extremely over-powered high-damage dealing ranged touch attacks, but no advanced firearms). No vigilantes, sorry, this is not a political campaign.
Level: Starts at level 1, goes on for... a while
Skills: normal

As this is a pretty short dungeon I would like it if you could post once a day on Mondays-Saturdays (I'm Mormom and will not be available on Sundays - you can still post, I just won't be there to reply). In combat, please post your actions before 10pm Eastern Time. Don't post unless you see that the person (or monsters) before you have gone. I will be checking at the aforementioned time and imputting all events onto the dungeon map, which I will share in the discussion thread.

In terms of who I will accept, I am looking for a rich background and a good attitude. Characters must be submitted before 11:59 pm Eastern Time on Feburary 3th. I may or may not announce the players the next day, as I will be getting home from a Snow Caving campout that day. If you have any other questions, please ask them.

For information on Pinehollow, go to
https://docs.google.com/document/d/1-GFbsK0354jtmvRa8Su1bNzXAjbuhuiMLqeuFen PHiI/edit?usp=sharing


Oh I forgot to add this:

Barbarians, Monks, Rouges, and Summoners: I do not care if you use Unchained or not. Unchained is easier, though.

Also, starting wealth average.


I'm interested. Probably a vanilla summoner, don't get to play those too often :P.

I can't seem to view your link though...


Intresed. Will work up a character.


Hmm. Trying to save the village of Pinehollow thru using local legendary items from encroaching orc hoard...Sounds questy!


sweet, ill get to work then


I went to check out the document but the link isnt working it seems, or I am doing it wrong.


My commander has ordered to help obtain weapons of some sort. My crossbow, and what I am told is a big fat mouth, are at your service.

Looking around.

So where do I get a beer while I wait.


Dotting with interest, will get a character up soon. I'm thinking either a zen archer or barbarian


Twistlok wrote:

I went to check out the document but the link isnt working it seems, or I am doing it wrong.

Usmo wrote:

I can't seem to view your link though...

Try this link:

https://docs.google.com/document/d/1-GFbsK0354jtmvRa8Su1bNzXAjbuhuiMLqeuFen PHiI/edit?usp=sharing

May or may not work...

Sovereign Court

Seems like a great place for a Dwarven Orchunter. Will dot for a ranger who specializes in killing his hated foes.

Story will be that the advancing Orc army hit his clan first. He has fracked them since and has come to the town, not so much to protect it, but for the sake of vengeance.


Dotting... This sounds interesting

Sovereign Court

Crunch in profile for review. Fluff to come.


This looks interesting, I'll get to work on something

By the way, that link doesn't seem to work either


Hey, by any race, do you mean this guy would be acceptable? I know the answer, but this race is too cool for me not to try it (not changing the fluff until I know). There's a link to the race in his alias, right at the top of the statistics.


Arkhenos Illudary wrote:
Hey, by any race, do you mean this guy would be acceptable? I know the answer, but this race is too cool for me not to try it (not changing the fluff until I know). There's a link to the race in his alias, right at the top of the statistics.

I assume you mean Xindi. I looked it up, I'm gonna have to say yes because no where did I put a limit on what Any could be. So, go ahead. Although the four spells is a bit powerful...


OK I'm giving up on the link sharing. When I finish the guide, I will put it into a discussion thread. So far there isn't really that much on it that is very important.


dotting... I have a couple of good characters in mind, just need to select one.


Yay! I'll get to work updating the alias. Why do you think the spells are powerful? They are all single cast cantrips.

Edit: Is this a long running campaign with this dungeon being short, or a short campaign? I can't really tell.


dot

Interested. I am considering playing a vanilla human fighter. Out of curiosity, how common are halflings?


I can roll a cleric.


Sorry about the barrage of questions, but would you be willing to allow one of the life sense feats for a bonus feat? I'm not sure I will go that way, but I figured I'd ask now

Sovereign Court

Haven't written background yet. Would like to see the document in the OP, but can't open it. GM, please provide another link?


Sean Weasley wrote:

dot

Interested. I am considering playing a vanilla human fighter. Out of curiosity, how common are halflings?

Halflings... Well, this city is a conglomeration of pretty much every race working together to build this city. The city mostly consists of Humans, Elves, and Dwarves. However, halflings and gnomes can also be seen quite a bit. Of course, you don't have to hail from Pinehollow to be working to save it.


OK, so I couldn't get the link sharing to work so I've compiled all the work I had done and put it into the newly created discussions thread. If you have any questions about pinehollow or the surrounding area, or you want information on any npcs that you think might be important, ask about it there.

As for:

Lifesense - so it's darkvision that's dependent on there being life. Sure. If you guys haven't figured, I'm going very loose on what to allow. I was thinking people would have a fun time trying out everything. Besides, this is a homebrew adventure. I like to embrace the homebrew.

Length: This is most likely going to be a pretty short campaign that takes place mostly in the Pinehollow undergrounds.

I guess I can design the campaign for any number of players - 4 go into the underground, and the rest are soldiers in the city guard that arrive just in time for the big orc confrontation. That way everyone gets involved. If you would like to be in the city guard, make a character of 5 level - 5000gp, but you can get a full or half plate and greatsword or longbow for free (not masterwork), as the local blacksmith has provided them for you. Classes: cleric, druid (not necessarily working IN the town guard), fighter, paladin, ranger, rogue, sorcerer (run bloodlines past me first), wizard, alchemist, magus, summoner, swashbuckler. If you want to play a vigilante that shows up to help, be my guest. Just PM with your character and I'll give you a week's heads up before the orc invasion.

Sovereign Court

So are you running two groups? Or one group that gets larger later on?


Well, there's one group: the rag-tag gain of heroes that are working together to retrieve some legendary weapons from an underground vault as the town guard is MIA fighting a war in Galorian (because there is always a war going on in Galorian). So the group goes and gets the weapons (hopefully...) and then they return to the surface to fight the orc army. Suprise! The town guard returns at the EXACT SAME TIME! So the Town Guard can join the heroes as they take on the orc army. This is my way of letting everyone participate

Sovereign Court

Tell me which one you would rather Drazh be in. If need be ill figure out his leveling.


Which one would you like Drazh to be in? Was he off adventuring with the town guard, or did he come to Pinehollow to wreak vengeance upon the Orc Army, only to get caught up in the quest for the three magical weapons?


Here is my submission, a Tengu Hunter.

How will you handle training of Animal Companions? I'd like to have my boar trained for hunting, if possible.


Ebonfeather Sharpclaw wrote:

How will you handle training of Animal Companions? I'd like to have my boar trained for hunting, if possible.

Since we're on a bit of a time limit, you may consider this spell (1st level ranger spell). It would take your level 1 spell for a day, however it would save weeks of training. Or maybe you can... bribe... the GM into giving it some tricks ahead of time.


OK, so far these are the players I have:
Xindi Sorcerer
Tengu Hunter
Dwarven Bloodrager
Human Bolt Ace


Interestingly enough, had you turned down Arkhenos, I was planning on a Tengu Bolt Ace, and now there is both a tengu and a bolt ace


I was going for a human two-handed fighter archtype of fighter. Shall I change this up since you already have the shieldless dwarven bloodrager who is likely to use his weapon two-handed?

Work in Progress:

Human Fighter (Two-Handed Fighter Archtype)
Alignment: Neutral Good

STR: 15 DEX: 13 CON: 18 INT: 14 WIS: 10 CHA: 10

*******

BAB: +1 = +1 fighter
HD: 1d10 +4 Con +1 favored
hit points: 15

Fort: 6 = +2 fighter +4 Con
Ref: 1 = +0 fighter +1 Dex
Will: 0 = +0 fighter +0 Wis

*******

Skills:
Climb: 6 = 1 rank +3 class skill +2 Str
Craft (stonemasonry): 6 = 1 rank +3 class skill +2 Int
Knowledge (engineering): 6 = 1 rank +3 class skill +2 Int
Profession (farmer): 4 = 1 rank +3 class skill +0 Wis
Swim: 6 = 1 rank +3 class skill +2 Str

*******

Weapon and Armor Proficiency: All simple and martial weapons, all armor and shields (including tower shields).

Feat (Trait Alternative): Fast Learner: Gain both +1 skill rank and +1 hit point when you gain a level in a favored class
Feat (Human): Power Attack
Feat (Char 1): Improved Sunder
Feat (Fighter 1): Cleave

*******

Equipment:
Wealth: 175gp

Lucerne Hammer (15 gp)
Greatsword (50 gp)
Scale Mail (50 gp)

Fighter's Kit (9 gp)


LegitName wrote:
Ebonfeather Sharpclaw wrote:

How will you handle training of Animal Companions? I'd like to have my boar trained for hunting, if possible.

Since we're on a bit of a time limit, you may consider this spell

That would be awesome if I wasn't wasting one of the 2 1st level spells that I know for a 1 use spell... Maybe I'll find money for a scroll.

I was just hoping that since we have been hunting together for some time that I would have previously taken time to actually train her with these commands.

I can certainly get by with only the Bonus Trick until I can train her a bit better.

Sovereign Court

LegitName wrote:
Which one would you like Drazh to be in? Was he off adventuring with the town guard, or did he come to Pinehollow to wreak vengeance upon the Orc Army, only to get caught up in the quest for the three magical weapons?

Not sure. I'll hold off on that choice to see how many submissions we get.


Ebonfeather Sharpclaw wrote:
LegitName wrote:
Ebonfeather Sharpclaw wrote:

How will you handle training of Animal Companions? I'd like to have my boar trained for hunting, if possible.

Since we're on a bit of a time limit, you may consider this spell

That would be awesome if I wasn't wasting one of the 2 1st level spells that I know for a 1 use spell... Maybe I'll find money for a scroll.

I was just hoping that since we have been hunting together for some time that I would have previously taken time to actually train her with these commands.

I can certainly get by with only the Bonus Trick until I can train her a bit better.

Oh, so you've been with her for a few weeks? In the background you said recently, I assumed it meant a few weeks ago. I guess, how far away from Pinehollow is the Tengu village?


Sean Weasley wrote:

I was going for a human two-handed fighter archtype of fighter. Shall I change this up since you already have the shieldless dwarven bloodrager who is likely to use his weapon two-handed?

** spoiler omitted **

Looks cool. I'd say, keep it. Either this becomes a big campaign for lots of people, where we need some dedicated frontliners, or he could end up being a soldier in the Town Guard that returns for the final battle. Soldiers get some free gear :D


LegitName wrote:


Oh, so you've been with her for a few weeks? In the background you said recently, I assumed it meant a few weeks ago. I guess, how far away from Pinehollow is the Tengu village?

I don't recall being very specific about the timing of any events other than the villiage being overrun.

My idea was that Ebonfeather and Mushroom met a few months back, having time to cement a friendship and do some training.

The villiage would have been overrun a few days to a week ago.

As for distance, far enough to be out of sight of any of the surrounding population of Pinehollow, but close enough to be the nearest town.

A few days walk, probably.


Ebonfeather Sharpclaw wrote:
LegitName wrote:


Oh, so you've been with her for a few weeks? In the background you said recently, I assumed it meant a few weeks ago. I guess, how far away from Pinehollow is the Tengu village?

I don't recall being very specific about the timing of any events other than the villiage being overrun.

My idea was that Ebonfeather and Mushroom met a few months back, having time to cement a friendship and do some training.

The villiage would have been overrun a few days to a week ago.

As for distance, far enough to be out of sight of any of the surrounding population of Pinehollow, but close enough to be the nearest town.

A few days walk, probably.

So, I'm gonna assume that a few months means three. Three months = about 13 weeks. So that means 13 attempts to teach a trick. So I factored in your +4, and ran a d20 roller 13 times. There were 2 rolls that were 15-19. There were 5 rolls that were 20-24. You can use those to pick six tricks, or you could roll on your own and use those.


I would have been happy with three tricks, so six is great. Thanks!

I suppose I should add Mushroom to my statblock...


As much as I'd love to play a Xindi, real life happened, so I'm bowing out for now. I might be back, but I wouldn't suggest operating under that assumption if it matters at all


Dotraj wrote:
As much as I'd love to play a Xindi, real life happened, so I'm bowing out for now. I might be back, but I wouldn't suggest operating under that assumption if it matters at all

Ah well. If real life finishes by next Friday, you can still get in on some of the action :)


So that leaves the hunter, bloodrager, and bolt ace. No arcane magic, no healing. Those are some pretty important things. I would like to get on with the campaign, so if someone knows a guy, that may come in handy.

Or the mayor could supply you with a wand of cure light wounds and we could stick to a three person. It's up to you guys.

Sovereign Court

I could rebuild as an inquisitor nstead of a Bloodrager. That'd give us healing while still being a melee combatant.

Actually...that's what I'll do when I get a chance to make the new crunch. Should be fun. Then we can start this dungeon delving. :)


The Hunter does supply a small amount of healing. It is a druid hybrid :)

There were quite a few dots who haven't made their way back, but I am ok starting, though an arcane caster of some type would be nice.

Sovereign Court

Well between an inquisitor and a hunter we should have healing covered. Also I like not having an arcane faster. Sure it makes life harder, but it tends to ground adventures. It makes combat feel more real.

Last time I played PFS we were going through a fortress with a barbarian, a fighter, a Bloodrager and a bard. We were all Lvl 3 and the hard was Lvl 1. We got into a fight at a choke point against 4 enemy martials. With a wizard we could have sat there and blasted them. With all martials, we had to stop and really think about placement, movement and target priority. The fight felt more 'real' and a lot deadlier.


Ok. So there is a magic bow, crossbow, and whatever the inquisitor uses. (planning on some sort of sword or greatclub.)


I am good with whatever configuration you chose. A wand is fine or an npc.

Sovereign Court

New crunch is up. Almost finalized. We should be ready to delve soon.

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