LegitGM's The Sandfort (Inactive)

Game Master LegitName

An insane and unbelievable amount of bad stuff is happening in Desertsands.


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Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

If Anton attacks he will probably go after blue. So assuming either that or he isn't attacking, I will post now to save time, and it can be resolved after.

Sulan rushes forward with his axe held high.

"By the Sun's Fire!"

Greataxe: 1d20 + 4 ⇒ (18) + 4 = 221d12 + 6 ⇒ (1) + 6 = 7

Moving up to the white 'S'. Ael is in the way so I cannot charge, so it's just a normal 20' move, then standard attack.


I posted what I was doing my turn, but to reiterate (going over the wall to slide down and get behind blue.) So yeah... going after blue.


The red bandit staggers backward.

Khazima and then Ael are up.


Female Human Arcanist (occultist) 1

Ruffled and bothered, the eagle continues attacking the bandit, most of its flurry missing, but one talon opening a deep cut across his face.

Bite: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d4 + 2 ⇒ (3) + 2 = 5

Talon 1: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d4 + 2 ⇒ (1) + 2 = 3
Crit?: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d4 + 2 ⇒ (1) + 2 = 3

Talon 2: 1d20 + 3 ⇒ (5) + 3 = 8 damage: 1d4 + 2 ⇒ (4) + 2 = 6

Khazima, meanwhile, sees a bandit approaching and nervously draws and loads a crossbow.


The talon does not, in fact, crit, however it does deal a substantial 3 damage.

Ael is up.


M Half-Elf Inquisitor 1 - 10/10 hp; AC 17 (tch 11; ff 16); CMD 15; Fort +4; Ref +1; Will +4; low-light vision; Perception +8; Sense Motive +7; Init +1

Ael steps slightly to his side, takes his time to measure the bandit next to his halfling ally... And strikes his target.

fauchard: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 1d10 + 8 ⇒ (4) + 8 = 12

(not sure if Ael and Anton vale are considered to be flanking the bandit, if so, add +2 to the attack roll)

In game terms: 5ft-step to the right, Studied Target vs the Vandit next to Anton Vale and attack.


The bandit drops.

Orange bandit thrusts his rapier at Anton Vale, misses. Naerah is up.


M Half-Elf Inquisitor 1 - 10/10 hp; AC 17 (tch 11; ff 16); CMD 15; Fort +4; Ref +1; Will +4; low-light vision; Perception +8; Sense Motive +7; Init +1

Uh... Is there no roll for the orange bandit? I mean... I'm glad he missed and all... But shouldn't there be a roll?


Ael I prefer not to show my rolls, and instead just describe the outcome. I do the rolls, if that's what you want to know.


Female Human Druid (Restorer)

Nearah laughs as it is clear that her foes are breaking before her. She steps forward and continues her flaming assault.

I'll take a 5-foot step forward and to the right and once again use my firebolt ability, targeting the red bandit.

Touch Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 ⇒ 3


The red bandit is scared at this point, and thrusts his rapier at Sulan in a last attempt to hit anything, but the swing goes wild.

Anton, Sulan, Khazima, and then Ael are up.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

I'm assuming Anton will use his turn to take out orange, so...

Round 2

axe: 1d20 + 4 ⇒ (4) + 4 = 8

Sulan swings his axe again, but fails to connect. His axe bites nothing but the sandy ground.

"Stand still you little runt!"


Anton sidles around Orange so that he has a clean angle and a distraction to stab at the bandit.

Flank Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Stab Damage: 1d3 - 1 ⇒ (3) - 1 = 2
SA Damage: 1d8 ⇒ 8
Total Damage 10


Flanking with an eagle. Sadly, it is not enough, and the bandit dodges the blade. Sulan also misses. Khazima and then Ael are up.


Female Human Arcanist (occultist) 1

Bite: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 damage: 1d4 + 2 ⇒ (4) + 2 = 6
Talon 1: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 damage: 1d4 + 2 ⇒ (3) + 2 = 5
Talon 3: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 damage: 1d4 + 2 ⇒ (1) + 2 = 3

As the eagle continues to peck and scratch at the bandit's eyes, Khazima takes a cautious crossbow shot past Ael, at the bandit he's attacking.

Attacl: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16 damage: 1d8 ⇒ 7


M Half-Elf Inquisitor 1 - 10/10 hp; AC 17 (tch 11; ff 16); CMD 15; Fort +4; Ref +1; Will +4; low-light vision; Perception +8; Sense Motive +7; Init +1

Ael moves forward and strikes.

fauchard: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d10 + 7 ⇒ (5) + 7 = 12

I attack whatever bandit is closest to me (and still fighting).
If necessary, I move close enough to strike, of course.


The bandit drops unconscious at the bite.

The shot barely misses.

Ael swings and also barely misses.

Orange bandit is unconscious, so Naerah is up.


Female Human Druid (Restorer)

Naerah presses the attack seeing only one bandit standing.

I'll move 15 feet forward and use my flame bolt ability against the red bandit, taking a -4 for shooting into melee

Touch Attack: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Damage: 1d6 ⇒ 2

"Blast and burn" Nearah curses as she twists her wrist trying to avoid hitting Ael and scorches the sand rather than her target.


The red bandit glances at his dead comrades, and goes total defence. AC is now 21.

Now we cycle back through.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

Round 3

I go after Anton, but I'm guessing he will move to get into flanking position with me against red. So Sulan will wait until there is a flank (either with Anton or until someone else moves there) And will then full attack.

"Fighting to the last, eh? I can respect that!" Sulan swings again, and this time also snaps at the bandit with his tusks!

axe +2 flank: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 71d12 + 6 ⇒ (6) + 6 = 12
bite +2 flank: 1d20 - 1 + 2 ⇒ (8) - 1 + 2 = 91d4 + 2 ⇒ (4) + 2 = 6

Dang!

If there is someone else who wants to flank with Anton (or whoever is north of the bandit) I will then move 5' to the right.


Anton moves into a flanking position to attempt to finish off the enemy.

Attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Jeez what's with our dice today?


Khazima, Ael, and then Naerah are up.


M Half-Elf Inquisitor 1 - 10/10 hp; AC 17 (tch 11; ff 16); CMD 15; Fort +4; Ref +1; Will +4; low-light vision; Perception +8; Sense Motive +7; Init +1

Uh... May we act out of order if we are next to each other in the initiative count?


Sure, the bandit is nearly dead anyway. In the future, know that I have no problems with you posting early - but you may have to retarget.


M Half-Elf Inquisitor 1 - 10/10 hp; AC 17 (tch 11; ff 16); CMD 15; Fort +4; Ref +1; Will +4; low-light vision; Perception +8; Sense Motive +7; Init +1

I don't mind acting out of order when we are next to each other... Is only when people start posting way before their turn that it gets confusing.

fauchard: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d10 + 7 ⇒ (1) + 7 = 8

...

Well... I guess I should have waited. :P


Female Human Druid (Restorer)

Seeing her enemy nearly defeated Naerah rushes in to claim the final blow.

I'll move fifteen feet forward, five feet to the left, and hit the one remaining bandit with my scimitar

Attack: 1d20 ⇒ 14
Damage: 1d6 ⇒ 2


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

Okay, waiting for Khazima and then the bandit goes. Then Anton, then me. I'm going to post my next action here now to speed things up. I will full attack unless the bandit has moved. If he moves away, just use my greataxe roll for the AoO I would normally get.

Round 4

"Come on, fight you weakling!" Sulan roars as he continues to battle the last bandit.

Axe +2 flank: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 151d12 + 6 ⇒ (6) + 6 = 12
Bite +2 flank: 1d20 - 1 + 2 ⇒ (9) - 1 + 2 = 101d3 + 2 ⇒ (1) + 2 = 3

Probably both misses. :(


Female Human Arcanist (occultist) 1

Bite: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d4 + 2 ⇒ (2) + 2 = 4

As its quarry drops, the eagle swiftly turns its attention to the next bandit, swooping in and snapping viciously at its ear. As it does so, Khazima reloads her crossbow and takes another hesitant shot.

Crossbow: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
damage: 1d8 ⇒ 4


The eagle drops the bandit. That's 800 xp total, 160 each.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

"Hah! That took longer than it ought to have."

Sulan begins rifling through the belongings of the downed bandit.

"Let's see if they have anything useful. Then, we can close that bloody gate! Who would leave an open gate unguarded, anyway? Or an unguarded gate open?"


Each one is wearing studded leather and carries a rapier. They each have a small gold pouch deep within their habiliments, totaling 33gp. Most of it comes from the red bandit, who also has a rolled up piece of paper. Should you unroll it, you will find a map of the surrounding area with strange markings.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

Sulan unrolls the scroll, and tries to decipher the map.

"Hey, guys, look at this! Anyone know what these symbols mean?"

Sulan tries to correlate some of the symbols to things he knows about the area.

I don't have Linguistics but I do have Knowledge (geography).

knowledge (geography): 1d20 + 4 ⇒ (18) + 4 = 22


M Half-Elf Inquisitor 1 - 10/10 hp; AC 17 (tch 11; ff 16); CMD 15; Fort +4; Ref +1; Will +4; low-light vision; Perception +8; Sense Motive +7; Init +1

"I don't know the city well enough to say with certainty... But the markings must be places in which the bandits were interested. Maybe it can give us a clue of what they were planning."


Female Human Druid (Restorer)

Naerah laughs as the last of her foes falls. She smiles, the sun glinting brightly off of her white teeth. Once it is clear that no more foes are going to arrive she drops to her knees, facing toward the sun, brow pressed to the hot sand. She speaks softly, as if in prayer.

"Thank you sun for your fire, and thank you Nethys for mine." She completes this short ritual and stands back up. "I would say that the open gate served it's purpose wonderfully. She says to Sulan "without it these lowlifes likely wouldn't have mustered up the courage to throw themselves into our waiting defence.

She walks over rolling her shoulders in their sockets and looks at the map.

"I know little of maps and markers, but perhaps you are right Ael." She looks out over the sand. "There will be more of these people out there. If we can figure out their goals they will be all the easier to cleanse"


The map is dominated by the town of Desertsands. Just outside of the North Gate is a circle with 4 red dots inside. There are 4 dots outside of the east gate. There are 4 circles, each with 8 dots in them, just outside the Sandfort.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

"Well, we're here at the north gate, and there were dots here. There are also dots by the east gate. Maybe that means there will be an attack there too."

"Let's get this gate closed and then head there."

Sulan makes sure to strip the bodies of whatever is valuable and then (unless there are any objections) heads to the east gate.


M Half-Elf Inquisitor 1 - 10/10 hp; AC 17 (tch 11; ff 16); CMD 15; Fort +4; Ref +1; Will +4; low-light vision; Perception +8; Sense Motive +7; Init +1

Ael checks to see if any of the bandits is still alive, being careful to use his fauchard to push away any weapon they are holding before approaching them...

(I take 10 on Perception/Sense Motive to see if any of them are faking being unconscious and/or to notice anything else that might deserve notice). Total: Perception 18 ; Sense Motive 17.


The men are very much dead. The bandits each have a coinpouch. The total spoils amount to 136 gp. One of the men is carrying a masterwork rapier.

After you close the gates, what would you like to do?


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

Sulan has already indicated he intends to head for the east gate unless the rest of the rest of the group has a better idea.

And no interest in the rapier (I'm not proficient).


Anton watches the work done and helps where he can, taking care to get his cut of the loot.

He'll look at the map and try to puzzle through it, but doesn't really get anything. "Most I can tell is that these are points of interest to the bandits. Gotta go take a look to find out what they are exactly though."


M Half-Elf Inquisitor 1 - 10/10 hp; AC 17 (tch 11; ff 16); CMD 15; Fort +4; Ref +1; Will +4; low-light vision; Perception +8; Sense Motive +7; Init +1

"Such a waste... They could have surrendered and redeemed themselves, eventually free to lead long, productive lives... Now they are reduced to food for carrion-eaters and spoils to their slayers." says Ael.
Somewhat disappointed, but not distracted from his mission, he adds: "Well... They are Pharasma's business now. My duty is to the living."

Ael makes a quick prayer to Sarenrae after searching the bandits, then splits the coins evenly among his allies and himself. He gives the rapier to whoever asks for it... If no one cares, he hangs it at his belt to sell later.

All that done, he accompanies Sulan to the east gate.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

"Everyone is food for buzzards in the end. The sand covers all, and nothing remains of the weak or the mighty. But at least they died on their feet."

He heads off towards the east gate.
"Let's see what these other marks are."


When you get to the gate, you find 4 guards locked in a melee with some bandits. The 6 rapier-wielding bandits have the guards flanked, while two orcs are relaxing in the shade of a sand-dune, lazily fingering their clubs.

The gate is open and the guards are just past it. I will get a battle map up tonight or on Monday morning.


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

"Looks like the dots on the map are battle positions," Sulan remarks.

He hefts his axe again, and looks at the others. He grins.

"Shall we?" he says. Then he turns and runs towards the battle.


M Half-Elf Inquisitor 1 - 10/10 hp; AC 17 (tch 11; ff 16); CMD 15; Fort +4; Ref +1; Will +4; low-light vision; Perception +8; Sense Motive +7; Init +1

"Oh... There's more..." says Ael, rolling his eyes. "How fun..."


Female Human Druid (Restorer)

Naerah bellows a challenge at the newcomers. Welcoming the chance to continue battle, a grin on her dark lips.

"For Desertsands and the Sun!"

She yells as she runs into the fray brandishing her scimitar.


The map is done, it just won't let me share at the moment. Can people start rolling initiative while we wait?


Half-Orc Goliath Druid 3/Warrior 1 | HP 32/39, 5 nonlethal | AC 20 : T 10 : FF 20 : CMD 17 | F +9 : R +4 : W +8 | Init +0 Perc +11 S.M. +2 | Greataxe +8, 1d12+9 Current Buffs: bull's strength

Initiative Rolled While-U-Wait: 1d20 + 1 ⇒ (18) + 1 = 19


The map is up!


Female Human Arcanist (occultist) 1

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

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