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Legion of Super-Heroes: One to Live another to Die!

Game Master EileenProphetofIstus


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After tossing the meteor down onto the ice outside the fortress, Superman made his way back to the fortress. Might as well clean up. he thought to himself.

Tapping the communicator on his belt as he started the repair work and activated a few of the fortresses automatons, he sent a signal to the Watchtower.

"Superman to Watchtower. The Fortress of Solitude just got hit by a meteor. Did your sensors pick it up? I just want to make sure it was a coincidence and not something purposeful."


let's see if I can dodge 1d20 + 11 ⇒ (12) + 11 = 23


Yes, please. Dungeon Master Player 15/Dungeon Master 13/Monk 2(I'm out of practice!)

I'd say that's a glancing blow, but I'm gonna have to check the file when I was at lunch.


male Winathian Co legion founder

1d20 + 17 ⇒ (8) + 17 = 25
whamo; i hope

Cosmos Master wrote:

Lightning Lad

Looks like your character sheet is a bit out-dated Lightning Lad, sorry about that, I will fix it this week and send out a corrected copy. In the meantime we shall use the corrected information. Your Punch AOE should have a category of Remarkable/8, and a modifier of +11 (not +12).

If I understand you correctly, you would like to...

Generate a Low Damage Intensity Charge - 1 Action
Hold your charge - 1 Action
Charge your opponent by flying - 1 Action
Punch your opponent - 1 Action
Release electrical charge during punch - 1 Action

This will take a total of 5 actions to complete, leaving 1 remaining. In addition, since you are attacking from the rear and your opponent is unware of you, surprise is to your advantage. Finally, because you are conducting a charge, you receive your speed trait which is +6 to the attack roll.

Go ahead and make an d20 attack roll. Add +11 for your Punch modifier and +6 for your charging modifier. Let me know what the results are so that I may make a defense for your opponent. He will be handicapped because of the surprise you have achieved.


Superman
The meteorite plummets down the icy cliff, knocking shards of ice and passing through an occasional snow drift caught within the crevasses. Moments later....

"Wonder Woman here Superman. The Watch Tower detects that there was indeed a fairly small meteorite striking your location. Any signifcant damage? You must have a guest with you, I detect two life forms, yourself and another."


Matter-Eater Lad

With an attack roll of 26 and a defense of 23, you indeed are struck by a glancing blow. The butt of the plasma rifle barely connects with your face.

Damage: The butt of the plasma rifle has a Damage Intensity of Low. Because it is a weapon we are using the 2nd chart on page 7 of the combat chapter. The middle part of the chart is for Standard Weapons and Energy Weapons. This is the section of the chart used for this particular attack. We cross referance a Glancing Blow with the Damage Intensity of Low and it shows that the attack inflicts 3d4 damage.

The plasma rifle butt inflicts 6 pts of damage; the strength of the Organlegger adds another +6 damage, and you subtract your character's Toughness trait from the total, which is Excellent/7 for a total of 5 points of damage. 6 + 6 - 7 = 5. Matter-Eater Lad takes 5 points of damage.

Representing Players are responsible for keeping track of their own damage. On page 9 of your character sheet, you will see a chart that ranges from Healthy to Critical. The 5 points of damage inflicted is subtracted from the Healthy column, leaving you 9 points remaining.

If you have any questions about recording damage please ask.


Lightning Lad

As the Organlegger runs down the corridoor along with his co-hart, you fly at him with a punch and a prepared electrical charge.

Unware of your presence, you achieve surprise. The Organlegger attempts a defense (using his Luck trait) and achieved a total of +9 (he rolled a 5 on the d20, plus adding in his Luck Trait of Average/5). A very good blow indeed.

Punch Damage: You will receive damage from the physical blow plus damage from the electrical discharge you created. Your attack roll was a 25 to-hit and his defense total was 9. Consulting the Attack & Defense Chart on page 7 of the Combat chapter, we see you struck a Critical Blow.

A punch is considered Standard Hand-to-Hand Combat on the Blow Summary chart. The Damage Intensity inflict by the punch is Medium. This gives you 6d12 points of damage from the punch; plus adding in your strength modifier of Good/6, plus your Punch category of Remarkable/8.

Go ahead and roll damage: 6d12 + 6 + 8 = ?

Electrical Discharge Damage: The electrical discharge will have a Damage Intensity of Low because you stated that you wanted it to be equal to a strong police baton. You use the Powers and Artillery Weapons section of the Blow Summary Chart for an electrical discharge. A critical blow with Low Damage Intensity inflicts 5d12 points of damage. In addition, you add in your character's power category Powerful/11.

Go ahead and roll damage: 5d12 + 11 = ?

That's a lot of damage.

In the game there is lethal damage and non-lethal damage. Unless otherwise stated, all attacks by Legionnaires are assumed to be Non-Lethal. Therefore regardless of how much damage you inflict, you can't kill him (unless you choose to). This is done to reflect the comic book code and the Legion Code of not killing.

Unlike D&D, once he loses all his hit points he is not dead, just unconscious.

If you have any questions just let me know.


Cosmos Master wrote:


"Wonder Woman here Superman. The Watch Tower detects that there was indeed a fairly small meteorite striking your location. Any signifcant damage? You must have a guest with you, I detect two life forms, yourself and another."

"Nothing the Fortresses systems can't fix. You sure about that life sign? I looked around and didn't see anything. Can you give me a bearing?"

Taking a moment to concentrate on his senses, Superman began to scan the fortress again.


Superman

Feel free to make a second Perceive Target AOE check. If your paying particular attention to anything in particular please let me know.

Roll a d20 for the Perceive Target AOE check. Your modifier is +13. Let me know what your results are.


1d20 + 13 ⇒ (6) + 13 = 19


Superman

"I'll see if I can pinpoint this life form for you Superman" Wonder Woman says. Meanwhile you once again scan the area with both your standard vision and X-Ray Vision, yet you identify nothing unusual. You then see Wonder Woman's image appear on your monitor once again.

"Superman, I am detecting an alien lifeform outside of your fortress. The Watch Tower instruments indicate that its surrounded by some sort of metallic object approximently three feet in diameter. It literally looks like its right outside of the fortress. You should be able to see it. I'm zeroing in on it for a better image."

The view of Wonder Woman suddenly switches off as it changes to an outside picture of your fortress, as seen from the Justice League Watch Tower.

Superman wrote:
1d20+13


"Inside the meteor? Whatever it's made out of must block my x-ray vision. I'm a little wary of releasing whatever it is out here, especially since I can't see it. I'm going to bring it up to the Watchtower so we can crack it open inside a containment cell. Be there soon. Superman out."

With an amused look on his face Superman flew back to where he'd tossed the meteor. Picking it up he said "No hard feelings, whoever you are in there.", mostly to himself.

Moments later he was exiting the atmosphere heading towards the Watchtower's airlocks.


male Winathian Co legion founder

yes; am trying for non lethal; but to make a statement to the others two's consciousness that they should surrender and fighting or being here is a bad idea.

I am not sure how t roll this; it it all dice or 6d12 plus 14 or 20d6?

assuming the first
6d12 + 14 ⇒ (1, 12, 4, 11, 6, 10) + 14 = 58
5d12 + 11 ⇒ (5, 12, 8, 9, 7) + 11 = 52

Boys, you made the wrong choice; fighting the League if foolish; both of you will end up like him with a grand old headache for a week unless you surrender now

btw; where is internal security; is there any and how far away and can we fly in space with our rings?

Cosmos Master wrote:

Lightning Lad

As the Organlegger runs down the corridoor along with his co-hart, you fly at him with a punch and a prepared electrical charge.

Unware of your presence, you achieve surprise. The Organlegger attempts a defense (using his Luck trait) and achieved a total of +9 (he rolled a 5 on the d20, plus adding in his Luck Trait of Average/5). A very good blow indeed.

Punch Damage: You will receive damage from the physical blow plus damage from the electrical discharge you created. Your attack roll was a 25 to-hit and his defense total was 9. Consulting the Attack & Defense Chart on page 7 of the Combat chapter, we see you struck a Critical Blow.

A punch is considered Standard Hand-to-Hand Combat on the Blow Summary chart. The Damage Intensity inflict by the punch is Medium. This gives you 6d12 points of damage from the punch; plus adding in your strength modifier of Good/6, plus your Punch category of Remarkable/8.

Go ahead and roll damage: 6d12 + 6 + 8 = ?

Electrical Discharge Damage: The electrical discharge will have a Damage Intensity of Low because you stated that you wanted it to be equal to a strong police baton. You use the Powers and Artillery Weapons section of the Blow Summary Chart for an electrical discharge. A critical blow with Low Damage Intensity inflicts 5d12 points of damage. In addition, you add in your character's power category Powerful/11.

Go ahead and roll damage: 5d12 + 11 = ?

That's a lot of damage.

In the game there is lethal damage and non-lethal damage. Unless otherwise stated, all attacks by Legionnaires are assumed to be Non-Lethal. Therefore regardless of how much damage you inflict, you can't kill him (unless you choose to). This is done to reflect the comic book code and the Legion Code of not killing.

Unlike D&D, once he loses all his hit points he is not dead, just unconscious.

If you have any questions just let me know.


Lightning Lad

You will roll a total of 11d12 and add +25 to the result. This is a lot of damage which essentially resulted from scoring 2 critical hits, both the punch and adding the electrical attack with it. Hope this clears up the confusion.


Cosmos Master wrote:

Lightning Lad

You will roll a total of 11d12 and add +25 to the result. This is a lot of damage which essentially resulted from scoring 2 critical hits, both the punch and adding the electrical attack with it. Hope this clears up the confusion.

Mere seconds (about 10) seconds have passed since the attack started. Certainly the hospital security has been alerted and are reacting. You do not know if these atackers are the only ones or if others are targeting other areas of the hospital. Point being, if there are other bad guys breaking in elsewhere in the hospital, internal security may have to deal with those threats as well.


Superman

Entering the Watch Tower, you are greeted by Wonder Woman. She looks at the stone you have in your hands and smiles.

"Its good to see you Superman. Let's take this rock to a secure, germ free environment and take a closer look at it."

Superman wrote:

"Inside the meteor? Whatever it's made out of must block my x-ray vision. I'm a little wary of releasing whatever it is out here, especially since I can't see it. I'm going to bring it up to the Watchtower so we can crack it open inside a containment cell. Be there soon. Superman out."

With an amused look on his face Superman flew back to where he'd tossed the meteor. Picking it up he said "No hard feelings, whoever you are in there.", mostly to himself.

Moments later he was exiting the atmosphere heading towards the Watchtower's airlocks.


"Lead the way Diana." Superman said with a smile.


male Winathian Co legion founder

oh; then add my results together please

Cosmos Master wrote:

Lightning Lad

You will roll a total of 11d12 and add +25 to the result. This is a lot of damage which essentially resulted from scoring 2 critical hits, both the punch and adding the electrical attack with it. Hope this clears up the confusion.


Superman

Taking the mysterious meteor into a secure isolation unit within the Watch Tower, one should be able to examine it without concern of contaimination of any kind.

I'd like to get a better idea of sort of details you are trying to learn about the rock, exactly what you would like to do with it. Let me know so I can go into hte proper type of detail.

Superman wrote:
"Lead the way Diana." Superman said with a smile.


Lightning Lad
The blow strikes the Organlegger so hard that he flies forward smashing into the wall about 8 feet ahead of him (they were reaching a "T" junction of the hallway. He lands in a heap on the floor, his weapons tossed off to the side as he lies there motionless.

You now have 1 opponent remaining in the hallway. Matter-Eater Lad is in the nearby waiting room tackling 2 individauls of his own.

Congratulations Lightning Lad, you once again make the Cosmos Master think about the rules of the game. I sincerely appreciate that. The combined actions of punching while releasing a power at the same time is something I didn't consider. Thank you. Your punch damage scored a critical hit for a total of 58 damage, after I subtract his Toughness from the total, its reduced to 46 points of damage. Excellent work. Your electrical attack inflicted a total of 52 points of damage and since the blow and electrical attack were combined together I shall not subtract his Toughness a second time (once per actual blow).

Boys, you made the wrong choice; fighting the League if foolish; both of you will end up like him with a grand old headache for a week unless you surrender now.

You set a very good example of what will happen to his co-hart should he continue onward, thus he shall consider your words of wisdom. You can use either the "Intimidation rules" or "Monologue" rules found on pages 33-34 of Chapter 7: The Rules of Combat.


male Winathian Co legion founder

I am going for Intimidation, and thank you for the compliment


"Can you give me a full spectrum analysis of it with the Watchtower's instruments? I'm going to try looking it over myself one more time. I'll stay in the chamber with it."

Basically I'm trying to figure out what's alive about it. Is it alive, or is something trapped inside it? I use x-ray vision on it again.


Matter-Eater Lad

First off, sorry for the delay in posting, life got busy for awhile.

The second Organlegger moves forward to assist his partner. He steps to the side of his commrade and also swings the butt of his plasma rifle at you. His attack is a 26 to hit.

You will have to make a defense in order to avoid being struck. Once again, you can dodge or try and block the attack. You have 2 actions remaining. You may use one of them for your defense or you can rely on your Luck trait for a defense. If you choose to block or dodge....

- Blocking the attack will utilize 1 action. Roll d20 and add your Block modifier to the result.

- Dodging the attack will also utilize 1 action. Roll d20 and add your Dodge modifier to the result. In addition dodging applies an additional -2 modifier to the attempt.

What do you do?


Lightning Lad
The Intimidation rules are on page 33-34 of the Combat Chapter. I can see I will be re-writing them, they are more complex than necessary.

In order to intimidate your other opponent you normally will be rolling the USD (Universal System Die) I created for the game. Since you do not have that die please simulate it by rolling a d6 and check your results below.

For EACH attack you made (the punch plus the electrical attack), you will roll your simulated USD (d6). You made 2 attacks on your opponent, therefore you roll your simulated USD (d6) twice.

You begin with an Intimidation Challenge Score of 10. Add your USD modifiers to this total as shown below.

USD Result
1-2 No Effect
3-4 Blast Symbol - Add +1 to the Intimidation Challenge Score
5-6 Legionnaire Symbol - Add +2 to the Intimidation Challenge Score.

Let me know what your results are.

JL_Lightning Lad wrote:
I am going for Intimidation, and thank you for the compliment


Superman

With the meteor placed in an isolation unit you and Wonder Woman may run various tests using the sensitive intruments available to you. After several minutes of study you determine the following....

- The meteor is approxamently 3 feet in diameter.

- The outer shell of the object is a combination of stony meteorites (the most abundant of the three meteorite groups) and contains silicate minerals olivine, pyroxene, and plagioclase feldspars.

- A 1/2 inch layer of lead runs along the inside of the actual meteor metals.

- The depth of the outer stone and lead lining is just over 6 inches thick (all around) leaving the inside hollow.

- The center of the stone is a cavity of about 2 feet deep. Your instruments reveal that there is a flat floor inside the meteor. On that flooring is some sort of basin which a life form can be detected upon.

- The life form is has no particular shape and is a mixture of various elements most of which you can identify while a few others are unknown to earth.

Feel free to ask any specific questions in order for me to give you a better understanding of what information your instruments may provide.

Superman wrote:

"Can you give me a full spectrum analysis of it with the Watchtower's instruments? I'm going to try looking it over myself one more time. I'll stay in the chamber with it."

Basically I'm trying to figure out what's alive about it. Is it alive, or is something trapped inside it? I use x-ray vision on it again.


"It's lined with lead! No wonder I couldn't see through it. I'm heasitant to crack it open. If it's dangerous it will be released, if it's not it may have a bad reaction to our air. What do you think? Maybe we should call in J'honn or another telepath to see if it can be communicated with? I'm at a bit of a loss."


Superman

Wonder Woman shoots you a glance and says..

"The more information we have the better. I'll contact him for you."

"J'honn, this is Wonder Woman, Superman received a mysterious visitor from space this afternoon, I guess you could say it was a Christmas present of some sort. According to our analysis, it's a hollowed meteor of alien nature. The compounds it consist of are standard but inside we are detecting a life form of some kind. It has no physical body but rather appears to me molecular in nature, similiar to a gas I suppose. There are also some highly complex circuitry in the meteor as well. We would like to see if the life form can be telepathically communicated with. Can I pull you away from what-ever it is that your doing for a short while?"

P.S. I forgot to note that your instruments also detected some highly complex circuitry within the device as well. The image presented upon you monitor doesn't reveal what it is for however but it is clear that is is alien in nature and highly advanced.

Please make a Intellect roll...Roll d20 and add your Intellect trait to the total.


Fraid I'm at work and don't have access to the sheet i saved on my home computer. You'll have to add the intellect for me.

1d20 ⇒ 16

"Circuitry? Can the computers interface with it, or extrapolate a purpose?"


Superman

You have an Intellect of Remarkable/8, which when added to your d20 roll gives you a total of 24; good enough to recognize a few details about the circuitry. Further investigation indicates that there are a few other sub-sets of advanced circuitry within the device. You realize that the object is capable of other funtions as well, but you have yet to discern what they are.

You know that the circuitry is so far advanced that your computers at the Watch Tower or anywhere else on Earth will not be compatabile with it.

Go ahead and make another d20 roll, adding +10 to the result. Depending upon your result, you may still be able to discern a little more detail.


1d20 + 10 ⇒ (7) + 10 = 17


Superman
Regretfully, further examination of the device does not reveal anything significant. As Wonder Woman continues to speak with J'honn about the matter, the delicate instruments of the Watch Tower indicate that some sort of technological activity is beginning to take place within the meteor.


"Looks like something's starting to happen in there..." he said to no one in particular.

Standing his ground, the Man of Steel waited.


Superman
After a few seconds pass, a faint sound coming from the device begins; its a low whirring sound only audible by your super hearing. Two-thirds the way up the side of the meteor a small window emerges and a tiny light inside turns on.

As you watch, the light flashes once and instantly a hologram of Brainaic 5 appears. He stands with his hands behind his back, wearing his standard purple jumpsuit and yellow force field belt, his hair somewhat unkept is longer than you remember.

"Kal-El, Brainiac 5 here; a crisis in the 31st century has arisen and your presence in regards to bringing an end to our current dilemna is required. The full details of this situation will be revealed upon your arrival to Legion Headquarters. What I will share at this point in time is that the United Planets are in an uproar concerning a Dr. Laundrou and his experimentation with White Dwarf stars. As 21st century science has taught you...

A white dwarf, also called a degenerate dwarf, is a small star composed mostly of electron-degenerate matter. They are very dense; a white dwarf's mass is comparable to that of the Sun and its volume is comparable to that of the Earth. Its faint luminosity comes from the emission of stored thermal energy. Dr. Laundrou has erringly exposed the white dwarf star known as Alpha Ecitrie 5 to an extremely large dosage of anti-matter. This star's mass has been altered signficantly and is now reacting like a black hole, engulfing everything in its path.

The result of this catastrophe so great that we have lost our most powerful Legionnaire...Mon-el to it, he appears to have been absorbed before we even realized what we were dealing with. Several worlds in the Ephiliphean Five Star System have been engulfed and simply cease to exist. As you know that particular galaxy is or should I say was...governed by a red sun.

According to my calculations at its current rate of growth and travel, the outermost U.P. Planets will begin to suffer the same fate in precisely 106.4 Earth hours, that's approximately 4.433333 earth days.

In order to combat this threat I have devised a living substance called MG-58 which has a 87.91% chance of reacting with your Kryptonian cells sufficiently to protect you from the low levels of red star radiation being emitted from the white dwarf. There is a 11.26% chance that the substance will simply fail you and not provide sufficient protection. I regret to inform you that there is also a 0.83% chance that it will make you ill and suffer the effects similiar to green kryptonite. Your going to need this protection to enter the white dwarf for us in order to eliminate the threat.

The MG-58 substance is a molecular compound which once released from this pod will be absorbed by your cells and grant you the immunity to withstand the effects of the red sun for a duration of 72 hours, after which it will begin to fail you as your cells will excrete the substance from them.

Sensors within the pod will detect your presence and then expose you to the MG-58 for 3:07 after which report to Legion Headquarters immediently. This ends my transmission."

And with that, the hologram disapates. An eerly silence now settles within the halls of the Justice League Watch Tower.

Superman wrote:

"Looks like something's starting to happen in there..." he said to no one in particular.

Standing his ground, the Man of Steel waited.


Superman sighed. "Dianna, call off J'ohnn. I'm needed in the 31st century. Time travel always gives me a headache. This might take a while, or I might be back in a few seconds. Leave it to Brainiac to figure everything out, but forget to tell me how I'm supposed to get to the 31st century..."

Superman moved forward, looking for a way to open the meteor.


male Winathian Co legion founder

here goes

1d6 ⇒ 3
1d6 ⇒ 5

Cosmos Master wrote:

Lightning Lad

The Intimidation rules are on page 33-34 of the Combat Chapter. I can see I will be re-writing them, they are more complex than necessary.

In order to intimidate your other opponent you normally will be rolling the USD (Universal System Die) I created for the game. Since you do not have that die please simulate it by rolling a d6 and check your results below.

For EACH attack you made (the punch plus the electrical attack), you will roll your simulated USD (d6). You made 2 attacks on your opponent, therefore you roll your simulated USD (d6) twice.

You begin with an Intimidation Challenge Score of 10. Add your USD modifiers to this total as shown below.

USD Result
1-2 No Effect
3-4 Blast Symbol - Add +1 to the Intimidation Challenge Score
5-6 Legionnaire Symbol - Add +2 to the Intimidation Challenge Score.

Let me know what your results are.

JL_Lightning Lad wrote:
I am going for Intimidation, and thank you for the compliment


Lightning Lad
Your remaining opponent looks in disbelief as his ally is hurled against the wall and falls into a heap. He turns to you stammering, he tries to move backwards away from you only to stumble upon his own feet; falling to the floor his weapon off to the wayside...he outstretches his hands....

ppplease...no...don't hurt me..."

You see five security personnel heading down the hallways towards you as they answer to the emergency. Each individual has a sidearm drawn. One of them stops to deal with the two individuals you have captured. The remaining four turn down the hallway towards where Matter-Eater Lad is.

To your knowledge, the only individuals remaining are those that Matter-Eater Lad is dealing with. What do you do next?


Superman
As you enter the chamber and stand before the pod, pinholes open and begin emitting the colorless vapor which forms a cloud and momentarily hovers in the air. As if it has a mind of its own, the vapors whisp about in small circles as it advances a few feet above your head. As the last of the vapor is released from the pod, the cloud descends upon you. The vapor has a slight sweet odor to it as it collects around your being. You feel a slightly elevated feeling as it seeps into your nostrils and through the pores of your skin.

As you allow the substance to take its effect, a slight tingly sensation begins to occur throughout your body, primarly to the exposed skin and to a lesser extent, the area your clothing covers. The tingle immediently changes to a slight burning sensation. As you await the alloted time dictated by Brainiac 5, the burning feeling becomes tenfold as wracking pain spreads throughout your body wanting to bring you to your knees. You feel as if your inner body is on fire, your skin feels like it is melting. Pain is not something you are accustomed to.

The cloud of vapors absorbed by your skin then exudes out your pores and reforming into the cloud it once was. Within the cloud you see two small dark shapes form and it becomes apparent they are eyes. A face immediently follows as does a varporous humanoid body.

As a result of the pain...you may suffer Spirit Damage. Please make a defense to try and fend off the damage. Roll d20 and add your Spirit trait to the total.

You realize something has gone terribly wrong. Your body or more precisely your soul.... is under attack.

"Superman...Superman..."

You hear Wonder Woman scream as her voice can be heard beyond the glass wall that separates you.


male Winathian Co legion founder


Guardians, check in let me know if other sections are under attack; I go to attempt to save those blown outside

if i remember right we have space capability in our flight rings; so I fly out the rupture and see what is going on outside, is there a ship; can I fix the hole, can I rescue those blown outside; take stock in the situation and prioritize with lifesaving first and primary.


male Winathian Co legion founder

Legionaires check in please; I am headed outside the station to perform rescue.


1d20 + 5 ⇒ (18) + 5 = 23 is that right?


Ungh! Didn't your parents teach you table manners?
I decide to disarm him by eating his whole gun. 1d20 ⇒ 10 + relevant modifiers (still a little hinky at work)


Lightning Lad
Yes your flight ring will enable you to surviv (easily) in space, so there is no risk to you by entering such conditions.

By flying, you can achieve the short distance in a mere 2 actions. You spend one action acknowledging your flight ring (no die roll necessary to do this), the second action to fly the distance.

As your reaching the area, you see thay emergency systems have sealed off the damaged hull area. A metal barrier stands in the way between you and Matter-Eater Lad and the medical personnel you wish to save.

You could easily blast through the emergency barrier but by doing so, you would expose further areas of this section of Medicus One to the elements of space.

Another alternative would be to access space through an air lock, one of which you did see earlier. It wouldn't take long to reach if you fly down the corridoor.


Superman

Yes you are correct in making your die roll. You feel a sudden emotional weakening inside as your very essence of living comes under attack. Wonder Woman can see your contorted facial expresssions as you suddenly grasp your chest as if your attempting to hold in your very soul. Dropping to your knees as you cry out in anguish. Your chest feels like the very weight of the entire universe has just collapsed, perhaps imploded inside you.

The sound waves of your scream vibrate the very highly advanced safety glass walls separating you and Wonder Woman. A crack imediently forms upon it as she sees it fracture into a spiderweb pattern and then shatter. Its thousands of pieces blowing past her as the glass explodes.

Looking up at the gaseous face and body that has formed you can see it has taken a more specific shape; one that is half man half machine.

One half of the the head appears as a humanoid face of a bald headed man, his body that of a standard a humanoid (one arm, half torso, one leg). The other half of his being is a humanoid shaped robot (one arm, half torso and one leg.)

"My master beckons me Superman...thank you for imparting me your spirit. You have given me much strength".

In that brief moment the eery figure is gone, disapearing before your very eyes. Silence fills the dstroyed chamber as Wonder Woman rushes to your side.

"Superman...Superman...can you hear me?"


Matter-Eater Lad
Frehold DM, I miscalculated Matter-Eater Lad's Speed trait on the front page of your character sheet. Your sheet says he has a Speed of Average/5; this is incorrect, it should read Good/6, please correct your character sheet.

Given the nature of your power, disarming him by eating his gun certainly is a viable option. This type of defense is tricker and will take 2 of your actions.

Your defense in essence is really an attack in disguise. Your total (defense/attack )roll is a 21. Comparing that to his attack roll of 26 he scores a Solid Blow to you (which inflicts 3d6 damage.)

As your mouth reaches for his weapon you miscalculate and the gun smashes you in the forehead, blood begins trickling down your face.

The weapon inflicted +7 damage, plus +6 for his Strength, minus your Toughness category for a total of 6 points of damage. You should now be reduced to 3 points remaining in the Healthy Damage Condition.

You have one action remaining Matter-Eater Lad. Your opponents on the other hand have not used all of their actions and will further attack you. Once again, they both swing their plasma rifle butts at you.

Organlegger #1: Attack roll results in a +19 to hit.
Organlegger #2: Attack roll results in a +16 to hit.

You will need to defend against both attacks. You have 1 action remaining. You may also rely on your Luck Trait for defense as a free action. Let me know what sort of defenses your attempting.

- A block takes 1 action
- A dodge takes 2 actions
- Biting the Weapon takes 2 actions.


Do I recognize the cyborg?

"I... ow... yes. I can hear you. Did you see him? The cyborg? ...said he stole my spirit. Don't know what he did, but it hurt."


Superman

It looked like a vaporous image of this individual.

As a player, let me know if you do or do not recognize this individual. I am uncertain of your personal Legion Lore history. Superman recognizes the shape of the individual even though that as a cyborg the individual has no known vaporous ability. If you do not have a excellent knowledge of the individual I shall fill you in.


male Winathian Co legion founder

I move as rapidly as safely possible to the airlock


"Tharok. It was Tharok. Didn't know he could do that."


Superman
To answer your question about time travel, in the Legion comics, Superman typically flew faster than the speed of light in order to reach the 31st century. At this point, let me know what you would like to do.

Superman wrote:
"Tharok. It was Tharok. Didn't know he could do that."


Lightning Lad
Flying down the hallway to the nearest airlock you see more security personnel responding to the emergency.

In order to access the airlock without breaching the ship further you will need to know the access code when you arrive at the airlock.

Alternatively, when you arrive you can attempt to open the airlock system using your power. If done properly you can access the area without damaging anything.

Finally, you know you can blast your way out and the airlock back-up systems should automatically kick in sealing the area off behind you.

Which of these methods (or one of your own thoughts) do you wish to utilize?

JL_Lightning Lad wrote:
I move as rapidly as safely possible to the airlock

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