Legends of Cadranite (Inactive)

Game Master Fallen_Mage

Season 1 - Shadows of the Past

Combat Map


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HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

Opportune Parry and Riposte:
If I am melee attacked:
Parry: 1d20 + 12 ⇒ (14) + 12 = 26 If that is higher than a melee atk against me:
Attack: 1d20 + 12 ⇒ (7) + 12 = 19 and if that hits normally:
It hurts: 1d6 + 2 + 1d6 + 6 ⇒ (2) + 2 + (4) + 6 = 14

"vyema kukutana na wewe, binamu!" Tikkle twists his arm so that the Mythral lining of his coat captures and entagles his attacker's claws. With a twirl of the same arm, he grabs the forearm of the ninja and uses the position to throw the other attacks off aim. He raises his rapier and whispers to his attacker: "Hii pengine si hit uti wa mgongo yako, tangu huna moja."

Catfolk (For giggles):

"nice to meet you, cousin!"
"This probably won't hit your spine, since you don't have one."


Renard sits around, looking pretty.

-Posted with Wayfinder


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

just realized that all those attacks are at +13 actually due to haste, and my AC is 21/15/16

"Somebody get outta that cloud and help Gashka! And Blondie I sure could use a couple stinky arrows!"

-Posted with Wayfinder


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

This doesn't seem like a fair encounter. Your bad guys are too overpowered for the level we're at, and its not the first time either. It seems as if everything with you is superlative, as in it always has to be an epic battle. I'm sorry, but if you're that determined to make it about "beating" the characters then I see no reason to continue if you're just gonna make it up as we go along to suit you. I'm not being sarcastic or funny either, this is my honest opinion and I hope that you really hear what I'm telling you.

-Posted with Wayfinder


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

I don't think that is completely accurate. No one is in danger of dying right now. I've been in campaigns like what you are suggesting and this is not like those.

"I'm on it, catman."


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

I'm with Flynt here. Fear of death makes it more intense, and thus far he hasn't threatened a TPK. In fact I feel like he's fairly on par, if not a little nicer than the Carrion Crown AP. I'm having fun. That said, in following the rise and fall of an AP we're due for some respite soon lol.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Your debuff only lasts 1 round/level and then it's gone. My fog makes ranged and sneak attacks (that aren't mine) impossible. And as far as the +6 weapon is concerned it could be a wand of scorching ray instead...


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

That's fine, he can kill her for all I care now.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

If that's how you guys feel, you can have it.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

That's 6 rounds by the way. And I still think it's ridiculous for the Shit Head Sorcerer to have that many bonuses as well as all the other shit,, not to mention that overpowered broken ass weapon, unless he's a super high level and then he would be out of our CR range anyways and we shouldn't even be up against shit like that yet since we have NO WAY of defending against it apparently. Whatever though, Gashka's already gone mad and is beyond the point of reason and rational thought now, so while she may circle around said shit head, she's not gonna withdraw at this point. She's gonna stay where she is and keep attacking him, as futile as it may be, until one of them falls. If it's her, then so be it. If not, all you guys have to do is find a therapist and bring her back from her insanity. I'm not sure, but I think I can move five feet and still make a full attack using my brawlers flurry. Is that correct?

-Posted with Wayfinder


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

Yeah you can


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Alrighty then, that's the plan stan. Ya'll might hear some crazy stuff coming from her though....just forewarning.

-Posted with Wayfinder


Chris - My apologies about your spell earlier, you actually did hit him, even with the -4 penalty. I calculated his AC wrongly, so I fixed it and applied the damage. Once again, I'm sorry.

Figuring now would be the best time, the Dwarf simply vanished, and soon after, so did his kama on the ground.

Round 3:

Sorcerer, Renard, Terra, Dwarf Ninjas, Gashka, Jin, Chris, Flynt, Tikkle, Anyka, Cat Ninjas


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

After a moment of laughter from Gashka that sounds more maddened than anything, she leans into the sorcerer and quickly licks his face. With a look of sheer madness in her eyes, her voice comes out as a low growl and she says to him, "Mmmm you taste like lies and I see death in your eyes." She glares at him intensly as if looking over a prime cut of meat as she starts to salivate.
Intimidate cuz she's lost her mind, up in here up in here.: 1d20 + 11 ⇒ (12) + 11 = 23

-Posted with Wayfinder


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Sorry.....still in bed so I'm doing this on my phone. I need to look at the map before I actually take my action. One moment please.

-Posted with Wayfinder


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Moving to J8, 5 foot step so I still get my full brawlers flurry of blows and stuff.

-Posted with Wayfinder


Gashka - Using Intimidate to demoralize an enemy is a standard action.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Okay, I'm gonna try and do this now. I think her attacks are now a 6,6, & 2? So, we'll see what happens.
Gashka steps to the side as if intending to circle around her prey. Letting out a furious and feral scream she launches into another full assault.
B.F.: 1d20 + 6 ⇒ (5) + 6 = 11

B.F.: 1d20 + 6 ⇒ (8) + 6 = 14

Smack: 1d20 + 2 ⇒ (10) + 2 = 12

I don't know if any of those will hit.....but I also don't know what kind of damage I can possibly do and Henry is sleeping so I can't ask him. Can someone tell me what to roll in case one of them actually hit the elusive prick?

-Posted with Wayfinder


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Not like it matters, but whatever. She still moves to give someone else an opening. Didn't really think I would hit him anyways.

-Posted with Wayfinder


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

In the state she's in it's not like she's really noticing anything. She's just going off of predatory instinct at this moment.

-Posted with Wayfinder


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Shortbow: 1d20 + 8 ⇒ (1) + 8 = 9

Jin draws his bow but comes nowhere near his target.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Next!

-Posted with Wayfinder


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

With your penalty you have a -3 to hit and damage from your normal.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

I don't know.....I'm confused. Not like it really makes a difference though. My strength is an 11 now so....I don't know. I thought that meant I didn't have any bonuses.....henry said it was 6, 6, 2.....and I forgot what he said about my damage.

-Posted with Wayfinder


The spellcaster's eyes went wide with absolute surprise and revulsion at the Half-Orc's actions.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

It was only a -7 after caster level adjustment. This might seem confusing but your str is still 18, you just have a -3 to all related str stuff.

PRD wrote:
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

So, it would be 7, 7, 4 & +4 to damage?

-Posted with Wayfinder


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

I'm subtracting from the last full attack I took and the damage associated with said attack.

-Posted with Wayfinder


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

3rd attack is -5 from the others so it's +7/+7/+2 (Hit) /// +4 (Dam)


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Aahhhh okay

-Posted with Wayfinder


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

Flynt moves out of the cloud to F16 and fires a single pheromone arrow at CN1.

PBS, Deadly: 1d20 + 11 ⇒ (5) + 11 = 16

1d8 + 7 ⇒ (2) + 7 = 9


Male Human Witch 7 HP: 31/31; AC: 14(18), T: 11, FF: 10; Fort: +4, Ref: +7, Will: +6; Initiative: +1, Perception: +3

Chris fires another lightning bolt at the sorcerer.

Damage: 6d6 ⇒ (4, 4, 3, 6, 1, 4) = 22; DC 17 Reflex for half.


Flynt's arrow narrowly missed his target.

Reflex: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24

Despite his shaken state, the man composed himself enough to dodge the bolt, mostly.

Round 3:

Sorcerer, Renard, Terra, Dwarf Ninjas, Gashka, Jin, Chris, Flynt, Tikkle, Anyka, Cat Ninjas


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

"@#$% it!" Anyka mutters breaking into a run in the lst direction she saw Gashka. As she gets to the edge of the mist she draws and hurls her returning dagger at the enemy.

1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
1d4 + 1 ⇒ (4) + 1 = 5
3d8 ⇒ (8, 5, 3) = 16

Run to J12 and hurl dagger from concealment. She can see target clearly.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Soft kitty, warm kitty, little ball of fur. Happy kitty, sleepy kitty, purr, purr, purr. Here kitty kitty....Where are ya capt Whiskers?


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

Crap ton of rolls:

Stab 1: 1d20 + 12 ⇒ (14) + 12 = 26
Stab 1.5: 1d20 + 12 ⇒ (15) + 12 = 27
Stab 2: 1d20 + 7 ⇒ (3) + 7 = 10

Dam 1: 1d6 + 2 + 1d6 + 6 ⇒ (6) + 2 + (5) + 6 = 19 Dam 1.5: 1d6 + 2 + 1d6 + 6 ⇒ (4) + 2 + (5) + 6 = 17
Dam 2: 1d6 + 2 + 1d6 + 6 ⇒ (3) + 2 + (5) + 6 = 16

Confirm 1.5: 1d20 + 12 ⇒ (17) + 12 = 29
extra damage: 1d6 + 8 ⇒ (1) + 8 = 9

Intimidate 1: 1d20 + 15 ⇒ (9) + 15 = 24
Intimidate 1.5: 1d20 + 15 ⇒ (16) + 15 = 31

Tikkle unleashes a torrent of wicked strikes while edging toward Gashka.

As usual, if an enemy falls all subsequent strikes engage the other opponent. 5ft step northeast after the fact.

sorry btw, I didn't realize that it didn't post before

-Posted with Wayfinder


Female Human (1/2 Minkai) Rogue 7 (Knifemaster)

Lol, Tikkle has his own summoning ritual!


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Wwwoowwww....it's okay...I didn't know I could summon yet. Cool. Lol I need some tea and for these cramps and headache to go away.


Anyka's throw, as usual, was deadly accurate as her dagger embedded itself in the man's throat, dropping him.

After again slashing the Cat he wounded earlier, Tikkle stabbed forward, piercing his opponents heart. And with a twist, removed Sawa and stabbed at the other Cat, only he proved a little more elusive.

After dodging the Captain's attack, the Ninja lashed out at him.

Claw Attack 1: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14

Claw Attack 2: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9

But Tikkle proved too quick for the Ninja.

Round 4:

Renard, Terra, Dwarf Ninja, Gashka, Jin, Chris, Flynt, Tikkle, Anyka, Cat Ninja


Renard steps out of the fog cloud and begins barking at Gashka.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Gashka brings her head up at the noise Renard makes, the look in her eyes is wild and feral. Her ability to reason nearly gone, she starts stomping angrily on the torso, neck and face of the fallen enemy.

"I hate you I Hate You I HATE YOU!!!" She yells at the body of the one in front of her. Though there isn't much left of it anyways, she continues to stomp on the broken remains of the Elf.

I know it wasn't my turn yet....but, that's pretty much what happens. She's pretty much not thinking clearly at this point. I guess you could say she's having a bit of a fit.


In the interest moving things along, I'll bot Terra for now.

Terra couldn't see the dwarf, however, that didn't mean she know where he was. Stomping her foot, the young woman popped a stone from the ground and with a palm strike, sent it flying at the invisible enemy.

Boulder Toss: 1d20 + 5 ⇒ (17) + 5 = 22

Miss Chance <50: 1d100 ⇒ 23 Sorry Terra.

Despite knowing his location, Terra's projectile missed the target.

Shortly there after, the Dwarf reappeared behind Flynt, and swung his Kama.

Attack: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

Damage W/ Sneak Attack: 1d6 + 2d6 + 3 ⇒ (1) + (1, 6) + 3 = 11

Fortunately, Flynt managed to mitigate some of the damage.

Gashka, on the cusp of madness, proceeded to pound the Human Spellcaster to mush.

Round 4:

Renard, Terra, Dwarf Ninja, Gashka, Jin, Chris, Flynt, Tikkle, Anyka, Cat Ninja


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Shortbow: 1d20 + 8 ⇒ (1) + 8 = 9

Jin continues to fumble with his bow thankful for the fog that conceals his growing incompetence.

Wow. That's two nat 1's in a row.


Male Human Witch 7 HP: 31/31; AC: 14(18), T: 11, FF: 10; Fort: +4, Ref: +7, Will: +6; Initiative: +1, Perception: +3

Chris rushes to Gashka's side, touching her with healing power.

CMW: 2d8 + 6 ⇒ (2, 7) + 6 = 15


Paging Dr. Arrow, Dr. Stabby, Dr. Knives.

Paging Dr. Arrow, Dr. Stabby, Dr. Knives.

Paging Dr. Arrow, Dr. Stabby, Dr. Knives.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Lol....come out come out wherever you are. I ain't gettin any less crazy.....

-Posted with Wayfinder


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

"Ow. " Flynt steps back to E15 and fills the dwarf with arrows.

Rapid, PBS, Deadly: 1d20 + 7 ⇒ (11) + 7 = 18

1d8 + 7 ⇒ (6) + 7 = 13

Rapid, PBS, Deadly: 1d20 + 7 ⇒ (4) + 7 = 11

1d8 + 7 ⇒ (4) + 7 = 11

Rapid, PBS, Deadly: 1d20 + 2 ⇒ (3) + 2 = 5

1d8 + 7 ⇒ (4) + 7 = 11


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

hurt:

A1: 1d20 + 13 ⇒ (16) + 13 = 29
Damage 1: 1d6 + 2 + 1d6 + 6 + 6 ⇒ (4) + 2 + (5) + 6 + 6 = 23

confirm 1: 1d20 + 13 ⇒ (8) + 13 = 21
crit damage: 1d6 + 2 ⇒ (1) + 2 = 3

Intimidate 1: 1d20 + 13 ⇒ (8) + 13 = 21

Dr stabby reporting! Double precise strike damage regardless of whether the crit confirms and the free intimidate to demoralize. I have to get to my comp to post the rest so hang on a sec...

-Posted with Wayfinder


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Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Hhmmm....what would Gashka do to call out Anyka? How bout, dear sister dear sister I love you very much, oops....I guess I shouldn't touch. Hehehe....wow....Sorry...geeky Dexters Labratory moment, won't happen again, promise....hehehe


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

Tikkle stabs at his opponent, twisting the blade to make it hurt the maximum amount possible. "I Dare you to follow me." He hisses as he turns to run toward Gashka.
That provokes, but bring it on

Opportune Parry and Riposte:
If I am op attacked:
Parry: 1d20 + 12 ⇒ (5) + 12 = 17 If that is higher than a melee atk against me:
Attack: 1d20 + 12 ⇒ (3) + 12 = 15 and if that hits normally:
It hurts: 1d6 + 2 + 1d6 + 6 ⇒ (1) + 2 + (5) + 6 = 14

Btw all those intimidate checks are free checks to demoralize that I get any time I land a hit.

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