Legendary Planet - Goblins in Spaaaace!!! (Inactive)

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 1, 'To Worlds Unknown'

...in which, our unlikely heroes find themselves on the unknown world of Argosa...

Party Health
Ravboom: 11/36HP, 3 Hero Points
Palomia Kasic: 24/24HP, 3 Hero Points
Relas: 10/26HP
Vael Dahl: 6/22HP, 3 Hero Points
Blekk: 22/35HP, 3 Hero Points

Maps
Lomrick's Laboratories
Zel-Argose


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female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Keeping silent and moving through the rooms following Ravboom.

Search, Master Bedroom:: 1d20 + 14 ⇒ (18) + 14 = 32
Search, Central Area:: 1d20 + 14 ⇒ (20) + 14 = 34
Search, Spare Bedroom 1:: 1d20 + 14 ⇒ (10) + 14 = 24
Search, Spare Bedroom 2:: 1d20 + 14 ⇒ (6) + 14 = 20
Search, Office:: 1d20 + 14 ⇒ (18) + 14 = 32
Search, Foyer:: 1d20 + 14 ⇒ (12) + 14 = 26
Search, Meeting Room:: 1d20 + 14 ⇒ (10) + 14 = 24
Search, Dining Room:: 1d20 + 14 ⇒ (17) + 14 = 31
Search, Kitchen:: 1d20 + 14 ⇒ (15) + 14 = 29


Inactive

Palomia dutifully attempts to help search the rooms as well...

Buncha Rolls:

Master Bedroom: 1d20 + 2 ⇒ (2) + 2 = 4
Central Area: 1d20 + 2 ⇒ (2) + 2 = 4
Spare Bedroom #1: 1d20 + 2 ⇒ (4) + 2 = 6
Spare Bedroom #2: 1d20 + 2 ⇒ (6) + 2 = 8
Office: 1d20 + 2 ⇒ (14) + 2 = 16
Foyer: 1d20 + 2 ⇒ (20) + 2 = 22
Meeting Room: 1d20 + 2 ⇒ (9) + 2 = 11
Dining Room: 1d20 + 2 ⇒ (16) + 2 = 18
Kitchen: 1d20 + 2 ⇒ (19) + 2 = 21

At one point during the search, something occurs to her. "Hey, wait - based on how the house looks from outside there should be one more room to the northeast. But I don't see any doors leading to that part of the house. Did we miss an entrance?"
______

That solitary room we've not searched seems to only be accessible from outside where the strange moving bushes are, based on the map.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav rubs his chin. "Think it have door from garden, figured it was a pantry, for kitchen. Can go check if you want. Be careful of rose bushes, remember." Rav, finishing up his search, will go with Palo to check the room.

Rav mentioned it earlier, but nobody seemed to want to go check it, so *shrug*.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"I'll help search too!"

Buncha Rolls Pt. 2:

Master Bedroom: 1d20 + 6 ⇒ (17) + 6 = 23
Central Area: 1d20 + 6 ⇒ (2) + 6 = 8
Spare Bedroom #1: 1d20 + 6 ⇒ (7) + 6 = 13
Spare Bedroom #2: 1d20 + 6 ⇒ (10) + 6 = 16
Office: 1d20 + 6 ⇒ (20) + 6 = 26
Foyer: 1d20 + 6 ⇒ (11) + 6 = 17
Meeting Room: 1d20 + 6 ⇒ (11) + 6 = 17
Dining Room: 1d20 + 6 ⇒ (9) + 6 = 15
Kitchen: 1d20 + 6 ⇒ (7) + 6 = 13


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear
Claptrap wrote:

Definitely proving that he has no emotions, especially not vanity, Claptrap then zips over to the bookcase and starts reading off book titles, cherrypicking 5 or 6 of them for himself and stuffing them in his compartment.

Its like Christmas here!
Ravboom wrote:
Rav pauses just long enough to grab the Lomrick tomes and shove them into Palo's pack. If they don't catch Lomrick, insight into his mind might help track him down.

Claptrap looks heartbroken as Rav grabs the books from right in front of Claptraps optic sensor and takes them away.

But... But Master D,: I had wanted to take those!

Seeing how that was a futile endeavour, he waits until Rav goes downstairs once more before he acts...
Racing up to Palo, he gives her the biggest eye he can possibly muster, a grease stain smeared in one corner and gives out a tiny sniff... as he holds out his graspers.
Palo, Miss. please?


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav rolls his eyes. "You can read them later, they are for all of us." He says as he watches the robot put on a sick puppy act.


Inactive

"No, stoppit! Later!" Palo hisses as she slaps away CT's graspers. "Like Rav said, we can all look at them later!"


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"There's a tome on robotics on the third case, fourth shelf, second from the right, if you're interested Clap." Rav calls out, knowing the robot is like a magpie, always distracted by new shinies.


Lightly pulsing with light with each syllable, "So are we going to look at the room near those bushes or more stairs?"


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Keeping quiet and waiting for a decision to be made. Though since all progress has stopped Vael does take a moment to look though the shelves of books.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Yah, we go check now. Remember, no smell roses.

Rav leads the way, looking for traps.

Perception: 1d20 + 11 ⇒ (8) + 11 = 19


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Relas pads along a short ways behind Ravboom, not so much looking for traps as for signs of shenanigans - such as the moving rose bushes.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Ohhh! Really? I wonder if they got a section on toasters?
Claptrap zipps over to the section and retrieves it.
sexy, sexy toasters...

Say GM, would I be able to make a K: Engineering check (with Focused Trance) to get a hunch on the likely location of the (obviously) secret staircase leading down into the basement based on the buildings layout? I would have a +13+20 modifier if you want to do the roll.


CL4P-TP wrote:
Say GM, would I be able to make a K: Engineering check (with Focused Trance) to get a hunch on the likely location of the (obviously) secret staircase leading down into the basement based on the buildings layout? I would have a +13+20 modifier if you want to do the roll.

No need to roll a check... let's give it to you on a plate :)

As the group turn the manse upside down, lifting carpets and moving furniture around, certain data aligns within CL4P-TP's mind... memories, if that is what you can call them, of the chambers below the manse - and of the secret door that leads from the gardener's store...

...a store room that the group cannot get to without the suddenly ambulatory roses moving towards them.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Wait second." Rav stops in the kitchen and grabs some cooking oil. He then uses duct tape to tape a couple of bottles of cooking oil to a mayonaise jar full of powder. "Open window, when Rav say, light mayonaise jar." He pours a bit of oil on a kitchen rag and stuffs it into the top of the mayonaise jar. He points to Vael. "Then Rav throw outside and cover garden with flaming oil. Roses no like flaming oil. Burn for a bit and die out."

When Vael lights the rag, he throws the jar out the kitchen window, ducking to avoid the blowback from the explosion.


Inactive

Now used to this sort of thing, Palo simply ducks down behind the nearby wall with Relas as Rav throws the jar out the window.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Doing as is asked of her. Not being used to this behavior, and more than a little curious, Vael remains standing to watch the fire erupt on the lawn. Flinching at the bright light and ducking down much later than the rest.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav winces as a bloom of fire comes through the open window and singes Vael's hair, leaving soot on her face and goggles. "When making boom booms, always duck and cover." He tells her from his spot under the counter. He climbs out. "If Rav ducking and covering, longshanks should duck and cover."


Inactive

"Yeah...I already learned that one the hard way back on Golarion," Palo chimes in. "On the bright side, at least my reaction time has gotten a bit quicker for it..."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav grins. "Palo look funny with no eyebrows." He says, heading toward the back door, his gun ready.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

"Huh. Wonder what Palo would look like with no hair..."Blekk says, his eyes glinting with a mischievous smile.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav frowns. "Not as good as you'd think." He leans over and whispers very loudly. "Palo have huge ears, they stick out at angles. Much better with hair covering them. They very wierd and freaky." Rav shudders, his own ears making flopping sounds as he shudders.


Inactive

"Better than having those creepers sticking out of my head," Palo snorts, indicating Rav and Blekk's ears. "You both look like overgrown bats!"


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Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav touches the tip of his hear, and whispers to Blekk, again loudly. "Hers don't even have points! Even elves know proper ears should have points." He shudders in revulsion again. "Even Orcs have points.... so do kobolds! Gnomes too! Not much, but some point! Humans are pointless!"


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Nodding her understanding and pulling off her goggles to rub at her mechanical eyes. Shaking her head at the bickering over Palomia having rounded ear. Apparently they really are always like this. Not painless to get the point though.


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Palo Sleeps, right? You know... wecouldfindout...

and

By the way guys, based on my analytical superiority, I have devised that the entrance to the underground complex must exist within the garden shed, at least thats what I remember... Oops! I shouldnt have said that... Wait, am I hiding my existance from them or Brainers? It all gets so confusing sometimes :/

and

DUCK AND COVER!!! Claptrap yells out loudly as he does a rear-chassis slide into the corner under the window, leaving harsh, jagged gouge marks in the hardwood floor.
Standing up once the initial heat wave subsides, Claptrap sticks his head out the window and yells TRIM THE HEDGE FOR ME< SUCKAR!!
Casting Murderous Command on one of the hedges. It is a Mind-Effecting Compulsion that targets 1 living creature, so I dunno if it will even do anything :)


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk nods in agreement with Rav. "Don't forget elves, too! And when humans have babies with elves, the baby has pointed ears too. It's like nature just knows that humans are the weirdest longshanks."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav whops Blekk on the back of the head with the back of his hand. "Said elves, told you to put fingers in ears before boom boom, you no hear so good afterwards..." He does nod in agreement about the humans being the weirdest thing though.

Rav looks thoughtful. "Clappy, go see if bushes burned up. Clappy be bot, bushes shouldn't care about bot, should think you a lawn mower, make put put lawn mower sounds. Say you a lawn mower too, can't hurt."


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HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

I dont know how well this will work mere moments after I stuck my head out and cursed one of them but here goes... :/

Yessir! VAROOOM! Putt putt putt, rumble (this lawnmower has a V8...)

Claptrap races out the front/back? door into the burning yard and cries out HALP! They are blowing everything up in there! They are destroying everything! I, one of Lomrick's appliances need your help. Save MEEEEE!!!
Perception Check?: 1d20 ⇒ 2 yup...


1 person marked this as a favorite.
Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav rubs his hand over his face as Clap wheels toward the front door. "Back Door." He corrects, sounding tired. Then he watches the bot throw itself into reverse gear and zoom backwards out the back door, looking where he came from instead of where he's going. "Maybe if get broken, can do better job fixing next time."

With that perception check, you must have rolled out in reverse


No need to run the fight with the Vampire Roses as a combat... I have had enough fun reading the previous posts to just wave the crazy gang through!!!

By the time, after being redirected - twice - by Ravboom, that CL4P-TP is out in the garden, the fire has burnt its course... what were once strangely beautiful roses are now little more than cinders and ash - no threat to anyone. The door of the yet to be explored garden storage proves, a little unfortunately, to be locked... no matter though, a judicious usage of gunpowder, fuse and a healthy distance paced out between the group and the door, solves that problem.

The group are ready as the door explodes inwards... but there proves to be little need for their caution, the room beyond the destroyed door proves to be an unoccupied larder. Rows of shelves line this small, stone-floored room, each one bearing a number of crates, bottles, and other stored foodstuffs.

The larder contains nothing particularly valuable other than a half-dozen pricey-looking bottles of wine worth around 25 gold each. None of the food has spoiled yet, but as the group spend more time searching in the storeroom, they find some of the 'food' to be wholly unpalatable to 'normal' tastes. Containers of dried insects, pickled animal brains (a few of which look suspiciously humanoid), and a box of fertilized topsoil hosting a collection of fat, juicy worms all have their place among the food supplies... perhaps reassuringly, other, more standard fare, such as fruits and vegetables also exist.

An unlocked door to the north leads into a gardener's store - garden tools, such as rakes, hoes, and watering pails line the north and west walls of this chamber. Burlap sacks of seed and flower bulbs rest on the stone floor... and if there is a secret entrance down into Lomrick's lair, and if CL4P-TP's memories aren't corrupted beyond imagination, it is well hidden...

Feel free to make Perception Checks :) Map update to follow.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav pops a few fat juicy grubs in his mouth, washes it down with a swig of wine, then crunches a handful of dried bugs before popping an apple whole into his mouth and washing it down again with the wine. All of this snacking happens as he carefully goes over the room in detail.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

"Mmm, good bugs. Apple not bad either. Wine could be more vinegary." Rav says, popping another grub in his mouth. He then holds out a few wriggling worms to Vael. "Sorry, bad manners, want some?"


Inactive

"Oh my god," Palo gags as Rav decides to go eat worms. If she'd had any desire at all for a mid-raid snack, it was long gone now. "I'm gonna look over here," she says as she heads to a corner and resolutely attempts to distract herself from Rav's snacking.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"I don't really eat but thanks anyway," Relas responds brightly as he too helps in the search.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Perception: 1d20 + 14 ⇒ (5) + 14 = 19

Quietly following after the group and looking around the room, "I thought the taste of vinegar was bad to most."

Looking over at Palomia with a confused look, "Protein is supposed to be a rather important part of the diet."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav shakes his head. "Best wine is little spoiled. Also cheaper. Win Win for goblin. Not everyone have same tongues in head. Cats..." He grins at Relas. "...real cats no can taste sugar, that why they so finicky. Dogs, you can get them to eat brick if put enough sugar on it." He says it with such assurity that it's almost certain that he's tricked dogs into eating things they shouldn't with sugar at some point in his past.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk nods along with Rav. "Mmmmmm...dogs..." he mutters to himself. His stomach rumbles loudly.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

There is a part of her that is curious but the mechanical anatomy she has never called to needing subsidence like that. So many varied lifeforms with so many different needs. Garbage disposals are rather important to I suppose.


CL4P-TP remains quite adamant that this is where Lomrick hides out... and so, despite the lack of doors leading any further, the group continue to search. It takes a while, but eventually - after Vael has realised that the dimensions of these rooms are substantially less than the outer walls of the building would suggest - Ravboom finds a concealed door in the eastern wall of the garden stores...

Carefully, and having warned the others to remain quiet, he pushes it open... and would not have been surprised to find stairs heading downwards into a basement.

GM Only:
Klaven Shocktroopers, Stealth: 1d20 ⇒ 18

Perception DC18:
Down the steps, and around to the west where the passage leads, there is the sound of movement.

New map for the subterranean area to be uploaded


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

With the Brass Orrery still strapped to his head, Claptrap Zips out into the front yard (facing backward...) with his graspers covering his optic sensors and just waits for a moment, imagining all the horrible things that just might possibly be waiting for him... Silence...
Slowly, he removes his graspers and looks around, only to see the plants charred beyond recognition.
HA!!! Eat that you Metal-Eating-Things!! (M.ea.t. for short..) Hey guys its all clear out here! The Meat is well roasted! We can move on now.

Once in the storage shed;
OH! Neat! Animal Brains! I am so nabbing that and adding it to my collection!
K: Nature: 1d20 + 7 ⇒ (20) + 7 = 27
Oh look! Its a snakes brain, I shall call him Slitherin. This is a Rats brain so calling him Blekkx2. And I think this one is a humans... Name it Palo? Who knows, it could have been your long lost twin? The better one?
OHHH!!! Its a donkeys brain! Who wants the honor of naming it???

Claptrap is a little (Ok a LOT) busy going over his new animal brain collection and is sparing little time actually looking around for an underground entrance. Normal things really...
Perception: 1d20 ⇒ 7
Pity... I really should not have done that nature roll ^_^ also, GHaa!!! you posted while I am composing my message D:

Stairs??? AGAIN?? Oh boy... Here we go...
Claptrap goes down the stairs.. Just about the only way he knows how...
CLUNK! BANG! CRASH! BANG! SCREECH! THUD...
Groan... Hey guys! Im at the bottom...

(His Brass Orrery is significantly bent out of shape...)


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

perception: 1d20 + 14 ⇒ (16) + 14 = 30

"CL4P-TP how are you going to transport all those brains? Leave them for now and we on the way out if need be we can try. Please?" Sucking in a breath when the rabid little robot attempts the stairs alone and running after it.

Crouching down and standing CT back upright, "How about I carry you at the next set of stairs? Are you alright?"

While waiting for a response her left ear twitches. Hissing, "Someone is there, be quiet."


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Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

Rav follows down. "Donkey brains is Don'Kee'Yote." He chuckles at the name for some odd reason, and makes a motion like he's holding a lance and charging the wall. Then he follows down the stairs, checking for traps, although it's likely that if there are any, Clap and Vael set them off.

At the bottom, his ear twitches. "Down there, to left." He whispers to Vael, his BoomGar out in one hand, and the rapier in the other as he puts his back against the wall in the stairwell, next to the opening to the underground hall.

He grins at Vael. "Want toss mayo jar again?" He whispers.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Trying to strain the limits of her ears, flicking them back and forth,
hoping to hear something that will tell her if explosives are the right route. "Maybe. We don't know if there are innocents that way."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav goes back up-stairs, grabs a donkey brain in a jar, and heads back down. He tosses the jar around the corner, sending it sailing down the hallway and against the wall, to see what happens.


Inactive

"What's the point of creeping around with all the noise we're making?" Palo whispers as she and Relas follow along after the others. "May as well hire a runner to announce ourselves wherever we go, too..."


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Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

"Thought that's why we built Claptrap in the first place?" Blekk asks Palo, leaning in between the two conspiratorially.


Inactive

"That's...that's a good point, sorta..." Palo responds slowly. "Still don't think the result is exactly what Rav was going for but oh well..."


1 person marked this as a favorite.
Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav shrugs. "Was first attempt at making stuff like Old Man made. Not too shabby for first time. After it get broken again, fix better." Certainly nothing has ever put a dent in Rav's Ego Defense.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

"Eh. Definitely could be worse." Blekk looks off at Claptrap. "Still think you should have gone with my idea of just taking a monkey and taping bunch of knives to him. *sigh* Someday..."


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

You should have told me earlier if that was my purpose! I can totally do that!
Claptrap faces down the tunnel and spreads his arms wide;
Greetings minions and possibly prisoners of Lomrick! It is WE who have come to slay and/or save you! not sure in which order... ahem. Introducing PALO! And RAmrghh!
Claptrap gets silenced by RavBoom reachinga hand around him and muffling him.

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