Legendary Planet - Goblins in Spaaaace!!! (Inactive)

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 1, 'To Worlds Unknown'

...in which, our unlikely heroes find themselves on the unknown world of Argosa...

Party Health
Ravboom: 11/36HP, 3 Hero Points
Palomia Kasic: 24/24HP, 3 Hero Points
Relas: 10/26HP
Vael Dahl: 6/22HP, 3 Hero Points
Blekk: 22/35HP, 3 Hero Points

Maps
Lomrick's Laboratories
Zel-Argose


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Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

Damn, that sucks. Guess that affects the Abberant Tumor feat as well.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Yep, it would effect that as well. I guess I kind of get where they're coming from, but it's still annoying.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Savaged at work, should calm down tomorrow.

Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

Just thought of something. Are we assuming that all conversations are spoken in Common? Or is everybody under a constant tongues effect? Also, if Andretta is from a different planet, is their common tongue the same as ours?


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

I was actually assuming that most of the time, we were all speaking Goblin.

Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

I'm not sure that Palo speaks goblin. Solie should, as she spent a lot of time living with a goblin tribe.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Actually, going off their character sheets it looks like it's the exact opposite-Palo speaks it, Solie doesn't.

Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

Solie, how could you!! You mean you didn't understand all the sweet nothings I whispered in Goblin to you??

Also, the new sanity system coming in the Horror Adventures seems really interesting and I can see it working in this campaign. Maybe not for this table, per se.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Yeah, Palo and I worked out we'd each speak each other's language when we did our backgrounds.

Oddly enough, Rav also speaks Gnomish. :)

Ah the fun he can have translating Biggun's words to Sollie, and hers to others... :)

But yes, I'd assume we are all talking common most of the time.


Inactive

I'd kinda figured on Common as well, though I'm not at all averse to using Goblin as a group language when we need to communicate without others understanding :3

Sovereign Court

CN Oracle 2 | HP: 16/16 | AC: 13 (13 Tch, 11 Ff) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +3; +2 vs fear and despair | Init: +4 | Perc: +2, SM: +0 | Speed 30ft | Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1 | Spells: 1st 1/5 | Burning Hands Wand 4/50 | Active conditions: None

Woops, nope. Solie speaks Goblin. That was an error on my part when I was transferring info from my Mythweavers sheet into the stat block.

She has Common, Gnome, and Sylvan just because she's a gnome, Goblin from her +1 Int mod, and Ignan from her curse. While in the heat of combat she actually can't speak or understand any language but Ignan . That said, I don't think she's ever spoken or taken orders while in combat? I'll have to be more aware of that now that I remember what curse I took x.x;;


Inactive

^Tongues is certainly a fun, if occasionally irritating, curse for an Oracle :3

Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

Designed a Varisian oracle dedicated to the Black Butterfly who had the deaf curse. Never got to play him...

Sovereign Court

CN Oracle 2 | HP: 16/16 | AC: 13 (13 Tch, 11 Ff) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +3; +2 vs fear and despair | Init: +4 | Perc: +2, SM: +0 | Speed 30ft | Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1 | Spells: 1st 1/5 | Burning Hands Wand 4/50 | Active conditions: None

ooooh, that actually sounds really cool. and it's a stellar curse/deity pair.


Inactive

Welcome back from your vacation Zed!


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Blekk needs this feat :)


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Oh man, that's glorious. I love stupid feats like that.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Honeslty it's better than comprehend languages or tongues, since if you succeed, you can talk for hours and translate for others.

Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

Haven't seen Suicide Squad yet, money is a bit tight right now. Honestly, DC has been doing a lot better with their TV shows compared to their movies.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Yeah, not holding my breath for any DC movies, they are all underwhelming. Marvel has figured out a good combo, and they put in the time to build their brand. DC keeps trying to jump to the middle without putting in the effort to build up their brand.

I think Suicide Squad would be a much better TV show than movie. Margot Robbie and Will Smith nailed it though, as did the guy playing El Diablo. And Whaller. Everyone else was 'meh' to 'blah'.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

I agree-Marvel definitely did it right. With stuff as expansive as the Marvel/DC universes, you can't just jump right into the middle of everything-you need to build up to it. I've always been a Marvel fanboy, but I do wish that DC would get its act together.

Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

That's why the shows are so good, they took the time to build up to things, and not just plant the audience in the middle of a story. I mean, granted I'm still needing to get caught up on stuff, but from what I've seen they've nailed it.

And honestly, I'm a little tired of superhero movies. TV shows can have multiple story lines, and they keep killing off the bad guys in the movies.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Well, another big thing they can do is stop with the 'superhero origin' for the big names. I've seen Batman's, Wonder Woman's, Flash's, Spiderman's, and Superman's origin dozens of times. If it's not an A-lister, every audience member has seen their origin story multiple times.

I liked the Guardian's of the Galaxy having an intro, because they were lesser known. Same with Iron Man.

I'd be thrilled if the next Batman or Spiderman movie just had us start off with Batman or Spiderman already established, and just run as a part of his life.


For a short while, I was a bit excited about Suicide Squad but the overwhelming response (critical and public) seems to be that its another damp squib... not quite Batman vs Superman (which I avoided like the plague) but not far removed... I've pretty much given up on the standard superhero films - although with an 8yo son, I'm thinking I have a few more Marvel / DC cinema trips ahead of me.

I have been on the edge of my seat for a number of years about a film version of the Sandman (not quite 'superhero' but there you go) - sometimes it's going to happen and then it's off again... at the moment it seems 'on' but the writer they have on board brought you such delights as Final Destination 5 and a remake of the Thing... so not hopeful!!! I suspect that the moral of the story is that some things are best left as the original material (case in point, Watchmen... and From Hell... and V for Vendetta...) - the only exception that I would be willing to concede is 300, I think that was actually enhanced by turning it into a film. ...and maybe Sin City...

Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

I love the first Sin City, haven't seen A Dame to Kill For yet. But yeah, some things shouldn't go past their original medium. I think books to movies can be done right, as they are similar in scope, but comics are too long-running for a limited medium like movies.

And you know, for being such a fantasy game staple, I think this is the first time I've ever fought a mimic in a table top game.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Two Words : Doctor Strange!


Okay, I'll admit Doctor Strange looks quite intriguing... but is it going to be another long origin story? However... any film with Benedict Cumberbatch and Tilda Swinton has got off to a good start :)

Biggun Walker wrote:
And you know, for being such a fantasy game staple, I think this is the first time I've ever fought a mimic in a table top game.

...I'm also running From Shore to Sea on the boards... and it was the first time some of the players had encountered Rust Monsters...

...now to find a module or AP filled with Flumphs and Flail Snails...


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Yes, it will be, but that's ok, because while I know the Doctor Strange origin, and you do to probably, 80% of the audience doesn't because it's his first movie. So... I'm perfectly fine with an origin story for him. Notice I said that earlier, the less well known characters need one for the masses. But Spiderman has had 10 movies in the last 25 years, and half of them have been 'origin stories'.


Inactive

Same here, I think this is the first time I've run across a mimic in a game!

Still kinda sad that I never got to fight a beholder back when my group played AD&D all the time...

*edit* I'm kinda out of the loop on the majority of the superhero/comic stuff. Guardians of the Galaxy was an awesome movie though :)

Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

I agree about the origin stories. Looking forward to Strange and Black Panther.

Also don't like how they keep remaking the origin stories every few years because they can't keep the actors.


Male Goblin Savage Skald 2 | HP: 13/13 | AC: 19 | T: 15 | FF: 15 | Init: 4 | Per: 5 | F: 1 | R: 7 | W: 3 | Perform: 1/10 Hero Points: 3

Having seen Suicide Squad, I can confirm that it's not a great movie. I liked it, but I suspect that's purely because I'm a huge fan of the Suicide Squad to begin with. So there's a bit of bias there. As for the rest, it does seem like DC is dropping the ball HARD on their movies. I want to blame Warner Bros for it, but who really knows who's in control there?

I am seriously looking forward to Doctor Strange, though. Cumberbatch is a spectacular actor, so I just can't see it going poorly.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

I would say the worst DS can do is 'mediocre'.

It is almost entirely Warner Brothers, or at least their owner. It's all in house, DC is owned by Warner Brothers. The movie was produced by Warner Brothers, and distributed by Warner Brothers. So they can't really blame anyone else.

It's not like Fantastic Four. You can directly blame 20th Century Fox, since they have refused to let Marvel have anything to do with the movies. This has resulted in Marvel shutting down FF4 comics due to how badly 20thCF has been mangling the characters in movies.

Spiderman is Sony Pictures. They've had such horrible luck that with the reboot they basically let Marvel take over and produce it for them, and they will distribute it, which is why Spiderman showed up in Civil War. I'm cautiously optimistic on that one.

X-Men is, again, 20thCF. And Marvel is cutting back on X-Men comics because of how bad things are with 20thCF. Expect X-Men to get axed hard over the next few years until 20th either relenquishes the IP, or nobody cares anymore.

Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

I'm really hoping that Marvel (or Disney, rather) starts buying back all their stuff so they can make it themselves. I've been really upset with all the X-Men movies besides First Class and DoFP, and havent seen Apocalypse yet. I've heard that the Marvel Netflix shows have done amazingly well. The Amazing Spider-Man movies were good, as far as I'm concerned. And Deadpool was just all kinds of awesome.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

They want to, but back in the 90's, the former CEO signed the IP over with a 'at will' renewal. As long as 20th CF and Sony make movies every N years, they keep the IP. 20Th CF went so far as to make a horrible movie of FF4 in the 90's, never released it, and then put it in a vault.

Worst Super Hero Movie Ever


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Oh, and as far as Deadpool goes, it was awesome in spite of the studio, not because. They didn't want to release it. Someone *cough*Reynolds*cough* illegally released what they'd shot so far on the internet and it went insanely viral.

Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

Lol I know, found that shortly after he released it. He'd been wanting to make that movie for years, and he did it perfectly. I mean, a couple little nit picks here and there, but he was a most excellent Deadpool.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

He was a much better Deadpool than he was a Green Lantern. blech

Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

I think that has more to do with the movie as a whole and not on him.


Inactive

Glob I love the goblin songs! They always make me laugh :)


Male Goblin Savage Skald 2 | HP: 13/13 | AC: 19 | T: 15 | FF: 15 | Init: 4 | Per: 5 | F: 1 | R: 7 | W: 3 | Perform: 1/10 Hero Points: 3

Thank goodness. And here I thought I was writing them purely for my own sake. Glad to hear others actually enjoy them, I'll definitely keep 'em up.

Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

They are good goblin songs, too bad Biggun doesn't follow that part of the culture...


Inactive

You know, I had an idea for a goblin parody of El Kabong once...but considering that there would have to be some sort of houserule shenanigans to cover beating someone with a guitar, I decided maybe a goblin Herald of the Horn skald would be a better way to go. Because if there's one thing a goblin needs, it's a horn/trumpet/bugle of some sort - right? :3

Grand Lodge

Male Goblin Fighter(Titan Fighter) 3, Champion 1 | HP [29/39] | AC 15, FF 14, T 11 | Fort +6, Ref +2, Will +1 | Init +1 | Darkvision 60', Perception +3, Bravery +2, Rage 6/day

...I am in a game as a Herald of the Horn skald. The GM let me houserule using a guitar instead of a horn for the archetype. He also allowed me to combine my guitar with a great axe. I call her Aegis, and I play heavy metal music. For I am Skjor, Viking Lord of Rock!!!


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

I'm 100% stealing that skald idea. Amazing.

Also, I love Glob's goblin songs too-honestly, a huge part of why I wanted to get into the campaign so bad was because of them. I have no idea how you come up with them so quickly, I'm nowhere near that creative.


Yep, a big vote here for Globlob's goblin songs as well... definitely distinguishes this campaign as the 'Goblins in Spaaace!!!' adventure.


Male Goblin Savage Skald 2 | HP: 13/13 | AC: 19 | T: 15 | FF: 15 | Init: 4 | Per: 5 | F: 1 | R: 7 | W: 3 | Perform: 1/10 Hero Points: 3

Tbh, I mostly just pull them out of my butt. Find words that rhyme together and mash it all up into one bunch of nonsense that is somewhere near the same number of syllables per line. About a third of the time when I'm making them, I'm forced to sit there and go, "...I got nothin'." and leave it for a while. Which is why it takes so long for me to post the first round of combat most times! :D

That said, I'm very glad to hear they're enjoyed! Thanks for all the positive feedback. I'll definitely keep them up as much as I can.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Humor is never a waste of time.

Sovereign Court

CN Oracle 2 | HP: 16/16 | AC: 13 (13 Tch, 11 Ff) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +3; +2 vs fear and despair | Init: +4 | Perc: +2, SM: +0 | Speed 30ft | Dancing Lights 1/1, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1 | Spells: 1st 1/5 | Burning Hands Wand 4/50 | Active conditions: None

Sorry about being so MIA. I've got a hell of a road trip tomorrow where I'll be the passenger and will catch up on what I've missed. Sorry!


As you start to draw near to escape from the prison here on Garsilt, you are drawing near to a change in the pace of the adventure… Vuelib’s catacombs and the Jagladine Research Facility on Garsilt both provide extended periods of exploration, dungeoneering, combat and discovery… in the not too distant future (and given you already know about the gate, this isn’t too spoiler-ific), you will find yourselves on another alien world and ultimately within a city on that world… the adventure (and short gazetteer for the city) provides some direction as to how events will play out however there is a lot more flexibility to do the whole ‘Swords and Planet / Strange New Worlds’ thing…

There are a number of free-form events that the adventure suggests using to flesh out the experience however to let you folks have a little bit of fun with the city (and make it your city / adventure)… I am going to ask that you each give me an outline of an event, location or person that you imagine the friends might encounter during your exploration of this strange new world… To help you, the city is huge – a metropolis of over 100,000 inhabitants – it is pretty much no-holds barred with respect to races that you may encounter… nearly every player race from Pathfinder is there (as well as a number of Legendary Planet specific races)… and, with gate connections to other worlds, there are many different cultures represented here… the main thing that binds it all together is commerce – the city is a trading hub and money underpins everything…

Have a think, have some fun and PM me any ideas you may have… note that I have asked the other Legendary Planet campaign group the same thing and I will almost certainly cross-pollinate ideas… Also, there will be a GM-granted boon for those folks who do submit an idea!!!


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

GM:

Given the higher tech, I imagine it would be a pretty likely thing that they would encounter some advanced engineering, be it a car, a clockwork item or vehicle, or a very advanced clock (like Big Ben). The locals might be thinking that the new meat would be in awe of the 'advanced tech', and I think it would be funny if Rav, having clockwork, understood exactly how it worked and commented on it. :) If it's sent to the other group, I'm sure there's someone there that would understand the clockwork. The basic idea here is to turn the 'rubbernecking barbarian' idea on it's ear for the locals, confounding them that the barbarians aren't as dumb as they thought. :)

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