Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game

Paizo.com Gift Certificates
On Sale and Clearance!

Legendary Planet - an Adventure beyond this World

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 2, 'The Scavenged Codex'

...in which our heroes, having revenged themselves against Lomrick, remain marooned...

Party Health
Zoreck the Unclean: 54/54HP (nil Temp HP), 3 Hero Points
Rikkan Anardi: 47/47 HP, 3 Hero Points
Drancis Mordaron: 47/47 HP, 3 Hero Points
Mayenyi, 38/38HP, 2 Hero Points
Kasia Wey, 31/31HP, 1 Hero Point
Locke Lestrange, 44/44, 3 Hero Points

List of technological, phantasmagorical and arcane wonders... plus some junk.

Maps
Zel-Argose


601 to 610 of 610 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC 18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Yay! I'll need a day or two to level, if that's okay....busy week.

But I love all that groovy alchemist's stuff in his lab! Don't mind adding all those to my formulae book at all!


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 5 - 44/44 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +7; Ref +3; Will +5/+7 - Initiative +5 - Perception +10 - Low-light Vision - RS 18/18 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

Congrats on finishing up the first book guys! Locke is level 5 and ready to rejoin his friends. I have the details of his leveling up somewhere and I'll post them when I find them. He'll be returning with a hard hitting vengeance.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 4/Gunslinger 1
Stats:
hp 54/54 | AC 18 (touch 14; FF 14) | Init +5 | Per +10 | Fort +7; Ref +7; Will +4 (+6 raging)

I decided to go for Rapid Reload rather than Quickdraw for the L5 feat.

I also changed up his visual cues: less "Mad Max/Zardoz," and more "Man With No Name."

As an aside, I was listening to soundtracks from classic movie Westerns last night. (I was trying to get into the right mindset while writing the plot of a Weird West Fate minicampaign for my gaming group.) While listening to the soundtrack of The Good, the Bad, and the Ugly, I came across a track that I think could be Zoreck's theme song.


Status: NONE Male Human Mythic (Trickster) Kineticist 5; hp 47/47 +5 temp hp; AC 17, T 12, FF 15 ; Init +1; F+8, R +6, W +3; Perc +8
Resources:
Burn 0/6; Surge 1/5; Hero Point: 3

Great call there Zoreck! That movie has so many fantastic moments, I cannot even tell you. Heck all of the Man With No Name movies are awesome and Morricone is a heck of a composer!


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC 18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Somehow, I've ignored the automatic bonus progression stuff so far! Don't know how I missed that for the last few levels, lol.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC 18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

5th level of alchemist

HP 5 + Con and FC
Bomb does 3d6 now
1 extra 1st and 2nd level extracts per day
Feat: Extra Bombs
New Formulae known: Resist Energy
Bottled ally II: adds SNAII to formulae book.
Skills: Perception, Disable Device, Spellcraft, UMD, Know. Nature, Know. Arcana, Craft Alchemy.


F Umbra 5 [ HP: 39/39 | AC: 19 | T: 15 | FF: 14 | Fort +4 / Ref +8 / Will +6 | Init +3 / Percept +9 (Darkvision 60) ]

5th level of Deadeye Hexer

BAB: +0
HD: +8 (1d8 + 2 Con + 1 Favoured)
Saves: +0
AC: +1 Deflection (ABP)

Skills: (9) Bluff, +Craft (Alchemy), Diplomacy, Intimidate, Kn (History), Kn (Nature), Perception, Sense Motive, Survival

Feat: Deadly Aim
Spells: +1 1st-level & +1 2nd-level per day.

Bullet Hex
- Blowback Bullet

Firearm Familiar
+1 Intelligence
Would gain +1 Enhancement but ABP is a thing.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 4/Gunslinger 1
Stats:
hp 54/54 | AC 18 (touch 14; FF 14) | Init +5 | Per +10 | Fort +7; Ref +7; Will +4 (+6 raging)

My posting may be a little more erratic than usual for the next few days. First of all, my daughter is graduating high school today, and we have a bunch of relatives in town to help celebrate.

Secondly, I accidentally triggered an anti-theft routine on my phone, and it's now temporarily bricked until Sunday. All of my updates will have to be via my laptop, which is harder to do a quick post from when I have 15 minutes to kill.


Female chlorvian NG Oracle of Wood 5 | hp 38/38 | AC 19 (t 12, ff 18) | CMD 17 | F +4, R +3, W +5 | Init +5 | Perc +0, low-light | spells: 1st-7/7, 2nd-5/5 | Current Effects: none | Hero: 1

Looking over the loot list.

When Locke comes back, he might well want that mithral breastplate, but I don't see any of us using the living steel shield. Likewise the spur rifles we've found. We should probably sell those.

Who is carrying the healing items - the hemochem, the cardioamp and the vive?


Status: NONE Male Human Mythic (Trickster) Kineticist 5; hp 47/47 +5 temp hp; AC 17, T 12, FF 15 ; Init +1; F+8, R +6, W +3; Perc +8
Resources:
Burn 0/6; Surge 1/5; Hero Point: 3

I agree Locke should get the mithral breastplate.

We can sell the living steel shield, that is fine by me. We decided to hang onto the spur rifles since we figured selling them would draw too much attention to ourselves as they are only used by the klaven. Since the Hegemony would also be looking for us now, hanging onto them would be wise.

Feel free to carry all the healing items Mayenyi. We just grouped them all together and assumed Astraea was carrying them for us.

601 to 610 of 610 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Paizo / Messageboards / Community / Online Campaigns / Play-by-Post Discussion / Legendary Planet - an Adventure beyond this World Discussion All Messageboards

Want to post a reply? Sign in.

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.