Serinbaal the Lands of Torment ("Dark Sun" Homebrew Pathfinder 1e)

Game Master Sebecloki

Maps and Images:

Battlemaps:

Current Encounter Maps:

Plaza of Power: Sideview
Plaza of Power
Tarek Camp

The Lair of Kchac'Thraa the Inimitable: Overview

Shraagroom's Sporulation Chamber -- Battlemap: Round 6
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 4
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 3
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Plain View

The Lair of Kchac'Thraa the Inimitable: The Door to Doom -- Battlemap

pngs/pdfs of battlemaps

PNG of Map w/ Tokens
PNG of Map w/out Tokens
The Lair of Kchac'Thraa the Inimitable - The Door to Doom pdf

Current Encounter Maps:

Myceloid Cavern
Earth Drake Layer: Overview
Earth Drake Layer w/our Grid
Earth Drake Layer w/ Grid

Hex Grid

The Ruins of Kalidnay
The Ruins of Kalidnay I: The Ceramic Desert and Outskirts of New Kalid
The Ruins of Kalidnay II: Elder Kalidnay and the Diamond Mines of Khnum-Khamunkhephres
The Ruins of Kalidnay III: The Iridescent Desert and Magma Lake

Setting Maps

The Free City of Tyr
The Ruins of Yaramuke
The City State of Raam

The World of Athas

World Map I
World Map II
World Map III

The Valley of Dust and Fire
The Tyr Region
The Tyr Region and the Valley of Dust and Fire

Some additional ideas from the 'Arena' discussion forums of Athas.org that I will be using for this fan-created expansion of the Dark Sun world map include ideas from the following threads:

East side of the Sea of Silt

Beyond the Tablelands

And here are some ideas I will be incorporating in some fashion if Spelljamming ever comes up:

Dark Sun Sphere

The Tablelands and Beyond

The Tablelands I
The Tablelands II
The Tablelands and Beyond I
The Tablelands and Beyond II

Giuestenal

The Ruins of Giustenal
New Giuestenal

Chapter One: The Howl of the Carrion King

Tyr Region

The Ruins of Kalidnay Overview

The Riese: Levels 1-2
The Riese -- Side Perspective

The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- Overview
The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- The Spires of Apep: The Central Keep

Destiny's Chariot -- Overview
Destiny's Chariot -- Detail

Trading Post of Kelmarane I
Trading Post of Kelmarane II

Battle Market of Kelmarane -- Ground Level
Battle Market of Kelmarane -- Second Level

Temple of Elemental Earth of Kelmarane

Guard Post I
Guard Post II

Sulfuric Baths of Kelmarane -- Overview
Sulfuric Baths of Kelmarane -- Detail

Guild Hall of Kelmarane

Mills


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I'm not prejudiced either way -- I'd prefer to not have the party split up, though I'll run it that way if that's what people choose.

I'm just trying to figure out what I need to prepare.

I'm kind of leaning towards the dungeons too at this point -- I have some really cool ideas for what could be down there...


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Then perhaps I continue Rokan's line of reasoning and convince the other party members that the bard is just trying to use them as meat-shields in the direct approach :)


I'll admit you're getting a pretty good sense of what this character is like :).

On the one hand, he's supposed to sort of be my voice by virtue of his wide experience he can clue you into stuff, but on the other he's definitely a jerk of the first order.


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

Canaan was already aware of that so Rokan don't need to convince her. Since she has a lot of ranks in perform (dance), I am tempted to have her do a chicken dance to taunt him but that would be OOC for her and she is not undignified.


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

Him being the cocky elf bard for clarification.


Shadow's Status

OK, had to take a nap there, time for some late night heavy duty gaming :-)

EDIT: Great idea on extra avatars for the main NPCs' Malkaer, like the pics chosen for them as well DM, especially the Bard.

Liberty's Edge

Male Human Spell-less Ranger/4 - Soul Knife(War Soul)/4 - Fort +7 Ref +8 Will +4 (+2 racial bonus on saving throws against fear and despair effects.) - WP 32/32 VP 28/28

vigor: 1d10 ⇒ 1

Oof, ow, my bones.


This is for everyone on rolling Vigor -- I think I had this in the house rules document, but if not, it's what I intended. If you get a roll lower than half for any level, raise it to half (so Kuro's should be 5).

Liberty's Edge

Male Human Spell-less Ranger/4 - Soul Knife(War Soul)/4 - Fort +7 Ref +8 Will +4 (+2 racial bonus on saving throws against fear and despair effects.) - WP 32/32 VP 28/28

Thank you, i must have missed that.


Shadow's Status
Sebecloki wrote:
This is for everyone on rolling Vigor -- I think I had this in the house rules document, but if not, it's what I intended. If you get a roll lower than half for any level, raise it to half (so Kuro's should be 5).

Ah then I've one more point, I forgot as well.


I may have forgot to add it -- that's what I want to use anyway, and we can easily adjust I think.


Female Dwarf Druid 4 / Conjurer (preserver) 4 / Mythic 2 (hierophant) | WP 32/32 (16) | VP 31/31 | PP 5/5 | AC 16/14/13 | Fort +8; Ref +4; Will +10; +2 vs. poison, spells and spell-like abilities | Init +2 | Darkvision 60 ft. Perception +12

Hm, I just took half.

Vigors: 3d8 ⇒ (3, 2, 7) = 12


I mean for each roll, sorry, so that would be 4, 4, and 7


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

Vigor: 1d8 ⇒ 7


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Character sheet updated for lvl 4, tier 2


Female Dwarf Druid 4 / Conjurer (preserver) 4 / Mythic 2 (hierophant) | WP 32/32 (16) | VP 31/31 | PP 5/5 | AC 16/14/13 | Fort +8; Ref +4; Will +10; +2 vs. poison, spells and spell-like abilities | Init +2 | Darkvision 60 ft. Perception +12

Character sheet updated here as well.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

To clarify, has Faalcuun bestowed his power yet for RP purposes? Walking away to notify the lady seems imminent.


I'll do that post next, we're almost at the spelunking part


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

FYI, I'll be out of town and without access to computers/phone signal this next weekend, June 23-24. Bot as necessary (but hopefully won't be necessary).


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

I almost forgot that I left my sheet unfinished. It is done now and I am on the process of updating Canaan to the next level/tier.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Character knowledge: I'm presuming I should not read all of the "Prisoners of the Scarab Hold" spoiler, having been in the first group? Correct?


My apologies, I forgot to mention I would be out of contact for the weekend. May I ask for some time to catch up and level?


Yeah, we'll just assume everyone's along for the trip to the diamond mines that was discussed in the last few posts unless your character explicitly decides differently.


Male Half-Janni, Jinnborn.

My apologies as well, I've been hopped up on painkillers. My meds are done and the healing appears to be good. Really sorry to ya Sebecloki, I'll make sure to be more deligent.


I think we'll be fine having more or less active participants as long as you read up intermittently -- we can just assume you're 'along for the ride' when you're not actively posting, and you can jump in when you can make a good post.


Rokan the Ascetic wrote:
Character knowledge: I'm presuming I should not read all of the "Prisoners of the Scarab Hold" spoiler, having been in the first group? Correct?

That's the idea, yes; they're from another planet and you'll have an opportunity to learn about their home and story when you run into them in a bit.


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

Yeah. Unless he already introduced himself earlier, I added the "err" at the end of the sentence on Canaan's dialogue to try and get his name. If he did, ignore it.


Male Half-Janni, Jinnborn.

I can come up with a gameplay reason, lost in a trance,etc.

Alright I'll get to reading and fixing this sheet. So level 4 and a new mythic rank?


Shadow's Status
Ja'far Mahavira wrote:

I can come up with a gameplay reason, lost in a trance,etc.

Alright I'll get to reading and fixing this sheet. So level 4 and a new mythic rank?

Yep :-)


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

Just a heads up that I will be on my phone atm as I cannot access the net from my computer due to my wifi keeps getting shot down. I may not be able to post lengthy posts for at least about a day or two until it gets fixed.


Female Dwarf Druid 4 / Conjurer (preserver) 4 / Mythic 2 (hierophant) | WP 32/32 (16) | VP 31/31 | PP 5/5 | AC 16/14/13 | Fort +8; Ref +4; Will +10; +2 vs. poison, spells and spell-like abilities | Init +2 | Darkvision 60 ft. Perception +12

@GM: Reminder that Kethe addressed Dalman and Misra, introducing herself.


Kethe Cinderfell wrote:
@GM: Reminder that Kethe addressed Dalman and Misra, introducing herself.

There was a short post above where Misra spoke directly into Kethe's mind -- Dalman didn't introduce himself, he's the less socially adept member of the two. Let me know if you can't find it

EDIT: Apologies, I see now that Canaan and Kethe are both talking to them, and I only replied to one. I made a new post to remedy that. Please keep reminding me of such things as they come up.


Canaan Ghajar wrote:
Just a heads up that I will be on my phone atm as I cannot access the net from my computer due to my wifi keeps getting shot down. I may not be able to post lengthy posts for at least about a day or two until it gets fixed.

No worries, I think the most important thing based on my limited experience and looking in on some other games is just to keep up a post rate of some kind so there isn't a loss of momentum. As long as something's getting posted regularly it still feels like the game is active.


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

OK. I should be back to regular posting schedule.

@GM Will need a response from Misra before I post.


DECEASED

I'm back from training!

With...over 60 posts to read through. (gulp)

Sorry for my absence.


DECEASED

Every levels up to Lv. 4 and 2 Mythic Tiers, as we discussed

--------------------------

Ok! So...

Level 4 Magus/Paladin

Vigor: 1d10 ⇒ 4 raised to 6. +1 Con, +1 FCB (+8)

BaB +1
Stats +1 Int (18) also means +1 AC
Skills +6
Saves +1 Fort +1 Will
Perfect Strike (At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s critical multiplier by 1.)
Magus Spells +1 lvl 1 spell, +1 lvl 2 spell
Magus Spells Known Invisibility and Glitterdust

Personal Trial 2x per day
Ki Pool 5x times per day, +1 attack or if personal trial is being used, ignore any damage reduction target has
Channel Positive Energy Costs 2x lay on hands
Paladin Spells 1x hero's defiance

Automatic Bonus Progression
+2 Charisma (18) +1 AC and +1 all saves

Mythic Ability
Elemental Bond: Air
(Whenever you cast a spell with a descriptor matching that plane, add your tier to your caster level for that spell. You gain resistance 10 against an energy type associated with your chosen plane—electricity for air, acid for earth, fire for fire, and cold for water. At 6th tier, this resistance increases to 20. At 9th tier, this resistance increases to 30.)

------

What this all means? Now AC32, and can explode enemies with electricity. +8/+8 to hit, 1d6+13 damage.

Has 6 arcane points. Can spend 1 point to get 15-20 crit for 1 minute. If he gets a crit, and if he has 2 arcane points left, he can the critical multiplier by +1. So x2 becomes x3. Also has mythic power attack, which doubles the power attack bonus before multiplying it. So, on a critical hit...21d6+57.

He only gets 4x shocking grasps per day (more with mythic points), and only has 6x arcane points. So over extended periods his power drops. But when he can use them, he will be able to push out a ton of damage.


Canaan Ghajar wrote:

OK. I should be back to regular posting schedule.

@GM Will need a response from Misra before I post.

Posted to you, apologies for missing the mind conversation


Male Half-Janni, Jinnborn.

Almost done my missed readings, f!*% this is giving my university flashbacks.

*shudders*

Vigor: 1d8 ⇒ 5


Shadow's Status

Dog passed away not been good, will try to update tonight.


DECEASED

Losing a dog is always hard. My condolences.


My condolences, I have a young frenchie who is my child in every way and I have no idea how I'm going to deal with him not living 30 years.


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

My condolences. Take your time. No rush.


I'm waiting for Ja'far to update, then I'm planning on making one long post to get everyone to the entrance of the diamond mines -- I'm going to cover Lady Almah's reward in that post unless anyone really wants to hang out on Destiny's Chariot for longer.


My condolences, take the time you need.


Ja'far, did we lose you? I'm waiting on you like another 24 hrs and then I'm writing the next post to get everyone to the diamond mine entrance.


Okay, next post is up -- please note the part everyone where you have to select a magic item and make up a story for it; please work that into your first post on the lip of the mines as you contemplate your approach.

Also, I'm going to have a set-up where Faalcuun will resurrect you from a distance if you die. I'm more of a Rappan Athuk style DM where lots of stuff will be wandering about, some of it weak, some of it powerful -- there's not really going to be discrete tiers of monster power, so you have to make intelligent decisions based on the available evidence. Also, I'm genuine curious to just throw some stuff at such powerful characters and see what happens, and that will allow us to deal with it if I end up overreaching.

Also, I'm leaving some of the NPC levels vague right now -- but several like Slavathras are higher level and will offer significant aid if you get in a serious pickle, so just be aware of that that I'm not trying to be unfair or anything, but I'm also not being scientific about the CRs either.


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

Am I reading right? We are choosing from a list of artifacts?


There's stuff in the reliquary -- make a case for whatever you want and I'll allow it. You can't have the Dark Lens for a build, but choose something or make up something cool (i.e., give something from the core rules an Athasian twist of some sort) that is appropriate for the character. If it's a known artifact, there has to be some explanation for how it came to be a part of the House Vordon reliquary.


Shadow's Status

DM:
I am between these two Mythic Items:

Headband of Sealed Thoughts:

Uncomfortably sharp protrusions bristle on the inner edge of this heavy, bronze headband. It grants its wearer a +4 enhancement bonus to Intelligence. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. It also grants skill ranks as a headband of vast intelligence +4. The wearer is protected from all effects that gather information about her via divination, and gains a bonus equal to her mythic tier on saving throws against mind-affecting effects. This protection otherwise functions as mind blank, except the headband provides no protection against limited wish, miracle, and wish, and it doesn't grant a resistance bonus on saving throws.

When the wearer succeeds at a saving throw against a mind-affecting effect, she can rebound the effect onto the caster as an immediate action by expending one use of mythic power. Treat this as the original spell or effect, except the wearer is treated as the caster and the original caster as the target. The rebounded spell affects only the original caster, and rebounding doesn't prevent the original spell from affecting targets other than the wearer of the headband of sealed thoughts.

I would attribute the presence of the Headband to a raid of the trove of Kalak by the House after his demise. I headband worn by him in his earlier days as the Ogre Doom. As his power and influence grew he discontinued the use of "trinkets" as his own power was sufficient to rule his domain with an iron fist and his Templars handled the lion's share of "enforcement". During the riots that brought down Kalak, agents of the House infiltrated the inner sanctum of Kalak seeking out anything that might gain them advantage in the city. The headband was mis-identified as a mere Headband of Intellect upon inspection and kept in the Reliquary as "something nice to have".

OR

Ring of Transcendent Spells:

This jade ring is carved in the shape of an ouroboros. Three times per day, the wearer can use it to empower a spell she casts. This grants her a +2 bonus on caster level checks to overcome spell resistance, and increases the save DC of the spell (if any) by 2.

While enhancing a spell this way, the caster can expend one use of mythic power plus an additional use per two spell levels (minimum two uses), to instead cast the mythic version of her spell (though not an augmented version of the mythic spell) as if she knew the mythic version of that spell. This has no effect if the spell doesn't have a mythic version. The save DC increase for being a potent mythic spell stacks with the save DC increase granted by using the ring's power.

For example, if the wearer enhances fireball with this ring, she can expend two uses of mythic power to cast mythic fireball instead (one use plus one use for a 3rd-level spell).

This item I would attribute as a lost item of the Green Age used by Wizards of great power before the world was torn asunder by Rajaat and his Champions. While useful to a non-Mythic wizard, it is not so powerful that it would be the choice of daily wear versus another ring that offered protection or other abilities that enhanced survival in the harsh desert world of Athas. This particular ring has runes (slightly faded) that show that its original forge was by the Thri-Kreen, a rune only one of Pak's learning would know and thus more special to him than any other trinket in the Reliquary.

---

I think I prefer the ring but the Headband is certainly useful. Let me know which you prefer and consider less "game breaking" and that is the one I will select.


Storyteller Shadow wrote:
** spoiler omitted **...

ring is fine

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