Sebecloki |
I'm not prejudiced either way -- I'd prefer to not have the party split up, though I'll run it that way if that's what people choose.
I'm just trying to figure out what I need to prepare.
I'm kind of leaning towards the dungeons too at this point -- I have some really cool ideas for what could be down there...
Rokan the Ascetic |
Then perhaps I continue Rokan's line of reasoning and convince the other party members that the bard is just trying to use them as meat-shields in the direct approach :)
Canaan Ghajar |
Canaan was already aware of that so Rokan don't need to convince her. Since she has a lot of ranks in perform (dance), I am tempted to have her do a chicken dance to taunt him but that would be OOC for her and she is not undignified.
Storyteller Shadow |
OK, had to take a nap there, time for some late night heavy duty gaming :-)
EDIT: Great idea on extra avatars for the main NPCs' Malkaer, like the pics chosen for them as well DM, especially the Bard.
Storyteller Shadow |
This is for everyone on rolling Vigor -- I think I had this in the house rules document, but if not, it's what I intended. If you get a roll lower than half for any level, raise it to half (so Kuro's should be 5).
Ah then I've one more point, I forgot as well.
Rokan the Ascetic |
Character sheet updated for lvl 4, tier 2
Rokan the Ascetic |
To clarify, has Faalcuun bestowed his power yet for RP purposes? Walking away to notify the lady seems imminent.
Rokan the Ascetic |
FYI, I'll be out of town and without access to computers/phone signal this next weekend, June 23-24. Bot as necessary (but hopefully won't be necessary).
Canaan Ghajar |
I almost forgot that I left my sheet unfinished. It is done now and I am on the process of updating Canaan to the next level/tier.
Rokan the Ascetic |
Character knowledge: I'm presuming I should not read all of the "Prisoners of the Scarab Hold" spoiler, having been in the first group? Correct?
Sebecloki |
Character knowledge: I'm presuming I should not read all of the "Prisoners of the Scarab Hold" spoiler, having been in the first group? Correct?
That's the idea, yes; they're from another planet and you'll have an opportunity to learn about their home and story when you run into them in a bit.
Canaan Ghajar |
Yeah. Unless he already introduced himself earlier, I added the "err" at the end of the sentence on Canaan's dialogue to try and get his name. If he did, ignore it.
Storyteller Shadow |
I can come up with a gameplay reason, lost in a trance,etc.
Alright I'll get to reading and fixing this sheet. So level 4 and a new mythic rank?
Yep :-)
Canaan Ghajar |
Just a heads up that I will be on my phone atm as I cannot access the net from my computer due to my wifi keeps getting shot down. I may not be able to post lengthy posts for at least about a day or two until it gets fixed.
Kethe Cinderfell |
@GM: Reminder that Kethe addressed Dalman and Misra, introducing herself.
Sebecloki |
@GM: Reminder that Kethe addressed Dalman and Misra, introducing herself.
There was a short post above where Misra spoke directly into Kethe's mind -- Dalman didn't introduce himself, he's the less socially adept member of the two. Let me know if you can't find it
EDIT: Apologies, I see now that Canaan and Kethe are both talking to them, and I only replied to one. I made a new post to remedy that. Please keep reminding me of such things as they come up.
Sebecloki |
Just a heads up that I will be on my phone atm as I cannot access the net from my computer due to my wifi keeps getting shot down. I may not be able to post lengthy posts for at least about a day or two until it gets fixed.
No worries, I think the most important thing based on my limited experience and looking in on some other games is just to keep up a post rate of some kind so there isn't a loss of momentum. As long as something's getting posted regularly it still feels like the game is active.
Malkaer Illuvinar |
Every levels up to Lv. 4 and 2 Mythic Tiers, as we discussed
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Ok! So...
Level 4 Magus/Paladin
Vigor: 1d10 ⇒ 4 raised to 6. +1 Con, +1 FCB (+8)
BaB +1
Stats +1 Int (18) also means +1 AC
Skills +6
Saves +1 Fort +1 Will
Perfect Strike (At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s critical multiplier by 1.)
Magus Spells +1 lvl 1 spell, +1 lvl 2 spell
Magus Spells Known Invisibility and Glitterdust
Personal Trial 2x per day
Ki Pool 5x times per day, +1 attack or if personal trial is being used, ignore any damage reduction target has
Channel Positive Energy Costs 2x lay on hands
Paladin Spells 1x hero's defiance
Automatic Bonus Progression
+2 Charisma (18) +1 AC and +1 all saves
Mythic Ability
Elemental Bond: Air
(Whenever you cast a spell with a descriptor matching that plane, add your tier to your caster level for that spell. You gain resistance 10 against an energy type associated with your chosen plane—electricity for air, acid for earth, fire for fire, and cold for water. At 6th tier, this resistance increases to 20. At 9th tier, this resistance increases to 30.)
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What this all means? Now AC32, and can explode enemies with electricity. +8/+8 to hit, 1d6+13 damage.
Has 6 arcane points. Can spend 1 point to get 15-20 crit for 1 minute. If he gets a crit, and if he has 2 arcane points left, he can the critical multiplier by +1. So x2 becomes x3. Also has mythic power attack, which doubles the power attack bonus before multiplying it. So, on a critical hit...21d6+57.
He only gets 4x shocking grasps per day (more with mythic points), and only has 6x arcane points. So over extended periods his power drops. But when he can use them, he will be able to push out a ton of damage.
Sebecloki |
Okay, next post is up -- please note the part everyone where you have to select a magic item and make up a story for it; please work that into your first post on the lip of the mines as you contemplate your approach.
Also, I'm going to have a set-up where Faalcuun will resurrect you from a distance if you die. I'm more of a Rappan Athuk style DM where lots of stuff will be wandering about, some of it weak, some of it powerful -- there's not really going to be discrete tiers of monster power, so you have to make intelligent decisions based on the available evidence. Also, I'm genuine curious to just throw some stuff at such powerful characters and see what happens, and that will allow us to deal with it if I end up overreaching.
Also, I'm leaving some of the NPC levels vague right now -- but several like Slavathras are higher level and will offer significant aid if you get in a serious pickle, so just be aware of that that I'm not trying to be unfair or anything, but I'm also not being scientific about the CRs either.
Sebecloki |
There's stuff in the reliquary -- make a case for whatever you want and I'll allow it. You can't have the Dark Lens for a build, but choose something or make up something cool (i.e., give something from the core rules an Athasian twist of some sort) that is appropriate for the character. If it's a known artifact, there has to be some explanation for how it came to be a part of the House Vordon reliquary.
Storyteller Shadow |
Headband of Sealed Thoughts:
Uncomfortably sharp protrusions bristle on the inner edge of this heavy, bronze headband. It grants its wearer a +4 enhancement bonus to Intelligence. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. It also grants skill ranks as a headband of vast intelligence +4. The wearer is protected from all effects that gather information about her via divination, and gains a bonus equal to her mythic tier on saving throws against mind-affecting effects. This protection otherwise functions as mind blank, except the headband provides no protection against limited wish, miracle, and wish, and it doesn't grant a resistance bonus on saving throws.
When the wearer succeeds at a saving throw against a mind-affecting effect, she can rebound the effect onto the caster as an immediate action by expending one use of mythic power. Treat this as the original spell or effect, except the wearer is treated as the caster and the original caster as the target. The rebounded spell affects only the original caster, and rebounding doesn't prevent the original spell from affecting targets other than the wearer of the headband of sealed thoughts.
I would attribute the presence of the Headband to a raid of the trove of Kalak by the House after his demise. I headband worn by him in his earlier days as the Ogre Doom. As his power and influence grew he discontinued the use of "trinkets" as his own power was sufficient to rule his domain with an iron fist and his Templars handled the lion's share of "enforcement". During the riots that brought down Kalak, agents of the House infiltrated the inner sanctum of Kalak seeking out anything that might gain them advantage in the city. The headband was mis-identified as a mere Headband of Intellect upon inspection and kept in the Reliquary as "something nice to have".
OR
Ring of Transcendent Spells:
This jade ring is carved in the shape of an ouroboros. Three times per day, the wearer can use it to empower a spell she casts. This grants her a +2 bonus on caster level checks to overcome spell resistance, and increases the save DC of the spell (if any) by 2.
While enhancing a spell this way, the caster can expend one use of mythic power plus an additional use per two spell levels (minimum two uses), to instead cast the mythic version of her spell (though not an augmented version of the mythic spell) as if she knew the mythic version of that spell. This has no effect if the spell doesn't have a mythic version. The save DC increase for being a potent mythic spell stacks with the save DC increase granted by using the ring's power.
For example, if the wearer enhances fireball with this ring, she can expend two uses of mythic power to cast mythic fireball instead (one use plus one use for a 3rd-level spell).
This item I would attribute as a lost item of the Green Age used by Wizards of great power before the world was torn asunder by Rajaat and his Champions. While useful to a non-Mythic wizard, it is not so powerful that it would be the choice of daily wear versus another ring that offered protection or other abilities that enhanced survival in the harsh desert world of Athas. This particular ring has runes (slightly faded) that show that its original forge was by the Thri-Kreen, a rune only one of Pak's learning would know and thus more special to him than any other trinket in the Reliquary.
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I think I prefer the ring but the Headband is certainly useful. Let me know which you prefer and consider less "game breaking" and that is the one I will select.