Serinbaal the Lands of Torment ("Dark Sun" Homebrew Pathfinder 1e)

Game Master Sebecloki

Maps and Images:

Battlemaps:

Current Encounter Maps:

Plaza of Power: Sideview
Plaza of Power
Tarek Camp

The Lair of Kchac'Thraa the Inimitable: Overview

Shraagroom's Sporulation Chamber -- Battlemap: Round 6
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 4
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 3
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Plain View

The Lair of Kchac'Thraa the Inimitable: The Door to Doom -- Battlemap

pngs/pdfs of battlemaps

PNG of Map w/ Tokens
PNG of Map w/out Tokens
The Lair of Kchac'Thraa the Inimitable - The Door to Doom pdf

Current Encounter Maps:

Myceloid Cavern
Earth Drake Layer: Overview
Earth Drake Layer w/our Grid
Earth Drake Layer w/ Grid

Hex Grid

The Ruins of Kalidnay
The Ruins of Kalidnay I: The Ceramic Desert and Outskirts of New Kalid
The Ruins of Kalidnay II: Elder Kalidnay and the Diamond Mines of Khnum-Khamunkhephres
The Ruins of Kalidnay III: The Iridescent Desert and Magma Lake

Setting Maps

The Free City of Tyr
The Ruins of Yaramuke
The City State of Raam

The World of Athas

World Map I
World Map II
World Map III

The Valley of Dust and Fire
The Tyr Region
The Tyr Region and the Valley of Dust and Fire

Some additional ideas from the 'Arena' discussion forums of Athas.org that I will be using for this fan-created expansion of the Dark Sun world map include ideas from the following threads:

East side of the Sea of Silt

Beyond the Tablelands

And here are some ideas I will be incorporating in some fashion if Spelljamming ever comes up:

Dark Sun Sphere

The Tablelands and Beyond

The Tablelands I
The Tablelands II
The Tablelands and Beyond I
The Tablelands and Beyond II

Giuestenal

The Ruins of Giustenal
New Giuestenal

Chapter One: The Howl of the Carrion King

Tyr Region

The Ruins of Kalidnay Overview

The Riese: Levels 1-2
The Riese -- Side Perspective

The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- Overview
The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- The Spires of Apep: The Central Keep

Destiny's Chariot -- Overview
Destiny's Chariot -- Detail

Trading Post of Kelmarane I
Trading Post of Kelmarane II

Battle Market of Kelmarane -- Ground Level
Battle Market of Kelmarane -- Second Level

Temple of Elemental Earth of Kelmarane

Guard Post I
Guard Post II

Sulfuric Baths of Kelmarane -- Overview
Sulfuric Baths of Kelmarane -- Detail

Guild Hall of Kelmarane

Mills


451 to 500 of 2,837 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Thri Kreen (Wizard/Psion/Archmage) WP 40 | VP 24 | MP 6/7 | PP 13/27 | SP 5 |HP 4 | AC 17/T 13/FF N/A| F+6 | R+5 | W+9 | Ini +8 | Perc +11

Had the child this week and she was difficult to get to bed every night.

Need some time to read through the posts and get caught up, updates tomorrow or Thursday, sorry for the delay but between the boards being craptastic and end of summer vacations posting time has been limited.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Mh that sounds very familiar.
Bringing the kid to bed interferes with live evening gaming time, buit it's really sweet.


Thri Kreen (Wizard/Psion/Archmage) WP 40 | VP 24 | MP 6/7 | PP 13/27 | SP 5 |HP 4 | AC 17/T 13/FF N/A| F+6 | R+5 | W+9 | Ini +8 | Perc +11

That was a LOT to chew on in a short period of time :-)

But I wanted to get a post up.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

FYI: I will be away from home and without the ability to post this Saturday, Sept 15-16. I should be able to resume Sunday evening. Bot at needed. Thanks!


I'm in the path of Florence, but I hope my power will hold up.


Also quick question -- did everyone apply the extra hit/wound points for your mythic levels (I just noticed this designing some NPCs). Every mythic path grants some additional hit points. Since toughness effects hit points, and applies to wounds, this should also apply to wounds.

Second, I'm going to level everyone up again soon after... something happens (wicked laughter). I'm considering giving you 2 choices

-- 1 gestalt level, and 1 mythic level OR

1 gestalt level and 2 levels of a prestige class.

Would anyone take the prestige class levels instead of the mythic tier in that scenario?


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)
Sebecloki wrote:
I'm in the path of Florence, but I hope my power will hold up.

Stay safe!

Sebecloki wrote:
Also quick question -- did everyone apply the extra hit/wound points for your mythic levels (I just noticed this designing some NPCs). Every mythic path grants some additional hit points. Since toughness effects hit points, and applies to wounds, this should also apply to wounds.

Idid, yes.

Sebecloki wrote:

Second, I'm going to level everyone up again soon after... something happens (wicked laughter). I'm considering giving you 2 choices

-- 1 gestalt level, and 1 mythic level OR

1 gestalt level and 2 levels of a prestige class.

Would anyone take the prestige class levels instead of the mythic tier in that scenario?

I don't thinks so. Gestalt combos seem favorable at this point.


I'm not sure if I was clear -- in both scenarios you're getting another gestalt level, but in one you get a mythic tier, and the other instead of the mythic tier you get 2 levels of a prestige class. So it's not a gestalt/non-gestalt choice, unless I misunderstand your statement.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Stay safe!

I would take the gestalt/mythic combo.
Currently thinking about putting in 2-3 levels of inquisitor because it has such nice synergies :D
But the fluff for that in Dark Sun is a bit questionable, since i guess i would need some sort of patron, although i'm not doing that for the spells.

Liberty's Edge

Male Human Spell-less Ranger/4 - Soul Knife(War Soul)/4 - Fort +7 Ref +8 Will +4 (+2 racial bonus on saving throws against fear and despair effects.) - WP 32/32 VP 28/28

Be carful about that hurricane man.

Either is fine with me, they are both pretty cool options.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

I favor gestalt as I don't have a prestige class in mind.


Inquisitor isn't a prestige class, so that wouldn't be one of the options. I'm talking like 10 level classes like assassin, mystic theurge, or ur-priest.

And just to be clear, I'm not going to force you to do one or the other, I was going to let each player decide between those options. I'm just curious if there would be any variety in the choice made


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Well i thought picking inquisitor instead of rogue for a few levels in the gestalt combo. Monster Lore and Cunning Initiative would be a nice addition to this character. As i said, i'm not quite sure if that fits storywise.
Other than that i prefer to stay monk/rogue. There's too much very nice advanced rogue talents.
The only prestige classes offering something interesting for Amunet-Ra probably are Horizon Walker or Shadowdancer i think and i'm not that sure about Shadowdancer.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

It seems i also misunderstood what you said^^

Pretty interesting choice, 2 levels of Horizon walker would grant 2 favorite terrains and one terrain mastery or 1 +4 favorite terrain and terrain mastery.
Desert, underground and urban are probably interesting terrains here, maybe fire plain as well.

There's too much good and interesting mystic stuff though to loose out on that. Mythic improved unarmed strike and titan strike as feats, Nimble Glide, Feather Step and Vanishing Move are things i really want in for this character.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |
Cae Leonidas wrote:
I favor gestalt as I don't have a prestige class in mind.

Looks like I misunderstood. But I would stick with mythic. Recuperation, feat, and 3rd-tier abilities is a lot to give up.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Nah, you were clear. I just misspoke in my response. I'm currently leaning towards keeping mythic. I'll take another pass over prestige options when the time comes.


Friends, no one's posted today -- do I need to move along to something else, or are we just busy? If you're bored, what kind of action/scenario does everyone want? More dungeon crawling? More fighting? I can adapt.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

I was just busy with business critical incidents and then analyzing some options. Also have parents here over the weekend. Posting tonight.


DECEASED

1 Mythic or 2 prestige class? That is...hard. But I’d go Mythic. More spells for a spell starved character. :)

I, for one; would like to see some danger in the mines. Seems like a perfect place for this build up to come to a head. Malkaer hasn’t swung his sword yet...being forced to fight in the dark of the world against unseen ancient horrors sounds like something I’d love and he’d hate. :)


Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W 46 V 152/152 ~ AC44 tch36 ff25 ~ F+13 R+22 W+17 ~ CMD33; Init+29 Per+25; spot traps within 10' d20+29

Hard choice for me as well... leaning slightly toward mythic level.


Also, just to be clear, there's no railroad here -- you can offer the Deadseer something else, I'm just roleplaying her as a snotty elf who will try to get you to do something unpleasant for her if you don't offer another option. I'm also trying to move this quickly into some kind of extended dungeon spleunking scenario since, as well as I can determine through the internet, that seems to be what the group would like more of.


It would be helpful to your DM if the party could collectively work their way to a decision about what we're going next -- I have different plans depending on which route you take.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

I'm happy to do anything, RP, exploration, or combat. I'm just happy being my guy.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Well, i think Cae Leonidas could use a better work in, right now he's just a rhyming weirdo trespassing on elven grounds :D
No idea from where he is, or who he is, or why he is even there.

I'm for going into the crypt, just fits right now, unless the rest of the party can come up with a better deal to offer.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |
Amunet-Ra wrote:

Well, i think Cae Leonidas could use a better work in, right now he's just a rhyming weirdo trespassing on elven grounds :D

No idea from where he is, or who he is, or why he is even there.

So judgy... ;)

We're working on it. Slavathras just chose the wrong tactics.


I have a whole story line for Cae that will show up later -- I'm getting the sense people are restless for less talking and more fighting so I'm trying to accommodate that for now since we've been doing a lot of social interaction for a while -- I aim to please!

Let me know how you like this dungeon, I'm pilfering a lot of stuff from different sources to put it together -- it's based on one of the modules in Frog God Games' Cyclopean Deeps.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Woohoo!

Is the map link correct? If it is, something is off on my end.


I can open it, what's happening on your end?


Posted an updated map with some corrections I wanted to make -- also, just fair warning, if you act without thinking, you're probably going to die (though I have a mechanism to keep the character in-action even if that happens). This is an old school dungeon, and Athas to boot, so put on your thinking caps when you approach the many traps, tricks, and terrors of these vast catacombs.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Links work fine, just the map itself is a bit confusing.
I guess that's supposed to be several levels of the tomb?

For my part, i like the extensive rp so far, it's fun.
Combat is also nice, but i don't really need a year long dungeon dive.
Best is probably a nice mix of both.

Looking forward to the different story threads and how it all will come together.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Nope, we're good... now that I looked up the word 'esplanade'. I thought I had way too much map.


It's like there's an enormous tunnel, and off that there are several side chambers,


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Aye, I understand now. It was so extensive, I thought there must be some mistake.

I know the rhyming is a nutty quirk. I've wanted to try it out for a long time. Any opinions on whether to leave it as is, open to interpretation, or should I have a spoiler with what Cae is trying to convey?


I'm finding the rhyming highly entertaining.

Regarding the size of the dungeon -- I tend to create complexes that I think are realistic for what the concept is without the idea that the characters will explore every room. I think a lot of the dungeons in modules are way too small, as are the forts and other structures.

The same goes for the world -- my general scheme is to create a sense of worldbuilding where there's always more going on outside the immediate story, and that the wheels are turning beyond what your characters can see.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

It's definately funny, but i'm running a high risk not getting what you mean, since i'm not a native speaker and - more importantly - closer to british english and missing a lot of "cultural" tropes from the US often.
That might be pretty funny by itself though, as long as we are aware of it^^

Liberty's Edge

Male Human Spell-less Ranger/4 - Soul Knife(War Soul)/4 - Fort +7 Ref +8 Will +4 (+2 racial bonus on saving throws against fear and despair effects.) - WP 32/32 VP 28/28

Sorry I havent been active these ladt couple days, my work as well as house damages has been making the last couple days stressful, will try to post later tonight.


No worries, were you in the path of Florence? I'm in North Carolina, but not in one of the places that got hit badly by the storm.


1 person marked this as a favorite.

Just to tease what's coming up eventually -- here's my first pass at the overview map of the Domes of the Serpent Spiders, the mysterious city-sized arcologies where the Chromatic Societies of the Serpent Spiders weave their evil designs Domes of the Serpent Spiders


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

Hello all!!

I'm also in Seb's Scarred Lands demigod game, and decided to join this game as well to help him out, and because it seems really awesome! I never got a chance to play in many of the classic AD&D settings, and Dark Sun was always one I had wanted to explore.

GM, regarding your earlier question on mythic levels vs PrC, assuming I didn't need to meet all the pre-reqs, I think Mage Hunter might fit Hamza.

Two questions:

Would I be able to choose 2 PrCs and take a level in each? and would I be able to gain a 3rd mythic tier later on that isn't level dependent? Ie, along the lines of accomplishing a mythic trial in game, that solely grants me a mythic tier, so I could also continue leveling my PrC(s)?


1 person marked this as a favorite.
AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Welcome!
Dark Sun is indeed one of the best settings ever!
Sincerely hope they gonna renew it in 5e, better than what they did last there.


DECEASED

Welcome! Yeah, I’m in the Scarred Lands one as well. These are great campaigns for anyone who enjoys reading long, detailed posts. Glad to see you here as well. :)


Male Weremonkey Rogue/Ranger/Trickster

Posting this to all my games:

Tomorrow, I embark on a week+ long 'vacation', wherein I get to work both Baltimore Comic Con, and New York Comic Con(hopefully!) with the amazing and incredible Greg Horn!!

As such, my posting may be spotty, or possibly even non existent until my return(some time around Oct 9th).

I will do my best to post/reply, as I will have both my laptop and smartphone with me, but I make no promises!

Liberty's Edge

Male Human Spell-less Ranger/4 - Soul Knife(War Soul)/4 - Fort +7 Ref +8 Will +4 (+2 racial bonus on saving throws against fear and despair effects.) - WP 32/32 VP 28/28

Whoa! Lucky dude.


Just to let everyone know -- I am absolutely committed to running this, but for the next month I may not be posting several times a day (I'm in a busy spot of my semester) but more like 4-5 times a week.

After that point, I'm changing work schedules to a weekend shift that should leave me more time for weekday posting.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Thanks for letting us know.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |
Sebecloki wrote:

The way we did combat last time, there is no initiative. I'm open to revisiting the rules since we have so many new players, but I'm concerned about having initiative where the next person doesn't post for days and it slows everything down.

Let's here thoughts on combat rules, and no one post any actions or initiative until we decide what we're doing.

Maybe do PCs and enemies as groups and do an average for each.


What does the 'average' mean here -- you mean adding up and doing a statistical average on all members of a group? So it would be in the benefit to have more people rolling?

What happens if there are like 12 enemies?

I feel like that might be a bunch of additional bookkeeping.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Yes, that is what I meant.

PC group size should be consistent. Just keep a copy/paste of PC initiative rolls. The modifiers don't change often.

If there are 12 enemies, assume a 10.5 average roll if you like.

I think simultaneous actions will be very confusing regarding positioning and such.


DECEASED

First attack of the game is a crit! :)


Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W 46 V 152/152 ~ AC44 tch36 ff25 ~ F+13 R+22 W+17 ~ CMD33; Init+29 Per+25; spot traps within 10' d20+29

However we do it is fine. I've always done the 3 phase combat round...
All players who roll initiative above enemy go in the order of their posting
Enemy goes
All players who rolled less than enemy in the order of their posting

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