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Legacy of Fire

Game Master Megan Robertson


3,151 to 3,167 of 3,167 << first < prev | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | next > last >>

Just want to check on the silver weapon blanche Megan.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Nobody has even heard of such a thing, let alone having any in stock. Sorry...


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 3 / War Priest “Champion of the Faith” 1 | AC 18{19 "20"} T 11 FF 17{18 "19"} | HP 38/38 | F +9{+15 heat} R +3 W +9{+11ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +7, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +3, Pro {Torturer} +7, Sense Motive +7, Spellcraft +5, Survival +7
Barezata al-Zarqa’ wrote:
Just want to check on the silver weapon blanche Megan.

Barezata... if you would like Silena can enchant you a pot of Silversheen {PF Core, p. 529}... that will do the same thing magicaly as would the alchemical Silver Weapon Blanche. Its a little more expensive since it is magic ... 250gp 'Market' - 125gp 'Crafting cost'. Of course, Silena would only charge you the crafting cost. She does have the time to enchant it out of the 2,000 gp of crafting time she has available.


Silversheen replaces properties of the base metal rather than being additive. Since weapon blanche is not available a better option is to purchase 50 silver arrows for 102 gp and 5sp (if those would be available). If not, I'd like to see if I can rejigger my level 5 skill selection to pick up some needed crafting skills.


The other option if S.W. Is willing is to have him craft weapon blanche. Silver is DC 20 so he could take 10.


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 3 / War Priest “Champion of the Faith” 1 | AC 18{19 "20"} T 11 FF 17{18 "19"} | HP 38/38 | F +9{+15 heat} R +3 W +9{+11ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +7, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +3, Pro {Torturer} +7, Sense Motive +7, Spellcraft +5, Survival +7

Silena led Sonya and anyone else that wished to attend to the cage she has had Kardswann held in since his defeat & capture; the guard is at least 35'ft away from the tarp covered cage.

As they approach Silena nods at the guard to stand down and back away ever further as Silena approached and uncovers the cage.

She says nothing, but lets Sonya do the questioning.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Kardswann seems in a bad way. He's crouched at the back of the cage, wide-eyed and with spittle/drool hanging from his lips. When Silena and Sonya approach, he moans and mumbles but nothing coherent that you can make out.


Female Human (Keleshite) Oracle 5 Init +2 hp 37/37, AC 17, T 12, FF 15, F +3 (+5 vs hot weather) R +3, Will +4

Sonya sighs in exasperation at yet another dead end. "This trail leads no further. Let us return to the temple and end this."


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 3 / War Priest “Champion of the Faith” 1 | AC 18{19 "20"} T 11 FF 17{18 "19"} | HP 38/38 | F +9{+15 heat} R +3 W +9{+11ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +7, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +3, Pro {Torturer} +7, Sense Motive +7, Spellcraft +5, Survival +7
Sonya Amir wrote:
Sonya sighs in exasperation at yet another dead end. "This trail leads no further. Let us return to the temple and end this."

Silena shrugs, "It is as much as I suspected... or expected. Yes. Let us be done with this possessing fiend!"

Liberty's Edge

Female Depemds on the game system (human in the real world)

Once everybody is ready, you make your way back to the ruined church. Near the centre of the church stands a forlorn stairwell that leads down to a heavily barred door. A strange metal plate with a glowing series of irregularly etched lines mars the surface of the door, casting the stairs in a dull red illumination.

Who has the interdict key?


Female Human (Keleshite) Oracle 5 Init +2 hp 37/37, AC 17, T 12, FF 15, F +3 (+5 vs hot weather) R +3, Will +4

Sonya's pauses at the door for one final prayer over the group before they enter. Upon finishing her silent prayer she takes a deep breath in pressing the interdict key to the door and releasing the seal.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Matching the ridges of the interdict key with the glowing series of irregular etched lines on the interdict seal at the barred door to the church's crypt causes the red glow to fade, as the key and the seal fuse together. The door can then be opened easily, revealing stairs leading
down into a small crypt carved into the stone under the village. The crypt itself is unlit, and the air stale and cold.

Who's going in? I think we need a party order & what folks are holding.


Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 3 / War Priest “Champion of the Faith” 1 | AC 18{19 "20"} T 11 FF 17{18 "19"} | HP 38/38 | F +9{+15 heat} R +3 W +9{+11ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +7, Heal +7 {+12, +17}, Kno {Dungeon/Engineering/History/Planes/Religion} +5, Perform {Dance} +3, Pro {Torturer} +7, Sense Motive +7, Spellcraft +5, Survival +7

Silena comments to Sonya, "...If you wish sweet Sonya, I can bear the remains of the priest you wish to inter here, I know you are not 'physically' very strong."

Then without hesitation... Silena opens the door and heads down the steps... her great axe - FIENDFELL in hand, her spiked buckler strapped to her wrist.

Her natural Darkvision giving her clear sight of the dark crypt.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


HP 37/37; AC 18 (T 16, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Swashbuckler Rogue/5
skills:
acrobatics 18, bluff 10, climb 8, diplomacy 7, disable 14, esc artist 8, perc 13, perf: comedy 6, perf: dance 5; craft: carpentry 5, sleight of hand 14, stealth 14, know: local 9

Hijiro will be near the back of the party bearing his cold iron rapier... moving warily.

perception: 1d20 + 13 ⇒ (5) + 13 = 18


Female Human (Keleshite) Oracle 5 Init +2 hp 37/37, AC 17, T 12, FF 15, F +3 (+5 vs hot weather) R +3, Will +4

"As much as I desire to return him to his rightful place. The high priest can not rest while evil lurks in this church. We need to sanctify this place first."

Looking down the stairs her small frame shivers at the chill air blowing up the path. "I know you can see in this darkness, but the church of Sarenrae should be lit." With a simple incantation Sonya illuminates Fiendfell with a light spell.

Sonya falls in just behind Silena following her down the path.


Barezata carries her bow, her buckler strapped over her forearm on the same side and a nocked cold iron arrow on the other. Moving quietly and carefully behind Silena, she scans for any movement, sound or dangers that threaten the group.
Stealth: 1d20 + 18 ⇒ (7) + 18 = 25
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Do we want to move in a diamond formation? Silena on point, Sonya and Barezata side-by-side behind, and Hijiro at the back. Not sure if S.W. is with us anymore. I am willing to scout, but I think our preference has been to move as a group.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The stairs lead to a rounded stone-walled chamber with a featureless door in the north wall. A ten-foot-diameter circle of mortared stones at the centre of the room marks a well that descends even deeper into the earth. Next to the well, on a small pedestal, is a large gong. A short stick capped with a round pad of moldering leather dangles from a cord attached to the gong platform.

There is a single door on the far side, which is closed. There do not appear to be any creatures in here.

(I'll try and do a map tomorrow when at home...)

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