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Legacy of Fire

Game Master Megan Robertson


2,901 to 2,914 of 2,914 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>

Female Half {Drow}-Elf {Nidal -(Shapechanger)} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 3 | AC 18{19 "20"} T 11 FF 17{18 "19"} | HP 32/32 | F +6{+12 heat} R +2 W +6{+8ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +7, Heal +7 {+12, +17}, Kno {Dungeon/Planes/Religion} +5, Perform {Dance} +3, Pro {Torturer} +7, Sense Motive +7, Spellcraft +5, Survival +7

Silena boldly walks up to the building and in a graceful pirouette unwraps her cold iron spiked chain wrapped around her shapely waist and suddenly the weapon is in her hands spinning one ready loose length of the metal weapon as she, without pause, walks up and enters the building looking for any hostiles...

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


HP 12/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4
skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

"Oh wow, she is BRAVE... " Hijiro notes about the headstrong elf who entered the building without waiting for the others... He hurries to at least get to the doorway to assure himself she isn't immediately attacked by something or someone. He draws his rapier on the way to the door.

perception: 1d20 + 11 ⇒ (14) + 11 = 25


male Elf Witch 4

Samuel finds a protected place along the wall close to the door and keeps on eye on the surrounding area while others check out the building.

Perception 1d20 + 6 ⇒ (11) + 6 = 17

Andoran

Female Depemds on the game system (human in the real world)

There is a scurrying of small paws as some little mouse-like creatures which have long tails with a distinct tuft on the end scatter at the disturbance, but that's the only sign of life in here.


Female Half {Drow}-Elf {Nidal -(Shapechanger)} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 3 | AC 18{19 "20"} T 11 FF 17{18 "19"} | HP 32/32 | F +6{+12 heat} R +2 W +6{+8ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +7, Heal +7 {+12, +17}, Kno {Dungeon/Planes/Religion} +5, Perform {Dance} +3, Pro {Torturer} +7, Sense Motive +7, Spellcraft +5, Survival +7

Silena shakes her head in disbelief...

Muttering to herself with a grim chuckle, "Lady Almah needs to procure better intel personnel! Their estimates of gnoll numbers were wildly off!'

Silena cast's detect magic just to be sure... panning her vision around...


male Elf Witch 4

"That or they are all gathered together. That battle market is a pretty big building, and could easily hold a good sized group."


Female Half {Drow}-Elf {Nidal -(Shapechanger)} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 3 | AC 18{19 "20"} T 11 FF 17{18 "19"} | HP 32/32 | F +6{+12 heat} R +2 W +6{+8ench} | Init +1{+2} | Perc +6
Common Skills:
Diplomacy +7, Heal +7 {+12, +17}, Kno {Dungeon/Planes/Religion} +5, Perform {Dance} +3, Pro {Torturer} +7, Sense Motive +7, Spellcraft +5, Survival +7

Silena nods warily looking about, "Perhaps. If the battle market is the last place to assault.. then we should cast our protective or offensive preparatory magics ... before we attack."

The petite young half-dark elf woman-child pirouettes gracefully draping her spiked chain around her slender blackened spiked steel armored form as she turns to stride out of the clearly abandoned building.

She walks back over to Sonya, "We should plan how we will assault the Battle Market...we may not have to fight everyone there.. only those who are hostile. Many of the merchants are just merchants."


male Human (Garamundi) Fighter 3 (Two-Handed Fighter), Barbarian 1

"They chose their fate when they set up shop here". "Hopefully they will have the sense to get out of the way". "I suggest that we split up, and time the attack from two different directions, and if possible set up a distraction as a third". "They are not seasoned veteran troops, and confusion could be our ally".


HP 12/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4
skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

"Splitting up might be a bad idea... maybe we should scout first and have an idea of what we're facing before we make such a decision."


male Human (Garamundi) Fighter 3 (Two-Handed Fighter), Barbarian 1

"Oh, don't get me wrong". "I think we attack together, just from different directions". Catch them in a flanking maneuver. "


Female Human (Keleshite) Oracle 4 Init +2 hp 24/28, AC 17, T 12, FF 15, F +3 (+5 vs hot weather) R +3, Will +4

"My protection spell is limited to a hundred feet or so. I have to agree, I am hesitant to split ourselves."


male Elf Witch 4

"I would suggest not assaulting at all. It's a market as much as a fortress. We go in as mercs looking for work and gear and recon the place before committing ourselves to battle. Let's us save our spells and reduces the risk to any innocents that may be in here against their will."


HP 12/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4
skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

"I like THAT idea: infiltrate and observe... assaulting a fortress is not my style."


"I would help with the scouting whether we do it as a group or send a small number of us. For a short time, I can even do it without being seen at all. I came to Kelmarane to begin anew. It is only Sarenrae's will that I do so with you instead of ending up with those who hold the town today."

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