Legacy of Fire (Inactive)

Game Master dinketry

The sands of the desert are unforgiving, and those who show weakness rarely survive.

Kelmarane Regional Map

The Mountain's Maw

The House of the Beast


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M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Fort Save: 1d20 + 6 ⇒ (12) + 6 = 18

Drael once again coughs out the cloud, leaving it in his wake as he sprints for the exit.

Grand Lodge

The Mountain's Maw |

Drael speeds away from the malevolent cloudy mass, making his way stride by stride to the exit from the cave, assuming that it'll provide freedom from pursuit. Unfortunately, the malevolent gaseous cloud catches up to Drael, ensuring another brief respiratory struggle.

Another Fort save, Drael! What is everyone else who is outside the cave doing? Would anyone like to hunt through their memory and consider a Recall Knowledge (Planes) check to learn something of this sinister cloudy entity?


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Fort Save: 1d20 + 6 ⇒ (3) + 6 = 9


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael continues his slog towards the exit, coughing loudly as he goes.

Grand Lodge

The Mountain's Maw |

Round 12!

The burning gaseous foe enters the suli's mouth and nose, searing his respiratory tract with sharp clawed tendrils! Drael coughs and wheezes as he stumbles forward, but as he lunges to a halt up against the warm rock of Andgronakraks' greeting chamber, he coughs up a bloody spray of hemoptysis.

Piercing Dmg, Drael: 3d4 ⇒ (2, 3, 3) = 8 pts of piercing dmg, Drael!

The exit passage leading to the surface beckons.

What'll it be, Drael? Double move to the exit and automatically take the damage, or attempt to cough the thing out of you once more and prevent it from exiting the caverns with you to perhaps damage the rest of your party?


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Fort Save: 1d20 + 6 ⇒ (6) + 6 = 12

Drael attempts to cough up the creature, and moves slowly towards the entrance.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Knowledge Planes: 1d20 + 9 ⇒ (15) + 9 = 24

With a moment's respite, Layaali turns her attention to figuring out what the strange creature is...


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif uses the short break to draw an arrow and set it alight with his powers. Hopefully, the fire will help somewhat. He's not optimistic, but he has to try.

Grand Lodge

The Mountain's Maw |

Something tickles Layaali's memories as she meditates on the identity of the horrid gaseous thing. It's a belker!

Layaali (though I'm sure she'll share it with all of you, but Drael shouldn't know this, yet):
Belkers are hateful elemental air creatures resembling fiends made of smoke. Xenophobic in the extreme, they see most non-elemental creatures as threats, and stalk and kill any such intruders in their territory. Among their elemental kin, they especially hate djinn and jann. They tolerate air mephits, dust mephits, steam mephits, air elementals, and fire elementals, but given the choice, prefer the company of their own kind.

Additionally (just for Layaali):
They have a horrible attack known as 'smoke claws' where they enter the body of a foe and wreak havoc on its internal organs. The victim can expel the creature only by coughing it out. Fortunately, belkers aren't able to remain gaseous indefinitely - only a couple of minutes per day.

Meanwhile, inside the Mountain's Maw, Drael coughs weekly, blood trickling from his mouth and nose. Pain wracks his body once more as the horror savages him again.

Damage: 3d4 ⇒ (3, 3, 4) = 10 pts of piercing dmg, Drael.

The suli expels a sanguinous spray, desperately struggling to exit the salamander demesne!

Round 13! One final attempt to purge the horrid thing, Drael. I need a Fort save. Regardless, you'll be able to move into the exit passage even if you fail it. HOWEVER, if the next lot of damage kills you, I'll rule that you collapse within the vertical passage to the surface - not yet outside.

Everyone else may decide on what they'd like to do. It's been about 20 seconds since you've exited the volcanic caverns without your buddy Drael.


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael begins to glow as he summons up his last vestiges of strength and attempts to expel the creature.

Using bloodrage to add some HP and increase his fort save. Probably should've done this sooner.

Fort Save: 1d20 + 8 ⇒ (1) + 8 = 9

Grand Lodge

The Mountain's Maw |

Drael activates his bloodrager powers as he tries to force the belker from his body! Sadly, despite his wrath, the suli only manages a feeble wheeze, sinking to his knees as he does so. The wicked creature delights in tormenting Drael's internal organs anew!

Damage: 3d4 ⇒ (2, 1, 4) = 7 pts of piercing dmg, Drael.

Round 14!

Drael coughs and splutters blood as it runs freely from his nose and mouth, coughing and hacking as he claws his way on his andry hands and knees towards the sky.

Once again, Drael: hit me with a Fortitude save!


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael continues to crawl towards the light.

Fort Save: 1d20 + 8 ⇒ (1) + 8 = 9


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali shares what she knows of the creature attacking Drael! see appropriate spoiler!

Worried over Drael's failure to appear, Layaali shifts back and forth from foot to foot... She clenches her fists. "Don't follow me." Then she hurries back into the tunnel in hopes that she can find Drael, prayer to Vildeis on her lips.

She's heading back in to use her last channel energy on him (if he needs), and drag him out of there, (if he needs).


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

As concern for Drael starts building up in Razif as well, when he sees Layaali move in, he follows suit.
"You don't get to decide that for me! You wanna carry that lug by yourself?"

Grand Lodge

The Mountain's Maw |

Drael struggles, wheezing, wrenching the breath from his lungs, clawing both to leave the caverns and to expel the horrid thing from within him.

Damage: 3d4 ⇒ (3, 1, 4) = 8 pts of piercing dmg, Drael!

The suli vomits up a sanguinous spray, mustering his energy for what-will-likely-be his ultimate attempt at escape.

Playing the melodrama card here as GM. I need one further Fort save from Drael, please.


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael makes a last ditch effort to expel the creature as he leaves the caverns.

Fort: 1d20 + 8 ⇒ (18) + 8 = 26

Grand Lodge

The Mountain's Maw |

Crouched on the floor, Drael summons the vestiges of his dwindling energy, reels his head back...

...and sneezes.

A coarse stream of incorporeal smoke and ichor exits the suli's body, and using perhaps the last twitches of vitality in his muscles, Drael flops, scrambles and lunges forward just as Layaali and Razif descend again into the caverns.

We're going to roll initiative again for the three of you.

GM rolls:
1d20 + 3 ⇒ (19) + 3 = 221d20 + 1 ⇒ (3) + 1 = 41d20 + 3 ⇒ (12) + 3 = 151d20 + 5 ⇒ (19) + 5 = 24

Round 16!:
  • Belker
  • Drael
  • Razif
  • Layaali
  • The dark cloud, tinged rusty by its recent meal, opens its blood-red eyes on two new targets. Like a dart, it makes for the ranger bearing the flaming arrow.

    Razif, I need a Fort save from you! If Yantuk and the gnomes wish to enter back into the fray (and potentially incur Layaali's wrath), then you can act at the end of this round, though you'd only get one action (as you'd use a move action to descend into the caverns).

    Layaali:
    You know that this is an evil creature, though that might not help you at this desperate moment.


    M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

    Two questions: since the creature just went it's Drael's turn right? Also just want to make sure Drael isn't prone, he didn't go unconscious or anything but wanted to check based on the flavor text.


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Fort save: 1d20 + 6 ⇒ (9) + 6 = 15

    Grand Lodge

    The Mountain's Maw |

    Oops. Yes, Drael. Not necessarily prone - just flavour. Take your turn.


    M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

    Drael steels himself, summoning his magic to keep himself standing just a little longer. Casting Protection from Evil on himself and moving closer to Razif.

    Grand Lodge

    The Mountain's Maw |

    The foul air plunges deep into the ranger's mouth and nose. Drael watches in terror, all-too-familiar with what is to come.

    Damage: 3d4 ⇒ (3, 4, 4) = 11 pts of piercing dmg, Razif!

    Razif chokes off a scream as millions of needles tear into his internal flesh.

    Razif, Layaali, and Drael may take their Round 16 turns now. Of note, the belker is inside Razif currently.


    Swashbuckler 5||HP:39/39|BaB:5|AC:2527 T:17 FF:19|CMB:3 CMD:18|Fort:3 Ref:10 Will:4|Init:+7|Perception:11|Speed:30ft|

    "Desna's scales! This is bad. Where is big man, nice lady, and shooty man?"

    Yantuk ducks into the tunnel, wracking his tiny little Kobold brain for a solution. Evil smoke, what solves evil smoke?

    "Yantuk has no jar to put bad smoke in. So Yantuk use his powerful draconic lungs! Also magic cape."

    Yantuk takes off his cloak of resistance, and waves it as hard as he can to make a breeze away from Razif. He also blows, like he was doing a breath weapon, but he is not that sort of Kobold.
    Feel free to have me show up later GM!


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Without words, Razif immediately tries to cough the fog out of him.

    Fort: 1d20 + 6 ⇒ (19) + 6 = 25

    Grand Lodge

    The Mountain's Maw |

    Razif succeeds in expelling the putrescent cloud from his body as Yantuk arrives back on scene, stiffly waving his cloak in front of him.

    Creature is now back on the map. Layaali, Drael, and the gnomes all may act! Razif, you still have a move action should you wish to use it.


    Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

    Razif will stay there for the time being.


    Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

    Layaali is dealt 5 damage and Razif heals 5 damage since her life link's still active on him.

    Layaali prays to Vildeis, using her last burst of divine energy to heal her companions (and exclude the belker)

    Channel Energy: Healing Allies: 3d6 ⇒ (4, 5, 4) = 13 Layaali's up to 36 hp now


    M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

    Drael does his best to whack the now-visible creature with his spear.

    Attack: 1d20 + 12 ⇒ (2) + 12 = 14
    Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12


    Female Gnome Kineticist 5 | HP: 25/42 | AC 16 (T14, FF 13) (Physical Ranged Attacks have 20% to miss her) | CMB: +1 CMD: 14 | F:+7* R:+7* W:+1* (+1 w/ animal close) | Init +3 | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Air Shroud (always), Enveloping Winds (always)

    Rab-rab is worried about the others so she shouts at Min "Come on Min we gotta help them out there what ever is happening! Hurry!"
    Move action into of the cave pulling Min behind her!


    Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

    Min Bot:

    Min hurries after Rab-rab, more than a little worried. "What? We just escaped that place!"

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