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Law And Disorder: City of Twilight (Inactive)

Game Master Jib916

The city of Westcrown is dying. A city best by criminals, a corrupt nobility, and a shadowy curse, Will you fight back against champions of both the law and the criminal world to bring Westcrown back to its glory?


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Character Creation:

15 Point Buy
2 Traits + Bonus Campaign Trait (3 Total in different categories) (expect tieflings see below)
No Evil Characters
Starting Gold: Standard (Rolled In Discussion Forum)

Tieflings: If you are playing a tiefling and did not take the Infernal bastard campaign trait, You only get One Trait +Bonus Campaign Trait (2 Total in different categories) (to make up for slight power difference), but you still retain the resistances and darkness spell

Guns: Guns are Rare and can only be found @ Dusk Market.

In Your Profile Include:
Character Sheet
Background
Appearance

Private Message Me When Finished. I will then review your character. After I have reviewed everybody's characters , we will start our adventure =)


F (HP 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | F +1 | R +2 | W +3 | Init +2 | Per +6) Human (Chelaxian) Witch (Hedge Witch) 1

Dot


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

o/` Dot o/`


M(Hp 7/7 | AC 11 | T 11 | FF 10 | CMD 11| F+1 | R +1 | W +2 | Init +4 | Per +5) Tiefling Wizard(foresight school)

greetings all


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

The Child of Infamy trait starts me off with a familial nest egg of 300gp. I do not believe that is on top of a wealth roll, but rather replaces it. (Please correct me if I'm wrong!) Thus, 300gp would be my starting wealth.


Shannon Rhys wrote:
The Child of Infamy trait starts me off with a familial nest egg of 300gp. I do not believe that is on top of a wealth roll, but rather replaces it. (Please correct me if I'm wrong!) Thus, 300gp would be my starting wealth.

300gp addition to rolled gold. (You still roll for gold, just add 300 to total)


HP12/12, AC 21, CMD 14, Fort +3, Ref +3, Will +2

Hi folks!

I'm pretty much ready to go, I just need to work out equipment and pick another trait.

Jelani and I were discussing linking our characters thematically in the recruitment thread. Right now our idea was to be masked vigilante crime-fighters, complete with alter egos and such (not like over the top superheroes, more gritty/real like V for Vendetta or Batman)

Anyone feel like joining our little justice league?


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

3d6 ⇒ (4, 3, 5) = 12

So 420 gold.


Killjoy wrote:


Anyone feel like joining our little justice league?

Its fine for you two guys to know each other, but the story assumes most pc's don't know each other, so id prefer only your two backgrounds to be linked.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Are we assumed to be carrying all of the little things we purchase around, or can it be assumed we have housing/lodging of some kind in which to keep things that aren't necessary for combat? Just to keep that pesky weight limit down.


HP12/12, AC 21, CMD 14, Fort +3, Ref +3, Will +2

Alright, no problem. We can always recruit them later once the game is rolling.

Is it alright to discuss it as a possible plan for later?


Killjoy wrote:

Alright, no problem. We can always recruit them later once the game is rolling.

Is it alright to discuss it as a possible plan for later?

Lets just focus on everybody building there individual characters so we can get the game rolling; We can work out what happens during the campaign as we play. =)


HP12/12, AC 21, CMD 14, Fort +3, Ref +3, Will +2

Alright.


Shannon Rhys wrote:
Are we assumed to be carrying all of the little things we purchase around, or can it be assumed we have housing/lodging of some kind in which to keep things that aren't necessary for combat? Just to keep that pesky weight limit down.

Yes, you would at least have a place to store things. Where, would be based on each characters back story =)


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Putting my character sheet together right now using Hero Lab. Desperately needing a level 1 version of Leadership for a cohort who will keep me alive. (Maybe that's where the Batman and the Scarlet Pimpernel come in.)


F (HP 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | F +1 | R +2 | W +3 | Init +2 | Per +6) Human (Chelaxian) Witch (Hedge Witch) 1

Working up character sheet, need a bit of $$ to flesh out equipment.

BTW, one of my primary pieces of equipment is a 'rowboat' - though I'm thinking a poled swamp/river skiff (reskin, using rowboat mechanics if we ever care...).

Starting Funds: 3d6 ⇒ (4, 3, 4) = 11 * 10 = 110


M(Hp 7/7 | AC 11 | T 11 | FF 10 | CMD 11| F+1 | R +1 | W +2 | Init +4 | Per +5) Tiefling Wizard(foresight school)

well I also need starting funds
2d6 ⇒ (5, 4) = 9


F (HP 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | F +1 | R +2 | W +3 | Init +2 | Per +6) Human (Chelaxian) Witch (Hedge Witch) 1

@shannon - i'll patch you up, but i'll need as much keeping safe as you...

@shannon - oh... what beautiful clothes! <blush>


HP12/12, AC 21, CMD 14, Fort +3, Ref +3, Will +2

I think I'm all ready to go.


HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6

Just dotting with this alias. I'll start working on the character now.

Killjoy - I was thinking our link would just be that we were cousins. We don't know about each other's alter egos when the game starts. You dad helped my mom (his sister) after my father was killed. We probably drink together occasionally and complain about how bad the city's getting. Sound good?

Edit:Starting gold 5d6 ⇒ (2, 5, 5, 4, 4) = 20


HP12/12, AC 21, CMD 14, Fort +3, Ref +3, Will +2

Yeah, definitely. We've probably heard stories of each-other's masked exploits from the thugs we go after, but don't realize vigilantism runs in the family.


HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6

Okay, that was easy. All done now.


Made an Avatar for Killjoy's alter ego, so I can switch between them.


F (HP 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | F +1 | R +2 | W +3 | Init +2 | Per +6) Human (Chelaxian) Witch (Hedge Witch) 1

why does this sound like one of those 'boy hobbies' that require so much medical attention?


HP12/12, AC 21, CMD 14, Fort +3, Ref +3, Will +2

Because it is. :)


F (HP 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | F +1 | R +2 | W +3 | Init +2 | Per +6) Human (Chelaxian) Witch (Hedge Witch) 1

<sigh> I guess it's more productive than Xtreme Skateboarding.


HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6

So we have a witch, a fighter, a gunslinger, a wizard and a bard yes? Ronwn and Hellspawn, have you thought of coordinating your spells known to make sure there is minimal overlap? Since we don't have a cleric it'd probably be good for both Ronwn and Shannon to take cure light wounds.


Quentin Martois "the Red Mask" wrote:
So we have a witch, a fighter, a gunslinger, a wizard and a bard yes? Ronwn and Hellspawn, have you thought of coordinating your spells known to make sure there is minimal overlap? Since we don't have a cleric it'd probably be good for both Ronwn and Shannon to take cure light wounds.

Looking through the character sheets, I do not see any overlap. Ronwn has some healing abilities so as long as everybody stocks up on healing potions, everybody should be fine in that department.

When I put the groups together, I tried to make sure each group had a little healing, but i didn't worry to much about building "balanced" groups. I prefer more mix mashed groups, because they tend to do things outside the box , and makes it more interesting. =)


All PC's have checked in, Waiting for everybody to finalize their characters and send them my way for review, after that we should start the game thread shortly

Look forward to gaming with you all =)


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Bard, yes, but less beefy in the Knowledge area than your straight up bard due to the Archetype. So I imagine Hellspawn will be our encyclopedia with legs.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Also since I am new to these forums, perhaps somebody can help me out with something. I notice that when I post in a thread it places a dot next to the name of the thread. Does this mark it in such a way that I can pull up all of the threads I have posted to on one screen for easy access without having to scroll through several different forums? If so, how exactly is that done? Still working my way through navigating Paizo's messageboards...


F (HP 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | F +1 | R +2 | W +3 | Init +2 | Per +6) Human (Chelaxian) Witch (Hedge Witch) 1

@shannon - bad week to feel your way around the boards. They're misbehaving pretty badly. Once the gameplay thread comes up, and you post to it, the 'campaign' will show up in your alias's 'campaigns' tab. For running campaigns this makes it easy - all of your games show up in one tab, and there are new-message counts for each element of the campaigns. For this group, there isn't a campaign-level piece established yet - startup friction. And again, more broadly the boards are misbehaving, so thread bundling under campaigns and message counters aren't working correctly. give it a week or two, and hopefully things will normalize.


HP12/12, AC 21, CMD 14, Fort +3, Ref +3, Will +2

You can also click on the Posts tab of any particular alias to get back to the threads you've been in recently.

With all the madness with the redesign, that's what I've been doing since the update notifications on the campaigns tab are being petulant.


HP12/12, AC 21, CMD 14, Fort +3, Ref +3, Will +2

Sigh. Just realized I'm built on a 20 point buy (killjoy was originally built for another game and I didn't think to check when I resubmitted him here) I'm going to have to overhaul my numbers.

Man, multiple attribute dependent characters are awful on 15 points.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

That is what most APs are built around, though, to my understanding. Imagine my dismay as a GM who inherited a party of six members campaign where everyone had 32 point-by. Insane.


HP12/12, AC 21, CMD 14, Fort +3, Ref +3, Will +2

I find that the only significant difference between point buys is that at lower point value, you see more single-attribute classes (barbarian, sorcerer, wizard), and at higher point buy you see more multi-attribute classes (paladin, monk) and more multi-classing.

The minimums and maximums of primary stats are still the same, the supporting attributes are just able to reach more significant levels, which adds more build options.


Killjoy please fix your character asap the message me as your the only one not approved.

I'm going to jump start this process and I will go ahead and start the Gameplay thread asap. Should be up within 24 hours.

Ps. The other game I have started is having trouble linking together into a campaign, maybe something to do with all the server madness? But if it doesn't link, ill just give a url like did in the other forum.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Ronwn, thanks for clarifying that for me. I had been noticing tabs and other features that should be serving some functional purpose but didn't appear to be. Now I know why. Also, thank you for having a nicely laid out "page" for your Alias/Character that I could use as a model for trying to figure out how to properly use the forum's coding! It also looks like you use Hero Lab as well to derive a character stat block. I have found the program to be indispensable when making Pathfinder characters.

Killjoy, I do see that difference, but my group are a bunch of optimizing nerds. Not only did their characters start off with 32 point by in stats at first level, they also optimized those features and created characters that trash everything the Carrion Crown module, which I am now running tabletop, has to offer (with a few exceptions, such as a nasty spider, a venus fly trap named Dragon, and some particularly cunning spellcasters). So I have had to do some beefing in order to make them earn that XP.

Looking forward to starting, GM.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Also, GM, I snagged the Player's Guide to Council of Thieves. Good information. Question, though: are there other player resources available to us, such as a map of the city? Just checking. I like to incorporate setting knowledge as much as I can.


Shannon Rhys wrote:
I snagged the Player's Guide to Council of Thieves. Good information

Yeah I was under the impression that all of the Players have already read that. How did u find your traits if u didn't read through this?

Shannon Rhys wrote:
are there other player resources available to us, such as a map of the city

Yes Google Westcrown Map, the have a couple. I also will put up an "official" campaign map once I get it started.


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M(Hp 7/7 | AC 11 | T 11 | FF 10 | CMD 11| F+1 | R +1 | W +2 | Init +4 | Per +5) Tiefling Wizard(foresight school)

GM:

spellcraft checks DC16
Comprehend Languages1d20 + 10 ⇒ (19) + 10 = 29
Detect Secret Doors1d20 + 10 ⇒ (18) + 10 = 28
Negative Reaction1d20 + 8 ⇒ (17) + 8 = 25
Abundant Ammunition1d20 + 8 ⇒ (18) + 8 = 26
and made 2 scrolls of protection from energy
spellcraft dc6
1d20 + 8 ⇒ (13) + 8 = 21
1d20 + 8 ⇒ (6) + 8 = 14


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Well, I read the Player's Guide before making the character, yes. In addition, I make characters in Hero Lab and it has traits organized by the Adventure Path they appear in, so I can look at them that way, as well. Thanks for the tip about the map!


F (HP 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | F +1 | R +2 | W +3 | Init +2 | Per +6) Human (Chelaxian) Witch (Hedge Witch) 1

@shannon - next challenge - format your character line with core stats for handy GM reference. See my refreshed line next to my avatar.. It's also pretty standard to put continuing conditions in that line as they develop - I've currently got way too much experience hanging poison and disease into my statline. (My female elf monk character had a very eventful day a couple weeks ago - bitten by a spider, then a snake, (lightly) splashed with acid, then poisoned by an Imp's sting. It was an exciting day.)


Game Thread Started. Look forward to gaming with all of you.

Law and Disorder: City of Twilight


HP12/12, AC 21, CMD 14, Fort +3, Ref +3, Will +2

Done. I just dropped my Wisdom to 10. No other changes.


Campaign has been set up. A link to a folder containing all documents and images related to the campaign has been posted under campaign info as well. Over the next couple of weeks, I will also be giving out more info on the city there as well.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Core stats for handy GM reference applied.


Note: Everyone is required to post at least once a day (as per requirements when everybody signed up) or risk being removed from the campaign. If you have not posted 24 hours after my latest GM post, your actions/dialogue will be skipped, as I will move on into the next scene/round. Continued (undisclosed) absences will result in being removed from the campaign.


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F (HP 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | F +1 | R +2 | W +3 | Init +2 | Per +6) Human (Chelaxian) Witch (Hedge Witch) 1

excellent - the threads have actually bound together under the campaign! hurrah!

@shannon - :) lookin' good!

Taldor

M Human Abstract Expressionist 7 / GM 3

Campaign Folder Should be Fixed. And Everybody should have access.

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