Lastguard (Inactive)

Game Master SkaTalon

A lvl 20 kaiju one-shot


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Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

^this is the distance scale. We'll use it to track where everyone is. Arathadali, Alara, and Akoriya: I need two of you to pick a letter other and 'A' to represent your character on the distance scale. M stands for Monster


Female Elf Arcanist 20 HP 223/243 ; AC 35, Touch 22, FF 30; Fort +16, Ref +18, Will +23; Init +11, Per +25
Uses:
1 Hero Point; Arcane Reservior 29/43, 16/16 Shift, 1/1 Consume Spells, 3/6 9th, 1/6 8th, 3/6 7th, 4/6 6th, 7/7 5th, 4/7 4th, 7/7 3rd, 7/7 2nd, 8/8 1st

How about 'D'?


HP 235/240 | AC 37, T 26, FF 26 | CMD 55 | Init +15 | Senses Darkvision 120ft, Low Light, Perc +28 | Fort +22, Ref +27, Will +16 | Resist Cold 7, Electricity 7, Fire 7 | Active Effects: Abundant Ammunition, Blessing of the Salamander, Freedom of Movement, Gravity Bow, Locate Weakness

I'll take a Z.

I find it funny to note that since we're rolling initiative in the city, Akoriya is technically going to get her Favored Terrain (Urban) bonus on that roll even though we'll most likely not be fighting it particularly close to the city. Ah, Pathfinder and its technicalities...


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

Fixed. How about everyone roll their own initiative since you know your bonuses and whatnot.


HP 235/240 | AC 37, T 26, FF 26 | CMD 55 | Init +15 | Senses Darkvision 120ft, Low Light, Perc +28 | Fort +22, Ref +27, Will +16 | Resist Cold 7, Electricity 7, Fire 7 | Active Effects: Abundant Ammunition, Blessing of the Salamander, Freedom of Movement, Gravity Bow, Locate Weakness

Initiative: 1d20 + 21 ⇒ (13) + 21 = 34


Undead Aasimar Antipaladin 20 | AC 49, touch 29, flat-footed 45; hp 444/444; Fort +38, Ref +22, Will +24; CMB +30; CMD 41; DR 10/Bludgeoning and good

"Indeed. This will make a fine specimen for my new collection.", the words slip through the Ghoul King's teeth. His purple cloak flutters in the air for a moment, the right hand grasping the blade with fury. So this is the first to fall. The first to have the temerity to face me in combat., he thinks, as he slowly but surely gathers speed towards the kaiju.

Dice/OoC:
Initiative: 1d20 + 2 ⇒ (6) + 2 = 8 I am the fastest. I also assume K is me.


Female LG aasimar paladin (divine defender, invigorator) 20/cavalier* | HP: 131/224 | AC: 42 (T: 15, F: 42) | CMB: +25, CMD: 40 | F: +31, R: +21, W: +31 | Init: +3 | Perc: +17, SM: +17 | Speed 20ft | Active conditions: staggered.

Initiative: 1d20 + 3 ⇒ (14) + 3 = 17

I was going to say that I would gladly take "L",but the point is moot now.


Female Elf Arcanist 20 HP 223/243 ; AC 35, Touch 22, FF 30; Fort +16, Ref +18, Will +23; Init +11, Per +25
Uses:
1 Hero Point; Arcane Reservior 29/43, 16/16 Shift, 1/1 Consume Spells, 3/6 9th, 1/6 8th, 3/6 7th, 4/6 6th, 7/7 5th, 4/7 4th, 7/7 3rd, 7/7 2nd, 8/8 1st

Ara suddenly transforms, her shape elongating into a huge, serpentine, wingless dragon
"Let it come." she speaks in a booming voice, "I'll banish it for a few minutes- long enough for us to make proper preparations for its return." and begins winding her way through the air at a breakneck speed.

OOC:

Initiative: 1d20 + 11 ⇒ (6) + 11 = 17

Current form: Huge sky dragon.
+10 Str
+8 Con (+80 HP)
+8 NA bonus (-2 size)
fly speed 120 (average)
blindsense 60
darkvision 120
a breath weapon (12d8 electricity, 50 foot cone, DC 34)
DR 10/ magic
frightful presence (DC 34)
Immune Electricity


AC 38, touch 34, flat-footed 21; hp 224/224; Fort +21, Ref +29, Will +14; CMB +23; CMD 55; Defensive Abilities improved uncanny dodge;

Initiative: 1d20 + 14 ⇒ (5) + 14 = 19
I am glad for having a high modifier, that would have sucked terribly otherwise.

"Bogrun! We roll!" Hobbe calls. "Gimme a cannonball."

Hobbe and Bogrun take off, moving towards the Kaiju's position. Coming up FAR short of the creatures position, Hobbe says something in goblin akin to 'here', and Bogrun thuds the cannon down and loads it.

How far is the Kaiju? I have a range increment of 200 ft and a touch weapon, so I'm totally fine shooting him from like, 1000 feet away if I can get away with it.

Hobbe and his gun:

+5 Magical Beast-bane Distance Impervious Reliable Living Steel Cannon
Ranged with Vital Strike feats +32 touch, 24d6+35 B/P +2d6 vs. Magical Beasts. Misfire 1 (does not explode unless 2 misfires in a row). Using Bleeding strike deed with every strike, inflicting 12 bleed on top of normal damage.
Crew 2 (Hobbe and Bogrun. Only need 1, but Bogrun ensures I can fire every round)
Reload 3 actions. Usually full round, Master Siege Engineer lets the team perform each full action as a move instead. With Bogrun, that means I can fire as a standard, and use my move and Bogrun's two move actions (move and standard-downgrade) to ensure it is reloaded and ready.


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

Each Distance Increment (for clarity maybe i'll call them Zones) on the Distance Scale represents 400ft. so for example shooting a kaiju sharing your Zone would be a shot from 0-399ft. Shooting into the Zone adjacent to you would be 400-799ft. two zones away would be 800-1199ft etc. Sharing a zone is also considered Melee range.
if you are in zone 4, a 1000ft shot could reach zone 6 or zone 2. Does that make sense?
You are all starting at Zone 0 (Final City) and the Kaiju (denoted by the M) starts in Zone 10. Moving one zone is a move action, unless by some ability you can travel faster than 400ft per round.


AC 38, touch 34, flat-footed 21; hp 224/224; Fort +21, Ref +29, Will +14; CMB +23; CMD 55; Defensive Abilities improved uncanny dodge;

Makes sense to me!


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Initiative: 1d20 + 7 ⇒ (9) + 7 = 16

Unlike the others, Corso has no wings or ability to transform, so he instead begins running in the direction at a speed that makes it seem as if he is wearing no armor at all.


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

kaiju: 1d20 + 13 ⇒ (20) + 13 = 33 ooph, gotta get those nat 20s out of the way

Turn order!
34 Akoriya
33 KAIJU!!!!
19 Hobbe
18 Arathadali (bumped up 1)
17 Alara
16 Corso
8 Khar'Tenet

So Akoriya you're up first.


HP 235/240 | AC 37, T 26, FF 26 | CMD 55 | Init +15 | Senses Darkvision 120ft, Low Light, Perc +28 | Fort +22, Ref +27, Will +16 | Resist Cold 7, Electricity 7, Fire 7 | Active Effects: Abundant Ammunition, Blessing of the Salamander, Freedom of Movement, Gravity Bow, Locate Weakness

Akoriya watches as her allies scramble about. The mention of 'banishing' the kaiju by the arcanist draws a somewhat annoyed look from her; despite the look, however, her words are more amused than venomous. "So afraid of a little fight, Arathadali, or are you simply so ill-prepared for one that you need more than a minute to ready while we're on call to handle them?"

The tiefling reaches into her quiver, producing a plain arrow and intoning a few words of praise to both the hunt and Alocer. The arrow in her hand vaporizes into a small storm of sparks and she seems satisfied, following this up with leaning over to adjust her boots slightly before kicking into action and moving forth.

Casting Abundant Amunition (lasts 17 minutes) & moving into Distance 1.


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

You all just now hear the distant roar of the coming monster.

it takes it's turn


AC 38, touch 34, flat-footed 21; hp 224/224; Fort +21, Ref +29, Will +14; CMB +23; CMD 55; Defensive Abilities improved uncanny dodge;

Hobbe and Bogrun will full-round action run with their equipment each round until they get to 4.

I realize we actually DONT have 10 rounds to fight these things, especially if we start at opposite ends of a 10 round field and charge at each other.


Undead Aasimar Antipaladin 20 | AC 49, touch 29, flat-footed 45; hp 444/444; Fort +38, Ref +22, Will +24; CMB +30; CMD 41; DR 10/Bludgeoning and good

Hovering over Lastguard, Khar'Tenet's gaze is drawn to the slaughter. Long, translucent strands carry behind him as the Ghoul King's flight silently carries him towards the battle.

As move-y a move as I can move. Remember - we have the jumpboots.
As for movement, I'll run forwards as fast as I can, until I'm in kaijuslaying distance or I'm way too ahead.


Female LG aasimar paladin (divine defender, invigorator) 20/cavalier* | HP: 131/224 | AC: 42 (T: 15, F: 42) | CMB: +25, CMD: 40 | F: +31, R: +21, W: +31 | Init: +3 | Perc: +17, SM: +17 | Speed 20ft | Active conditions: staggered.

With the help of her jumpboots, Alara's wings carry her closer to the rampaging beast as fast as possible. As she flies prayers form in her thoughts. Iomedae let us meet this thing as far from the city as possible. And hold it there.

She keeps an eye on her teammates to make sure that those less altruistic are still with the fight.


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Corso will also get in on that sweet run action, powered by jumpboots.


Female Elf Arcanist 20 HP 223/243 ; AC 35, Touch 22, FF 30; Fort +16, Ref +18, Will +23; Init +11, Per +25
Uses:
1 Hero Point; Arcane Reservior 29/43, 16/16 Shift, 1/1 Consume Spells, 3/6 9th, 1/6 8th, 3/6 7th, 4/6 6th, 7/7 5th, 4/7 4th, 7/7 3rd, 7/7 2nd, 8/8 1st

Ara flies forward as fast as she can, covering an impressive amount of distance.

So, if I run, how fast would I go with the Jumpboots? Because my current form gives me a fly speed of 150 feet, meaning I could run 600 feet by flying. Also, what's the terrain? Is it open fields, ready for running? Because I could also transform into a cerynitis for a 720 foot run (Shapechange is the best) if that is possible.
Regardless,
Full round: Run


HP 235/240 | AC 37, T 26, FF 26 | CMD 55 | Init +15 | Senses Darkvision 120ft, Low Light, Perc +28 | Fort +22, Ref +27, Will +16 | Resist Cold 7, Electricity 7, Fire 7 | Active Effects: Abundant Ammunition, Blessing of the Salamander, Freedom of Movement, Gravity Bow, Locate Weakness

On Round 2, Akoriya will move as far forward as she can.

If you can run with the benefits of the jumpboots, she will; otherwise, double moving.


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

I'll clarify. Jump boots: As a move action you can jump 400ft horizontally, or 100ft vertically. You can take 2 move actions in a turn. Or you can use other actions, moving 1 Zone for every 400ft. Teleporting is good too.

You see the eerie mist flowing down from the mountains. You feel a subtle vibration through the ground.


Female Elf Arcanist 20 HP 223/243 ; AC 35, Touch 22, FF 30; Fort +16, Ref +18, Will +23; Init +11, Per +25
Uses:
1 Hero Point; Arcane Reservior 29/43, 16/16 Shift, 1/1 Consume Spells, 3/6 9th, 1/6 8th, 3/6 7th, 4/6 6th, 7/7 5th, 4/7 4th, 7/7 3rd, 7/7 2nd, 8/8 1st

Ara lands on the ground, her form changing into a golden-furred deer as she bolts forward through the fields towards the kaiju, covering an insane distance in seconds.

OOC:
So, do we get a move action+standard+move action? As in, we could triple move if we wanted? Or run and move? If so, Run+move: 900 feet otherwise, run: 720 feet.

Current form:
Cerynitis
+6 Str
-2 Dex
+2 Con (+20 HP)
+6 NA bonus (-1 size, -1 Dex)
base speed 180
low-light vision
darkvision 60
scent


Undead Aasimar Antipaladin 20 | AC 49, touch 29, flat-footed 45; hp 444/444; Fort +38, Ref +22, Will +24; CMB +30; CMD 41; DR 10/Bludgeoning and good

Khar'Tenet hovers above the ground, the trail of darkness after him swirling as he flies over the rest. "In time, even mountains fall...", he whispers, the tremors on the ground giving him no pause.

Again, run towards the Kaiju.


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

in pathfinder, you get a standard, a move and a swift each turn. You can spend your standard action as if it was another move action. Jump boots give you a new use of a move action, which is to jump 400 ft. They havent given you any new actions. So you can move action: jump. Then standard action: jump again. Sorry for the confusion.


AC 38, touch 34, flat-footed 21; hp 224/224; Fort +21, Ref +29, Will +14; CMB +23; CMD 55; Defensive Abilities improved uncanny dodge;

Then I'll be double-jumping each round until we get about 800 feet from the kaiju. to save you time.


Female Elf Arcanist 20 HP 223/243 ; AC 35, Touch 22, FF 30; Fort +16, Ref +18, Will +23; Init +11, Per +25
Uses:
1 Hero Point; Arcane Reservior 29/43, 16/16 Shift, 1/1 Consume Spells, 3/6 9th, 1/6 8th, 3/6 7th, 4/6 6th, 7/7 5th, 4/7 4th, 7/7 3rd, 7/7 2nd, 8/8 1st

Same- jumping 800 feet/round until we get there. That would also be for this round. Perhaps jumping (ha) forward a round or two until we actually get in range of the kaiju would be in the best interest of time?


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

I think that's going to be a likely and common tactic.


HP 235/240 | AC 37, T 26, FF 26 | CMD 55 | Init +15 | Senses Darkvision 120ft, Low Light, Perc +28 | Fort +22, Ref +27, Will +16 | Resist Cold 7, Electricity 7, Fire 7 | Active Effects: Abundant Ammunition, Blessing of the Salamander, Freedom of Movement, Gravity Bow, Locate Weakness

Yeah, that's probably a good idea.


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

During your charge you notice Cro gliding effortlessly along side you, keeping pace.

"Charging headlong are we? I supposed the simplest tactics are at times effective! Let's hope this is one of those times!"

The shadowy outline of the mist-covered titan is just becoming visible. This thing is enormous. From where you are you can even hear its breathing.

Hobbe and Bogrun land 800ft away from the Kaiju (like you said. AND you still have a standard action)


Female LG aasimar paladin (divine defender, invigorator) 20/cavalier* | HP: 131/224 | AC: 42 (T: 15, F: 42) | CMB: +25, CMD: 40 | F: +31, R: +21, W: +31 | Init: +3 | Perc: +17, SM: +17 | Speed 20ft | Active conditions: staggered.

Yup, continuing to double move to close the gap.

Alara looks over at their clockwork companion. "Yes, there is not much that I can do from here. I must get closer to have any chance of stopping or slowing this thing. Does Sarge have any information about its capabilities? Have you heard anything else from Rank and Fyle?"


Female Elf Arcanist 20 HP 223/243 ; AC 35, Touch 22, FF 30; Fort +16, Ref +18, Will +23; Init +11, Per +25
Uses:
1 Hero Point; Arcane Reservior 29/43, 16/16 Shift, 1/1 Consume Spells, 3/6 9th, 1/6 8th, 3/6 7th, 4/6 6th, 7/7 5th, 4/7 4th, 7/7 3rd, 7/7 2nd, 8/8 1st

Same as before. Double move 800 feet.

Arathandali bounds across the fields, resuming her own form, trying to identify the monstrosity, looking for potential weaknesses.

Knowledge (arcana, dungeoneering, engineering, history, local, nature, planes, or religion): 1d20 + 36 + 5 + 10 ⇒ (3) + 36 + 5 + 10 = 54
Knowledge (same, Xavak): 1d20 + 22 + 10 ⇒ (19) + 22 + 10 = 51


AC 38, touch 34, flat-footed 21; hp 224/224; Fort +21, Ref +29, Will +14; CMB +23; CMD 55; Defensive Abilities improved uncanny dodge;

"Here!" Hobbe calls to his comrade, who drops to a knee and sets the cannon down. Hobbe aims the cannon and sets light to the firing chamber. "Let's range this fat bastard in." he says.

Standard action for Bogrun to set-up. Standard for Hobbe to make his shot. Using bleeding wound for 0 grit points. (Signature deed, loses 12 more HP each round).

Greater Vital Strike, cannon: 1d20 + 32 - 6 ⇒ (9) + 32 - 6 = 35 Vs. Touch, with range increments.
The cannon booms, the blast of it's firing displacing mist around it as the cannonball shoots out.
Damage: 24d6 + 35 + 2d6 ⇒ (5, 3, 4, 4, 6, 6, 2, 1, 2, 5, 1, 6, 6, 2, 4, 5, 2, 5, 3, 2, 6, 4, 5, 4) + 35 + (1, 6) = 135 Those last 2d6 are bane damage. It also starts bleeding for 12/round.


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

To Alara "Sarge knows my location through the Cronoan Hivemind. Likely he's dragging those worthless layabouts behind him. They should be here shortly." -Cro

Arathadali: Kaiju don't have many weaknesses. You remember from your studies that your typical kaiju has a low Will save. Xavak recalls that your typical kaiju are just barely above animal intelligence. In addition, you can ask me two questions.

Hobbe: Your cannonball forms a swirling horizontal tornado through the mist and connects with the monsterous kaiju with a satisfying thud.
'YRRRAAAAAAUUUUU'


Female Elf Arcanist 20 HP 223/243 ; AC 35, Touch 22, FF 30; Fort +16, Ref +18, Will +23; Init +11, Per +25
Uses:
1 Hero Point; Arcane Reservior 29/43, 16/16 Shift, 1/1 Consume Spells, 3/6 9th, 1/6 8th, 3/6 7th, 4/6 6th, 7/7 5th, 4/7 4th, 7/7 3rd, 7/7 2nd, 8/8 1st

Does it have any elements it's not immune/resistant to?
Does it have any particular resistance to teleportation effects?


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

Ara: No and No


Female Elf Arcanist 20 HP 223/243 ; AC 35, Touch 22, FF 30; Fort +16, Ref +18, Will +23; Init +11, Per +25
Uses:
1 Hero Point; Arcane Reservior 29/43, 16/16 Shift, 1/1 Consume Spells, 3/6 9th, 1/6 8th, 3/6 7th, 4/6 6th, 7/7 5th, 4/7 4th, 7/7 3rd, 7/7 2nd, 8/8 1st

Does that include stuff like Force and Sonic?


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

That sounds like a third question. :) I did not include those in the answer to your question. You know that it is either resistant or immune to fire, elec, cold, and acid.


Female Elf Arcanist 20 HP 223/243 ; AC 35, Touch 22, FF 30; Fort +16, Ref +18, Will +23; Init +11, Per +25
Uses:
1 Hero Point; Arcane Reservior 29/43, 16/16 Shift, 1/1 Consume Spells, 3/6 9th, 1/6 8th, 3/6 7th, 4/6 6th, 7/7 5th, 4/7 4th, 7/7 3rd, 7/7 2nd, 8/8 1st

Okay, thanks. I was asking more to clarify whether they were included in the “know it’s resistant/Immune to” category.


HP 235/240 | AC 37, T 26, FF 26 | CMD 55 | Init +15 | Senses Darkvision 120ft, Low Light, Perc +28 | Fort +22, Ref +27, Will +16 | Resist Cold 7, Electricity 7, Fire 7 | Active Effects: Abundant Ammunition, Blessing of the Salamander, Freedom of Movement, Gravity Bow, Locate Weakness

Akoriya moves up to Distance 6 and stops. Being the first to get directly in the kaiju's face is probably not a good idea for her longevity. As she stops, she holds her bow in one hand and waits for either Arathadali to do whatever she intended to do to 'banish' the creature, or for the arcanist to fail. For either outcome, Akoriya has a plan.

Move action to go up one distance, and Readying an action to cast Gravity Bow on herself if Arathadali's attempt to Maze the kaiju away fails.


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Corso will keep double moving until he's in melee with it.


Undead Aasimar Antipaladin 20 | AC 49, touch 29, flat-footed 45; hp 444/444; Fort +38, Ref +22, Will +24; CMB +30; CMD 41; DR 10/Bludgeoning and good

Khar'Tenet's flight carries him to the ground, as he leaps forward with the boots, trying to catch up with the rest. As he lands, his cloak flutters, the grave blade in his arm giving the area around him a chilling wind. He raises the sword at the incoming monster. "I do so hope to taste the fear in its eyes...", he whispers in a malicious voice, readying himself for battle.


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

Here we go!
You hear what sounds like the lumbering titan inhale. Followed by an ear splittingly loud roar.
"Yrrrrr-AAAAAAAAAAAAUH"

But its not just a roar. A laser beam of condensed mist erupts from the creatures mouth. The roiling cascade of destruction is aimed at the source of that bothersome cannonball.

this is a standard action Line attack aimed at Hobbe and Bogrun. I wont assume you are all perfectly in a line, but seeing as you all could be in the way, I'll roll for who does and does not have to make the reflex save. Except Hobbe and Bogrun. You both have to.

1= You are in the line of fire and have to make a reflex save.
2= You happen to be just out of the line attack and do not have to make a save.

Akoriya : 1d2 ⇒ 1
Arathadali : 1d2 ⇒ 1
Alara : 1d2 ⇒ 1
Corso : 1d2 ⇒ 1
Khar'Tenet : 1d2 ⇒ 2 somebody's lucky!

Cold Damage+Glaciation: 20d6 ⇒ (5, 4, 1, 2, 2, 4, 6, 3, 6, 4, 2, 1, 1, 3, 4, 2, 1, 5, 3, 1) = 60
Reflex Save for half
Reflex Akoriya : 1d20 + 27 ⇒ (13) + 27 = 40 saved!
Reflex Arathadali: 1d20 + 15 ⇒ (8) + 15 = 23
Reflex Alara : 1d20 + 21 ⇒ (14) + 21 = 35
Reflex Corso : 1d20 + 24 ⇒ (16) + 24 = 40 saved!
Reflex Hobbe : 1d20 + 29 ⇒ (15) + 29 = 44 saved!
Reflex Bogrun : 1d20 + 11 ⇒ (7) + 11 = 18

This mist is ice cold. It chills you to your very core.
taking cold damage from this Kaiju gives you Glaciation (1).

Glaciation (1):
This Kaijus utter cold causes your insides begin to freeze. Glaciation is a debuff condition that stacks with itself.
at least one stack= –2 penalty on all Reflex saving throws and Dexterity-based skill checks.
at least two stacks= You are Staggered.
Reduce your stacks by 1 every round. (after the initiative count you received it.)

Freedom of Movement negates its effects Activating a fire-based supernatural ability (not spell) reduces your stacks by 1d4. Creatures with the fire subtype, the heat ability, or any similar ability to shed significant warmth are immune.

Without breaking its methodical stride it continues to stomp toward final city. move action moves up to zone 6. Now in melee range.


Undead Aasimar Antipaladin 20 | AC 49, touch 29, flat-footed 45; hp 444/444; Fort +38, Ref +22, Will +24; CMB +30; CMD 41; DR 10/Bludgeoning and good

"Ah, the cold of the grave...", whispers Khar'Tenet as the feel of the mists barely covers him. He rears his head in the air. "Elathan remembers!", a roar bellows from the undead's chest, as the sword, barely containing itself, bursts in a pillar of ashen-gray. Khar'Tenet's features elongate, as he begins wildly thrashing at the titanic beast in front of him, the loss of his kingdom still warm in his memory as he floats skyward.

Khar'Tenet lands onto the kaiju's head, his footsteps rushing as he grabs a scale to keep himself attached. "Tell me... beast.", he says, as the seething hatred in his sword begins consuming even the Lich Lord's hand. "Do you... fear?", he utters, his gauntleted hand ripping the scale off, the sword following it with a horrid screech a moment after.

Rolls:

Decided to let fluff be fluff - but half the fun of fighting massive monsters is running on top of them, you have to confess. Crunch Below.

Free Actions:Activating Unrighteous from my Armour, Haste as per my sorcerer's abilities, Power Attack and Osyluth's Guile.
Swift Action: Casting Dimensional Blade
Full-Round Action: Hasted Full Attack, two-handing sword. All Attacks vs. Touch.
Total Attack Bonus:
+20 BaB,
-6 PA,
-4 Fighting Defensively,
-1 buckler in off-hand,
-1 size.
+1 Haste
+5 Sword
+11 (32 Str)
+1 Ioun Stone
Total: +26

Damage:
2d8 - Large Bastard Sword
2d6 - Vicious
+16 Str Bonus
+5 Sword
+18 PA

2d8+2d6+39 (and then those 2d6 negative energy. They matter, ok!)
------------------------------
Attack: 1d20 + 26 ⇒ (20) + 26 = 46
Confirm: 1d20 + 26 ⇒ (13) + 26 = 39
Damage: 4d8 + 2d6 + 78 ⇒ (7, 1, 1, 3) + (2, 1) + 78 = 93

Attack: 1d20 + 26 ⇒ (11) + 26 = 37
Damage: 2d8 + 2d6 + 39 ⇒ (2, 4) + (1, 3) + 39 = 49

Attack: 1d20 + 21 ⇒ (8) + 21 = 29
Damage: 2d8 + 2d6 + 39 ⇒ (6, 8) + (4, 3) + 39 = 60

Attack: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 2d8 + 2d6 + 39 ⇒ (7, 7) + (1, 5) + 39 = 59

Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 2d8 + 2d6 + 39 ⇒ (3, 5) + (6, 6) + 39 = 59

Damage Aura: 2d6 ⇒ (6, 3) = 9 Unholy
Self Damage: 5d6 ⇒ (5, 3, 4, 6, 6) = 24 +5hp Self Healing from sword

------------------------------
Stat Block
AC: 60 Touch: 33 FF: 47 Losing that Shield bonus hurts...
AC Breakdown:
10 Base
15 Armour
1 Dex
-1 Size
13 Natural
16 Dodge (1 Dodge, 2 Fighting Defensively, 13 Osyluth Guide)
5 Deflection
1 insight

HP: 425/444


AC 38, touch 34, flat-footed 21; hp 224/224; Fort +21, Ref +29, Will +14; CMB +23; CMD 55; Defensive Abilities improved uncanny dodge;

Status:
Bogrun 120/180. Hobbe 194/224. -2 dex skill checks and reflex saves (Glaciation)

"Goddamn!" Hobbe shouts. "Let's not get hit by that often eh? Reload!"

Does it look like the bleeding wound is in effect? I.E. is it bleeding from my first shot?

Bogrun shakes the sheets of frost off himself and loads another cannonball.

Hobbe fires the cannon. Then nods. "All right, back it up after this." he says.

Standard on each of us. Bogrun-loads cannon, Hobbe fires. Moves spent picking up and getting ready to reposition.

Return Fire!: 1d20 + 32 ⇒ (7) + 32 = 39 vs. touch, no range penalties this time! If the kaiju *is* bleeding from my first shot, spending 1 grit to inflict 1 point of Constitution bleed this time.
Damage: 24d6 + 35 + 2d6 ⇒ (5, 1, 5, 4, 6, 1, 6, 2, 2, 3, 6, 5, 2, 6, 5, 6, 6, 5, 2, 6, 6, 3, 2, 4) + 35 + (4, 5) = 143 Still including the last 2d6 bane damage at the end until told otherwise.


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-
Quote:
is it bleeding from my first shot?

It was.

So I've been reading up on Siege Engines...:
Hobbe: a couple questions.

First, can you somehow Aim your Siege engine as a free/swift action? I know your feats reduce it to a move action but it looks like you actually never took the Aim action to acquire the kaiju as a target. My understanding is your cannon requires 3 move actions to load (unless you spend grit on Munitions Master) then 1 move action to Aim at a target, then a standard to Fire.

Second: Did Bogrun assemble the Large Direct Fire Siege engine as a standard action? From what I read that should have taken the two of you an hour and two Craft(siege engine) checks. Source. What am I missing?



HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

As the creature moves into range, Corso will engage it as well.

Attack Rolls: 1d20 + 43 ⇒ (20) + 43 = 631d20 + 38 ⇒ (8) + 38 = 461d20 + 33 ⇒ (9) + 33 = 421d20 + 28 ⇒ (1) + 28 = 29
Damage Rolls: 2d8 + 23 ⇒ (5, 2) + 23 = 302d8 + 23 ⇒ (1, 5) + 23 = 292d8 + 23 ⇒ (7, 6) + 23 = 36
Crit damage: 4d8 + 46 ⇒ (6, 6, 2, 7) + 46 = 67 that's 97 for the crit; I autoconfirm crits and my multiple is increased by one.

Breakdown of bonuses:

To Hit:

BAB: 20
STR: +8
Weapon: +5
Weapon Training: +6
Greater Weapon Focus/Weapon Focus: +2
Pale Green Prism IS: +1 Insight
Flawed Pale Green Prism IS: +1 morale

Damage:

STR: +8
Weapon: +5
Weapon Training: +6
Greater Weapon Spec/Weapon Spec: +4


Female Elf Arcanist 20 HP 223/243 ; AC 35, Touch 22, FF 30; Fort +16, Ref +18, Will +23; Init +11, Per +25
Uses:
1 Hero Point; Arcane Reservior 29/43, 16/16 Shift, 1/1 Consume Spells, 3/6 9th, 1/6 8th, 3/6 7th, 4/6 6th, 7/7 5th, 4/7 4th, 7/7 3rd, 7/7 2nd, 8/8 1st

Xavak Reflex (if needed) (improved evasion): 1d20 + 9 ⇒ (1) + 9 = 10
Ara grits her teeth as the cold washes over her, and the barest hint of chilling mist makes it through her magical vigor. By her side, Xavak shivers, having been caught in the worst of the blast, but still largely unaffected. He's now down to 24 Temp HP

In the blink of an eye, though, she traces out runes in midair, blazing light coursing through the air as she weaves her spell, ripples in the air spreading outwards as she opens a dimensional prison around the kaiju, snapping it shut around the monstrosity, sealing it away beyond space.

Spending 9 Arcane Reservoir points to cast Maze (CL 23). No save, and it'll lock away the kaiju for 10 minutes unless it manages a DC 20 Int check (which, since nat 20s aren't auto-succeeds on ability checks, anything with a penalty to INT will fail automatically).

She then, in the blink of an eye, transforms into a shining silver dragon while staying the same overall size.

Form:

Current form: Medium Silver Dragon (Form of the Dragon III) (amusingly, the abilities gained are tied to the spell used, not the size taken)
+10 Str
+8 Con (+80 HP)
+8 NA bonus
fly speed 120 (poor)
blindsense 60 feet
darkvision 120
a breath weapon (12d8 cold, 50 foot cone, DC 34)
DR 10/ magic
frightful presence (DC 34)
Immune Cold


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

The Kaiju dissapears in a puff of impossible geometry.

Intelligence check: 1d20 - 4 ⇒ (9) - 4 = 5

"HRRRRRRRRRRRRRRRRRRRRRM?"

Also! Arathadali gains Hero Point!


AC 38, touch 34, flat-footed 21; hp 224/224; Fort +21, Ref +29, Will +14; CMB +23; CMD 55; Defensive Abilities improved uncanny dodge;
GM Ska wrote:


** spoiler omitted **

I'm going to have to go over the stats on this build again when I'm more conscious, since it's been a while since I built him. If I'm wrong somewhere along the line, then this build is essentially useless and I'm sorry for wasting your time.

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