I'm assuming the others are on board with this too, if not, then ignore this part.
"Thank you so very much. You do not know what this means to me. I promise that this will not be a waste of time." He takes another great swig of ale and slams the mug down on the table, and for the first time since meeting him you see a full smile on his face. He gestures again to Alia and she disappears out the door you came through initially.
"Alia will make up guest accommodations for you. We shall prepare and set out in the morning. I know that you all been through quite alot coming here, so relax and slep well." He stands up from the table and crosses to the door,"I must attend to my evening prayers, but if you need anything do not hesitate to ask Alia and she will be able to help you." He shakes his head and leaves the room allowing you to disperse as you wish.
At some time during the evening, Gryfford approaches Adriel.
"It is... terrible to lose all his family. I know. You have my sincere condolences for your loss."
"When all this undead tragedy is resolved - and assuming you and myself are still alive - I am willing to assist you in wiping this goblin tribe for its heinous crime against your kin."
He places his hand on the hilt of the falchion strapped on his back in a mixture of casualness and reverence.
"This I swear on my blade." he says with the final tone of a man used to live by his sword.
Gryfford & Taltōsh:
At some time during the evening, Gryfford approaches Taltōsh.
"I would like to have your opinion on a serious matter."
"You heard what Jean said about Arasmes, something about being able to see him as part of the living and unliving world - if I even understood him correctly." He shrugs.
Gryfford chooses his next words carefully.
"Jean is a rough bastard, no doubt" he has an appeasing gesture to indicate no slight to the red-eyed man is intended "but he knows his stuff, and he seems straightforward enough... when he deigns to speak at all, that is."
"Taltōsh, what do you think about Arasmes ?" he finally inquires .
M Elf Hexcrafter(AC22/13/20), 50/50HP, F8/R5/W7+10vs enchantment, Per+10/Thrasher+8, Init+3
As Gryfford comes to see Adriel in his room, he notes there is now a raven comfortably perched on the elf's shoulder. Those goblins directly responsible for my parents death are already slain by my hand.
Suddenly the Elf's voice.takes on a far more menacing edge. I had Chatterbeak here drop there eyes at the entrance to our hut the cheiftan had taken for his own. I will return when I have sufficient power to destroy the lot of them. Goblins are a constant menace to this town. One I intend to remove, reguardless. Feel free to come along.
As Gryfford comes to see Adriel in his room, he notes there is now a raven comfortably perched on the elf's shoulder.
"Those goblins directly responsible for my parents death are already slain by my hand."
Suddenly the Elf's voice takes on a far more menacing edge.
"I had Chatterbeak here drop there eyes at the entrance to our hut the cheiftan had taken for his own. I will return when I have sufficient power to destroy the lot of them. Goblins are a constant menace to this town. One I intend to remove, reguardless. Feel free to come along.
"I will come when the time's right for you, Adriel."
He looks the gloom witch Elf in the eyes.
"I am glad for you that you've taken the lives of the goblin murderers." His jaw clenches. "Revenge is a serious business. I know that too."
"Well, I'll let you now. See you tomorrow."
Just before exiting, he looks at the raven: "Nice bird."
And then he leaves.
M Elf Hexcrafter(AC22/13/20), 50/50HP, F8/R5/W7+10vs enchantment, Per+10/Thrasher+8, Init+3
Adriel watches the warrior depart.
He seems to have a brain, but that one volunteers aid so quickly. What could motivate him so...
Adriel wondered at what life must be like for a gladiator. Fighting and sometimes dying for the pleasure of those too rich to care and too fat to fight themselves. How could a man possess a heart after that. Adriel's motivations were not nearly so deep. He could see he'd wasted so many childish decades in his haze, that he'd squanderd his opportunities to become a true druid or a proper mage. How his parents must have been dissapointed.
They died together, but he'd never be able to make ammends for his failings.as.a son.
Now all he could do is hunt and maybe a dissapointing son could do something so the children in this town would be able to keep what families they still had.
"I am a little uncomfortable discussing this, but as we must work together, I shall attempt to put your concerns to rest." Taltōsh said to Gryfford.
"Jean has been touched by the grave. That is, he has keen senses that allow him to more easily perceive the undead."
"As for Arasmes: He is known as a dhampir--half human and half vampire. As he claimed that his mother is a vampire hunter, I would surmise that his father was a vampire.
"He has 'one foot in the grave' as my grandfather would say. It would be a hard life, but unlike a vampire, he can survive in daylight and doesn't actually need blood to survive."
Gryfford looks puzzled.
"You mean Arasmes is an half-blood ?"
He scratches his head.
"Like in: half-alive, half-dead ?"
"How is that even possible ?"
He makes a gesture to Taltōsh indicating that his question was merely rethorical.
"It's a strange world, I suppose... and it's ours for the taking." he muses.
"That's what a friend of mine back in Tymon used to say. He was a good bloke : he fought with a flail-blade (you don't want to know) and would never kill you before you had the chance to put on a good show for the audience."
"Arnabian, that was his name. He looked like a normal human, but would insist he was the scion of a centaur and a were-horse... Yeah, I never figured that one either. And I never thought he was serious about his lineage, until one night at the bordello I fortuitously had a good look at his peck..."
Gryfford abruptly stops his ramblings and clears his throat.
"But I digress."
"So, Arasmes is a dhampir. His pa is a blood-sucking fiend who can never take a sun tan (unless it's his last)."
Gryfford thinks for a moment.
"But, on the other hand, Arasmes himself likes his meals well-cooked and is partial to red wines. He is friendly enough...and accomodating enough to his allies that he did not ravage our good friend Jean."
Gryfford laughs heartily. He looks a little mad doing that.
"Ha, but we are truly a merry band of adventurers ! And I will sleep soundly tonight surrounded by men such as you !"
He slaps good-naturedly on Taltōsh's shoulder.
"Hey, if you ever want to get laid one day, you should come with me to the whorehouse: I have a natural instinct for picking the smuttiest pros."
Gryfford has a hiccup. Perhaps he did drink a little too much that night.
"Good night, bro !" he says jovially, before leaving Taltōsh.
Everyone can read the spoiler. Me, I just spoil for reading convenience :-)
Don't worry, there was food provided and beds for you at the temple. Oh and if any of you have anything specific you would like to do when you wake up, just RP it and then jump in to this part.
When you awake the next morning, the sun has just risen over the horizon. Pale beams of light flicker down through the curtains and you hear Alia in the hallway knocking on doors announcing that breakfast is ready.
When you exit the living quarters you walk down the hall and see Angus waiting to greet you in a small dining room/kitchen. On the table are a variety of pastries, meats, and fruits. As you enter Angus smiles warmly and says, "Good morning! I trust you slept well. Please eat up, we have much to do if we are going to solve this puzzle."
A slow, purposeful stomping comes from the hall as Arasmes, dressed now in intricate plates of interlocking bronze, strides down the hall and into the kitchen, a bronze helmet under his arm, stakes attached to bandoliers and a crossbow on his back.
"You are a Prince among dwarves, Angus! This is a veritable cornucopia. I've thought of some things I want to try, but I'd like to wait till the others are here to discuss them."
With that Arasmes tucks in with a vengeance, favouring fruits.
Waking up early in the day, Yolk leaves the temple momentairly, going to the backside of the temple he places removes his wooden warhammer from around his neck and places it before him. For an hour, Yolk sits, head bowed while praying to Torag.
Memorizing spells, do you want to know which ones I choose DM_Awesome?
Yolk finishes his prayer and stands up, he gazes towards the sky with a benevolent look on his face.
There are many hard days ahead of us, I hope everyone slept well.
Returning to the temple, Yolk notices Gryfford is already up and at 'em.
Smiling, Yolk says, "I never would've pegged you for an early riser." Pulling up a chair next to Gryfford, he begins to eat.
"I am here." Aluar announces walking through the open temple doors, his broad-brimmed hat pulled low to guard from the morning sun. Grabbing a handful of fruits he stuffs a couple in his coat pocket while proceeding to bite in to one. He then pours himself a cup of water, throws a piece of meat on a pastry, and takes a seat at the table.
When you are finished eating, Angus stands up and begins speaking again,"Nothing like a good meal to begin the day!" He pats Arasmes on the shoulder, " And I see that some of you brought your appetites." He smiles at first, but then his tone becomes serious.
"Now, let us decide what our first move is..." pulls a map out of a bag on the ground next to the table and makes room for it on the table. "It seems to me that we have several possible routes of investigation to discern this vision better. The Bellgrave vineyard and farm lies just outside of town to the south." He gestures to a point on the map.
"If we want more information on the amulet or the magic that it holds, the best place to begin our search would be in the Great Library of the Capitol. They have the greatest collection of tomes in the area, and certainly someone there could point us in the right direction."
"And if memory serves..." He trails off puzzled for a moment. "Here," he points to a spot on the map, "Here is Westwood Abbey, it is where my grandfather took refuge when he first arrived in Varisia. I suspect that there might be more information about Alastair there."
He looks around,"I will leave it up to your judgement, seeing as how you've offered to help me. If you can think of any other place, please don't hesitate to give ideas."
"we might be unprepared for the investigation, i say we venture to the abbey first. I know this might sound strange but since we started with the last thing first, perhaps we should work our way to the present and start from the least recent location."
"The vineyards it is then!" Angus rolls up the map and stows it in his bag again.
"Alia will stay here and keep track of anything you don't want to take with you." She nods quietly and leaves the room momentarily.
Other than Gryff who has already left :P you can RP before you hit the road.
When you get your things you find a note in your bag written in a hastily written scrawl. It reads, Please be careful! -A
When you do set forth, Angus leads you out of town to the south, and you follow the road as it winds its way for a few miles. The sun is bright and there are few clouds in the sky. After a few miles you see a large house coming up in the distance. As you approach you see a sign posted BELLGRAVE VINEYARD
Out in front of the house is a middle aged man wearing patched clothes talking very animatedly to a younger man in similar garb.
Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6
"My apologies, Yolk, but it appears that we shall investigate the vineyard first."
When Arasmes returned from his room with the dog, Taltōsh cocked his head to the side. "Are you going to animate that? Interesting."
Taltōsh arranged his meager gear and drew his spear, to use as an improvised walking stick during the trek to the vineyard. Strangely, he had what looked to be a carved walking stick tucked into his belt (though one could easily imagine it being used as a cudgel).
Aluar hastens to catch up with Gryfford as he leaves the temple. Reaching down as he passes through the doorway he grabs a longbow which he had left leaning against the door frame. Picking up his pace to a jog, it isn't long before he is striding up beside the large gladiator.
Falling in to step Aluar says matter-of-factly, "No one should go alone in to what we face. I will watch your back."
Arasmes answers Taltosh happily
"Oh no - my grandfather helped me animate it years ago! I know it's only a construct, but it always makes me think of how proud he was when I decided to dedicate myself to preserving society and the law."
His voice drops so only Taltosh can hear it easily, and his pale skin shows a faint blush
"I know it sounds silly, but I actually named it."
Also trying to over hear conversation Perception -1 for dazzled 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22
Arasmes puts his taxidermied dog down, says some strange words and strides directly towards the old man.
Spellcraft DC 15:
Arasmes cast Guidance
he holds out a hand to shake
"My companions and I have heard about what happened here. I can imagine how much harder running this place must be now this has happened."
His eyes meet the old man's in a direct and honest gaze and he does not look away as he continues.
"I'm not here to offer sympathy though. I'm here because there is a chance this was not the work of an animal, but of a person. If so, someone has put you in this situation. You deserve Justice, or at least Revenge, on this person. And we're here to see that that someone is punished for doing this to you." Diplomacy + Guidance 1d20 + 9 ⇒ (19) + 9 = 28
Gryfford looks at the taxidermied dog with squinted eyes and some suspicion.
Then he looks at Arasmes talking to the man in patched clothes in front of the house, and says mezzo voce (not intending to be heard by the dhampir):
"It's a peculiar thing to be travelling with one's furniture."
Good lord on the rolls! crit on listen and near crit on Diplomacy...wow!
Upon seeing your party approach the older man whispers something, and the younger man takes off at a fast walk toward the house.
"Aye, I'm Bellgrave... and who are you?", his voice is firm.
He sees Arasmes outstretched hand, but ignores it, and replies, "You know who kilt my animals? You don't need ta worry bout vengeance, you just point me in the right direction, and I'll do it for ya!" You can tell he is getting heated.
"At the moment all I have is suspicions." Arasmes apologises, then waves a hand to indicate the others
"My friends here think that this may be related to some other crimes. We need your permission - and your help - in looking at the evidence to see if we can get some proof."
Sure, my luck waits usually for combat rolls to go bad!
And now, proving me wrong...
Diplomacy check to get his permission and assistance. 1d20 + 8 ⇒ (20) + 8 = 28
While everything has technically been true, Arasmes is really skirting the edge of that. If you want it here is Bluff 1d20 + 6 ⇒ (4) + 6 = 10