M Elf Hexcrafter(AC22/13/20), 50/50HP, F8/R5/W7+10vs enchantment, Per+10/Thrasher+8, Init+3
Perhaps....Adriel considers the apparent abilities of his new eleven allies. It may not be an issue, but if you two choose to scout forward, I have a cantrip which allows whispered conversation at a distance. But I need to see you.
Alexia pulls her bow and readies a blunted arrow, before stepping to the side of the door. "Someone want to open it and I will take a peak around them?"
Angus dismounts and draws his weapon as well. He moves to the door and looks at Elorin, "What do you sense? My eyes aren't as good as they used to be." He chuckles softly,
As soon as Gryfford opens the door, Alexia is going to glance in from behind him and see how clear it is from the doorway. If her darkvision is needed then she will use it for this.
Perception:1d20 + 9 ⇒ (1) + 9 = 10
Damn... two really good rolls of course I was bound to roll crap now.
After a few tries, Gryff manages to just barely break the lock on the door.
The wooden door lets out a low creak as it swings inward. You can see inside there is a long low wooden table about 10 ft beyond the door. Past that are four rows of pews with an aisle running up the middle. Everything is covered in a thin layer of dust and cobwebs dangle from the sconces on the walls.
At the front of the Sancutary room is another table draped with a frayed bluish covering. On it are several burned out candles an an old religious text. Along the back wall is a small altar with a statue of a figure on it. Off to the right and left of the main altar area you can see the room leads of to passageways.
Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6
"Sorry, Arasmes, I believe that I'm just sensing residual magic from long ago. Sometimes when items were enchanted in a location, or powerful magics were used there, it leaves a trace."
Taltōsh shrugged. "I don't think that it's relevant to our current situation."
He puts his hand on the table, leaving his palm's print in the dust.
"Whoever has been there this past week has been remarkably unobstrusive" he remarks.
Gryfford walks past the wooden table, into the aisle running up the middle of the rows of pews. He puts his hands on his hips and looks all around him.
"If something wants to jump on me, it would be about time now !" he says aloud.
"... about time for me to gut it" he adds with a wicked smile.
Gryfford seems to thoroughly enjoys himself.
Perception check to notice anything which isn't readily apparent: 1d20 + 0 ⇒ (18) + 0 = 18
Not being one for most material things, Alexia moves to take a peek in each of the back rooms/passage and keep a general watch while the others busy themselves crowded around the box.
The passage to the right opens into a small living chamber complete with four beds along the wall. None of which appear to be slept in. The wall across from the main chamber is a fireplace made of a dark brick. Nearby are various tools for stoking the fire. Along the opposite wall from the beds is a chest and a table with a stack of books on it.
The other passage across the way leads into a small kitchen like room. There is a large cauldron filled with a black liquid in it in one corner. Next to the cauldron is a wood-stove and a wine rack. There is a cabinet across the room from the stove.
"Living area looks used... something is over here though." She murmurs softly walking in to the kitchen and kneeling near where she saw the strange tiling for a closer look. "I'll bet this is a trap door."
M Elf Hexcrafter(AC22/13/20), 50/50HP, F8/R5/W7+10vs enchantment, Per+10/Thrasher+8, Init+3
Adriel mutters to himself as there is a soft Aura of Necromancy about the box but nothing else, he opens it to look inside as he keeps up with the rest.
"Perhaps you were all a little distracted out there with the box but I am fairly sure I found some sort of trap door or something off here in the kitchen." After reminding everyone she spotted something she is going to examine the floor more closely to figure out exactly what it is she found.
Gonna take 10 on this search for a solid 19 on perception :)
You feel a slight tug on your spirit as you step through the door. (Will save please)
You can see that the tiles in the kitchen have been hastily relaid. You can easily see where one corner of tile hasn't been pushed down all the way.
When you remove the tile you see the edge of a wooden door and a hinge. As you take more tiles away a trapdoor appears. There is no lock on it and it appears to swing upward into the kitchen.