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| drawesome1111 |
| Male Human Bard/Psychologist/Writer. |
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Ok let's call it a night in game. XP TIME!!!
Arasmes:100/day, 100 for tournament participation, 25 Bonus for excellent work.
Gryff: 100/day, 100 for tournament.
Adriel: 100/day, 75 for skill challenge, and 150 for your quick thinking with your teammates and doing it even when you were warned not to.
Taltōsh: 100/day, 100 for participation.
Yolk: 100 for completing the day.
Let me know when y'all level up. Remember we're on Fast track.
| Taltōsh |
| Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6 |
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Woah! So set our XP at 1,300 and go to town?
Shiny!!!
One question: How are we doing HP at 2nd?
I can think of three options:
1) Max (usually reserved only for 1st level).
2) Average (from the Guide to PFS Organized Play, i.e.: d6 = 4, d8 = 5, d10 = 6, d12 = 7).
3) Roll here in the Discussion thread.
| Taltōsh |
| Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6 |
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Yessir! I do average hit die+1+con mod.
Just to clarify, that's option #2, right (d6 = 4, d8 = 5, d10 = 6, d12 = 7)?
So I'd get 1d6+2 (Con 14), which would be 6 hp, correct?
| Taltōsh |
| Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6 |
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That's 200gp for those of you keeping track at home. A set of leather armor, and a sword.
Shiny!
Of course, after our characters are alone, they need to discuss what to do with it--In Character.
| Taltōsh |
| Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6 |
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We're finally having some nice weather in Colorado! :)
The Waldo Canyon Fire is 98% contained, to boot! :)
On the PBP front, our Wishlist: Wand of Cure Light Wounds, Wand of Protection from Evil, and Potions of Cure Light Wounds.
| Taltōsh |
| Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6 |
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Yes, with so much of the area denuded by the fire, any heavy rainfall could cause flash flooding (of course, Colorado's always been susceptible to flash floods, but after a fire it's much worse).
Thank the Lord that the rains we've finally been getting have all been fairly gentle.
Also, the fire's not actually out--just mostly contained. Once they reach 100% containment, they can really start working on getting it put out.
While the fire started in the Waldo Canyon area, it spread quite a bit, even threatening the SW corner of the Air Force Academy and burning down over 340 houses in the Mountain Shadows subdivision.
There's going to be a lot of work to rebuild, but the worst is over!
| Taltōsh |
| Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6 |
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Thanks, Arasmes!
It should be there by day's end.
Although we got enough rain yesterday that it caused a mudslide on Highway 24 near the town of Cascade. That's been cleaned up though! :)
| Taltōsh |
| Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6 |
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"Oh yes, I'm terribly sorry...uh..." He digs around in a bin for a moment..."Here we are, 2 wands." He retrieves two thin wands. "There now..thats uh....500gp left. Will there be anything else?"
It looks like the group only has 500 gp after the 2 wands.
That would get one person a Masterwork weapon, with some money left over.
I've got no problem with going in that direction.
| Taltōsh |
| Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6 |
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Oh, shiny!
Well, that makes a big difference!
Looks like we've got 1,500gp! WOOT!
Now what to spend it on...
If Gryfford wants to "upgrade" Sharpest:
Masterwork Transformation requires a 3rd level cleric, druid, wizard or witch.
300gp material component cost, 60gp for a 3rd level caster to cast a 2nd level spell.
360gp total, assuming there's a 3rd level caster with the spell prepared and an hour to kill...
| Taltōsh |
| Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6 |
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Well, 481gp for a Masterwork Silver Spear, if that's acceptable.
Unless they're giving a discount on Mwk Silver Spears because of the werewolf problems! :P
If not, and it's okay for it to be a Mwk Silver Spear, that leaves us with 1500gp - 360 - 481 = 659gp
@ DM Awesome - Let me know how you want to run it. :)
(If they don't Silver, then a Mwk Spear would be 302gp.)
| Taltōsh |
| Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6 |
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Well... Bracers of Armor +20 sounds good! :P
Seriously, I'm okay with the current breakdown, but we should see if anyone else chimes in.
BTW: I haven't heard from Yolk in a while (I even sent him a PM), so I don't know if he's still playing or not...
| Arasmes Kemnebi |
| Male Dhampir Cleric (Undead Lord) 2 |
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Heck, I can think of a million things. Fairly happy though. Do suggest we get some holy water - if we're fighting a lot of undead it can be invaluable. Not sure if Arasmes would suggest it though ;P
"Hey Friends, why don't we get a weapon that covers an area in an effect that damages me while I am in melee!"
Yeah.
| Arasmes Kemnebi |
| Male Dhampir Cleric (Undead Lord) 2 |
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Haha! Found a way to put it in as a warning!
By the way - sorry guys but I will be away from the internet for a while starting in about 12 hours. Should be back within 48 though. Bot me if needed, I guess.
Arasmes would like to have some spending money (10-12 gold) in case he needs to buy dinner or something.
| 251 to 300 of 440 |
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